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  • DCEmu Featured News Articles

    by Published on September 26th, 2006 21:23

    New DS Game release:



    Jan Sangoku Musou is a mahjong simulation game based on the popular game series Sangoku Musou

    More info --> http://www.yesasia.com/?/info.php?pro...9&lsaid=219793 ...
    by Published on September 26th, 2006 21:20

    New DS Game release:



    Nemurenai Yoru to Puzzle no Hi ni wa... is a compilation containing five different popular puzzle games including sudoku or nurikabe.

    More info --> http://www.yesasia.com/?/info.php?pro...3&lsaid=219793 ...
    by Published on September 26th, 2006 21:19

    New DS Game released:



    Latest NDS RPG from Taito where players use the touch screen of the Nintendo DS to attack and protect themselves during battles as well as cast magical spells against ennemies. Players get to choose between 4 different characters each with their own skills.

    More info --> http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on September 26th, 2006 21:17

    New game release for PS2:



    The most popular puzzle game in videogames History makes a comeback on the PS2. Enjoy the fever of the 80's arcade games center at home with Sega Ages 2500 Series Vol. 28 Tetris Collection.

    More info --> http://www.yesasia.com/?/info.php?pro...6&lsaid=219793 ...
    by Published on September 26th, 2006 21:13

    News from Lik Sang

    If you are one of those people who rates games according to the explosion count contained, you'll fall in love with Sega's Full Auto, which just got its Japanese port over from the US version. Treat yourself to immense horsepower, combined with full-screen, outrageous detonating mayhem. Throughout the game you'll not only rely on your driving skills (this title plays uber-fast!), but also on a huge weapons arsenal to take down opponents. The cool thing comes to you via Xbox Live, as you get to race human drivers, in case making the CPU cry doesn't do its thang for ya anymore. Both arena modes and full-throttle races await. Offline, there is Career Mode, where you've got different objectives to complete, like blasting cars and the environment, sliding around corners to reap boost or earning gold medals to unlock all goodies in the game. There are also team battle modes, no-weapons races and endurance style play. A riot is the unique "Unwreck" ability, which lets you roll back your race a few after you crashed, to undo the wreckage and have a second try. This feature depends on a special meter that you need to build up, adding a bit of strategy on top. Visually and adrenaline-wise a real blast!



    Head-to-Head mode lets you take on a friend via split-screen. All unlocked car classes, tracks and weapons can be used in Arcade Mode to just show off and have a less stressful action experience. On the diverse tracks, almost everything can be destroyed and using the One Touch Replay feature, you get to instantly replay scenes at any point in the race, slowing time, zooming and panning to catch every explosion. Online, up to eight players can point their launchers at each other. Cars are split in different classes and control uniquely in a way, some are more gravitating towards heavy armor and nastier weapon power, others are lighter and faster in turn. Destruction glory is displayed with massive particle effects, shock waves and road bits flying around like there's no tomorrow. Full Auto (JP) hits Xbox 360 this week, if you enjoy unloading big guns while driving shiny, destructible vehicles into the nearest gas station, look no further! ...
    by Published on September 26th, 2006 21:12

    News from Lik Sang

    What was voted the best adventure title at the E3 by TeamXbox.com, Just Cause is set on a South American tropical island called San Esperito which you can explore via land, sea or air using one of more than 100 vehicles. This is claimed to be the largest area of any videogame in history, covering 250,000 acres (or 1024 square km), and with no loading! Amidst those bustling cityscapes, sandy beaches and sweeping mountain ranges, you play Rico Rodriguez, a Latin field operative and specialist in regime change who is tasked with overthrowing the corrupt government suspected of stockpiling Weapons of Mass Destruction by a top secret US agency. Rico has a slew of gadgets at his disposal, and is as the developers said, "the child of one thousand comic books and action movies. He is James Bond, Mad Max, El Mariachi, Wolverine, Punisher, Rambo, Tony Montana, Jack Bauer, Han Solo and Vincent Vega all rolled into one. With a touch of Enrique Iglesias to top it all off!" That's nice name-dropping.



    There's 21 main story missions, but over 300 side missions, ensuring this really is a totally free roaming experience. Your support crew of Sheldon and Kane, two CIA field operatives, will provide you with reconnaissance info, extraction and vehicle drops, but all the fun stuff like jumping from vehicle-to-vehicle, parasailing, skydiving and base-jumping are left to you. The power to play the island's factions against one another, inciting a rebellion among the masses and building alliances with rebel forces and drug cartels is all in your hands. This week the Asian edition arrived, and what's more it's only US$ 48.95! ...
    by Published on September 26th, 2006 21:10

    News from Lik Sang

    Get your dancing shoes on as, this week, the US edition of DDR SupaNova arrives on the PS2. Over 70 songs will keep you on your feet, packing more in than any previous US release to date. The line-up includes the likes of Fall Out Boy, Franz Ferdinand, Ferry Corsten, David Bowie, The Crystal Method, Armin van Buuren, Paul van Dyk feat. Wayne Johnson and loads more. An improved training mode will help newcomers get into the groove, or if you prefer to dance your own way you can create and save custom steps onto your PS2 memory card, slide it into the arcade machine and win over the girls by dancing so good it'd be almost as if you'd made it yourself



    A new battle mode will not only keep you grooving till you slip on your own puddle of sweat, but keep you on your toes as opponents can counter attacks, and you can both change the game in real time. Then there's online play letting you dance off over the net, complete with a ranking system based on how long you’ve been playing. Overall your legs get a solid work out, plus EyeToy support has your upper body moving by adding an extra layer of mini games on top of the fun (or in my case, embarrassment – Ed). Due in this week, DDR SupaNova expands on every aspect of what made the original series innovative and addictive. ...
    by Published on September 26th, 2006 21:08

    News from Lik Sang

    Been beefing up your brains weight and lowering its age recently? [Editor: Yeah! How did you know? I can finally claim with arrogance, and without fearing of getting contradicted, that my brain is massive.] Well this week put it to use with a new Mario puzzler. Two years ago Mario Vs Donkey Kong was released for the GBA and had players take Mario and try to rescue a horde of Mini Me's. Here in the sequel you control the little fellas instead and must save Pauline (the 'damsel in distress' before Peach came along) from the big ape. When at the opening of the Super Mini Mario World theme park Donkey Kong see's Pauline and tries to win her over by giving her a Mini Donkey Kong toy, while Mario offers her a Mini Mario toy. When she chooses the latter, Donkey Kong bursts out with anger, kidnaps her and takes her inside the park. Across over 70 levels through the park you'll use your stylus to control your little army, and like in Lemmings, create bridges and such.



    Also new to the sequel is the ability to create your own levels and then have others bust their brains playing them over the Wi-Fi. This feature was planned for the first title, but removed due to time constraints. Other players can rate your levels, then your hard earned points can be spent on buying extras such as a Mini Peach. Like with the first game, the US release is the first out of the gate, and remembering the DS is 100% region free, the game will run whether you bought your DS from Kazakhstan, Zimbabwe, or every country in between. ...
    by Published on September 26th, 2006 21:04

    Following last week's contentious Gran Turismo HD announcement, Sony America and series creator Kazunori Yamauchi have shed more light on Polyphony Digital and Sony's plans for the racer's first PlayStation 3 outing.

    Due out this December in Japan, Gran Turismo HD consists of two game modes: Premium and Classic. The offline Premium mode will feature high-fidelity content - the sort you'd expect in a PS3 GT game - and will start with 30 cars and two tracks. Classic is a head-to-head online game, with no content at launch - the idea being to download the cars and tracks you want from the PS3's online shop. The team is aiming to introduce 770 cars, 51 tracks and 4,500 "items" on an ongoing basis for Classic, with 30 extra cars and one more track available to download at launch for Premium, and more to follow. Classic cars will cost 50-100 yen each (22 to 45 pence), while tracks will go for 200-500 yen (90p to £2.25). Phew.

    A subsequent press release from Sony America during the Tokyo Game Show added that Classic's online mode will allow you to "manage race regulations, online competition and communities, and organise race events", while TGS itself revealed the inclusion of Ferraris in GT HD, and the introduction of "Normal" and "Professional" driving model options.

    So anyway, speaking to members of the Japanese press, Yamauchi explained some of that. According to Japan's Impress Watch, translated by IGN, he said that Sony hopes to make GT HD available for a very low price - as little as the cost of the game disk and instruction manual - as most revenues will be made through the digital distribution model. It'll be interesting to see whether other heavily digi-dist-based games, like SingStar, adopt a similar approach.

    He said that "Professional" mode would offer a more realistic driving experience, although we'll presumably have to wait for a bit to gauge exactly how, while he also added that the 770 car/51 track/etc. figure is a "target" rather than a specific number. He also said that he hopes to make content downloaded for GT HD available for use in Gran Turismo 5, which is due out exclusively on PS3 in 2008.

    GT HD will also see the much-desired introduction of car damage, Yamauchi said, although not immediately. Given the online game element, Yamauchi says he prefers to start small and then build the game up as the player-base matures, and so that will see damage-modelling introduced in 2007, while the first half of 2007 will also see more advanced opposition AI routines made available. Both updates will be downloadable, although there's no word on whether you'll have to pay for them.

    Another reason we're having to wait a bit longer for all of this is simply how complicated the development process is, he said. "Creating a car for GT4 took approximately one month. This time, it takes half a year. The amount of data for each car is approximately 20 times that of GT4." Ouch.

    Not content with all that, Yamauchi also noted that Polyphony Digital is "of course" considering connectivity between PS3 Gran Turismo (he wasn't specific) and Gran Turismo Mobile on PlayStation Portable, which was recently put on hold while work was completed on PS3, although he said he couldn't comment on it.

    One thing he did have time to do though was mention that "Gran Turismo for Boys" is still in development for PS2, and not - as IGN noted - just something he'd drunkenly made up at the GT4 launch party. ...
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