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  • DCEmu Featured News Articles

    by Published on July 25th, 2006 14:04

    Dead or Alive mastermind Tomonobu Itagaki has hinted that he might make another Dead or Alive beat 'em up once he's finished making volleyball spin-off, Dead or Alive X2.

    Speaking to 1UP, Itagaki revealed that he isn't completely satisfied with last series offering, DOA4: "When I play DOA4 online simply as a gamer in my own right," he said, "I occasionally have times when I think I should have done something differently." He continues: "At the moment, I am making several other games; after I have brought those to completion I will be more ready to talk about the future of Kasumi and company."

    Excellent news for beat 'em-up fans for sure. More good news comes this morning in the form of a new DOA4 demo, which has just hit Xbox Live. The demo weighs in at 680MB and features two modes, five stages and six playable characters. Itagaki says the odd timing of the demo (DOA4 was released more than six months ago) was to encourage new 360 owners to try the game out. ...
    by Published on July 25th, 2006 14:03

    It's been all quiet on the Metal Gear front since the stunning fourth instalment was detailed at this year's E3. But despite being in the thick of development, series mastermind Hideo Kojima recently found time to attend the San Diego Comic Con, where one intrepid message board user managed to extract a few fresh tidbits of MGS4 info.

    According to the photo-filled message board post, Kojima revealed at the Comic Con that MGS4 will be fully playable at next year's E3, dashing any hopes of hands-on action at this year's Tokyo Game Show. Apparently, Kojima also blurted that the MGS4 team is aiming for 1080p support in the game at Sony's request, and that he is currently trying out several ideas with the PS3's motion sensing controller, including using it to snap enemy's necks.

    Talking about his other big series, Kojima also apparently revealed that he has an idea for a new Zone of the Enders game, which should please fans fearing poor sales had put an end to the series.

    In other MGS-related news, Kojima Productions also revealed today its plans for the Leipzig Games Convention, where no less than four MGS titles will be on show. Guns of the Patriots will apparently be represented via a "spectacular video trailer," although it's unclear at this point whether it will be a new trailer of simply a rehash of what we've seen at E3. Brand new we'd suspect and indeed hope.

    We'll be on hand at the Leipzig Games Convention next month to find out. ...
    by Published on July 25th, 2006 14:02

    According to Nintendo, since its launch on November 24 2004, the DS has sold more than 21 million units. Apparently, that equates to 23 units per minute, or one-ish every two seconds.

    Needless to say, Nintendo's pretty chuffed with itself, with NoA senior vice president George Harrison gushing, "We're thrilled to be announcing this milestone today, especially since Nintendo DS was North America's top-selling video game system of any type in June. We attribute this success to Nintendo's overall strategy of offering something for everyone - from five-year-olds caring for their Nintendogs to 65-year-olds tuning their mental agility with Brain Age: Train Your Brain in Minutes a Day."

    With DS sales ballooning further, thanks to the recently released - and rather luscious - DS Lite, Nintendo has seen a revenue increase of 85 percent for the period of April to June this year, compared to the same timeframe in 2005. That, number crunchers, means a rise to 130.9 billion yen (1.1 billion USD), from 70.7 billion yen (605.9 million USD). Profits-wise, Nintendo has seen a Q1 increase of 10.2 percent from last year, with the figure rising from 14.1 billion yen (120.8 million USD) to 15.6 billion yen (133.6 million USD).

    With Nintendo predicting its forthcoming Wii console will flog six million units between release and next March - alongside 17 million Wii games - things are looking rosy for the company right now. Reports that Satoru Iwata is going out for a curry with his mates to celebrate are currently unfounded.

    via CVG ...
    by Published on July 25th, 2006 14:00

    News Via CVG

    To compliment yesterday's next-gen trailer, Activision has released a fresh selection of screenshots showing off Tony Hawk's Project 8, which kick-flips into the shops later this year.

    So what new gameplay elements can we expect from Tony Hawk's next-gen outing? Well, Activision promises brand new game objectives like film and photo goals, an enhanced physics system and a new "impress the locals" function, where you can pull off tricks for civilians and gain yourself "respect." Drive-bys and board-pimping are unfortunately unconfirmed.

    Tony Hawk's Project 8 lands on PS2, PSP, PS3 and both Xboxes in the autumn.

    Screenshots at Link Above ...
    by Published on July 25th, 2006 13:59

    News via CVG

    As Tuesday rears its ugly head and laughs mockingly in that 'I'm not quite a Monday but I'll be damned if I'm going to give you the satisfaction of being midway through the working week' way, we delve into our bag of heaving regularity and thrust, with vigour, this week's Chart Track all format full-price Top 20 in your general direction.

    Proving, as if proof were needed, that grandmas should stick to their wild orgies of wrinkled shunting and bingo, instead of venturing into their local game emporium, ready to shaft a huge fist of rebellion up the gaming charts, THQ's Pixar movie tie-in Cars screeches into pole position from last week's number thirteen - remember kids: talking cars aren't cool and your friends will steal your pocket money if they find out what you've bought.

    At two this week, Mario demonstrates that even bonafide videogame legends need a break sometimes, with a distinct lack of movement at number two. Three sees Pirates of the Caribbean: The Legend of Jack Sparrow sail up from number seven, while more timbers a-shiver and decks a-swab at four with Pirates of the Caribbean: Dead Man's Chest.

    Down to five from last week's top spot, Prey more than lives up to its name, despite the general embarrassment of slumping down the food chain beneath a vacuous CGI truck, and there's more tempestuous descent from five to six for FIFA World Cup Germany 2006, while seven sees a tumble from four for Ubisoft's Over the Hedge.

    As the rest of the charts sinks into the mulch of despair, Lord of the Rings: The Battle for Middle-Earth II slides from six to eight, Tomb Raider: Legend drops one to nine and Hitman: Blood Money proves equally fallible, slipping one to ten.

    Of course, there's another ten positions to get through but, as general apathy threatens to engulf our enthusiasm completely, you'll have to cast your eyes below for the rest of this week's charts. Below that, there's a heaving bevvy of fun for PC gamers too, so scroll - scroll like your index finger is malfunctioning.

    ALL FORMAT TOP 20

    1 CARS
    2 NEW SUPER MARIO BROS.
    3 PIRATES OF THE CARIBBEAN: THE LEGEND OF JACK SPARROW
    4 PIRATES OF THE CARIBBEAN: DEAD MAN'S CHEST
    5 PREY
    6 FIFA WORLD CUP GERMANY 2006
    7 OVER THE HEDGE
    8 LOTR: THE BATTLE FOR MIDDLE-EARTH II
    9 TOMB RAIDER: LEGEND
    10 HITMAN: BLOOD MONEY
    11 ANIMAL CROSSING: WILD WORLD
    12 THE SIMS 2
    13 NINTENDOGS: DALMATIAN & FRIENDS
    14 NEED FOR SPEED: MOST WANTED
    15 FIFA STREET 2
    16 CHAMPIONSHIP MANAGER 2006
    17 PRO EVOLUTION SOCCER 5
    18 DAXTER
    19 FIFA 06
    20 BLACK ...
    by Published on July 25th, 2006 11:22

    Hi all,

    As I promised, I would give a special treat to my WMB/WifiMe howto at the end of this month.
    I wonder if anyone (that I didn't tell in advance) can guess what it is.

    I've made 5 video's showing how to set up your system (starting from part4B, Booting VMplayer/Knoppix) for the Windows/Knoppix/No-Os installed/Everything that runs VMplayer part of my howto.

    I hope you will all like this addition, and that it will help clear things for you.
    Thus making it easier for you all to WMB/WifiMe with your Nintendo USB stick (or any other compatible rt2500usb/rt2570 device)!

    Link: here.

    Yours,
    Scor


    Special thanks go to ratx, who is mirroring the video's for me at this time! ...
    by Published on July 25th, 2006 00:37

    Unfortunately V.20 appears to never havve made it in the news forum. But lucky you! You get to see the awesome improvements from 1.0 without the boring middle step!

    This version comes in two flavors. Light and Dark. Sorry in advance about the text on the light backgrounds, I couldn't find a color that would show up any better than white. It's pretty readable.

    okay! features:
    AWESOME NEW BACKGROUNDS by Liam Cooper
    Google Search changed to Google Search Mobile
    Integration with Gmail
    Google RSS Reader Mobile
    Javascript Games
    "hot" Extensions (can be downloaded and used without a computer. Firefox Help and Add-ons)
    A link collection of PSP-friendly Dictionaries and Encyclopedias
    Brief weather report from London (If you don't live in London youcan get more from wunderground.com)
    Active Bookmark sychronization!!!
    FLASH APPS FOR 2.7 USERS



    Install instructions:
    1. Install the folder FoxGlove into the root of your memory stick.
    2. Create a folder called extensions in the COMMON directory (if there isn't one you'll have to make it, inside the folder psp)
    3. Point your Browser at file:/foxglove/foxglove.html [HTML not HTM]
    4. Make it your homepage! Enjoy!
    5. READ THE README TO USE FOXMARKS ACTIVE SYNC. most users will not be able to use it without setting it up first

    Download and Screenshots Via Comments ...
    by Published on July 24th, 2006 23:53




    Our next entry into DCemu's summer series comes from another resident of DCemu by the name of Deniska. Deniska is known as the PSP homebrew gaming king and has released such quality games as KETM.

    Check out the full interview here.
    ...
    by Published on July 24th, 2006 23:51



    Our next entry into DCemu's summer series comes from another resident of DCemu by the name of Deniska. Deniska is known as the PSP homebrew gaming king and has released such quality games as KETM.

    Kaiser: Thanks deniska for allowing me to interview you. I've been a fan ever since the first version of KETM. As usual I'd like to start this off by asking you to tell us a little a bit yourself.

    Deniska: My name is Denis. I am 34 y/o. Although originally from Moscow, Russia, last 14 years I live in New York, USA.

    K: What education/qualifications do you have?

    Deniska:
    I work as a software developer for a pretty big firm, developing web based applications. I have a degree in computer science.


    K: What was your first video game experiance?


    Deniska: Some 20+ years ago I ran across some zx80 based pc from Yamaha at school, running a pretty cool 2d shooter ( I forgot the name). That's then I realized I needed my own computer. Since not too many of them were available in Russia at that time, I put together my own version of Sinclair's ZX Spectrum and pretty soon was playing Commango and 1942.

    K: Do you have any past homebrew programs previous to working in the PSP scene?

    Deniska: I wrote a couple of java games for my symbian smartphone, SX1, from Siemens. One of them, an Arcanoid clone, called Javanoid :-) was ranked pretty high by JARS... Then, I lost that bulky phone during waterskiing and stopped writing code for it...

    K: What/who got you into the PSP and in-turn developing for it?

    Deniska: I was pretty excited when kxploit/Hello_world_psp came out, but PSPSDK realy triggered me in to trying to compile something for PSP.

    K: Mind telling us your first homebrew game/app for the PSP?

    Deniska: Kenta Cho's Noiz2sa was the first game I ported. I always liked that small and somewhat strange shooter. I desided to port it to PSP so I could play it on my way to work. It took me a while to finish the project, since some of the currently available calls and libraries were simply not there at that time. I got a bit creative with Noiz2sa, changing the color scheme, rotating the game 90 degrees, adding background, etc. Technically, it was not a straight port, but original author did not mind. It all worked out for the best and Noiz2sa won the 1st prize on one of the DCEMU coding contests. I still sometimes play this game on a subway.

    K: What was your favorite past homebrew project?

    Deniska:
    Probably KETM. Although the original linux version had a pretty cool 2d engine, it did not shine much, mostly due to bad graphics and lack of level data. With some help from bourbon_bot I turned this game in to a pretty good 2d shooter for PSP with 5 levels, tons of enemies and powerups. The funny part is that the original author back-ported it linux.. He said he liked my version better :-)


    K: What current projects are you working on or plan to start on in the near future?

    Deniska: Mapviewer takes up most of my time now. The link below has some details about this project:
    http://www.dcemu.co.uk/vbulletin/showthread.php?t=29040

    K: So what homebrew/apps do you keep on your own PSP?

    Deniska:
    Currently, I only have IRShell, PSPLink, Noiz2sa and KETM. I had to delete everything else for now, since I am experimenting with numerous maps for the mapviewer and they take up a lot of space.

    K: Do you have a favorite coder?

    Deniska: I don't really want to pick favorites, but there are ~20-30 people (and I am nowhere near them) who really shape the PSP hombrew scene. Some of them get the credit they deserve and other don't. I think that the creators of psptoolchain, PSPSDK and PSPLink should get more recognition.

    K: What do you think about the PSP scene in its current state?

    Deniska: Obviously, the scene is blooming now, with all the downgraders, custom firmware and custom chips available. This all draws a lot of new and talented people. Almost every day some new good game or application comes out. As for the fans - most of them are great, although some act a bit childish. A little more courtesy and respect would definitelly help the scene...

    K: As for commercial gaming which consoles, games and/or genres do you find yourself playing the most?

    Deniska: I have a few games for xbox 360. I play Ghost Reckon and Burnout the most...

    K: Would you mind leaving us with a few words of wisdom to aspiring PSP coders?

    Deniska: I am not that old to preech yet ;-)

    K: LOL Thank you so much for taking time out of your life to allow us to interview us. I look foward to your next big release.



    Don't forget to check out Deniska's official Dev Page @ http://deniska.dcemu.co.uk/
    ...
    by Published on July 24th, 2006 21:21

    Hi guys, Its time for something completely different!

    Introducing the first annual Dcemu awards! This is where your opinion really makes a difference,
    But we need you to make nominations for all your favorites per category, Everything from your favorite Coder, to staff member, and even commercial software releases. Ever covered all the bases this round, But al our work amounts to nothing if you don't go make your nominations for each category.
    After all nominations are made, they will be hand counted by staff and narrowed down to four finalists!
    You will then be asked to come back and vote for your favorite finalist!
    Once a winner has been crowned, there will be a special awards ceremony held in honor of the champions, Where awards will be given!

    But remember these are special forums with special rules. So to avoid confusion for the staff later on during the hand count process. No double posting, No chat, These forums are for making nominations for your favorites only,

    So without further ado, Let the nominations Begin!

    What are you waiting for GO! GO! GO! ...
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