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  • DCEmu Featured News Articles

    by Published on July 24th, 2006 00:42

    K-Teto has released a new beta of the GBC emulator for the GP2X, heres the translated details.

    The new features that it includes are:

    Corrected the blinking in the menu with firmwares 2.0
    Support SRAM. She is always active (it is not possible to be deactivated). Guard always WHEN SALTS TO the MENU. You do not extinguish the right console after keeping the game, salt before to the menu.
    Support RTC (Clock in the games like pokemon). This one keeps in the directory with he himself name and its value load when putting the game at issue.
    Initial support of color in games GB monkey. In order to select this support, you use scheme of color “Brown” of the menu
    Partial support of roms compressed in ZIP (> is hung with roms 2mb)

    Download and Give Feedback Via Comments ...
    by Published on July 24th, 2006 00:34

    DaveN posted this news:

    I've finally finished the fourth milestones of my GP2X Poker game! .

    As you see it's fully themable with custom backgrounds and custom cardsets. It also features an A.I. which randomly generates 7 enemy players with different 'riskyness' and bluffing ability you'll have to beat. The rules are the most common rules found in internet poker, Limit Texas Hold'em.

    This is just a first release ( of my first C++ game, by the way ), later releases will include more backgrounds, nicer cardsets and even better AI. There are also other poker variants on the to-do list like Video Poker or No Limit Hold'em. And the next release will have a highscore table secured with an algorythm so you can exchange your highscores without having to mess with those cheaters.

    If you wan't to support further releases, please just draw a sweet background, test it on your gp2x and if it looks good send it to me and I'll include it in the next release.

    So, have fun, give me some feedback and if you wan't to have a feature included in the next release, first look at the included to-do list and if it isn't listed there, please write it here. BTW, it may be that you win in one round with like 2000$ and in the next round your the same amount in the minus. Poker is mainly a game of luck and since the AI is generated randomly, you may face some very good players and the next time some bad players.

    Cheers,
    David

    Download and Give Feedback Via Comments ...
    by Published on July 24th, 2006 00:26

    emu_kidid has gave some info about his work on the continuation of the Nes Emulator for the Nintendo DS, heres what he posted:

    I've started to work on nesDS (thx loopy)

    So far i've done the following:

    - Added Save State save/load
    - Added SRAM save/load
    - Added Setting save capabilities
    - FrameSkip option

    The following things are being worked on:
    - Fix games like double dragon 2
    - Update to latest libFAT (to support SCSD Saving)

    A older version by loopy can be found at http://www.cs.utah.edu/~tew/nesDS/

    Expect a WIP binary in a few days.

    DS Emulation will have the release for you the minute it happens ...
    by Published on July 24th, 2006 00:26

    emu_kidid has gave some info about his work on the continuation of the Nes Emulator for the Nintendo DS, heres what he posted:

    I've started to work on nesDS (thx loopy)

    So far i've done the following:

    - Added Save State save/load
    - Added SRAM save/load
    - Added Setting save capabilities
    - FrameSkip option

    The following things are being worked on:
    - Fix games like double dragon 2
    - Update to latest libFAT (to support SCSD Saving)

    A older version by loopy can be found at http://www.cs.utah.edu/~tew/nesDS/

    Expect a WIP binary in a few days.

    DS Emulation will have the release for you the minute it happens ...
    by Published on July 24th, 2006 00:21

    Hideo Kojima spilled this info:

    No way it will fit on a DVD9. Wouldnt give me a number as how big the game will be. Said he couldnt do that, and nothing is been confirmed as how big the final game will be, cause "there still making it." But went on about how Sony is pushing HD content and in no way will it be possible to fit it on a normal DVD, and BD is totally necessary for MGS4.(he kept calling it BD) I brought up compression, but he didnt seem like he liked that idea. Forgot what he said. Basically they dont want to do that. I dunno. This lead into a question about resolution.

    -MGS4 will be 1080. Im assuming 1080p, but he said 1080. He said Sony is "forcing" them to do it in 1080. He hesitated when he said this. Im thinking he could not find the right word, and chose to say "forcing." But didnt really mean that. As he continued to talk about it I assumed he meant "pushing". So anotherwards Sony is really pushing for 1080p on MGS4, and he said thats what it will be.

    - wouldnt reveal whos grave it is. said you will have to wait and see.

    -Expect MGS4 to be in playable form next E3. He gave me a "hint" as he put it, and said to expect it to follow like all the MGS games have done in the past. In that they were always shown in playable form for the first time in the same year they were released. Which all happened to be at E3. so its releasing in 2007, so expect it at the 07 E3. I sugested TGS but this is what he told me

    - still learning the PS3 A lot of things are moving along nicely, but they are also struggling with other things. Because of this he told me this is the biggest MGS team ever, and they have tons of people working on the game. Since its a next gen PS3 game. Made it seem like it was kinda hard to develope on PS3 thus far.

    -Tilt controller might be used for cracking necks. I asked him about the tilt controller, and he said there testing a lot of things out. I said how I thought it would be really cool if you could crack guards necks with the controller. He laughed and sai another team member came up with the same idea, and there testing it out. He kept reiterating the fact, "ther estill making it"

    Kojima has idea's about another ZOE wouldnt confirm anything. But said he thought Kojima wanted to do another one, but is busy with MGS4 right now. Didnt know wether he meant there are already plans for a next ZOE, or already has ideas for it. Whastever it is, it means will will most liekly see a ZOE3 sometime in the future.
    ...
    by Published on July 24th, 2006 00:09


    For a larger image click here
    Team Xtender have announced the upcoming release of a new range of faceplates for the PSP:

    We present our Smooth as Silk XCM Face Plate series. With various faceplates to choose from, your PSP is going to look brand new everyday.

    The Smooth as Silk faceplate has been colored using a special process that makes the faceplate extra smooth, enhancing your gaming experience.

    New mold. New lens. Special smooth coating . The best quality plastic.

    What's in the box

    - Includes the digital pad (D-Pad) & analog stick

    - Includes all face buttons (start, select, volume, display, audio & home)

    - Includes all 4 main action buttons (2 sets)

    - Includes screw driver.

    - The first 3 colors will be Black, White , Yellow ,pack separately in blister package.

    Expect them at a seller near you soon

    Check www.teamxtender.com for updates and more cool teamxtender products. ...
    by Published on July 24th, 2006 00:03

    According to the German THQ site, there will no longer be a PlayStation 3 SKU of THQ's WWE Smackdown vs. Raw 2007. Despite being announced in May for the PS3, the game appears to have been shelved for the time being. Or has it? A site admin for the German THQ site had this to say:

    WWE SmackDown! vs. Raw 2007 will not be published for the PS3: the title is still coming for PlayStation 2, PSP, and Xbox 360. The background is that the PS3 version became substantially delayed and would be finished much later, so the development team would rather concentrate their resources on the three other platforms. Future games in the SmackDown! series will appear, however, for PlayStation 3. Still if something should change in the present planning, it will be announced here. ...
    by Published on July 23rd, 2006 23:45

    StrmnNrmn said this on his Blog today.

    I've had a fairly productive weekend. I've been working on a few improvements on the dynamic recompiler, and I've managed to both decrease the amount of memory it's using (by approximately 10-12%), and increase the emulator's speed (by around 7-10%).

    I don't want to get into too many details just yet, as I'm planning on putting together a more detailed post with all the gory details (and a few graphs later in the week.

    In a related change, I've also managed to identify and fix an issue (read 'bug') with the dynarec that may have been causing stability problems on v1.0 firmware PSPs. This may explain some of the differences in stability users of the different builds have been seeing.
    ...
    by Published on July 23rd, 2006 23:05

    Hi all o/
    I want to introduce you Tommys PSPVBA v0.1

    It's based on Zx-81 PSPVBA v1.1.0 so it should work on on both 1.5 and 2.0+(untested) firmware.

    First of all, it isn't any faster, my main focus for this release was more features. Features that I like and miss in the original PSPVBA (though great great work ZX-81 o/ )

    Here are the new features:
    -improved rombrowser
    --displays romsize
    --marks roms red that are incompatible
    --ability to delete roms in the rombrowser

    -multiple rom settings

    -autoload last played rom at startup

    Usage is based on PSPVBA by Zx-81, however there are some new functions:

    To delete a rom, go into the rombrowser - select one and press LTRIGGER. It will then inform you that you're about to delete the rom, press X and you're done.

    As you may know PSPVBA only support roms up to 16MB, if the rom you are trying to load is greater than 16MB it will print out a warning and will also inform you that you're trying to load a rom that will not work properly.

    To save your rom settings, simply save your settings in the main menu and it will save the settings exclusively for this particular rom. Just load another one and save the settings like before and you have saved the settings exclusively for this particular rom. I think you get it When you try to load a rom and there is already a settings file it will load this file instead of the default one.

    Source is included.
    See COPYING.txt for more info.

    Download and Give Feedback Via Comments ...
    by Published on July 23rd, 2006 21:01



    Hi All,

    As always, a release push another one
    (this one is mainly for bug fix ...)

    Here is a new version of PSPVBA the GameBoy Advance Emulator for PSP.

    * This version doesn't work for +2.0 FW ! *

    What's new in version 1.2.1 :

    - New feature to save and load a distinct setting file for each games
    - Add option to enable/disable the cache with the Graphical Unit
    - Emulator menus reorganisation (new menu for settings)

    - Bug fix: Emulator menu is now launched on startup
    - Bug fix: no more freeze when exiting the emulator
    (but HOME button still doesn't work !)
    - Bug fix: bad refresh of the emulator menu/screen

    How to use it ?

    Have a look to the README.txt file !

    One binary version for 1.5 FW and sources are included in the zip archive.

    This package is under GPL Copyright, read COPYING file for more information about it.


    Enjoy,

    Zx.

    Download and Give Feedback Via Comments

    PSP VBA Compatability List (Please Submit)

    Edit: For german people take the version translated by XazZ (pspvba-v1.2.1-de.zip) ...
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