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  • DCEmu Featured News Articles

    by Published on July 21st, 2006 01:19

    Dzz released a new version of his Nethack Port

    Whats New:

    - The "Auto-Quiver" has been enabled so when you run out of one
    type of ammunition it will automatically pick another one
    - Ammunition menu command renamed to Quiver and moved to Wear/Wield menu
    - Message changed on "Fire" command if weapon is appropriate (not "Throw")
    - Box looting streamlined a little bit
    - "List Skills" renamed to "List/Enhance Skills"
    - Bug: Throwing stuff when inventory almost empty
    - Bug: Tile replication in farlook mode
    - Bug: Behavior when leaving multi-select menu on a non-selected item
    - Loot added to Action menu, does not appear in context menu next to creatures
    - Ride removed from context menu, added to Action menu
    - During character creation, Y now goes back to previous page
    - During character creation, START moves to next page
    - Choice of "Random" is now remembered for character selection
    - Now possible to engrave with fingers
    - Holding down L while moving through menus or text moves by pages
    -Options added to Main menu
    -Option: Crash Recovery now optional, saves a little less data if turned off
    -Option: Fast Direction Select option added (not selected by default)
    -Option: Keyboard layout ABCDEF or QWERTY
    -Option: Auto-pickup gold (selected by default)
    -Character name length increased to 12 characters

    Download and Give Feedback Via Comments ...
    by Published on July 21st, 2006 01:13

    release from deadlychicken22:

    Extraterrestres is a sidescrolling flying game where you are trying to navigate your spaceship through columns of obstacles.You can use items to slow down time to make difficult manuevers. The game features two modes: story mode and arcade mode.

    Download Here --> http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,27,1311 ...
    by Published on July 21st, 2006 01:11

    Franxis has released a new version of his excellent port of MAME to the GP2X, the best port for any handheld console, heres whats new:

    - Updated Cyclone 0.0086 core by Notaz. Golden Axe and Altered Beast now run ok!.
    - Optimizations in M6809 cpu core.
    - Speed improvements in Double Dragon and Xain'd Sleena.
    - Command line support for future external frontends, thx to Zaq121.
    - Controls fixed in Millipede, thx to Slaanesh.
    - Graphics fixes in Gauntlet.
    - Controls fixed in Tehkan World Cup.
    - Optimizations in H6280 cpu core.
    - Compiler optimization flags.
    - Fixed the LCD timing issue (washed screen). Thx, god_at_hell and Aruseman.
    - Squidge MMU hack and Hardware Blitter are implemented but deactivated due to several random problems (see source code) :-(.

    Download and Give Feedback Via Comments ...
    by Published on July 21st, 2006 01:01

    According to a BusinessWeek Online report, some developers are actually steering resources away from the PS3 in favor of the more affordable Wii from Nintendo and even the Xbox 360. Hirokazu Hamamura, president of publisher and game industry researcher Enterbrain, believes that Sony's next-gen console might not be a smash hit the way previous PlayStation systems have been. "Many developers think the console's initial high price will lead to slow sales and are holding off on creating games for Sony," Hamamura explained.

    "At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts spent far more time showing off innovative Nintendo games than it did titles for the PS3," emphasized BusinessWeek. "EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3."

    Ultimately, developers and analysts agree that in order for the PS3 to be a success in the long run, Sony will have no choice but to bring the cost of the system down as fast as possible. "It's likely Sony will have to discount more...and faster" than planned, commented JP Morgan analyst Hiroshi Takada. ...
    by Published on July 21st, 2006 00:57

    Nintendo will be facing a battle this holiday season far worse than anything its Link character has ever suffered through. Sony and Microsoft ( will be pitting their console units against the Nintendo Wii -- and all three will be vying for the undivided attention of early-adopting hardcore gamers.

    Nintendo does have one ace up its sleeve, however -- the Mario brand. In fact, there's some good news on that front, according to recent sales data. Marketing research firm The NPD Group reports that the latest software featuring the most celebrated plumber on the planet has been doing gangbusters business at the retail shelves.

    New Super Mario Bros. for the Nintendo DS portable gaming system moved 453,000 copies last month, good for the pole position in the sales chart; in fact, it was No. 1 for two consecutive months. Even though Mario has been around for years, he's still proud and popular and ready to put on the jumping shoes.

    Why is this important for the Wii launch? To my mind, a release of an "old-school" Mario game serves as a vital reminder of what Nintendo is all about. Gamers who may not have enjoyed 3-D releases such as Super Mario Sunshine for the Gamecube are happy as clams right about now. New Super Mario Bros. takes the brand back to its roots and will perhaps entice DS owners into at least thinking about springing for a Wii come the fourth quarter. Along with the planned virtual console scheme, gamers looking for some nostalgic fun will be served well.

    This latest Super Mario title will certainly help move DS units. It also will further differentiate the platform from the Sony PSP -- after all, you can get your Mario fix only from a Nintendo product. Doing well in the handheld-gaming industry is old hat for Nintendo; now is the time to leverage that success as much as is conceivable to drive those Wii sales. It's sort of like the theory behind the Apple iPod -- sell a lot of the popular devices and then try to convert those users into adopters of the Apple OS.

    Nintendo doesn't want a repeat of the Gamecube performance, a scenario in which it couldn't really get a "cool factor" going against the PlayStation and Xbox. With the Wii coming in for less than $250, and with the summer bonanza of Mario and his platform-jumper action, Nintendo has an opportunity to tell gamers that it knows how to distribute great systems and program great games at a reasonable cost of investment to the gamer. (Sony's PlayStation 3 will cost $500 or more.) But it will also have to move as many consoles as it can to instill confidence among third-party concerns such as Electronic Arts (Nasdaq: ERTS - News) and THQ (Nasdaq: THQI - News).

    The support of third parties can significantly alter the prospects of any new console, and the Wii will go only so far with Mario. Nevertheless, Mario -- along with Link and the Zelda franchise -- are important assets for Nintendo, and they both will serve the company well. ...
    by Published on July 21st, 2006 00:54

    Kotaku's own video game sleuth and my personal fashion mentor, Brian Crecente, did a little investigative work to find out if Nintendo is repairing the broken hinges of Nintendo DS Lites. If you recall yesterday another Kotaku poll showed that 14 percent of readers' DS Lite hinges were broken. So this is obviously quite a problem, even though Nintendo is reporting that only 0.02 percent of DS Lites would be experiencing the defect.

    Crecente discovered that Nintendo doesn't warranty physical damage, but they will take a look at this specific case. Basically they ship you out a UPS label, you ship it to them. They check to see if the damage was misuse and repair if it was determined to not be from misuse. So if it is busted, they will likely fix it. If they don't, let's revolt! We are in need of a good revolt, it's been a while.
    via gizmodo ...
    by Published on July 21st, 2006 00:53

    Bitblt over at SCDev.org recently had the idea of starting a poll on what open-source games we would like to see ported to the Nintendo DS. I thought this was a great idea that deserved to be spread through the community (as it can give coders new ideas and insight on what the players want, and the players great new games to play ).

    So, what do you guys think would be the next best open-source port for the DS? Post your ideas and links here!

    Remember, the touch screen can add some neat features to some games!

    Here's a list of what was been suggested so far (thanks to everyone at SCDev that already contributed to the list!):

    *****************************************

    ACTION:
    Abuse: http://www.labyrinth.net.au/~trandor/abuse/
    Beats of Rage: http://www.senileteam.com/
    Blob Wars: http://www.parallelrealities.co.uk/blobWars.php

    FPS:
    Rise of the Triad: http://www.3drealms.com/rott/
    Shadow Warrior: http://www.3drealms.com/sw/
    Descent 1 and 2: http://www.descent2.com/
    Doom 2: http://www.idsoftware.com/games/doom/doom2/
    Hexen 2: http://uhexen2.sourceforge.net/
    Duke Nukem 3D: http://www.3drealms.com/duke3d/index.html
    Marathon: http://trilogyrelease.bungie.org/

    MMORPG:
    Stendhal: http://arianne.sourceforge.net/?aria.../game_stendhal

    PUZZLE:
    Enigma: http://www.nongnu.org/enigma/
    Pingus: http://pingus.seul.org/
    Stepmania: http://www.stepmania.com/
    Lemmings: http://www.lemmingsuniverse.net/index.html

    RPG:
    Dink Smallwood: http://www.rtsoft.com/dink/

    RTS:
    Star Control 2: http://sc2.sourceforge.net/
    Bolo: http://www.lgm.com/bolo/
    Battle for Wesnoth: http://www.wesnoth.org/
    Dark Oberon: http://dark-oberon.sourceforge.net/?page=news
    Globulation 2: http://globulation2.org/wiki/Main_Page
    Transport Tycoon: http://www.openttd.org/downloads.php

    SHOOTERS:
    ABA Games (multiple titles): http://www.asahi-net.or.jp/~cs8k-cyu/
    Kobo: http://olofson.net/kobodl/
    Chromium B.S.U: http://www.reptilelabour.com/software/chromium/

    ***************************************** ...
    by Published on July 21st, 2006 00:51

    via gamespot

    Famitsu.com hit the streets of Tokyo today to find out how the new Noble Pink Nintendo DS Lite was selling. Rather well, it turns out.

    At the Ikebukuro electronics shop Big Camera in Japan, customers began arriving as early as 3 a.m., forming a line that grew to 160 people by opening time and to over 400 by 11:30 a.m. It also seems that many Noble Pink buyers purchased it along with Nintendo's new talking cookbook software, Shaberu! DS Ryori Navi, which also launched today.

    The popularity of the new color was not limited to the Ikebukuro area. A Big Camera representative told the site that lines reached 130 people at the company's Yurakucho branch. Over in Akihabara, Famitsu.com conducted an impromptu demographic survey at the Yodobashi Camera Multimedia store, where lines swelled to nearly 200 people by 9 a.m.

    Although a store representative said there were almost twice as many women in line for a DS Lite than usual, Famitsu observed that men still outnumbered the ladies by a wide margin. When asked why they were purchasing the pearly pink DS Lite, many of the guys said they were buying on behalf of female family members. Out of the 25 men Famitsu spot-interviewed, 16 said they were buying the item as a gift. ...
    by Published on July 21st, 2006 00:50

    News via Gamespot

    The Universal Media Disc, the proprietary format for Sony's PlayStation Portable, has shown signs that it may go the way of the Sony-made Minidisc and Betamax. Though movies formatted on UMDs quickly generated excitement in the industry after the portable's launch, subsequent disappointing sales have caused many movie studios to scale back their support.

    In an interview with United Press International, senior vice president of marketing for SCEA Peter Dille says Sony hasn't yet given up on UMD movies. But in order for UMD movies to stay afloat, Dille says movie studios are going to have to understand the PSP owner.

    "SCEA has been providing the Hollywood studios with data on the PSP consumer, both from a demographic and psychographic point of view, in an effort for them to better tailor their product offering to this new and emerging market," he said. "As such, we have seen studios cutting back on releasing their full content on UMD, as unlike the DVD market, the PSP consumer is targeted. We are committed to helping the studios better understand our product and our consumer and will continue to educate them as we evolve and enhance the functionality of the PSP."

    It may take more than a few charts and graphs to keep the latest home video releases on UMDs alive. Gamers have been ripping DVDs onto memory sticks for as long as they have been playing Lumines, and even Sony recently announced memory-stick movies called Memory Stick Entertainment Packs.

    Retailers are also questioning the future of UMD movies, as Best Buy and Wal-Mart have reportedly cut back on UMD shelf space and Target has nixed the format altogether. ...
    by Published on July 21st, 2006 00:48

    In April, as anticipation for the Electronic Entertainment Expo was building up to its annual crescendo, a rumor circulated that the hit Xbox 360 and PC role-playing game The Elder Scrolls IV: Oblivion was heading to the PlayStation 3 and PlayStation Portable.

    The source of the rumors, a poster on the Gaming Age Forums, said the information came from a Bethesda Softworks release schedule that listed both the PS3 and PSP editions of Oblivion and gave a November 6 release date for them. Those rumors are about to get another burst of momentum, as GameStop has updated its retail site with a product page for a PS3 version of Oblivion. GameStop is taking preorders for the game with a very familiar expected shipping date of November 6. Sadly, the retailer's site is still devoid of any mention of Oblivion for the PSP.

    In other release-date fun, GameStop has pushed back Stranglehold on its release schedule. At E3, Midway gave the game a "Winter 2006" release, but the online retailer now lists a shipping date of February 15, 2007, for the Xbox 360 version of the game. The same date also graces one of a pair of PS3 product pages for the game. The other PS3 listing gives a November 1 shipping date. Curiously enough, the retailer has no product page for the PC version.

    If that delay is true, it seems nobody informed Midway about it. A representative of the publisher told GameSpot today that the company is still aiming for "a fall or holiday 2006" release for Stranglehold on all three platforms.

    Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence, nor should the absence of a listing be considered as proof that a game isn't coming to a given platform. ...
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