• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on June 20th, 2006 09:50



    NJ has released a new version of his NeoGeo Arcade Emulator for the PSP

    Thanks to b8a for the translation:

    Fixed the issues with alpha 3.
    I don't have time right now, so please see the sources below for what's changed.

    readme.txt
    list.txt

    Items that can not be fixed due to the implementation

    Sound plays, but sometimes does not syncronyze with the screen
    The speed drops drastically when there is a lot of sprites being drawn

    *I'm thinking that it looks like games along the lines of Waku Waku 7 are going as far as they can go when at the barely playable level. If only there was twice as much memory.

    I also translated the readme and list files. See this post: http://www.dcemu.co.uk/vbulletin/sho...067#post138067, if interested.

    Download and Give Feedback Via Comments ...
    by Published on June 20th, 2006 08:28

    Percival and PSP 3D are proud to release the latest version of Super Mario War for PSP, a port of the awesome home-made Super Mario deathmatch game (think of it as a mix of Super Smash Brothers, with the items and actions of Super Mario) orginally developed by Michael Schaffer and Florian Hufsky. The latest version features a plethora of bugfixes, game improvements and optimizations, as well as new features; download your copy now! The game features a ton of different characters and maps to choose from, a complete library of music, awesome CPU AI, and a variety of game modes to choose from. It's fully modable; read the README.txt included for more information on the game, skinning, upgrading from v1.0, and more.



    New features/fixes in v1.01 include:
    - Fixed programming error causing 1.5 users to get black or blue screens.
    - The game can now be saved to a folder other than /PSP/GAME/smw.
    - Some maps didn't load at all, now fixed.
    - Fixed each goomba showing twice in goomba mode.
    - Exiting or pausing the game during a screen shake (e.g. by stomping on another player) made the text appear in weird positions, now fixed.
    - Fixed menu music always playing even during a game.
    - Replaced giant font used with chicken and tag mode.
    - Only 1 human player can now be set.
    - Mario skin should now appear first.
    - The numbers 2 and 3 in the race mode were hard to read, now legible.
    - Press circle during team select to change to a random skin.
    - Map selection: hold square and press left/right to jump 10 maps.
    - Map selection: press analog left/right to jump to a map name starting
    with the next letter.
    - Preview map button changed from square to L/R.

    Download Super Mario War v1.01 for firmware 1.0 (2.XX via eLoader) from here.
    Download Super Mario War v1.01 for firmware 1.5 from here. ...
    by Published on June 20th, 2006 04:14



    from http://neocdz.hp.infoseek.co.jp/psp/...download_alpha

    Im not exactly sure what is said on the page.. But I do know that this new version has some cool features!

    1timeuser from the other thread:

    One thing i did notice was somthing about some sort of uni-bios which can be located here
    http://unibios.free.fr/download.html

    Alrighty, here is some sweet stuff I have discovered in this version. First off the unibios (see link above) lets you access some cool stuff by pushing both start and select at the same time. There are even cheat options.
    To add the uni-bios place uni-bios.rom in your neogeo.zip (the neogeo bios image) and rezip it. Then before you load a game push the L button and scroll all the way down to select one of the uni bios's

    Not only does it get rid of the green ugly screen at the start of the neogeo boot process, but it like i said gives you some cool ingame options with start + select.

    Now for thoes of you who wonder how i got the 20 meg + blazing star game to run.. Its pretty easy.
    Inside the ngepsp_alpha3 directory there is a folder called "converter". Inside that folder is a program that... well its magic.. I dont know what it does really. (probably somthing to do with compressing the sprites). anyway take your rom (blazstar.zip) and run it through the program. The program poops out somthing in the cache directory (blazstar_cache.zip".. Alls you gots to do is place this cache file in the "Cache" folder in the ngepsp folder on your psp. Place the rom (blazstar.zip) in its usual place and boot it up!

    Mods or Admins feel free to edit this news post and I slapped it on here... just to get it on here. ...
    by Published on June 20th, 2006 01:06

    FUSE MOXA PSP

    This is a simple lua port of "mosser" made by kuni (http://www.din.or.jp/~ku_/ ).
    "mosser" is a award winning puzzle game in "HSP contest 2004".
    This game is very addictive, so you should be careful!?

    #HOW TO INSTALL
    First get luaplayer at http://www.luaplayer.org/ .
    put "luamosser" folder to
    \PSP\GAME\luaplayer\Applications
    Launch LuaPlayer and select "luamosser" on Lua Lowser.

    I myself played and tested on FW1.5 PSP with luaplayer v0.18. 0.19
    (the newest 0.20 causes errors.)

    #HOW TO PLAY
    Put moxa to lead fire and burn'em all.
    It comes to a gameover under these conditions.
    1) the remaining moxa reaches to the bottom.
    2) you are packed in by moxa in 4 direction, so you cannot move.

    #CONTROL
    Move to up,down,left,right by the digital pad.
    start = quit game to Lua Lowser

    #HINT
    The moxa ignites slowly, so if you put moxa linearly,
    a lot of residual moxa reaches to the bottom.
    Pass by firing point periodically to make a shotcut.

    #MISC
    Erase "hiscore" file to initialize highest score.
    This program records replay data.
    Before playing it runs playback data of "hiscore".
    After playing, it runs playback of the last play.

    Any modifications are welcome. Thank you.

    gamma. ...
    by Published on June 19th, 2006 15:26

    Hi folks,

    I have made a new version of boxy ii. THIS IS NOT A LUA GAME !!!! ( alot of sites say it is so hopefully now they know otherwise)

    I have added an early version of the chaos game mode for you to play. hopefully you will enjoy it. I also did not change the names of the game directories so that alot of you don't have a problem with this, hope it helps.

    Please not however that this is still not the final version of the game so there can and probebly will be errors in it. I have however tested the game alot of times and I have played session for over an hour so it is more stable as the previous release. However there is still one bug that can come whenever wherever and i haven't figured that one out. I you come across it please let me know what exactly was the current state of your level or something so that i can narrow my search for the bug.

    Well as ussual some new screenshots of the new themes:




    and my change log:

    **********************************
    version 0.4 fourth release
    **********************************

    ------------
    added
    ------------

    - Chaos game mode added
    - add option to turn on/off musicplaying
    - add option to turn the chaos mode to random or classic theme changing
    - at pause the music also pauses
    - at pause the time also pauses
    - new skin (Cards)
    - new skin (reptile)
    - after quit the game through select first you'll get the gameover screen to fill in the highscore
    - Random music mode
    - with normal music mode pressing L goes one song back


    ------------
    Fixes
    ------------

    - (when music is turned off in the options screen the game won't crash on the account of not being present any mp3 songs.)
    - randomly crash on next theme fixed.
    - options bug reads correctly now
    - premature deletion of blocks when line was not beyond that point is fixed.
    - bugfix special block
    - fixed the black screen bug


    ------------
    Still to come
    ------------

    - Trigame game mode (not sure if it will be implemented)
    - Highscores for each game mode
    - Animated backgrounds (don't know sure yet)
    - wave support for ingame sounds
    - ingame menu

    ------------
    known bugs
    ------------

    - when you restart a game like 3 times the fourth the game will crash
    - After deletion of some blocks (sometimes after 45 minutes of playtime so debugging is tough) the game crashes

    EDIT:: i have only a version 1.5 psp so i can't really test for higer versions, please let me know how it works on higer versions, thanks ...
    by Published on June 19th, 2006 04:10

    New version of the Snes emulator for the Xbox:

    The FPS setting is fixed. It should display if it is set to "On" every time.

    Reverse Stereo is now saved/loaded from the ini.

    The "Hide File Extensions" option is saved/loaded from the ini.

    Added an option to disable screenshot saving

    Fixed the bug where part of the screenshot was still on the screen after saving.

    More Info --> http://forums.xbox-scene.com/index.php?showtopic=522477 ...
    by Published on June 19th, 2006 02:11

    Jonny posted this new release of his Video App for PSP:

    - Added zoom, aspect ratio, luminosity boost.
    - Now runs at 120mhz, in the worst situation this should still give 37-40fps (if someone experience stuttering, please contact me).

    Battery consumption is around 20% for a 2 hours movie.
    Key mapping is slightly different from PMP Mod, the next PMP Mod version will use this mapping too (many thanks to DickyDick1969 for testing this combination).

    Keys while playing:

    triangle = exit
    o = toggle osd

    square = pause/play
    left/right = rw/ff
    x + left/right = faster rw/ff

    up/down = change volume
    select = cycle audio streams

    left/right triggers = change luminosity
    start = cycle aspect ratios
    x + up/down = zoom up/down

    Download and Give Feedback Via Comments ...
    by Published on June 18th, 2006 14:24


    Ahman Has released a new plugin for his iR shell called Bookr070, This iR shell plugin allows you to view PDF and TXT files using a modified version of the homebrew PDF reader Bookr.

    To use this plugin Just copy the contents of the folder bookr070 into one of the empty iR shell plugin directories. Then use iR Shell configurator to complete the plugin install by assigning the file suffixes (PDF and TXT) to the plugin locations.

    Download and Give feedback Via Comments ...
    by Published on June 18th, 2006 13:43



    Vettacossx Has finished a new mod for us today!! Called supermario jooleem!!
    Here is what our very own Vettacossx has to say.

    I just finished my next mod for my fellow co-members here at DCemu this is a MOD of a puzzle game in which you basicly have to create squares with the MARIO THEMED jewels...THIS MODS FOR YOU puzzle game lovers have fun

    keep up the great work vettacossx!!

    *Edit. everything has been tried to get this file uploaded to dcemu and for some reason it wouldnt accept (this problem seems to be unique to this file) :\
    So please download file
    Here


    Leave Feedback Via Comments Below

    ...
    by Published on June 18th, 2006 12:17

    Ookm Sheds some light on his firmware module. It seems that some users can not tell the difference between a mod chip and Ookm's firmware module. So to clear the confusion ookm put this page together to explain some of the differences. Here is what he has to say.

    This is a "PSP Multi Firmware module"
    Not a "mod chip" :P

    "PSP Multi Firmware module" Actual Size(simulation picture)


    the "PSP Multi Firmware module" is
    1. for Developer & Hacker to Develop Homebrew or Research FW
    2. for FW 1.00/1.50 user to play with New FW Function & unbrickable
    3. for bricked PSP to unbrick their PSP (need another FW 1.00/1.50 PSP or "PC EPP LPT Interface Adaptor")


    PSP Multi Firmware module
    price less than USD50-

    EASY to Install !!
    just soldering 20 points

    features list:
    * ALTERA MAX 3000A Cost-Optimized CPLD
    * 480 Mbps High Speed USB 2.0(PSP built-in) :P
    * Brand New 32MB Nand Flash onboard (same type as used in PSP)
    * Stable and reliable flashing software freely available for download
    * PC EPP LPT Interface Adaptor(option) *NEW


    Post Feedback Via Comments below
    ...
  • Search DCEmu

  • Advert 3