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    by Published on June 8th, 2006 17:35

    Ridgewood’s biannual market research study shows that iPods have overtaken drinking beer as the most “in” thing among the undergraduate college students. Last year iPod took 59-percent of the vote to be in second place to beer, but in a shocking upset the iPod took 73 percent of the vote to surpass beer for the most “in” part of undergraduate college life—blasphemy, nothing is better than drinking beer. This is only the second time that drinking beer has been upset—in 1997 the Internet took the top title, beating out beer.

    As the resident Gizmodo intern and college student I will strongly disagree with this study. Sure, my iPod is great and it usually never leaves my pocket, but nothing—and I mean absolutely nothing—could be more “in” than drinking extremely cheap domestic beer in large quantities.

    Via Gizmodo ...
    by Published on June 8th, 2006 17:32

    A trailer purporting to be of Tomb Raider Anniversary Edition has appeared on Google Video and seems to be a remake of the original PSone Tomb Raider designed for PSP.

    Rumours that Eidos is working on a remake of the original Tomb Raider game have been circulating ever since the publisher revealed in a financial report earlier this year that it is producing a special edition of Tomb Raider for the 10th anniversary of the series, which started way back in the autumn of 1996.

    Eidos has refused to comment on this speculation so far but, for many, a remake makes sense as many of the improvements that were introduced in the recent Tomb Raider: Legend, such as the fluid platforming and user friendly checkpoints, could be used to update the game.

    The trailer features action from the original Tomb Raider, including the T-Rex boss battle, along with new moves such as the pole swing. What adds an extra layer of mystery is that the text accompanying the video describes it as, "a trailer that appears to show footage of the original Tomb Raider remade on PSP, rumour suggests it was being made by Core Design but has since been cancelled."

    When we contacted Eidos to see if it could shed any light on the video we were told that the video "has not been authorized for release by Core Design or Eidos". No comment was offered with regard to an official Anniversary Edition remake.

    Trailer Here

    News via Gamesradar ...
    by Published on June 8th, 2006 17:31

    Article from Gamesradar

    Own a PSP but no WiFi connection? Be an offline exile no longer - Thrustmaster is releasing an 'Easy to Install' USB WiFi key to turn your PC into a wireless hotspot, just like Nintendo's dongle for DS. To see how easy it is to get started with WiFi, we hooked the gizmo up ourselves.

    The pack contains the USB key, software and a poseable cable; sticking your dongle in a vertical position improves the signal, see. The software talks you through each step of installing the WiFi key, and even takes you through the process of setting up your PSP to connect to it.

    Just 10 minutes after tearing open the plastic we were online. Thrustmaster's user-friendly setup is a real improvement on Nintendo's fairly confusing official WiFi key software, which can be a struggle to work with. Our only concern is that the signal on Thrustmaster's dongle can be erratic, drifting from top quality to half-strength, no matter how close you are.

    But, fortunately, it's not enough to terminate your connection. And, as we discovered after a bit of fiddling, any fluctuations are more likely to be the cable losing connection with the USB slot than the actual WiFi key dropping in power. If it really bothers you, plugging the dongle straight into the PC without the cable is your best solution for a more constant signal.

    This useful dongle also works with a DS, or any other WiFi enabled device, despite this being heavily branded as a PSP accessory. If you're not set up with a wireless connection at home, this is a far cheaper option than upgrading your PC hardware, and just about as reliable too.

    Thrustmaster's WiFi USB key for PSP is released tomorrow, priced at £30 - you can head over to www.gamestation.co.uk and bag yourself one right now.

    Head on over to the link above for screens ...
    by Published on June 8th, 2006 17:27

    Nintendo President Saturo Iwata spoke yesterday at a Japanese marketing event (Japanese source), revealing information about "virtual console" pricing and the Wii's relationship with the DS. Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content.

    Retro gaming may prove to be a big boon for Nintendo. Microsoft's Xbox Live Marketplace has already captured the attention of many gamers with games costing 400 to 1,200 Microsoft "points," which translates to US$5 to US$12.50. Nintendo's pricing is roughly competitive with Microsoft's, but the ability to launch with a massive library of retro games could easily overshadow Microsoft's service, which has been anemic in terms of new titles since launch (though we wait in anticipation for Paperboy, Contra, and others). Are gamers more likely to buy Zuma for US$10, or Majora's Mask?

    Iwata also talked about ramping up production of the DS Lite from 1.6 million units a month to 2 million. Demand for the system in Japan has been near insatiable, and with a June 11 launch in the United States, the added production will hopefully keep the system on store shelves so it can take advantage of the success of the New Mario Bros. and Brain Age. The system has been a license to print money for Nintendo, with ten games in Japan that have already sold over a million copies.

    Iwata talked up the Wii's capabilities in terms of DS connectivity, including the ability to share demos and the fact that the DS could also be used as a touch screen controller for Wii games. He also hinted that future DS games will be able to be played on the Wii, with added or expanded content as a teaser.

    Downloading DS demos via the Wii is a nice touch, but not that surprising. Being able to use the DS as a touch screen for the Wii, however, offers up the possibility of being able to use the Wii to play DS games on your television. The GameBoy Player was a successful product for the GameCube, allowing gamers to play their GBA games on their televisions, and if the Wii features such an ability, Nintendo has a better chance of converting DS gamers into Wii owners.

    From the picture Iwata is painting, it's clear that the Wii is designed to profit not only from new games sales but also by working closely with the DS, and placing an emphasis on inexpensive classic games purchased online. It's hard to underestimate the worth of Nintendo's back catalogue, and the addition of classic Sega and Turbografx titles adds considerable appeal for gamers who cut their teeth on Nintendo's early consoles.

    Unfortunately, we still don't know when the Wii will launch or how much it will cost. Iwata said the launch date and final pricing for the Wii will not be announced until September.

    Via Arsetecnica ...
    by Published on June 8th, 2006 17:24

    Via Slashdot

    According to Gizmos for Geeks, GamePark Holdings, Inc. has officially released the GP2X SDK. The GP2X source is available for Windows and Linux developers on the GP2X site. If you need more library source, GPH provides the contact [email protected] and GPH will provide it on the developers' forum. GPH mentions that you can get most of the library from the Internet, as Dev-C++ for GP2X was coded with the source code which is already opened on the Internet. The GP2X makers have gone a long way since being accused of not understanding the GPL. ...
    by Published on June 8th, 2006 17:23

    Lik Sang have the GP2X Game System (MK2) in stock.



    Heres the info for those who dont know

    With the ability to play games, movies, ebooks and more at a more than affordable price, the GP2X is a multimedia delight.

    Gamepark Holdings new multimedia device is very inexpensive and yet it can compete with any other multimedia device out in the market today! Featuring a dual CPU core, 64MB of memory, SD card storage, and its Linux operating system gives the GP2X the potential no other handheld can offer.

    Gamepark Holdings has made the GP2X a system for anybody to develop emulators, games, applications, practically anything for! Having Linux as its operating system, SDL support and tools supplied by Gamepark Holdings should make developing for the GP2X a breeze. There is no doubt that there will be a large homebrewn scene with games, emulators, and applications made by talented developers. The GP32 is a great scene to be a part of, and the GP2X should be no different, if not better. Emulation is complimented with perfect button layout and resolution which might make the GP2X the new emulating king for the years to come.

    Besides its gaming aspect the GP2X is a great multimedia device. With its multiple codecs support you can also hook the device up to any television set through its TV-out functionality, making it a great device to have. The TV-out uses the high quality S-video standard.

    GP2X also has great music capabilities. Supporting various music types such as OGG and MP3 and capable of producing sounds up to 100 milliwatts portable music couldn't get any better. Have a digital camera? Just snap a photo and instantly view it on the GP2X, never has anything been so easy! With upgradeable firmware, USB 2.0 support, and running on AA batteries makes the GP2X the most consumer friendly device in the market today.

    Buy at Lik Sang ...
    by Published on June 8th, 2006 17:18

    Hi folks,

    due to an very bad error i have made this new edition with only bugfix but that will make it easier to play longer

    version 0.3a third release
    ------------
    Fixes
    ------------

    - fixed the next music song bug, no it doesn't crash when a song is ended

    greetings Ghoti

    Download and Give Feedback Via Comments ...
    by Published on June 8th, 2006 16:43

    Nintendo president Satoru Iwata has defended the name of Nintendo's next-generation console, saying he's glad he helped come up with it despite all the criticism bandied about.

    Speaking at a Tokyo press conference, Iwata said: "I have never thought the name was a mistake. Some people seem to have a problem with it now, but I think they'll grow to like it."

    Look at the Game Boy, Iwata argued - that name was also criticised, with some saying it suggested girls were excluded from playing with the handheld. But once the Game Boy caught on, so did the name, according to Iwata.

    Iwata's comments echo those made by Nintendo UK boss David Yarnton in a recent interview with Eurogamer TV, where he said: "[Wii is] a very simple word that we've created to come across with that message to everyone."

    When asked in the same press conference about the rumours that Microsoft is developing a handheld to rival the Nintendo DS, Iwata didn't appear to be too concerned: "Whatever Microsoft does won't change what Nintendo will do," apparently. ...
    by Published on June 8th, 2006 16:42

    Nintendo has filed a new patent which suggests that you'll be able to chat to other Wii owners via some an instant messaging program.

    The patent is for a "Messaging service for videogame systems with buddy list that displays game being played.

    "Each game system is configured to connect to the web server computer via the Internet and to communicate status data indicative of an activity engaged in by a user thereof. The web server computer generates a session file indicative of user status and the status of each of two or more persons on a buddy list of the user." In other words, you'd be able to see which of your friends are online, and what they're playing - just like with Xbox Live.

    The patent also suggests you'll be able to build up a gamer profile, entering personal details as well as high scores and a list of your favourite games. Avatars will be constructed from various elements - so you can choose from a selection of eyes, ears, facial hair etc. Alternatively, you can upload a picture of yourself.

    It seems you'll be able to chat using an on-screen keyboard or microphone, with all sorts of options to block people, change alerts and that sort of thing. The patent also hints that a portable console might make use of the technology - we're assuming that means the DS.

    Since this is a patent, there's no guarantee that all of the features mentioned above will make it into the final product - but it's certainly an indication that Nintendo's thinking about them. ...
    by Published on June 8th, 2006 16:41

    We kind of hoped they'd just go away, but after Maxell announced their SDHC card reader yesterday, well, those SDHC memory cards were bound to get real soon enough. Now right on queue, Panasonic just went public with a July 26 global release date for their new 4GB SDHC (SD 2.0) cards. The cards feature a 5MB/s maximum transfer rate and are expected to pull about ¥30,000 (or around $265) once on the shelves. No doubt, Panny will drop a few devices soon enough that take advantage of the cards (besides the DMC-L1) since they'll only work in SDHC-compliant slots.

    Via Engadget ...
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