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    by Published on May 24th, 2006 16:00

    In an open letter to the Mac community, Jason Tomczak, the so-called lead-plaintiff in the iPod nano "Scratch" class-action lawsuit, says he never wanted anything to do with the case. The fact that he was named lead-plantiff was a mistake according to Jason, as he never sought out, nor hired the firms of David P. Meyer & Associates or Hagens Berman Sobol Shapiro to represent him. Sure, he did respond to their request for information after Jason complained about scratches on his personal blog and within other Mac-related forums. However, Jason claims that the lawyers prepared the paperwork and filed the iPod Nano Class Action suit in California using Jason's name as Lead Plaintiff "without his knowledge or consent," even after Jason requested not to be involved, and without Jason signing an attorney-client agreement. On top of this, the poor kid's name has become synonymous with the class action resulting in threats, hate mail, and other forms of harassment from the more fanatical-types amongst the Mac zealotry. Jason is currently suing the two firms -- a move being met by the type of aggressive and staunch defense you'd expect from a couple of powerful and scheming law firms. If true, well, you just gotta feel sorry for the guy. So let's cut him some slack as this thing unfolds, aight?

    Via Engadget ...
    by Published on May 24th, 2006 15:58

    Divineo USA have posted the sale of the M3 Adapter SD version. standalone., heres the details:



    M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.

    Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.

    One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.

    Buy at Divineo USA ...
    by Published on May 24th, 2006 15:54

    Here's a fun game to try at home: whenever someone asks you a question, look at the ground and firmly state, "I'm sorry, I can't give you that information". Frustrating, isn't it? Anyway, it seems that Opera executive vice president Scott Hedrick invented that little past-time before the rest of us.

    Speaking to IGN, the ee vee pp remained tightlipped on much regarding Opera's deal with Nintendo to implement web browsing functionality in the upcoming Wii console. However, using our special magnifying glass of sheer scrutiny, we gleaned that Opera plans on offering Nintendo a fully equipped "custom version of the Opera browser, incorporating the Wii remote control into this unique browsing experience" for its new console, although media player functionality has yet to be announced.

    As for the thorny issue of user input, given the Wii's lack of keyboard (unless Nintendo has something up its sleeve), Hedrick explained, "The Wii remote control is an extremely advanced tool. Opera plans to use this to its full advantage and it will provide an intuitive way to surf the Web. Imagine the possibilities in terms of surfing with a motion sensitive remote control." He continued, "I cannot specifically comment on the lack of keyboard, but many devices running Opera don't have keyboards, such as the Nintendo DS, and feature on-screen keyboards to solve this problem."

    It's currently unclear how Nintendo plans to distribute the browser right now, but Hedrick was prepared to reveal that "it will not be sold as a separate item, as it is for Nintendo DS." Whether this means the browser will be incorporated into the Wii's operating system or available as a download via its Virtual Console service remains to be seen.

    Via CVG ...
    by Published on May 24th, 2006 15:52

    Nintendo president Satoru Iwata has questioned Sony's decision to attach a high price tag to the PlayStation 3, stating that there is a "huge gap" between what consumers are being asked to pay and what they are willing to pay.

    In an interview with GameDaily.com, Iwata said "I think the ultimate decision has to be made by the actual customer and as one of the potential customers of PS3, of course I think it's going to be kind of a [tough] price point for anybody to purchase; that sentiment has been shared by a number of people working in this industry that I've been able to talk to so far."

    "Probably there's a huge gap between how the platform supplier wants to price it and how the customers want the supplier to price it."

    Iwata confirmed that the Nintendo Wii will come in at "an affordable price point - and when we say affordable, you may want to check our past records of price points." He added that the Wii price will be announced "in the near future."


    Iwata said he was "satisfied" with the critical reception the Wii received at E3, where various games that make use of the unique remote controller were on show. As of course was Sony's new motion-sensing controller for the PS3 - something which, according to Iwata, did not come as a surprise to Nintendo.

    "We were anticipating that Sony would make that kind of announcement, so I had to make a kind of wry smile at the time," he said.

    "Having said that, however, putting the motion sensing technology into the classic [PS3] controller, which is going to be held with two hands, is pretty much different from the motion sensor being incorporated into the Wii remote or the combination of the Wii remote and the nunchuk controller."

    "There's a huge gap between the two, I can tell you, with that whole experience, so I really don't think that the inclusion of motion sensing into Sony's classic type of controller can affect in one way or the other the advantage that we have with the Wii controller."

    Iwata concluded by dismissing reports that there will be no more iterations in the Game Boy series, stating: "What we are repeatedly saying is that for whichever platform, we are always conducting research and development for the new system, be it the Game Boy, or new console or whatever.

    "We are enjoying great sales with the DS and that we are now trying to launch the Wii; it's unthinkable for us to launch any new platform for the handheld system, including the new version of the GBA... As far as the handheld market is concerned [right now] we really want to focus on more sales of the DS, that's all."

    Via Gamesindustry ...
    by Published on May 24th, 2006 15:47

    The Akihabara site which for those who dont know are one of the very best for gadget news have posted a new PSP mag in French and Eglish on their site, Download Here ...
    by Published on May 24th, 2006 11:50

    Contacts in an application which allows you to manage your contacts on the go.

    What can Contacts do:
    - Manage your contactsd using a vcf file layout (vCard)
    - Read vcf files exported from Email clients like Outlook, Thunderbird, etc.. , from cellphone, from PDA, etc...
    - Export vcf files so you can import them in the above listed applications
    - Modify or create contacts on the go with your Psp
    - You can create your own theme for the application

    The available fields are:
    - Display Name
    - Last Name
    - First Name
    - Middle Name
    - Title
    - Home Phone
    - Work Phone
    - Home Fax
    - Cellphone
    - Address (Street, extended address, PO Box, City, Zip code, Province, Country)
    - Email

    Any kind of feedback is welcome, send an email to this address: cancangm (at) gmail.com



    Downloads

    contacts.zip for luaplayer
    contacts15.zip for standalone 1.50 version
    contacts10.zip for standalone 1.00 version (can also be used with the Eloader on version 2.x)
    All are containing the application and two themes

    Commands

    Start: Exit the program in LuaPlayer version
    Home: Exit the application in standalone application

    You can see in each screen the available commands and their function

    Upgrade from previous version

    Overwite the directories with the new ones.


    Changelogs in v0.8

    - Change keyboard to Danzeff OSK
    - Better GUI
    - Code cleanup and use of my standards functions and classes ...
    by Published on May 24th, 2006 02:18

    News from Lik Sang

    Riding high on the success of Chaos Field, Milestone ported their second Naomi arcade hit to the Dreamcast earlier this year. Radilgy certainly impressed too, and now they're keen to show GameCube and PS2 owners what they've been missing. A relentless shmup starring mech like warriors, along with your trusty upgradeable gun you'll also pack a windshield wiper style laser sword which reminiscent of Radiant Silvergun, blocks your foe's projectiles, plus a concentric barrier which absorbs shots and inflicts damage on enemies within its range.

    Beyond the original Arcade Mode, both Radilgy GeneriC (Radilgy GC) and Radilgy PreciouS (Radilgy PS) also have unique Score Attack modes, and visually you're in for a treat as well. Graphics seem almost hand-drawn in a toon-shaded style, and multi-colored blobs spray from all sides while enemies pop to death in an explosion of rays and puffy detonations. Due this week you can grab your sword, ignite your vulcan cannon and steer your mecha into a bullet-storm where it'll take all your skills just to stay in one piece! ...
    by Published on May 24th, 2006 02:15

    News from Lik Sang

    Last November Talkman was a unique hit that showed PSP owners how easy and fun it can be to learn various phrases in Japanese, Chinese (Mandarin), Korean and English. The very idea behind the translator however came three years ago when the producer, Yoshi Yamamoto, was on vacation in Europe and couldn't talk to a beautiful Italian lady sitting all alone on a bench. Finally out this week, and just in time for the World Cup in Germany, Talkman Euro offers up six languages used in 95 countries across the globe; French, German, Spanish, Italian, British English and Japanese.

    • Talkman Euro TV Commercial (1mb, 0:15, WMV)



    There's over 3000 sentences (not all pick up lines I assume!) to go across 28 scenes such as an airport, hotel, shops, restaurant, taxi, hospital and many more. You can also save voice recordings, convert currency, length, weight, area, temperature (despite the fact every country listed all use the Metric system), and play one of several mini games to make learning as fun as it should have been back in High School. Your pronunciation will be rated from A to D, while another game has you guess the correct meaning of a phrase from multiple choices. Coming complete with a mini microphone that plugs into the top of your PSP, Talkman Euro is due in this week, and since the handheld and all its games are region free, anyone from around the world can learn a language when the title arrives this week. ...
    by Published on May 24th, 2006 02:13

    News from Lik Sang

    Fighting fans can throw their fists in the air this week as not only is the entire Street Fighter Zero franchise hitting the PS2, but every last one is 100% arcade perfect. This includes SF Zero, SF Zero 2, SF Zero 2 Gold, and SF Zero 3, plus as the cherry on top, the full fan favorite Pocket Fighter (also known as Super Gem Fighter Mini Mix)! But no, that's not all, there's Hyper SF Zero to unlock, plus SF Zero 2 Arrange, SF Zero 2 Gold Arrange with Cammy, SF Zero 3 Arrange with a whole slew of extra characters, and for all titles; secret options and of course the ability to edit fighter’s colors.



    The first SF Zero introduced the use of super combos and alpha counters, while the sequel let players use a new Custom Combo system to perform devastating multi-hit combos using the super meter. New high and low counters were also introduced to increase battles. The third title then offered players the choice of three "isms" fighting styles, a simple style with one powerful Super Combo, a standard style with several Super Combos, or a variable style including Custom Combos. Each game is packed to the brim with the original arcade mode, versus battle, a training center plus survival and two-on-one tag team battle modes, not to forget a whopping roaster of 40 characters! These include Adon, Akuma, Balrog, Birdie, Blanka, Cammy, Charlie, Chun-Li, Cody, Dan, Dee Jay, Dhalsim, E. Honda, Evil Ryu, Ex Bison, Fei Long, Felicia, Gen, Guile, T, Guy, Hawk, Ibuki, Juli, Juni, Karin, Ken, Lei Lei, M Bison, Morrigan, R. Mika, Rolento, Rose, Ryu, Sagat, Sakura, Shin Akuma, Sodom, Tessa, Vega, and Zangief. Street Fighter Zero: Fighter's Generation truly packs a hefty punch, and this definitive collection is in stock and shipping right now. ...
    by Published on May 24th, 2006 02:10

    New Commercial Release posted at Lik Sang



    A unique touch-oriented puzzle game, the basic idea behind Touch Panic is that you're trying to arrange panels to create an uninterrupted path for a rolling "panic" ball. The pieces of the board consist of curved and straights lines, which must be connected in order to make a clean path. You can tap a panel to make it slide or rotate into a more suitable position. Tapping the panic ball makes it dash forward. The game also gives you access to 50 special moves, called "tricks," which you must unlock by collecting Touch Balls in the main mode of play.

    More info --> http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
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