• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on April 8th, 2006 20:49

    Kazuo Yoneyama, one of the Nintendo engineers who worked on the design of DS Lite, talks about how to improve handheld consoles

    In an interview with Nintendo Online, Yoneyama talked about the issues he and design partner Tomoyuki Sakiyama faced including battery life, durability, reducing size and weight and maintaining the machine's balance.

    On Balance and Weight

    "It's not just a matter of making sure all the components can fit in the case. We also have to think about the total weight and how the machine balances from front to back and left to right when the user is holding it."

    On Size and Functionality

    "We knew that we couldn't make it so small that we sacrificed functionality. Of course, we wanted to keep the display the same size, and it wouldn't have worked to change the button positions much either. To reduce the size within those constraints, we worked together with component makers, and now we're using some custom-designed parts."

    On Cost Implications

    "We had to be very careful about adding cost to the finished product, and were also aware of the possibility that some factories may have trouble producing our parts. Taking these issues into account, working out where it makes sense to use custom parts is something that we lost a lot of sleep over."

    On Battery Life

    "The battery looks the same as the DS, but it actually has 20 percent more storage capacity. The DS Lite screen is so bright that it might be a little uncomfortable to play in a dark room. To address that, and to offer some power savings, we added four selectable brightness levels to the DS display."

    On Durability

    "For a portable console, you can't afford to neglect durability. Rather than having our users pay several thousand yen to fix the console if they drop it, we'd rather that they be able to spend that money on buying games instead. With that in mind, we've beefed up the internal structure and layout, and we've spent a lot of time doing strength testing. Of course, when you strengthen the device, you also struggle with weight and size...that's a conflict that's been with us since the time of the Game Boy." ...
    by Published on April 8th, 2006 20:44

    SMS is a DivX and MP3 player for the PS2. Using SMS, you can stream movies and music right to your TV.

    Changelog for SMS Media Player v1.7

    - Performance is improved (video decoder core is rewritten in assembler using R5900 CPU multimedia instructions). Mainly this affects video clips encoded with QPel/GMC options (these are kinda watchable now) though playback of usual video clips also got a bit smoother.

    - Some motion compensation related bugs in video decoder are fixed and new ones are added.

    Features of SMS include:

    - Smooth DivX AVI Playback at decent resolution
    - Pan/Scan and zooming
    - Subtitles support (SRT and SUB)
    - Visual seek (Fast Foward and Rewind)
    - Multiple language and character set support for subtitles other than English
    - MP3 Playback
    - SMS will read video files from a variety of sources

    Network Streaming

    - USB Drives
    - Hard Drives (both the Official Sony HDD and any normal PC HDD)
    - CD/DVD-ROM (and NO modchip required!)
    - SMS can even read DVD-RW discs specially formatted with the DVD-Video filesystem, or CD-R Discs formatted with CDDAFS without needing a modchip or any Swap tricks.

    Download Via Comments ...
    by Published on April 8th, 2006 20:37

    Metafox already posted this but i feel that it deserves a post here at DCEmu Uk too:

    The Sandman demo disc will include a set of binary loaders that will allow for shareware to be sold via the internet, and unlocked on the disc, so that the customer will get a regular physical professionally pressed CD, rather than a digital download.

    It's a set of loaders that are in place for a commercial purchasing system. The system displays a set of demos. If the proper code is inputted (which is given by purchasing the game via the dreamonmagazine.com website), the loader saves a file to the VMU, and the demo becomes the full game. The loader then can either start from The Sandman magazine disc normally, or start from the purchased game automatically like a regular commercial game. If the user purchases more than one software item, and chooses the option to start the game like a commercial game without showing the Dream On menu, a seperate game menu will be loaded, and the user will be able to choose which games he wishes to play from that list. The binary loaders can also show a seperate menu for a particular coder if that coder chooses to release a lot of shareware on Dream On, and wishes to have a compilation-style menu of their programs on the disc.

    The magazine-disc style distribution will allow the games to be sold at a much lower price than the standard distribution prices. A cost of just a couple dollars for a game could be possible, as the percentage that a coder would have to pay Dream On for the services will be quite low as well.

    The first issue of Dream On will include the loaders hidden within the Beneath a Steel Sky entry on The Sandman disc, so that a demo of the shareware binary loaders can be shown to any coder who is interested.

    If anyone has any comments, questions, or suggestions about this - please feel free to leave them in this topic. ...
    by Published on April 8th, 2006 17:01

    Could be usefull for 360 owners who dont have enough space, this is what they say about it:

    'The problem with the Xbox 360’s built-in hard drive is it just isn’t big enough. 12GB of usable space might be sufficient for the casual gamer, but the hardcore joypad juggler needs more. With XSATA, the latest devious device from Datel, you can free up hard drive space by transferring content between your console and your PC. You need never run out of hard drive space on your XB360 again!

    Using your Xbox 360 file manager software such as the free PC app Xplorer 360, you can transfer materials from your console’s hard drive to your PC, using your computer’s hard disc space to store demos, game saves and other such materials you’re not currently using. When you need them again, just transfer back to the XB360’s drive. Once the data is on your PC, you can email anything that’s not locked to your machine or L!VE account to your friends for them to use on their own consoles too.

    XSATA is a plug-and-play device that sits between your XB360’s hard drive and the console itself. There’s no need to remove your XB360’s hard drive to use it. The PC and the 360 can then ‘share’ the HDD so it can remain in place at all times. To connect, just plug the supplied cable into the High Speed USB port on the back of XSATA and into any spare USB port on your PC. XSATA is USB 2.0-compatible, so you can expect ultra-fast transfer speeds of up to 480mbps. It looks great too, with blue laser light giving a real cool edge to your console.

    XSATA for Xbox 360 is in the shops now. As always, it's also available direct from Datel's Codejunkies Shop for a mere £29.99. Get one today - you know it makes sense...'
    The info page for any American readers the US versions $39.99 ...
    by Published on April 8th, 2006 15:58

    IGN have posted a ton of screens and some info about the game Def Jam:

    Representatives from Electronic Arts paid a visit to the IGN offices this afternoon and brought an alpha build of Def Jam: Fight for NY - The Takeover right along with them. Though the version in-hand was over a month old (EA is keeping the newer versions under wraps until a later date), we did get to see a number of the PSP-exclusive additions already.

    The most obvious of these new features is the implementation of ground grapples and a tightening of the stagger animations. More specifically, in the original console version only strikes and a few specialty maneuvers could be pulled off while an opponent was on the floor. Now, both the guy on his back and the assailant standing over him can go into full horizontal grappling -- complete with reversals, escapes, and the same old strike maneuvers that were used before.

    Screens and more info here --> http://uk.psp.ign.com/articles/700/700722p1.html ...
    by Published on April 8th, 2006 15:52

    Charges will not be filed against six juvenile girls who placed brightly wrapped boxes at several locations in Ravenna on March 31, Portage County Prosecutor Victor V. Vigluicci said today.

    The Portage County Hazardous Materials Unit and Bomb Detection Unit were called to downtown Ravenna after numerous packages wrapped in gold paper with question marks sprayed on them were found.

    ``The girls were imitating an art project which they found on the Internet,'' the prosecutor said. ``None of the girls had any prior contacts with the police or juvenile court and are all good students.''

    The prosecutor said all the girls and parents made statements to the police when they learned their actions brought out a response by law enforcement officials.

    ``I do not believe that they had any bad or malicious intentions,'' he said.

    The girls ``were not thinking about the consequences of their actions in this day and age,'' he said.

    The prosecutor said all of the girls will write letters of apology to each of the law enforcement agencies who responded to the suspicious packages.

    Boxes were found at the Immaculate Conception Church on West Main Street, the Portage County Courthouse, Deluxe Pastries, the corner of Cherry Way and Main Street, Reed Memorial Library, Ravenna High School and a residence at Sanford and Main Streets.

    The hazardous material and bomb units responded to the packages, Vigluicci said, ``exactly as they are trained to do and followed all of the protocols which have been adopted since Sept. 11 involving suspicious packages in public places.''

    The boxes were made to resemble ``question boxes'' from the video game Mario Bros., the prosecutor said. ...
    by Published on April 8th, 2006 15:52

    Charges will not be filed against six juvenile girls who placed brightly wrapped boxes at several locations in Ravenna on March 31, Portage County Prosecutor Victor V. Vigluicci said today.

    The Portage County Hazardous Materials Unit and Bomb Detection Unit were called to downtown Ravenna after numerous packages wrapped in gold paper with question marks sprayed on them were found.

    ``The girls were imitating an art project which they found on the Internet,'' the prosecutor said. ``None of the girls had any prior contacts with the police or juvenile court and are all good students.''

    The prosecutor said all the girls and parents made statements to the police when they learned their actions brought out a response by law enforcement officials.

    ``I do not believe that they had any bad or malicious intentions,'' he said.

    The girls ``were not thinking about the consequences of their actions in this day and age,'' he said.

    The prosecutor said all of the girls will write letters of apology to each of the law enforcement agencies who responded to the suspicious packages.

    Boxes were found at the Immaculate Conception Church on West Main Street, the Portage County Courthouse, Deluxe Pastries, the corner of Cherry Way and Main Street, Reed Memorial Library, Ravenna High School and a residence at Sanford and Main Streets.

    The hazardous material and bomb units responded to the packages, Vigluicci said, ``exactly as they are trained to do and followed all of the protocols which have been adopted since Sept. 11 involving suspicious packages in public places.''

    The boxes were made to resemble ``question boxes'' from the video game Mario Bros., the prosecutor said. ...
    by Published on April 8th, 2006 15:50

    Guillaume posted this

    DeSmuME is an emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator itself is in French (with user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so.

    More info --> http://desmume.sourceforge.net/index.html ...
    by Published on April 8th, 2006 15:50

    Guillaume posted this

    DeSmuME is an emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator itself is in French (with user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so.

    More info --> http://desmume.sourceforge.net/index.html ...
    by Published on April 8th, 2006 15:49

    masscat posted this news:

    This is a port of the lwIP IP stack over to the Nintendo DS.

    The wireless side of things is based on the dswifi library. Thankfully Stephen Stair put in hooks to allow for the dswifi library's IP stack implementation to be replaced.

    If you want to discuss or ask questions about the port venture over to the gbadev.org forums.

    This is a very early release and somethings do not work. If you find any problems and/or fixes let me know.

    More info --> http://masscat.afraid.org/ninds/lwip.php ...
  • Search DCEmu

  • Advert 3