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  • DCEmu Featured News Articles

    by Published on April 6th, 2006 23:56

    Finally the SD version of the Movie Player for the DS/GBA is released, heres all the info:



    Product Features

    Plays movies, music, images and e-books on your Nintendo DS™ or Gameboy Advance™

    Includes Windows™ software to convert or create content

    Based on Windows™ DirectX™ (whatever your PC can play can be converted)

    Compatible to standard SD Cards, even the largest ones! (SD Card not included)

    Firmware upgradeable through SD Card via free download

    Works with all Gameboy Advance™ or Nintendo DS™ systems sold worldwide

    Computer Requirement: CPU Pentium III 1GHz or higher, Memory 128MB or more, HD 400MB or more, OS Windows XP/2000/ME/9X

    Description

    The GBA/NDS Movie Player enables you to use your Gameboy Advance™, Gameboy Advance SP™, Gameboy Micro™ or Nintendo DS™ to play video and audio files and read e-books from standard SD Cards. You can use your PC and a normal SD card reader to transfer and convert your media files to the SD cards. The included software even converts files directly from DVD to the proper movie player format. The GBA/NDS Movie Player supports 'multi tasking', meaning that you can play songs while you are reading e-books in simple text format.

    More info --> http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on April 6th, 2006 23:55

    Finally the SD version of the Movie Player for the DS/GBA is released, heres all the info:



    Product Features

    Plays movies, music, images and e-books on your Nintendo DS™ or Gameboy Advance™

    Includes Windows™ software to convert or create content

    Based on Windows™ DirectX™ (whatever your PC can play can be converted)

    Compatible to standard SD Cards, even the largest ones! (SD Card not included)

    Firmware upgradeable through SD Card via free download

    Works with all Gameboy Advance™ or Nintendo DS™ systems sold worldwide

    Computer Requirement: CPU Pentium III 1GHz or higher, Memory 128MB or more, HD 400MB or more, OS Windows XP/2000/ME/9X

    Description

    The GBA/NDS Movie Player enables you to use your Gameboy Advance™, Gameboy Advance SP™, Gameboy Micro™ or Nintendo DS™ to play video and audio files and read e-books from standard SD Cards. You can use your PC and a normal SD card reader to transfer and convert your media files to the SD cards. The included software even converts files directly from DVD to the proper movie player format. The GBA/NDS Movie Player supports 'multi tasking', meaning that you can play songs while you are reading e-books in simple text format.

    More info --> http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on April 6th, 2006 23:55

    Finally the SD version of the Movie Player for the DS/GBA is released, heres all the info:



    Product Features

    Plays movies, music, images and e-books on your Nintendo DS™ or Gameboy Advance™

    Includes Windows™ software to convert or create content

    Based on Windows™ DirectX™ (whatever your PC can play can be converted)

    Compatible to standard SD Cards, even the largest ones! (SD Card not included)

    Firmware upgradeable through SD Card via free download

    Works with all Gameboy Advance™ or Nintendo DS™ systems sold worldwide

    Computer Requirement: CPU Pentium III 1GHz or higher, Memory 128MB or more, HD 400MB or more, OS Windows XP/2000/ME/9X

    Description

    The GBA/NDS Movie Player enables you to use your Gameboy Advance™, Gameboy Advance SP™, Gameboy Micro™ or Nintendo DS™ to play video and audio files and read e-books from standard SD Cards. You can use your PC and a normal SD card reader to transfer and convert your media files to the SD cards. The included software even converts files directly from DVD to the proper movie player format. The GBA/NDS Movie Player supports 'multi tasking', meaning that you can play songs while you are reading e-books in simple text format.

    More info --> http://www.yesasia.com/?/info.php?pro...0&lsaid=219793 ...
    by Published on April 6th, 2006 22:49

    It was time to spruce the forums up and so today we have a nice spanking new look for the forums.

    I hope its not too much of a culture shock but it is much nicer and more professional

    Thanks for your time

    Thanks also to NBS Designz for the great Vbulletin Style.

    UPDATE

    Seems that some or a lot of you cant see the new forums, so click this to see them http://www.dcemu.co.uk/vbulletin/index.php?styleid=7 ...
    by Published on April 6th, 2006 21:50

    PSmonkey posted a new update(newspost) on his site regarding his N64 emu for PSP:

    1) Monkey64 Will stay in user mode! It will always be 2.0+/eboot loader compatible.

    2) Monkey64 Will not come out this week (sorry). It will come out as soon as I feel it's ready (maybe next week?). No need to ask me when since I don't know when.

    3) After next release I am taking a few weeks break to work on Iris again.

    Just needed to clear that up.

    The shots another quest64 shot. Yet this time the camera is in the right place and the projection is much more accurate then before.

    Check out the discussion and screenshots via his site here --> http://nemo.dcemu.co.uk/ ...
    by Published on April 6th, 2006 21:35

    More pay for software for the PSP, heres the info:

    Xilisoft DVD Ripper Platinum is an all-in-one DVD rip software which can rip DVD to popular video and audio formats such as DVD to DivX, MPEG, WMV, MP3 with easy. No DVD rip software supports so comprehensive video and audio formats, i.e., rip DVD to all popular video formats such as DVD to DivX, AVI, MPEG, WMV, RM, MOV, MP4, 3GP, 3G2, ASF, rip DVD to audio formats including MP3, WAV, WMA, AAC, AC3, M4A, MP2, OGG. Compare with other DVD rip software, DVD Ripper Platinum is full functionality that easy to use and multiple options, allows you to rip DVD by custom file size, rip DVD any segment, supports select target subtitle and audio track. So easy to use and fast than ever before, just few click to rip DVD!

    Thoughts on this software ? ...
    by Published on April 6th, 2006 21:14

    Freedom Fry has announced his port of ucLinux to the PSP.

    From the original Post:
    This is a Release for all the non believers and elitist "hackers" in the "scene". After some weeks of hacking i made it. Yet another time the REAL breakthrough stuff comes from FRANCE!!!

    WARNING: It doesnt do anything useful yet. It also runs in kernel mode which means incase of a malfunction anything could happen including bricking your PSP (although very unlikely, i have run it a hundred times during development).

    I will release the source (or maybe only patches) in the next days. Give me some time to recover first.

    More info

    A tiny Bootloader made with the opensource PSPSDK is used to initialize the Memory and a little bit of the Hardware. It decompresses the ucLinux kernel into Userspace and runs it. Currently it relies on the Display Hardware beeing initialized by the PSP Operating system (and PSPSDK) to make the Framebuffer Console work. As you can see from the dmesg, this is also pretty much the only thing that works at all.

    Screenshots and Download Via Comments

    EDIT by DraconumPB: Beware of this software until it is fully tested! A version of this runs on iPod as well, but I have in the past bricked a first-gen iPod by installing this (it did run but eventually caused an endless boot-loader loop). As stated it runs in kernel mode and therefore can really mess with your PSP and cause damage to your PSP that can't be repaired. However, this is still an excellent effort towards linux running and operating on PSP without emulation! ...
    by Published on April 6th, 2006 21:03

    Raf and the PSP Radio Team have once again updated their Wifi Streaming Music app for the PSP, heres whats new:

    What's new:
    0.38.09 (r1025) (2006-04-06)
    NEW FEATURES
    (raf) Dyn/Retawq: tips can be overriden with your own html. Just replace APP_Retawq/tips.html!
    (raf) Dyn/Dev: New export to allow for plugins to access the sound device buffer (for visualization plugins).
    (raf) Dyn/Core: When the key combo for killing plugins is used, now the plugin will be unloaded as well (L+R+START). (A red -exception- screen may flash will unloading the plugin.. this is expected atm.)
    (raf) Core: Rename directories per HalfastII directions so that corrupted icons don't get displayed on f/w 1.5.
    (raf) Dyn/Core: Plugins are now automatically unloaded when they exit.

    BUG FIXES
    (raf) Core: Networking. Network profile enumeration code modification. Based on idea from Danzel from ps2dev forums. This may help people who's profile wasn't showing up.
    (raf) Dyn/Core: No longer tries to 'continue' a plugin if 'Off' is selected.
    (raf) Dyn/Core: Now plugin giveup access code is better handled. Retawq can switch to pspradio now seamlessly. (Select the running plugin again to return to the plugin.)
    (raf/ditlew) Core: If F/W 2.6 is detected, don't poll for HPRM. This allows PSPRadio to work on 2.6 via eLoader.
    (raf) Core: On exit, just call the game exit syscall. This may prevent the app from crashing when on eLoader. (It still hangs on 2.6)
    (raf) Dyn/Core: Corrected bug that would cause FSS plugins to report error when loading even if they loaded correctly.
    (raf) Dyn/Retawq: Reduced most of the drawing issues by decreasing the number of columns by 1.

    Download and Give Feedback Via Comments ...
    by Published on April 6th, 2006 20:54

    Source - IGN

    Ultimate Block Party offered the perfect bang for the buck back at its late December 2005 US release. Sure, it didn't stack up to Lumines, but what puzzler does?


    The game's original developer/publisher Cyber Front is having a go at a sequel, the latest issue of Famitsu reports. Known as Koro Koro Kollon (the original was called "Kollon" in Japan), the sequel has the same basic rules. As colored blocks push the playfield up, your goal is to rotate your current set of blocks in order to make four like-colors line up and disappear. It's unclear if any major gameplay changes have been made for the sequel, but Cyber Front has reportedly increased the play field size, making it easier to see the action.
    Four main modes of play are planned for the title. In addition to single player practice mode and a tutorial mode, the game includes wireless play for two players; this is a bigger deal in Japan, as the original Japanese release of Kollon lacked multiplayer play. Also included is a campaign mode where you work through a story as you defeat CPU opponets.

    Koro Koro Kollon will see Japanese release on 6/22. A US version has yet to be announced (although unlike last time, let's hope it actually does get announced before seeing release). ...
    by Published on April 6th, 2006 20:50

    Source - Gamespy

    To most gamers, Marvelous Interactive is not exactly the shining beacon of quality, since it is relatively unknown. However, Grasshopper Interactive garnered a huge reputation due to its involvement in Capcom's Killer 7, a title which became renowned for its incredible art style. Now, both companies have collaborated on an interesting and unique title for the Nintendo DS, entitled Contact.

    If you've a fan of the Mother series (also known as Earthbound in the US), then you'll see some very similar traits between that and Contact. The game starts off with a short introduction of your character, who in a nice little touch, automatically assumes the name of your DS system. You are then asked several questions, such as your hobbies, what you like, and your location. After all of this information is entered into the game, you can actually start playing.

    Essentially, what the game is all about is a professor from another planet who crashes into the Earth. The professor makes first contact with an earthling named Charlie, and from there, the professor commands this poor guy around to do several quests. When Charlie makes contact with a friend, then that friend becomes part of the professor's world, and you can team up with them to complete quests.



    Contact is a traditional RPG in that you encounter enemies on the map, and you have a huge inventory of items to organize and use. Battles are not random, but are played out on the screen without any transitions. By pressing the B button, you can go into battle mode, although your attacks are all automated by the game. In addition to your regular attacks, you also have Tech Attacks that deal more damage or inflict status effects on your enemies. These Tech Attacks use stock points, which you can accumulate by defeating enemies or using items.

    Sometimes, you'll find items that cannot be used immediately. Instead, you'll have various suits that are found in the game which allow you to use them. For example, you may find some meat after defeating an enemy, but it's inedible. Later on in the game, you'll find a Chef's suit that allows you to cook the meat. Of course, being a master chef means that you'll have to mix the meat with other items (vegetables, water) to make a sweet meal. Speaking of the suits, there are several in the game, some of which will give you special powers, while others will merely boost your stats. This level of realism is also evident in other aspects of the game. To save, you'll need to sleep, and to regain your strength, you have to go back to your room and take a nice, refreshing bath. Traveling between areas also requires you to get a good night's rest.

    Read the full preview and see the screens at the link above. ...
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