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    by Published on October 29th, 2011 23:07
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Following its recent financial woes, in which theJapanese giant posted an £578m loss, president Satoru Iwata has outlined the company's fight back plan in its semi-annual financial results briefing.
    Iwata began by saying he feels "greatly accountable for missing our financial forecast for the half year ended September and revising downward our forecast for the full year".

    He also blamed both the lack of "continuing sales of first party support" and said that 'in the course of preparation of the next platform, could we release new key titles for the existing platform in a timely fashion due to completion delays until the latter half of this year".


    http://www.computerandvideogames.com...s-rescue-plan/ ...
    by Published on October 29th, 2011 23:04
    1. Categories:
    2. Wii U News
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    Nintendo president Satoru Iwata says the Wii U will learn from the "bitter lesson" of the Nintendo 3DS's troubled launch.
    Speaking to investors following confirmation of its huge £578m loss, Iwata promised the platform holder is going all out to make sure the Wii successor heralds a reverse of fortunes for the company.

    "We are planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year," he told investors in Japan.

    "We would like to show the final format of the Wii U at the E3 show next year. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch."

    In the same meeting the Nintendo boss said he feels "greatly accountable for missing our financial forecast for the half year ended September and revising downward our forecast for the full year".

    He explained: "The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits."


    http://www.computerandvideogames.com...on-iwata-vows/ ...
    by Published on October 29th, 2011 23:01
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News

    Nintendo has attributed the lack of "new key titles" for Wii to "preparation" efforts for Wii U.
    Besides the upcoming Legend of Zelda: Skyward Sword, the only notable Nintendo-made Wii games of 2011 are Kirby's Epic Yarn and Wii Play Motion.
    "Strong momentum is very important for game platform businesses and a strong software line-up to vitalise a platform is necessary to maintain this momentum," Nintendo presidentSatoru Iwata wrote in a half-year financial briefing.
    "In the first half of this year, however, we could not make the continuing sales of the first-party software released last year as we had planned, nor, in the course of preparation of the next platform, could we release new key titles for the existing platform in a timely fashion due to completion delays until the latter half of this year."
    A number of questions surrounding Wii U remain, despite developers receiving updatedWii U dev kits this summer. Just how powerful is Wii U? And what can it do online?
    We'll find out next summer, apparently. "We would like to show the final format of the Wii U at the E3 show next year," Iwata announced.
    He went on to offer update on a Wii U release date.
    "We are also planning to launch the Wii U, which is the successor to the Wii, during the next fiscal year," he wrote.
    Nintendo's financial year runs from April 2012 to March 2013. But the absence of Christmas 2012 from his vocabulary suggests Nintendo may intend to use those final three months, January to March. The 3DS launched in Japan in February, and in the US and Europe in March - is Nintendo planning something similar for Wii U in 2013?
    Perhaps - but Iwata is adamant that the Wii U arrival will not suffer the same setbacks as the 3DS did.
    "As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch," he pledged.
    Nintendo yesterday revealed a big financial loss for the first six months of its financial year (April to September). This in turn led to the company predicting its first full-year loss in decades.


    http://www.eurogamer.net/articles/20...me-development ...
    by Published on October 29th, 2011 22:57
    1. Categories:
    2. Wii U News

    So Nintendo posted a six-month 70 billion yen loss (-£579.3 million / -$926.3 million), and now braces for its first yearly loss in decades. But it's Nintendo - are things really that bad?
    "For Nintendo, yes, things really are that bad," Wedbush Morgan analyst Michael Pachter answered Eurogamer.
    "Nintendo started out this cycle with a dominant handheld position and made a conscious decision not to compete with Xbox 360 and PS3 on graphics. They expanded their handheld dominance, and their decision not to compete with Xbox 360 and PS3 worked, and five years later, they are dominant on both console and handheld. However, their momentum has stalled, as iPods and smartphones proliferate, and as the 'high definition' consoles have overtaken the Wii."
    "I called for the Wii HD in 2009 and again in 2010 because I saw all of this coming, and had enough respect for Nintendo management that I presumed they had to see things the same way that I did. It is clear that they didn't share my view, and this week's earnings report and sharply lower forecast are the consequence of their decision to stay the course in the blue ocean rather than compete in the red ocean.
    "Unfortunately," he added, "this week's results show that Nintendo's blue ocean is no longer blue; the sharks are not only circling, they are devouring Nintendo's market share at will."
    Nintendo's flagship Wii console has lost momentum and is now outsold consistently by Xbox 360 in the US, PS3 in Japan and PS3 in Europe.
    The 3DS was supposed to catapult Nintendo back on top. But it didn't, so Nintendo did something it hadn't since 1997, and slashed the price of the 3DS after not quite five months on sale (in Europe).
    Selling hardware at anything but a chunky profit isn't Nintendo's style, and the company yesterday attributed a significant portion of the six-month "huge loss" to lowered revenue from 3DS hardware sales.
    But for Screen Digest analyst Piers Harding-Rolls it's still "too early to call the death knell of the 3DS". "This Christmas will tell us a lot more," he told us, "and its performance over the next two months will also be key in convincing third parties to increase investment in the platform.
    "Nintendo's blue ocean is no longer blue; the sharks are not only circling, they are devouring Nintendo's market share at will."Michael Pachter, Wedbush Morgan analyst

    "At present, a lot of publishers are taking a wait-and-see approach and, even with a strong Christmas, I don't see major 3DS investment from third parties until the end of 2012."
    Nintendo expects Super Mario 3D Land and Mario Kart 7 to bring home a big Christmas for 3DS - a handheld that has so far suffered from a lack of key Nintendo games. Will Christmas 2012 be the turning point for 3DS?
    Whether it is or isn't, Michael Pachter believes 3DS will never achieve the same money-spinning success as DS.
    "I said that the iPod Touch and the emergence of smartphones made it easy to deliver simple and fun games to the masses, carving out a sizeable chunk of the DS target market," Pachter said. "That has clearly happened, as is evidenced by Nintendo's lowered DS forecast and sharply lower DS/3DS software forecast.
    "It's pretty clear that the potential for Nintendo handhelds is smaller now than it was when the DS was launched," he added, "and software sales are going to continue to suffer, as the value proposition of 'shovelware' on the handhelds has declined precipitously with the emergence of free-to-play and $0.99 games on iPods and smartphones."
    Nintendo now expects to sell not 9 million DS consoles by the end of March 2012, but 6 million. Wii sales expectations are still 12 million for the full year, although Wii and DS software sales expectations declined.
    Nintendo expects 3DS will still sell 16 million units by the end of the financial year, but the software prediction has fallen considerably from 70 million to 50 million units. Piers Harding-Rolls reckons hitting that 16 million hardware target will be "a challenge".
    But, argued M2 Research analyst Billy Pidgeon, "slowing Wii and DS sales were expected". It was "the yen's relative strength against the US dollar and the Euro [that] was the real inhibitor here".
    "Unfortunately," Pidgeon added, "the negative economic factor of a strong yen may continue to plague Nintendo and other Japanese companies dependent on American and European markets."
    But what does all this mean for the future? What if 3DS sales don't pick-up, and what if Wii and DS sales also continue to decline - what will the ramifications be for Nintendo's new console, Wii U?
    "The pressure is on for Wii U."Billy Pidgeon, M2 Research analyst

    "The pressure is on for Wii U," acknowledged Pidgeon. "Wii and DS will continue to decline, so Nintendo needs a good uptake on Wii U hardware coupled with a good attach rate.
    "Wii U is not likely to match Wii performance, but the attach rate should be better if enough quality software titles are available as a smaller base will be more enthusiastic."
    "Both 3DS and Wii U innovate," Piers Harding-Rolls
    ...
    by Published on October 29th, 2011 22:47
    1. Categories:
    2. Apple iPad

    [Phillip] and the crew at Voltaic Systems took a look at the Sunnan solar powered desk lamp from IKEA a while back, and while they thought it was pretty useful, there were definitely some things they wanted to change.

    First on their list of revisions was to increase the capacity of the stock battery pack. Taking the lamp apart and unscrewing the pack’s lid revealed a set of 3 AA cells, which they swapped out for higher-capacity models with more than double the watt-hour rating.

    A beefed up battery is a good start, but the lamp’s tiny solar panel has no hope of topping off the batteries outside of Death Valley. To ensure that they get a nice full charge, a small jack was wired into to the battery pack, allowing the group to connect any size external solar panel they pleased.

    Finally, [Phillip] and Co. wanted the ability to charge an iPad2 from the lamp’s battery pack. They hacked in a small USB connector and a slightly modified MintyBoost board to provide a little extra juice to their tablet.

    While they are still testing the modifications, they say that everything is working nicely, citing that the extra battery capacity and charging abilities are a great addition.

    http://hackaday.com/2011/10/28/upgra...harge-an-ipad/ ...
    by Published on October 29th, 2011 22:42
    1. Categories:
    2. Nintendo Wii News
    Article Preview


    Make sure your health insurance premiums are all paid up; if you decide to replicate this project you may need it. [Corey], [Kris], and [Jess] built their own go cart which is controlled with a Wii remote. The website has a poor navigation scheme, but if you hover over the horizontal menu bar you can get quite a bit of information about the build.
    The cart has two motors which use a chain to drive each of the rear wheels. A pair of H-bridge controllers let the Arduino interface with them. It’s also has a Bluetooth module that makes it a snap to pull accelerometer data from the Wii remote. The front end looks like it uses rack and pinion steering, but you won’t find a pinion or a steering column. Instead, a linear actuator is mounted parallel to the rack, moving it back and forth at the command of the Arduino.
    We can’t help but think back to silent movies where the steering wheel comes loose in the middle of a car chase. See if you get the same image while watching the demo after the break. This doesn’t seem quite as dangerous as adding remote control to a full-sized automobile, but we’ve played MarioKart Wii before and know how lousy the accelerator performance can be. Hopefully the firmware kills the motors if the batteries in the controller die.

    http://hackaday.com/2011/10/29/wii-r...ure-riding-in/ ...
    by Published on October 29th, 2011 22:40
    1. Categories:
    2. Android News
    Article Preview


    [Ytai], the lead developer for the IOIO breakout board for the Android Open Accessory kit, figured out how to control just about anything from an Android phone wirelessly over Bluetooth.
    When [Ytai] first announced the IOIO breakout board for Android devices, one of the commentors on his post said a standard Bluetooth dongle could stand in for the USB cable between the phone and the IOIO. Wireless control of home automation project and robots was just too good of an idea to let go, so [Ytai] dove into this new Bluetooth project.
    After getting a cheap Bluetooth dongle from DealExtreme, [Ytai] found btstack, a lightweight Bluetooth stack that was perfect for an embedded environment. Dealing with the USB driver for a no-name Bluetooth adapter didn’t come as easily, but after a few long nights, [Ytai] emerged victorious.
    He still has a few more problems to overcome. Namely, supporting environments where more than IOIO board is available. [Ytai] is thinking about adding support for WiFi dongles, something we’d love to see. Check out [Ytai]‘s demo of wireless control of a servo after the break.

    http://hackaday.com/2011/10/29/bluet...n-accessories/ ...
    by Published on October 29th, 2011 22:37
    1. Categories:
    2. DCEmu

    Last year, Argos, Asda and Tesco made headlines by accepting trade-ins.
    For years, second-hand was the domain of the specialists – GAME’s way of coping with the aggressive pricing of online retailers and those pesky grocers.Suddenly this was under attack. Tesco would accept used games in its Extra stores, Asda rolled out ‘Buy, Play, Trade’ in 234 outlets, while Argos customers could check prices online.
    Yet in the months that followed, these pre-owned offers have floundered. MCV has received numerous complaints from customers who have been unable to trade their games in because of unwilling staff. One dumbfounded consumer even told us of how he was questioned by security for bringing in a bag of games.It doesn’t sound like specialist retailers have much to worry about.
    SPECIALIST?POWER
    “If you look at our pre-owned business over the first six months of the year compared to last year, it is broadly the same size,” GAME CEO Ian Shepherd tells MCV.
    “That’s even as we have seen the rest of the market go down, so pre-owned as a proportion of our business has increased to just over 30 per cent for the first six months of this year. And that’s despite the noise from the competition.
    “A measure of just how resilient our pre-owned business is that the margin has gone up during the first six months. And that tells you it is very difficult to do trade-in well. We have been doing it for a long time, and we have a lot of skills and expertise.”
    But this doesn’t mean the generalists have had no effect on the pre-owned sector, as the editor of used game bible Game Guide,
    Chris Ratcliff explains: “Non-specialist activity in the used games market has had an impact, if only to publicise the culture of trading-in games. “There is a general atmosphere that this experiment has faltered and watching the supermarkets over the last 12 months, I get the impression that their foray into used games was more about the headlines than the service.”
    NOT GIVING UP
    Earlier this year Tesco admitted to MCV that its pre-owned offer “had yet to take off” and that it needed to improve the interaction between staff and the customer.
    Asda says its main focus for now is on new games, but that pre-owned remains a small but important part of its business.Why have they found it so hard?
    “Poor databases, infrequent maintenance of used pricing and an absence of monitoring and comparing their trade-in and re-sale prices against a rapidly changing market,” lists Ratcliff.
    “Generally, supermarkets’ used games shelves are stale with haphazard pricing. I have seen used games up to twice the price of the new one on an adjacent shelf.”
    So has this been one big failure for the generalists? No, at least the grocers don’t think so. In reality these retail giants have barely got started in pre-owned. Asda and Tesco both say the ability to trade-in is something customers want, and so they will offer it. There just needs to be a few changes if they want to compete with the specialists, Ratcliff adds.
    “With modern technology, centralised systems and good pricing information, non-specialist staff can easily update prices.“I see no evidence of similar systems in use at supermarkets.”
    It’s too early to dismiss the generalists’ push into pre-owned. The growth of supermarkets in games over the past two years only highlights what these talented teams can do given time.
    But as it stands, GAME, HMV and indies have little to worry about. For the time being at least.

    http://www.mcvuk.com/news/read/featu...e-owned/087015
    ...
    by Published on October 29th, 2011 22:11
    1. Categories:
    2. DCEmu

    Publisher EA has countered the belief that digital will eventually cannibalise the packaged games market.
    The evidence, EA’s boss claims, comes from its FIFA series. FIFA has been a cornerstone of the console market for nearly 20 years but has in recent times expanded onto new platform such as iOS and Facebook.
    Yet this year’s FIFA 12 has been the series’ fastest selling boxed instalment yet.
    “The telemetry data is pretty clear. When we extend our brands in the new platforms, we actually create more users for our packaged goods games,” he told investors.
    “So it's actually a very virtuous cycle that drives frankly a stronger brand and a stronger revenue opportunity. And without putting too sharp a point on it, FIFA's development costs have not been escalated in line with this type of growth in revenue opportunities so it's a margin expander.”
    It’s a healthy cycle for all markets, of course. More boxed sales means more consumers for the digital side of the business.
    “We're seeing over 2m people now already engaged in FIFA Ultimate Team. I think it's fair to say when I look at the projection going forward, we could get as much as 25 per cent more digital revenue on top of the core packaged goods business,” EA COO Peter Moore added.
    “Last year, we did over $100m with Ultimate Team, which was FIFA 10 and FIFA 11 combined. So as I said in the statement it's already at $13m, I think approximately 25 per cent on a go forward run rate feels like a good figure for me.”

    http://www.mcvuk.com/news/read/ea-di...d-sales/087051
    ...
    by Published on October 29th, 2011 21:58
    1. Categories:
    2. Android News

    Samsung has become the largest manufacturer of smartphones on the planet.
    Shipments in the last quarter grew 44 per cent to give it 23.8 per cent of the market. The firm sold 27.8 million units in Q3, up nearly four times from a year ago, according to research firm Strategy Analytics. That helped the Korean firm's smartphone profit double to $2.2bn.
    The 44 per cent growth is almost four times as much as last year, and is attributable to the great success of its Galaxy range and, to a lesser extent, its Wave bada devices.
    And the growth also takes Samsung ahead of Apple, which saw iPhone sales fall by 16 per cent to 17.1 million units in Q3, according to the report.

    http://www.mcvuk.com/news/read/and-t...t-apple/087053
    ...
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