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  • DCEmu Featured News Articles

    by Published on March 31st, 2006 16:28

    Final Fantasy XII won't be hitting British shores until the end of the year, but already buzz for the series next instalment is beginning to emerge, which is supposedly going to be revealed at this year's E3.
    American games mag EGM makes the claim, suggesting that the next entry in the Final Fantasy series is heading exclusively to the PlayStation 3. According to the mag, a brief teaser video will be rolled-out at E3 showing off Final Fantasy XIII in all its next-gen splendour, and presumably sending series loyalists into an excited frenzy.

    Whether this rumour turns out to be true or not, we think the next Final Fantasy game appearing on Sony's next-gen console is a pretty safe bet. The series has traditionally be married to the PlayStation brand, with rival consoles left empty handed of any "true" Final Fantasy games.

    Either way, E3 is just over a month away and we'll be there to report first-hand on any hot announcements in the world of Final Fantasy. ...
    by Published on March 31st, 2006 00:35



    Edison Carter has once again updated his Cheat Device for the Game Grand Theft Auto Liberty City Stories, heres all the details :

    v1.0:
    Hover cars
    Gather spell
    Full size video recorder
    Load outside staunton safehouse
    Drivable RC toys
    Your car is indestructible also prevents visible damage
    Gangs no longer attack you

    v1.0 release notes:

    Please try to limit your use of the large video recorder. The videos generated are huge to download. For technical reasons, it is not possible to display the instructions during full screen video recording without the possibility of it getting into the video, so you'll just have to remember that X+DOWN stops the recording.

    RCGOBLI, RCRAIDE, RCBANDT and "tiny invisible heli" are all drivable now thanks to Vettefan. If you take the invisible heli to a pay 'n spray, it'll become visible and you can see it's the police heli that chases you when you have 3 stars.

    Download & Give Feedback via comments ...
    by Published on March 30th, 2006 22:53

    (News and New Release by DickyDick1969

    I was tired of creating and demuxing my movies for the psp,sooo... I pimped up PMP Mod and made a realtime streaming/scaling/demuxing Windows server...

    USAGE PiMPStreamer 0.12:

    PSP

    Only tested for version 1.50 psp's

    Edit pmp.ini in dir PMPSTREAM, change the IP to your windows machine. For the stream AND net section.

    Install PiMPSTREAM and PiMPSTREAM% in PSP/GAMES on your PSP. Triagle to
    quit, cross to start movie. Press start to refresh the list.

    Pressing square will pause (and fill up some buffers)
    Pressing cross will play again

    WINDOWS

    Only tested on Window 2000 prof. Startup the windows PiMPStreamer.exe, it will startup a server on port 3333

    Just change the values and refresh the psp.

    Download Via Comments or Via Homepage ...
    by Published on March 30th, 2006 22:06

    Source - IGN

    It's WrestleMania 22 in Chicago, Illinois this weekend and to help celebrate the occasion, the folks from Yuke's, THQ, and WWE are going to make a special announcement tomorrow evening. To be revealed at the annual Superstar Challenge prior to this weekend's festivities (which includes the WWE Hall of Fame induction ceremony and WrestleMania itself), the announcement will officially confirm the next iteration of the WWE videogame family, WWE SmackDown vs. RAW 2007.

    In addition to confirmation that the game is coming to stores later this year, the most interesting piece of information actually relates to the systems on which the game is coming out -- which embrace PlayStation 3 and Xbox 360 versions besides the expected PS2 and PSP SKUs.

    This move not only marks the first time in the franchise's history that a SmackDown title will appear on two system generations at once, but also, the first time that the game will be headed to a platform other than one created by Sony.

    "We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles," said Kelly Flock, executive vice president, THQ worldwide publishing. "As the publisher of the number one wrestling videogame brand in the world, we are eager to take this franchise to new heights by offering the game to current-generation, next-generation and handheld gamers."

    "We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE videogame experience. We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers."

    So what's this about a new analog control system and interactive crowd fighting? Specific details about those features are still a little vague, but we do know that gamers will be able to take their brawls into the audience just like on WWE programming, while also experiencing what THQ is calling "more realistic fighting" and "more intuitive movement." As stated earlier, though, what that means exactly we don't know.

    What we do know, however, is that a number of improvements in other areas will certainly make the cut. Season Mode, for example, is said to feature "an unprecedented level of player choice" compared to previous games, while in-ring and outside-the-ring hotspots (which can be used to inflict bodily damage in special ways) have also been included. Moreover, arenas in SVR2K7 will be fully interactive to the point of supporting unspecified environmental damage and players will have the ability to take signs and other objects from fans and use them as weapons.

    Speaking of weapons, there will be plenty of those too (more than in the last game) and brand new "High Impact Combination Moves" that round out each superstar's arsenal. Further enhancements, like an expanded General Manager mode, online play with voice chat support (finally!), high-definition displays for PS3 and 360, and updated rosters will also be included. Multiplayer fans should also be happy to note that up to six players will be able to wrestle each other at once for all three console iterations. Version details for the PSP, however, disc are still a mystery.

    More info and screens at the link above: ...
    by Published on March 30th, 2006 21:46

    New and in stock at Mr Modchips (UK)

    Heres the info:

    The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!

    The MK3 is like a passme device. It also has the sd/mmc slot on it. It also has an internal flash for running roms directly from the unit. It's also possible to run roms (homebrew and commercial) from from sd or mmc memory or from a separate flashcart.

    With Mk3 2005 kit there's no more need of a additinal GBA flashcart to play games and run software (unlike the MK1/2/3 from 2005).

    The NEO-KEY is not for storing roms, only for storing menu software. The menu software is for browsing and running roms from the sd,mmc,mk3,or flashcart. Using Neo-Key you don't have to use another flash cart as you had to do with older MK1/2/3 (2005).
    Note: The Neo-Key can also be used with those older MK 1/2/3!

    MK3 2006 has built-in 16M menu flash + 2M buffer (not for saves) and can upgrade the booting code through the MK2/3 menu software (On-The-Fly upgrade function avalible soon in menu software v0.7). The new USB Slim Loader IV suports updateing the Neo-Key menu.

    Features
    * First built-in inner High-Speed 8K cache system
    * First built-in changable battery system for NEO cart
    * First built-in battery voltage indicate system
    * First built-in SD/MMC A.I. power protection system
    * Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
    * Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
    * Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
    * Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
    * Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
    * Built-in 64M super buffer area, can run very complex APP software
    * Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
    * Built-in power save function, the idle module will auto enter sleep mode

    Whats In The Box
    MK3 2006 Kit (512M) x 1
    NEO-KEY Booting Cart x 1
    SD Card 1Gb (128mb) x 1
    SD/MMC USB 2.0 Pen x 1
    Driver CD x 1

    All that for 65 Pounds from Mr Modchips ...
    by Published on March 30th, 2006 21:46

    New and in stock at Mr Modchips (UK)

    Heres the info:

    The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!

    The MK3 is like a passme device. It also has the sd/mmc slot on it. It also has an internal flash for running roms directly from the unit. It's also possible to run roms (homebrew and commercial) from from sd or mmc memory or from a separate flashcart.

    With Mk3 2005 kit there's no more need of a additinal GBA flashcart to play games and run software (unlike the MK1/2/3 from 2005).

    The NEO-KEY is not for storing roms, only for storing menu software. The menu software is for browsing and running roms from the sd,mmc,mk3,or flashcart. Using Neo-Key you don't have to use another flash cart as you had to do with older MK1/2/3 (2005).
    Note: The Neo-Key can also be used with those older MK 1/2/3!

    MK3 2006 has built-in 16M menu flash + 2M buffer (not for saves) and can upgrade the booting code through the MK2/3 menu software (On-The-Fly upgrade function avalible soon in menu software v0.7). The new USB Slim Loader IV suports updateing the Neo-Key menu.

    Features
    * First built-in inner High-Speed 8K cache system
    * First built-in changable battery system for NEO cart
    * First built-in battery voltage indicate system
    * First built-in SD/MMC A.I. power protection system
    * Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
    * Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
    * Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
    * Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
    * Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
    * Built-in 64M super buffer area, can run very complex APP software
    * Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
    * Built-in power save function, the idle module will auto enter sleep mode

    Whats In The Box
    MK3 2006 Kit (512M) x 1
    NEO-KEY Booting Cart x 1
    SD Card 1Gb (128mb) x 1
    SD/MMC USB 2.0 Pen x 1
    Driver CD x 1

    All that for 65 Pounds from Mr Modchips ...
    by Published on March 30th, 2006 21:34

    The DS has been in the Commercial arena the better out of the two main consoles, but with the recent Neo Flash Comp and the many releases from that and happening all the time plus the fact it can play GBA Homebrew, has it now took over from the PSP and the GP2X as the king of Homebrew, sure its a little harder to understand which flasht cart to buy but in the long run with the Touch screen is it the winner, answer via the comments ...
    by Published on March 30th, 2006 21:34

    The DS has been in the Commercial arena the better out of the two main consoles, but with the recent Neo Flash Comp and the many releases from that and happening all the time plus the fact it can play GBA Homebrew, has it now took over from the PSP and the GP2X as the king of Homebrew, sure its a little harder to understand which flasht cart to buy but in the long run with the Touch screen is it the winner, answer via the comments ...
    by Published on March 30th, 2006 21:30

    The GP2X was touted as the Homebrew Console and yes theres been a fantastic amount of releases for the Console but has it lived up to your expectations ?

    Answer via the comments ...
    by Published on March 30th, 2006 21:12

    With all the talk of UMDs not selling will we soon see a mass of cheap UMD films ?, if the price of a UMD film was $8 instead of say up to $20 would you buy lots more, lets hope this brings lots of Cheap movies soon for our PSPs.

    Personally i want to get the Harry potter movies to watch at work for cheap ...
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