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    by Published on March 16th, 2006 17:09

    Source - Joystiq:

    This review was intended to be a DVD-to-PSP how-to guide. Unfortunately, the Media Manager software does not offer a simple solution for porting your DVD stockpile to the PSP. And why should it? Sony wants you to support the UMD format.

    So what does Media Manager have to offer PSP owners?

    Sony’s PSP Media Manager steps to the plate and quickly falls behind with an 0-2 count (that's two strikes for those that don't follow baseball). Forcing users to shell out $20 for admission is strike one. C’mon Sony, charging us to access a software program that should have been packaged with the PSP from day one is downright crooked. And here comes strike two... In order to use Media Manager’s video conversion capabilities, we’re required to install firmware v2.00 or higher on our PSPs. Considering that one needs v2.00 to gain access to the AVC codec feature, this requirement is more understandable than the entry fee, but it's still not acceptable.

    Yer Outta Here!
    It took Sony almost eight months after the launch of the PSP to release Media Manager. In the interim, many PSP owners turned to 3rd-party developers for software, and that trend isn't going to change. If you're interested in video conversion (that supports .vob) try PSP Video 9—not as purdy as Media Manager, but it's free! Otherwise, go ahead and pay your lazy tax, buy your DVDs again on UMD and purchase PSP Media Manager 1.0 to convert and transfer the rest of your on-the-go media.

    Overall Rating: 3.0 / 10 (looks gotta count for somethin')

    Doesnt sound too hot does it :P, read the full review here --> http://www.joystiq.com/2006/03/16/jo...a-manager-1-0/ ...
    by Published on March 16th, 2006 17:06

    Kotaku have uncovered a video showing Mario Kart running at a spectacular 100 MHz on a Nintendo DS. With this rig, it’s possible to dial up and down the overclocking and underclocking, making the Nintendo DS either rock ‘n roll like the chipmunks or slip into slo-mo. Not sure how useful this is, but it’s an interesting technical exercise nonetheless.

    http://www.kotaku.com/gaming/ds/100-...-ds-160586.php ...
    by Published on March 16th, 2006 17:06

    Kotaku have uncovered a video showing Mario Kart running at a spectacular 100 MHz on a Nintendo DS. With this rig, it’s possible to dial up and down the overclocking and underclocking, making the Nintendo DS either rock ‘n roll like the chipmunks or slip into slo-mo. Not sure how useful this is, but it’s an interesting technical exercise nonetheless.

    http://www.kotaku.com/gaming/ds/100-...-ds-160586.php ...
    by Published on March 16th, 2006 17:02

    Dont worry i havent gone mad, but theres news regarding the PSP in this article from Gamesindustry:

    Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.

    Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.

    As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.

    The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.

    Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.

    Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.

    This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.

    However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.

    One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.

    As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.

    Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.

    How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.

    What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.

    Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.

    Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.

    Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft ...
    by Published on March 16th, 2006 17:00

    Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.

    Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.

    As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.

    The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.

    Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.

    Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.

    This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.

    However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.

    One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.

    As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.

    Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.

    How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.

    What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.

    Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.

    Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.

    Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft doesn't allow users of the Xbox 360 to download movies or music directly via the ...
    by Published on March 16th, 2006 16:59

    Publishers see market buoyancy as global November release cheers investors

    Shares in leading game publishers were almost universally buoyed yesterday following the announcement of Sony's launch schedule for the PlayStation 3, with the stock markets reacting positively to the firm's plans for a November worldwide release.

    Electronic Arts, Activision, THQ and Take Two all saw rises in yesterday's trading, as did a number of smaller publishers, as investors' fears that the PS3 could be pushed back to 2007 were finally laid to rest.

    Many analysts had predicted that the PS3 would be delayed until 2007 in Europe, with some even anticipating that the US launch might not come in time for the crucial Thanksgiving and Christmas periods.

    However, Sony's announcements yesterday have allayed those fears, and injected new confidence into the games sector - with some analysts even brightening their outlook on games publishers as a result, including American Technology Research analyst PJ McNealy, who upgraded both Activision and THQ from Hold to Buy on the news.

    Far from any form of disappointment at Sony's failure to hit its spring 2006 launch window target with the console, then, the industry has mostly reacted positively to the prospect of having the new system out the door in time for the end of this year in every major global market - potentially, if the system if shipped in sufficient quantity, lifting the tail end of the year out of the worrying transition slump being predicted by most commentators.

    However, one company whose stocks were not helped by the announcement was Sony itself. Shares in the electronics giant dropped on the Nikkei stock exchange in the wake of the announcement of the delay. ...
    by Published on March 16th, 2006 16:58

    New console's controller will work with GameCube title

    According to an interview with legendary game designer Shigeru Miyamoto posted on the Nintendo of Europe website, the latest iteration in the hugely successful Zelda series will feature enhanced elements exclusive to the Revolution console.

    NOE caught up with Miyamoto in Paris following the game creator's recent knighthood and it was during this interview that an update on the much delayed title - for many, the last remaining reason to keep hold of the original GameCube console - was revealed.

    "I would say that we are progressing well with completing it," Miyamoto stated, adding: "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."

    Nintendo had previously quashed rumours that the game would no longer be a GameCube exclusive, but it seems the extended development time has allowed the company to implement additional features and functionality that will take advantage of the innovative controller, giving fans of the game an added incentive to upgrade to the new machine.

    Little more has been revealed about exactly how this will be implemented into the gameplay, although it is suggested that players will be able to utilise the motion-sensitive controller to fire arrows from a bow, or unleash a boomerang attack on enemies.

    Miyamoto has stated that full details on the Revolution console will be revealed at the forthcoming E3 expo in May, and it's likely that additional information on the progress of Zelda: Twilight Princess - one of Nintendo's flagship franchises - and its enhanced features for the new machine will be revealed at that time. ...
    by Published on March 16th, 2006 16:53

    New Commercial DS Game:



    Garaku Teiru is an interactive image book for the Nintendo DS. Players follow a story illustrated with pictures and have to interact with the story from times to times.

    More info --> http://www.yesasia.com/?/info.php?pro...8&lsaid=219793 ...
    by Published on March 16th, 2006 16:53

    New Commercial DS Game:



    Garaku Teiru is an interactive image book for the Nintendo DS. Players follow a story illustrated with pictures and have to interact with the story from times to times.

    More info --> http://www.yesasia.com/?/info.php?pro...8&lsaid=219793 ...
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