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    by Published on March 8th, 2006 01:04

    Nintendo has just sent us a press release lauding its latest acheivement in the realm of online gaming, and it is a pretty big milestone, indeed. As of this morning, Nintendo's WiFi service logged its 1 millionth unique gamer--not bad for a service less than four months old with only 3 games currently supported.

    The count currently rests at 1,000,256 players, with 26,505,275 connections having been made. Those numbers are sure to get a major boost on March 20th, when Nintendo adds two more WiFi-enabled titles, Tetris DS and Metroid Prime Hunters (the latter allowing voice chat). In April, Nintendo will launch its 6th online title, Lost Magic.

    Congratulations, Nintendo! ...
    by Published on March 8th, 2006 01:01

    Article from Gamespot:

    SCEA is adding to the PSP's heretofore slim lineup of original intellectual properties with today's announcement that Pursuit Force is now available across the country.

    A combination of action, shooting, and racing, Pursuit Force wears its Hollywood action-film clichés proudly. Capital City has been beset by five criminal gangs, and the police department so far has found its attempts to do things by the book to be ineffective. But the city is fed up with the crime, so it's time to turn to a maverick rookie cop who doesn't play by the rules but gets results. Players take control of the loose-cannon copper and hit the streets to take the gangs down, engaging in high-speed car chases and commandeering vehicles on the open road at 150mph. He's liable to kill himself with his renegade tactics--or die trying.

    Pursuit Force lets players get behind the wheels of cars, motorcycles, trucks, and buses--more than 50 different rides in all. Beyond mayhem on the roadways, the game also includes speedboat, helicopter, and on-foot sections of gameplay across 30 different cases that need solving.

    This is the first game from British developer Bigbig Studios, a development house founded in 2001 by former Codemasters employees. Pursuit Force is rated T for Teen and retails for $39.99.

    This game has already been released in the UK/Japan. ...
    by Published on March 8th, 2006 00:58

    Take-Two executives dodge PS3 exclusivity and launch questions, tell analysts not to expect any next-generation sequels from Rockstar Games until November 2006--at the earliest.
    When it released its quarterly earnings report today, Rockstar Games' parent company, Take-Two Interactive, narrowed the time frame for the debut of the Grand Theft Auto series on next-generation consoles. As part of its outlook for its ongoing 2006 fiscal year, which ends on Halloween, the company said it is readying "a sequel of a Rockstar brand for a current-generation console system." (Emphasis added.) Though Take-Two did say it will release a new GTA game for the PlayStation Portable during that time, the statement eliminated any chance that a next-gen installment in the franchise will make its traditional late-October window.

    Indeed, Take-Two's earnings announcement went on to explicitly say that, other than the just-announced Table Tennis, no Rockstar game will arrive on next-generation consoles before the beginning of its next fiscal year. "For [fiscal] 2007, the company anticipates a strong next-generation lineup from Rockstar Games, including sequels to several of Rockstar's most successful franchises," Take-Two's statement said. That means the earliest a next-gen GTA could arrive would be November 2006, right around the same time Sony is expected to launch its PlayStation 3 in the US.

    But while all GTA games since 2001's Grand Theft Auto III have debuted on a Sony console--2004's Grand Theft Auto Advance excepted--Take-Two executives refused to say if the first next-gen GTA will be a PS3-exclusive. When asked by an analyst in a postannouncement conference call if Take-Two has decided to partner with either Sony or Microsoft for the "next console version of GTA," CEO Paul Eibeler demurred. "Our guys are very, very excited about the opportunity that next-gen hardware presents," he said.

    When asked by the same analyst if Take-Two could possibly release two different GTA games--one for the Xbox 360 and another for the PS3, Eibeler gave a similarly cautious response. "Anything is possible," he said "but, you know, it will be what you would expect in a great Grand Theft Auto product." He then directed the analyst "to refer back to our press release, where we said that we have a strong lineup of next-generation products from Rockstar in [fiscal] 2007, including some of their best franchises."

    After UBS analyst Mike Wallace asked about how a November PS3 launch would affect Take-Two's 2006 fiscal year, Eibeler clammed up entirely. "I'm going to go underneath your question," he said. "In terms of when is PlayStation 3 really going to launch...our crystal ball really doesn't address that, and we certainly look at Sony in terms of further information there." ...
    by Published on March 8th, 2006 00:53

    Sure, it's easy to make your PC or iPod the center of your home entertainment network using various docking systems or wireless adapters like Apple's Airport Express. But what if you actually want to select music from another part of your home, without having to either run back to your PC/iPod to do so, or install a dedicated device like a Roku SoundBridge? KeySpan thinks it has the answer in the form of the TuneView, a remote control with a color LCD display that shows your iTunes or iPod library. The $99 remote works with either a $39 USB adapter to communicate with your PC, or with a $79 dock to connect to your iPod. Of course, you'll still need to hook up a set of speakers, but once you do, you can banish that PC to the home office, and still listen to your music in the living room. ...
    by Published on March 7th, 2006 22:37

    i have some experience with the whole psp homebrew scene and i own a ps2 but just now am finding out that there is homebrew for it. I am right that this is only possible if you have the hard drive for the ps2 or is there other ways to do this.Also, if its possible without a hd what are some good homebrew apps, games. Help is appreciated, thanks ...
    by Published on March 7th, 2006 21:22

    Xport released a new version of NeoGenesis which is a Sega Genesis / Megadrive / 32X / SegaCD / MegaCD emulator for Xbox.

    What's new:
    * Core: Some improvement to sector cacheing when playing real Sega CDs (see notes)
    * GUI: Added "Soften Display" to video settings configuration options
    * GUI: "Sort Directories to top" was not working 100% correctly with items that start with a non-alphabetic character - fixed

    More info --> http://xport.xbox-scene.com ...
    by Published on March 7th, 2006 21:20

    + T + released a new version of FBA-xxx Pro

    What's new:
    * Fixed inverted CPS buttons 5 and 6.
    * Fixed inverted CPS PPP and KKK controls.
    * Other fixes to controller config. (should be perfect now)
    * Fixed sf2ce default dipswitch settings.

    More info --> http://www.1emulation.com/forums/ind...howtopic=17031 ...
    by Published on March 7th, 2006 20:56

    PSMonkey has posted some great news about his Nintendo 64 Emulator for PSP (which is also coming to Dreamcast thanks to GPF), heres what he has posted:

    Yep, I've got a secret and I have lied a bit to downplay it. The reason was I did not want to get people overly excited to early but I am slowly feeling confident at the current time. While the secret is not mario64 running it is something that is pushing me close to that. So what is it?

    Well since about thursday last week (after the absolute crap demo started working) i've been working my ass off like crazy on rsp emulation. Just yesterday I finaly had my first rdp opcode executed and today have been working my ass off to implement dummy opcodes so I can progress it enough to render out untextured quads.

    Are games running? Well no they aren't. Currently I am experimenting with two roms. The first is Mortal Kombat trillogy & the second is the PD rom VNes (nes emu by JL-Picard). Both are calling on the rdp to render and have been a great source to help advance emulation. So what about mario? Well actualy mario is also using the rsp yet is waiting on me to implement vector opcodes. Once I can get mortal kombat playable then I will start up on vector ops in hopes of getting mario up and running soon.

    So the big question is, will the 9th release run games? The answer is maybe. If it does it will only be mortal kombat trillogy. Tho once I do get mario64 running a new build will be released.

    So that is my big suprise secret. I hope you all enjoy it & pray to the monkey gods I can get mkt running by the 9th.

    PS, once I get a fully rendered out screen, I will post pictures.

    PS, the RSP/RDP is being done LLE style atm with a pure interpreter (minus the drawing which is piped to the psp gpu, not gonna software render triangles. pfff). This is important as it will let me experiment on the instructions to find a faster method on different parts of the hardware.


    Check out the screenshots in this Forum Topic

    Things are looking very interesting for both PSP and Dreamcast users (although the Dreamcast has less memory), keep your eyes peeled to both PSMonkey`s and GPF`s) websites for more news on this emulator. ...
    by Published on March 7th, 2006 20:55

    PSMonkey has posted some great news about his Nintendo 64 Emulator for PSP (which is also coming to Dreamcast thanks to GPF), heres what he has posted:

    Yep, I've got a secret and I have lied a bit to downplay it. The reason was I did not want to get people overly excited to early but I am slowly feeling confident at the current time. While the secret is not mario64 running it is something that is pushing me close to that. So what is it?

    Well since about thursday last week (after the absolute crap demo started working) i've been working my ass off like crazy on rsp emulation. Just yesterday I finaly had my first rdp opcode executed and today have been working my ass off to implement dummy opcodes so I can progress it enough to render out untextured quads.

    Are games running? Well no they aren't. Currently I am experimenting with two roms. The first is Mortal Kombat trillogy & the second is the PD rom VNes (nes emu by JL-Picard). Both are calling on the rdp to render and have been a great source to help advance emulation. So what about mario? Well actualy mario is also using the rsp yet is waiting on me to implement vector opcodes. Once I can get mortal kombat playable then I will start up on vector ops in hopes of getting mario up and running soon.

    So the big question is, will the 9th release run games? The answer is maybe. If it does it will only be mortal kombat trillogy. Tho once I do get mario64 running a new build will be released.

    So that is my big suprise secret. I hope you all enjoy it & pray to the monkey gods I can get mkt running by the 9th.

    PS, once I get a fully rendered out screen, I will post pictures.

    PS, the RSP/RDP is being done LLE style atm with a pure interpreter (minus the drawing which is piped to the psp gpu, not gonna software render triangles. pfff). This is important as it will let me experiment on the instructions to find a faster method on different parts of the hardware.


    Check out the screenshots in this Forum Topic

    Things are looking very interesting for both PSP and Dreamcast users (although the Dreamcast has less memory), keep your eyes peeled to both PSMonkey`s and GPF`s) websites for more news on this emulator. ...
    by Published on March 7th, 2006 20:39

    Yesterday i reported that there was a screenshot and small write up about PSMonkeys Nintendo 64 Emulator for the PSP in the PSM Playstation Mag in the USA, well from what ive been told it was part of a big 2 page article on the PSP Homebrew Scene and mentions this very site and posts the url too

    The article mentions about the fact that homebrew is now available on all PSP firmware and also mentions PSP Ryhthm and SnesTYL.

    The magazine you want if you live in the USA is PSM 109.

    Its great to see a mainstream magazine post about our PSP Homebrew scene and its great that they chose this site

    Thoughts ? ...
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