Cynical, experienced gamers may still be shaking their heads at one of 2005's biggest success stories. Lego Star Wars, a game LucasArts licensed to Eidos in 2005, was one of the most dubious cross-licensed games ever. A Lego and Star Wars combination? Sounds like someone placed a wolf in charge of the henhouse....
Racking up huge sales and taking the ranking of 13th best selling title of 2005, Lego Star Wars, an action platformer that charmed kids, parents, and everyone in between, was one of those feel-good games. The single-player game was tongue-in-cheek cute. The concept was pulled off perfectly from both a game design and visual standpoint, and the co-op capabilities pushed it into the must-have category.
LucasArts has teamed up with Traveller's Tales and Giant (the game's original developer and producer) to create this year's sequel, LEGO Star Wars II: The Original Trilogy, due on PS2, Xbox, GameCube, GBA, PSP, PC and DS this fall. We spoke with David Perkinson, a fairly new hire at LucasArts, though not new to the industry, as he's worked on Gretzky NHL (PSP), Gretzky NHL '05 (PS2), and Gretzky NHL '06 (PSP and PS2). Perkinson explained how LucasArts plans to add new functionality, more Force powers, and a more robust custom character building feature. They're also aiming to tap into the original movie's best scenes and make it work on even more systems.
Cynical, experienced gamers may still be shaking their heads at one of 2005's biggest success stories. Lego Star Wars, a game LucasArts licensed to Eidos in 2005, was one of the most dubious cross-licensed games ever. A Lego and Star Wars combination? Sounds like someone placed a wolf in charge of the henhouse....
Racking up huge sales and taking the ranking of 13th best selling title of 2005, Lego Star Wars, an action platformer that charmed kids, parents, and everyone in between, was one of those feel-good games. The single-player game was tongue-in-cheek cute. The concept was pulled off perfectly from both a game design and visual standpoint, and the co-op capabilities pushed it into the must-have category.
LucasArts has teamed up with Traveller's Tales and Giant (the game's original developer and producer) to create this year's sequel, LEGO Star Wars II: The Original Trilogy, due on PS2, Xbox, GameCube, GBA, PSP, PC and DS this fall. We spoke with David Perkinson, a fairly new hire at LucasArts, though not new to the industry, as he's worked on Gretzky NHL (PSP), Gretzky NHL '05 (PS2), and Gretzky NHL '06 (PSP and PS2). Perkinson explained how LucasArts plans to add new functionality, more Force powers, and a more robust custom character building feature. They're also aiming to tap into the original movie's best scenes and make it work on even more systems.
Cynical, experienced gamers may still be shaking their heads at one of 2005's biggest success stories. Lego Star Wars, a game LucasArts licensed to Eidos in 2005, was one of the most dubious cross-licensed games ever. A Lego and Star Wars combination? Sounds like someone placed a wolf in charge of the henhouse....
Racking up huge sales and taking the ranking of 13th best selling title of 2005, Lego Star Wars, an action platformer that charmed kids, parents, and everyone in between, was one of those feel-good games. The single-player game was tongue-in-cheek cute. The concept was pulled off perfectly from both a game design and visual standpoint, and the co-op capabilities pushed it into the must-have category.
LucasArts has teamed up with Traveller's Tales and Giant (the game's original developer and producer) to create this year's sequel, LEGO Star Wars II: The Original Trilogy, due on PS2, Xbox, GameCube, GBA, PSP, PC and DS this fall. We spoke with David Perkinson, a fairly new hire at LucasArts, though not new to the industry, as he's worked on Gretzky NHL (PSP), Gretzky NHL '05 (PS2), and Gretzky NHL '06 (PSP and PS2). Perkinson explained how LucasArts plans to add new functionality, more Force powers, and a more robust custom character building feature. They're also aiming to tap into the original movie's best scenes and make it work on even more systems.
Well I put some time into this today and made quit a few additions...
Changes:
**fixed bug that crashed PSP when you hit top of screen**
Multiplier goes up with number of "balloons" collected (every 10)
Speed will increase every 3 multipliers (maxes out at 12, it should anyways, yet to get that far :P)
Some aesthetic changes, better death screen with final score displayed.
Now you can use d-pad up/down or square/triangle to control copter
Some clouds scroll by to obstruct view...
To Come:
Saving high scores
custom bg music and possibly sound effects
more gameplay tweaks
thanks for looking...
Well I put some time into this today and made quit a few additions...
Changes:
**fixed bug that crashed PSP when you hit top of screen**
Multiplier goes up with number of "balloons" collected (every 10)
Speed will increase every 3 multipliers (maxes out at 12, it should anyways, yet to get that far :P)
Some aesthetic changes, better death screen with final score displayed.
Now you can use d-pad up/down or square/triangle to control copter
Some clouds scroll by to obstruct view...
To Come:
Saving high scores
custom bg music and possibly sound effects
more gameplay tweaks
thanks for looking...
Well I put some time into this today and made quit a few additions...
Changes:
**fixed bug that crashed PSP when you hit top of screen**
Multiplier goes up with number of "balloons" collected (every 10)
Speed will increase every 3 multipliers (maxes out at 12, it should anyways, yet to get that far :P)
Some aesthetic changes, better death screen with final score displayed.
Now you can use d-pad up/down or square/triangle to control copter
Some clouds scroll by to obstruct view...
To Come:
Saving high scores
custom bg music and possibly sound effects
more gameplay tweaks
thanks for looking...
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Catherine: Full Body’s English translation for the Vita