Ok here is another release of naruto adventure
---------- Change Log ------------
-Platforming as now been added (so now u can actually jump on platforms)
-New Jump as been added
-minor bug fixes (even thougn new one's came while fixing those )
---------- Things to add ----------
-Improved Sprite movement
-Fix the Collision with the Group and Naruto
- possibly add background effects
This is a very much improved version of my Acno's Energizer for the psp port.
So Whats New to the Groove?
-MUSIC!!!!
-MENUS!!!!
-ubuntu/linux type loading screen.
-optimization here and there.
enjoy.
Known Bugs:
-Sound is sorta scratchy/slow in some points of the game. Im currently trying to convert the .wav music files to a mikmod format, which is REALLY hard for me to find a converter. If anyone can help, it would be appreciated.
-if you start a new game and quit and it takes a few hits on quit in the main menu to quit the game.
Hey all, well i've been working on this for about a week now and thought I would share what I have just to get some feedback. It's a rip-off of that helicopter game you can play almost anywhere :P
Progress hasn't been as fast as i'd hoped, but now that I kind of have a basic system down it won't be long now. I need to fine tune the scoring abit more, and i'm also going to spawn bonus points above buildings that are short and then have it spawn a tall'ish building after that...and i'm also going to add planes flying across the top, just for more fun...and maybe they will shoot at you ?
Some bugs I know about...you can fly as high as you want, you will run out of buildings eventually, you can go as low as you want...and also once your in a game and have a few buildings, hit Triangle to go back to the main menu, then start a new game again, it will keep doubling the amount of buildings it draws...kind of fun :P
Controls...
Square raises you, let go to decent...works better if you hold and release, and tap to remain level...
Triangle goes back to main menu, where you can exit, or just use home...
SOKOBAN by Fabre (aka Matt P)
-----------------------------------------
Notes:
Yes, I know there is already a Sokoban game available for PSP. I created this as an example to help me get into a Game Development course
This is my first PSP release, and I hope to be able to change some things to get the EBOOT even smaller. This first version comes with only 9 levels,
but you can expect more in the next release.
-----------------------------------------
Editing the game:
You can change the levels easily, just open one of the files in Notepad or similar. Here is what different symbols mean in the level file:
'B'=Block
'J'=Jug
'L'=Link
' '=Space
If you have done it right, the file should be 362 bytes. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line.
You can change the graphics by renaming the files to *.png. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the
resolution of the images or the level won't render properly. For now, levels can only be named from '1' to '9', I'll fix this in the next release.
-----------------------------------------
Compatibility:
Tested on 1.5, should work on 2.0 as well.
-----------------------------------------
Thanks to:
The PSP-Dev team for giving us homebrew on 1.5, rest in peace CybBlade.
Fanjita for homebrew on 2.0+
All the authors of great homebrew games/emulators/etc
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