• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 19th, 2005 18:22

    Both the 2Ch Browsers have been updated today and i have to ask does anyone actually use them, for Japanese users they could be handy but for the rest of us well do you use them.

    They are homebrew browsers but only really browse the 2CH Forums (Japanese forums)

    Download both below and let me know your thoughts on these browsers: ...
    by Published on December 19th, 2005 17:58

    Evil Dragon posted this great news:

    I just created a new section at the File Archive - and uploaded a lot of free, translated Visual Novels using OnScripter (which has already been ported by NK).

    The novels in the archive are all standalone - you can simply copy them to the SD-Card and run them.

    I fixed a few ones to make them work on the gp2x, though I did not test them thoroughly yet.

    I'm currently trying to fix Narcissu (make the menu READABLE!) and will upload it as soon as I'm finished.

    Check the new section out here --> http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,55 ...
    by Published on December 19th, 2005 17:43

    Divineo have gave me some great news about a new Accessory for the PSP from Datel, heres the full lowdown on this new device for the PSP:



    At last, you can connect your PSP to the internet easily, cheaply and WIRELESSLY! With WiFi MAX, a whole world of online gaming is opened, and you can also manage your files and surf the net from almost anywhere in the house.

    WiFi MAX for PSP couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with PSP gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' PSP gamers at a time, so you and your mates can all play online at once!

    As well as multiplayer games, WiFi MAX also lets you organise your media files and download them to your PC using our exclusive MAX Media Server software. Transfer MP3s, images and video files from your PC to your PSP from anywhere that's within range of your new WiFi network. As it operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise your effective WiFi range.

    If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!




    Features:

    - Internet gaming through any internet-enabled PC.
    - No cables necessary – make a wireless connection.
    - Organise your files, and convert videos into a PSP-friendly format.
    - Five times faster than standard WiFi.
    - Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.

    Awesome news and more as PSP News finds out more ...
    by Published on December 19th, 2005 17:33

    Lobsterlabs have released a 3D Graph Viewer for the DS, heres the info:

    A little program that will take an equation and graph it in 3D.

    Download and Screenshots via the comments: ...
    by Published on December 19th, 2005 17:21

    A new release of the Trainer for the game Animal Cross has been released, download via comments:

    Full details within comments: ...
    by Published on December 19th, 2005 17:10

    Heinrich Tillack has sent me an email to inform me of a Url change for his site, heres the info:

    a128.ch9.de seems to be dead...and it looks that my URL hoster ch9.de is dead forever, I use now http://a128.atspace.com/ for my A12 dreamcast site
    and http://a128.atspace.com/holly3d for the Holly 3d engine site

    please update you weblinks from a128.ch9.de to this sites

    regards

    heinrich

    Update those urls ...
    by Published on December 19th, 2005 17:07

    DCIberia the awesome Spanish and one of the best Dreamcast scene sites in the world has posted news of a Magazine they have released, my Spanish is a tad rusty but for any Dreamcast fan its worth checking out, head on over to DCIberia at this address --> http://www.dciberia.net/tiki-view_articles.php ...
    by Published on December 19th, 2005 17:01

    Source - Eurogamer

    Sony Computer Entertainment America has confirmed that a new PSP instalment in the Syphon Filter series is currently in the works.

    In a recent interview with IGN, John Garvin - creative director on Syphon Filter: The Dark Mirror - revealed that the game will feature an "all-new storyline" that has "nothing to do with the Syphon Filter virus."

    Our old friends Gabe Logan and Lian Xing will return, however. Logan now runs his own underground agency that specialises in "precision strikes" - missions that are too sensitive or dangerous for conventional intelligence agents to take on. "Imagine if the CIA had a SWAT team - on steroids," said Garvin.

    The game begins with Gabe and Lian embarking on what should be a straightforward mission to take down a bunch of terrorists known as Red Section, who have launched an attack on an Alaskan oil refinery.

    But it turns out that there's much more to the mission than was first thought, astonishingly, and Gabe ends up travelling all around the globe as he tries to unravel the mystery. Along the way he will hook up with UN peacekeepers, face off with the Kaliningrad mafia, get caught up in an attempted revolution and be forced to confront a woman from his past.

    Naturally there will be lots of new guns and gadgets to play with - such as the Rapid Traversal Line, which Gabe can use to hoist himself up to high places and swing around on when he's under attack. New weapons will include the MB-150, which features an electronic scope that connects with Gabe's goggles and fires three types of projectile - including 6mm sniper rounds and time-delayed darts.

    As you play through the single-player story mode, you'll be able to unlock each level in mission mode - and then play through them all again to improve your Agency Ratings. You'll be judged on the number of stealth versus environmental kills you pull off and so on, and each time you earn a new rating you'll get new weapons and skills.

    We're promised lots of unlockable content, including concept art, movies and audio tracks, and a few bonus missions - which are said to tie up loose ends from Syphon Filter: The Omega Strain.

    The game will feature multiplayer online and Ad Hoc modes, and you'll be able to choose from Deathmatch, Team Deathmatch, Rogue Agent battles and the like. Or you can try out the new Object Mode, which sees two teams battling to complete a specific objective. Online rankings, unlockable content, friends lists and clans will all be present and correct.

    Syphon Filter: The Dark Mirror is due out in the spring. ...
    by Published on December 19th, 2005 16:59

    News from CVG

    Well, Christmas is almost on us and we here at CVG are already in full-on festive mode. There's a fancy tree a couple of metres away and some of us have already thought about mince pies at least once this morning, so as you can tell, we're really getting into the celebratory spirit.
    Another company which might be feeling the tingling thrill of celebration (aside from Baby Jesus, although he's probably already moaning about the fact he only gets one set of presents because his birthday's actually on Christmas day) is Nintendo, which has just released a whole bunch of figures demonstrating the total penetration of its gaming goodness since Nintentime began.

    Top of the present pile it seems is the Nintendo DS which has so far sold a whopping 8.83 million units worldwide since its launch last November. By our entirely dubious calculations, given that there are 6,446,131,400 people on the planet, that means 1 in every 730 people has one.
    Meanwhile, the GBA range - including the GBA, SP and Micro - has a total penetration of 70.04 million units, roughly equating to 1 in 92 people. And yes, this is entirely going on the assumption that nobody owns more than one.

    If you're feeling compare and contrasting, we've also worked out that 1 in 64.5 people own a PS2, having shipped (as opposed to sold, but it's Christmas so we're feeling generous, if probably wholly inaccurate) 10 million units. PSP has shipped 10 million units, meaning 1 in 645 lucky punters have the shiny beast in their pockets. Fascinating stuff, we're sure you'll agree. Oh, and in the interests of fairness, the original Xbox, as of January this year, flogged 19.9 million consoles - so that's a great lump under the telly for every 1 in 324 people.

    So, to round up this wholly pointless delve into theoreticality, we've done a quick festive splurge and discovered that last Christmas, 1 in 19 people built a snowman, 1 in 0.025 revellers ate a mince pie and 1 in 95,000 Christmas puddings were the cause of horrible granny-igniting incidents around the dinner table on Christmas day. We might have made this last lot up but, hey, as Slade once famously sang, "It's Chriiiiiiiiiiiiisssstmas!". ...
    by Published on December 19th, 2005 16:57

    Bigwigs in the games industry have queued up to heap praise on the Nintendo Revolution, with a release issued by Nintendo of America showing many major players are more than open-minded regarding NCL's planned break from the norm.

    In a well-timed move, aimed at fending off escalating claims that the Revolution will be underpowered in the next-generation of games machines, Nintendo official publication Nintendo Power released a batch of quotes from gaming luminaries heaping praise on the console and of course, its controller.

    John Schapper
    Senior VP/Group Studio General Manager, Electronic Arts Canada

    "As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it's an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless... You can build an entire game concept around the controller's features or find ways to intregrate them into existing franchises. Right now at EA, we're exploring both of these paths. Our developers are inspired and excited by the new controller's features."

    Steve Pearce
    VP of Technology, Activision

    "Anyone present at Iwata-san's unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link's spin attack, Mario's triple jump and Samus' gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man's Revolution webs be cast, Tony Hawk's deck be flipped and Call of Duty grenades be thrown?"

    Rod Cousens
    CEO, Codemasters

    "The Revolution controller is very intuitive and immersive and should allow the character to become more of an extension of the player... it should also inspire creators to explore innovation and bring back bored consumers to gaming."

    Jack Sorenson,
    Excecutive VP, Worldwide Studios, THQ

    "Think about how many players you know that move controllers upward when pressing the jump button or turn it while steering in a racing game. With Revolution, these movements can be made to affect gameplay. Any genre that's suffered from traditional controller limitations stands to initially benefit the most, particularly ones with too many complex button combinations. Also, mouse-oriented PC genres (RTS, adventure games) could become much more console-friendly with the Revolution controller."

    Bill Petro
    Senior VP of Product Development, Sega of America

    "Role-playing games will be greatly enhanced, due to new control styles. Pointing will make moving in large environments very simple, and twist- and position-senging will allow for dual weapon wielding or gesture-based spell-casting."

    Michael Ryder
    VP of Worldwide Production, Buena Vista Games

    "The Revolution controller is truly innovative and will enable game designers to take advantage of gamers' full range of hand motions. Much as we've seen with the Nintendo DS, the Revolution control interface with lead to gameplay innovations."

    Noah Hughes
    Director of Design, Crystal Dynamics

    "In the landscape of primarily linear evolution, it is refresing to see a product like the Revolution that truly strives to redefine game design. As a game designer, I am always excited to see products...which open the door to so many new possibilities."

    Jean-Marcel Nicolai
    Senior VP of Worldwide Content, Atari

    "Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it."

    Nicolas Eypert
    Creative Director, Ubisoft

    "The Revolution controller breaks the 'push button' experience of other platforms, where the player must go through an abstract action--pushing a button--to complete an action. With the Revolution, the action is completely natural and physical. We can propose new types of interactions that are easy and fun, as they rely on a simple gesture. We can translate into video game interactions all the tools you manipulate with your hand: the sculptor's tool, the doctor's scalpel, the fireman's hose...imagine you are a doctor curing patients or an architect who builds his own house! It opens up so many possibilities that we already have too many ideas. All the designers that I've spoken with at Ubisoft are buzzing with amazing ideas."

    Bill Gardner
    President/CEO Eidos

    I can certainly see lots of opportunities for classic-style games like platformers that new and old gamers will really enjoy. We've thought of several titles that we're planning that will fit in well. Any game that has the flow of motion in three dimensions will benefit with Revolution. Flying games will be wild and more fun than ever."

    Toshihiro ...
  • Search DCEmu

  • Advert 3