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    by Published on November 10th, 2005 00:58

    A new version of the homebrew game Super Mario War has been released.

    Heres What's new/fixed:

    * Readme in HTML format
    * Tournament Mode
    * 7 new powerups: Hammer; Poison Mushroom; Slowdown clock; Bob-omb; POW Block; Bullet Bill Frenzy; Hammer
    * Skins (and changed sprite structure for easier skin creation): Mario; Bahamut; Black Mage; Bub/Bob; Classic Mario; Kirby; Link; Luigi; Monty Mole; Ninji; Pig (FF1); Shyguy; Snifit; Tweeter; White Mage
    * Background Music: Customizable using config files in the music directory
    * Team Play
    * Warping pipes
    * 5 New Game Modes: Jail; Goomba; Race; Owned; Hammers
    * Updated Game Modes: Tag - now you can transfer the tag by touching other players
    * Added new options on menu: Scoreboard placement; Announcer voice; Team kill (friendly fire); Team colors (players on same team get same color); Screen crunch; Map over layer like chains and railings
    * Different options for cloud eye candy
    * Fixed top row collision problems
    * Fixed general collision detection problems where players would end up inside blocks
    * Improved performance
    * New Maps (from 4matsy, j rok, nitsuja, ventuz and Xijar)
    * New map layers (4 tile layers + 1 block layer)
    * Out-of-bounds indicator and timer
    * Exit confirmation box
    * Better powerup collision detection (no bouncing off of thin air)
    * Coins, powerup cards, eggs and yoshi move if not collected in time
    * Improved AI
    -Collects goal items like powerups and coins
    -Avoids threats like fireballs and thwomps
    -Attemps to avoid spikes (needs improvement)
    * Improved spawn location performance
    * Team colored fireballs/hammers
    * Fixed player spawning under spikes
    * Fixed CPU hogging (runs at 30% CPU on my 2ghz P4)
    * Improved tools in the level editor
    -Select eyecandy
    -Select tiles and move them around
    -Copy tiles and paste them
    -Designate "no spawn" areas
    * Adjustable music and sound volume
    * Configurable respawn time

    Official Site: http://smw.72dpiarmy.com ...
    by Published on November 9th, 2005 18:59



    The PSP On TV site has posted an Installation Video that takes a whopping 12 seconds

    Take a look at the video and report back to us, heres the link --> http://www.pspontv.com/install-psp-on-tv.shtml

    It comes in PC and PSP flavours the video does.

    More info on the PSP On TV Adapter and preorders at Lik Sang here --> http://www.yesasia.com/?/info.php?pro...5&lsaid=219793 ...
    by Published on November 9th, 2005 18:43

    DCiberia has posted a download for Tails and Sonic's Beats of Rage mod, Beat of Fighting, which is intended for release into the second annual Dream On contest. ...
    by Published on November 9th, 2005 18:42

    As suspected, Nintendo Revolution will not be the final name of Nintendo’s new home console, with a new moniker expected to be unveiled in the run up to next year’s Electronics Entertainment Expo slated for May 2006.

    Speaking to SPOnG today, Nintendo Europe’s Shelly Pearce, formerly Shelly Friend in her pre-marriage and breeding days said, “The Revolution is a codename for the new machine.”

    The final name, unsurprisingly, was not offered, leaving us to wildly speculate as to what it might be. The Nintendo Ultratron is looking unlikely, as is Nintendo 3D Space Controller 4000. The possible re-branded NTO Fabulon Triptometer doesn't say an awful lot either; a shame really, as cheesy names with prefixes like Ultra and Mega carry a cluster of kitsch kudos with us.

    Of course, Nintendo has always changed the names of its home machines from their original codenames, with the Nintendo 64 formerly being the Ultra 64 (as immortalised by a million Killer Instinct machines proclaiming the fact) and the GameCube, which began life as Nintendo Dolphin.

    We had noted that following the showing of the Revolution controller at this year’s Tokyo Game Show, all Revolution branding had been removed from Nintendo-supplied official assets, paving the way for the revelation of the new name.

    So, we don’t know what Nintendo has planned – nor does anyone we’ve contacted to date. It is a secret and a closely guarded one, as you might imagine. Let us know what you think it might be in the forum below. ...
    by Published on November 9th, 2005 18:41

    So the first Nintendo Revolution software to be revealed as being playable over in Kyoto turns out to be the Chinese wok simulator as seen in the Revolution tech demo at this year’s Tokyo Game Show.

    In a great interview with Games Life, Nintendo producer Hideki Konno mentions that the wok sim has set the offices alight.

    “We're thinking of so many different things. We're still at the stage where we're trying so many different things. We're doing things with big, expansive movements and smaller, more concise movements. It's hard to narrow it down to one over the other. Did you see the Tokyo Game Show video? We actually have things using the movements you saw. Like the cooking game. We have this game with a big wok that you use to cook Chinese food, and it's really interesting to have the meat and vegetables frying in there, and use the controller to flip the food around without it spilling out of the pan.”

    Of course, this got us wondering – are all the other tech demos seen from the TV’s perspective real, existing software? The wok simulator, that we’ll refer to from here on in as Wok: Chinese Food Master Gaiden III, was twinned with a slicing game. We wonder if that’s on the go in Nintendo’s offices too… ...
    by Published on November 9th, 2005 18:39

    DCiberia has posted a new version of ron's port of emu128, the Enterprise 64/128 computer emulator, to the Dreamcast. This release is intended for entry into the second annual Dream On contest. ...
    by Published on November 9th, 2005 18:38

    Off-screen gameplay videos of Animal Crossing: Wild World have been released, and—though darker and harder to make out than the direct-feed image you see here—they give insight into how the DS version is coming along, especially for those of us who haven’t played an earlier version.

    Now we like text-based overviews of games as much as the next blog, but there’s nothing like gameplay trailers to show what an upcoming game will be like when you play it.

    http://media.ds.ign.com/media/682/682878/vids_1.html ...
    by Published on November 9th, 2005 18:27

    As the Xbox 360 launch draws agonizingly close--games are already appearing in retail--the game industry is aquiver with anticipation. However, given that Microsoft has not yet announced a final launch lineup for the console, some industry-watchers are wondering if the next-generation console will stumble in its mad dash to be first out of the gate. Recently, UBS analyst Mike Wallace lowered his 2005 360 sales projections from 2.5 to 1.5 million units.

    Unsurprisingly, Microsoft is optimistic about the Xbox 360's prospects. In fact, in public, executives for the Washington-based Software colossus are downright gung-ho, talking up the platform at virtually every high-profile game-industry event since the console was unveiled on May 12.

    The latest example of salesmanship came today, courtesy of Bryan Lee, the chief financial officer of Microsoft's newly established Entertainment and Devices subdivision. In a presentation to the Harris Nesbitt Media & Entertainment Conference, the executive gave a very rosy forecast for the console. "I'm very proud to announce that we think through the first 90 days of launch...we expect to have sold 2.75 to 3 million consoles worldwide," said Lee.

    While selling a lot of Xbox 360 hardware will help the platform get adopted, it will also cost Microsoft a bundle of money. Though the company won't discuss manufacturing costs, analysts estimate it is losing around $75 on each console sold. And while Lee didn't address the subject of the 360 being a loss-leader, he did talk about where Microsoft will make money off of the consoles.

    "When you think about what consumers are going to be spending on consoles, and then you think about the games that they're going to buy along with them, you think about the peripherals, the accessories they're going to want, you think about the Live subscriptions they're going to want," said Lee.

    Lee pegged total revenue generated by all Xbox 360 hardware and software at "well over" $1.5 billion in the console's first three months on the market. "I can't think of many other, if any other, products that have had an initial launch that have sold $1 1/2 billion to consumers in their first 90 days," he boasted.

    The executive also paid the requisite lip service to the "HD Era," the coming mass adoption of high-definition televisions. "It is really the future of displays," he chimed. "There are millions out there and projections are that by 2008 there will be over 100 million high def displays out in the world."

    Lee also spoke about how Microsoft is already experimenting with a potentially massive future driver of Xbox 360 revenue--in-game advertising. "We've actually got a couple of games out in the market now on the Xbox platform where we're trialing some ads and we've been working with Massive on those couple of games. ... We feel very excited about advertising as a potential growth opportunity for the business."

    Interestingly, Lee also raised the possibility of ad revenues defraying the cost of a 360 in other countries. "[In] markets outside of North America, the fundamentals of our business may not hold," he said. "Consumers may not be accustomed to paying $50 for software and buying a $200, $300 or $400 device, an ad model may be a way to augment to kind of make the economics work for everyone."

    Speaking of advertising, Lee also said a major Xbox 360 ad would run during tomorrow night's episode of Lost on ABC. ...
    by Published on November 9th, 2005 18:25

    Revolution won't necessarily launch in Japan first, according to Nintendo Europe's senior vice president of marketing Jim Merrick, who also has some strong words for Epic Game's Mark Rein, who recently criticised the platform holder's next-generation plans.

    Speaking in an interview with our sister site Eurogamer today, Merrick said Revolution might "not follow the stereotypical formula of Japan first, then the US, then Europe some time later". "Anything's possible," he said, when asked if the console could conceivably launch in Europe first.

    Reacting to Mark Rein's recent suggestion that games using the Revolution's freestyle controller would be "gimmicky" and "cheap", Merrick paid tribute to Epic's strengths, but added, "he doesn't have a Revolution controller, he doesn't have a dev kit, he's talking about something he knows nothing about," before issuing something of a challenge - "if he'd like to get a dev kit and really dig into it, then I'd be interested to hear what he has to say."

    Merrick also answered questions about pricing possibilities for the Revolution's back catalogue downloads, talked about other download possibilities, and confirmed that the console's 512MB of Flash memory will be expandable.

    The Nintendo executive also reaffirmed, "I would be very disappointed if I went to E3 and didn't play Revolution games," and said that Metal Gear Solid creator Hideo Kojima was among developers working on the system. ...
    by Published on November 9th, 2005 18:13

    Scattered reports from the US suggest that Microsoft's first party Xbox 360 games are starting to ship, despite the fact the console itself won't launch until November 22nd.

    Both GameStop and EB Games are listing Kameo: Elements of Power as available to ship within 24 hours, and various gamers report receiving it.

    Meanwhile, Perfect Dark Zero and Project Gotham Racing 3 are expected to go on sale more than a week in advance of the console's US launch.

    So far there's been no sign of the same happening on this side of the Atlantic, however, where Xbox 360 is set to launch on December 2nd, although most shops are full of placeholder boxes and other point-of-sale promotions. Retailers are expecting actual stock closer to release.

    Games going on sale this far in advance of their home platforms is unusual, but it's not the first time games have made it out before consoles - some PSP games, for example, were widely available in the few days prior to the console's launch in the US and similarly in the UK. ...
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