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  • DCEmu Featured News Articles

    by Published on October 11th, 2005 22:19

    News From Lik Sang

    Release Date / Price Point

    While the Xbox 360 and PS3 have unbelievable graphics, and are just bursting at the seams with raw power, if you think about it, the gameplay of titles isn't really much different to that of Xbox and PS2 games. Some people like it like that, but there's a growing number of gamers and non-gamers in search of something fresh. What they search for is the Nintendo Revolution.

    No release date other than "2006" has been announced, nor any price points, although Nintendo are aiming for this to be significantly cheaper than their competitors, hoping people will buy the Revolution and a PlayStation 3 or Xbox 360. Nintendo has a long tradition of delaying hardware and releasing last, but then again with the Nintendo DS they beat Sony out the door, so perhaps we'll be surprised.

    The Games and Online Functionality

    Naturally it's too early to talk much about games, but what we do know is that Nintendo President, Satoru Iwata said how he'd like Mario, Metroid, Zelda and Smash Bros. out on the Revolution as soon as possible. "Personally I am pushing very strongly on Mr. Miyamoto to make Mario one of the launch titles for the Revolution," he said in an interview with G4TV. While these are the same 'old' games we've played on GameCube, and the N64 before that too, remember of course it makes no sense to announce just the names of original titles in development.

    While the level of backwards compatibility of PS3 is impressive, and Microsoft is trying, no one beats the big N here. The Revolution will play every single first party Nintendo game, all the way back to the Famicom (NES). There's 221 such games for the NES, SNES, Satellaview (SNES Add-On), N64 and N64: DD. These titles will be stored on 512MB of internal flash memory, which is enough for anywhere between around 50 to over a thousand titles to be stored. Then there's still GameCube to count too, with a library of over 550 games. The Revolution drive accepts your mini GC discs, and hidden under covers on the top of the console are four GameCube controller ports and two memory card slots. These let you use your existing GC controllers, plus the microphone, bongo drums and dance mats.

    Games for the previous consoles will be downloadable on Nintendo's "Virtual Console" system, for a yet undecided fee. Despite hopes, the titles will not be free, although Nintendo have said they might run such offers like one free download with a new game purchased. Currently they are talking to third parties to try and get them to publish their past titles for download also. Since it's based on emulation, even titles from former rival Sega may be there. In an interview with Famitsu magazine, Sega's Yuji Naka, head of Sonic Team and Sega's Software R&D said "I hope Sega games will be playable as well." While emulation is nothing new for PC, the chance to play these classics with a real controller, on a TV, how they were meant be played, is nothing short of exciting.

    The Controller

    The main twist of the Revolution lies in the controller, which was surrounded by so much speculation and rumors across the internet, many wondered if Nintendo could live up to the hype they built. They did though, as while we were all wondering about touch screens and gyroscopes, Nintendo were building a much simpler and original controller. In the rectangle shape of a remote control. Using two small sensors with a range of 10 to 15 feet by your TV, the Revolution will detect your exact position in the room, on all three axes. Even motion sensing arcade machines don't have this sort of technology, but next year you'll have it in the palm of your hands. The controller its self also detects rotation and direction, giving you precise and natural control in every imaginable sense.

    On the top corner is an On/Off button, then below that, a d-pad, buttons, then four LED lights to show you which of the four controller "slots" you're using. If you hold it on the side, it's looks like an enhanced NES pad in ceramic white or one of other various colors. On the rear of the controller, there's a large "B" trigger, then the battery compartment. Fixing a common complaint gamers had with Nintendo's previous wireless Wavebird controller too, a rumble feature has been built into this new pad. Meanwhile at the bottom is an expansion slot for peripherals like the "nunchuck controller". This, which won over many of the western developers, is a "pod" giving you an analog-stick to hold in the other hand, with Z1 and Z2 triggers underneath.

    Using a modified Metroid Prime 2 engine, this device was shown off as players ran around with the analog-stick while using their other arm to point the main controller where they want to shoot. Since the Dreamcast days, companies have tried putting a d-pad or analog stick on a light gun to give you such freedom, but none even came close to what they aimed for. Now Nintendo have leaped over them and produced a device more natural and precise than a keyboard and mouse!

    Even Peter Moore, corporate Vice President of Xbox, said at the Tokyo Game Show "I want to give ...
    by Published on October 11th, 2005 21:49

    ChaosKnight has updated the Apple Macintosh emulator for the PSP, the port itself is of the Macintosh emulator Basilisk II, heres whats new:

    It looks like POSIX is required for Extended FS. I tried to get around it with writing my own functions but to no avail. Not enough time today. I'll work on it a bit later maybe. I'm taking suggestions for what to work on next (proper color? ethernet? mac os 8? who knows?). I have uploaded a new binary set (for unzipping on your memory stick!) which will load up any HFV or DSK file that is sitting around. No more required startup.dsk... although you can keep it and it will still work.

    -- EDIT --
    Forgot to put this in. The analog pad moves 2px at a time, which is too much for hitting small controls sometimes, so I made the DPad do 1px. Much easier.


    Download Here --> http://psp-news.dcemu.co.uk/basilisk.shtml ...
    by Published on October 11th, 2005 21:27

    Ok, technically I was just one of many journalists at yesterday’s press preview event, but I did get a chance to spend a couple of hours with the Xbox 360. I wasn’t exactly blown away with every title I saw, but overall I walked away impressed. We’ll have a full review of the 360 once we get the review unit they’ve promised us, but for now a few quick initial impressions:

    The event started off with a lengthy tutorial to show off the ins and outs of the console, particularly Xbox Live and its media capabilities. The integration with Xbox Live is excellent and permeates the entire experience — unlike with the original Xbox, it’s hard to imagine using the console without a broadband connection.
    They also had iPod nanos on hand to demo the 360’s ability to play audio stored on a portable audio device (it can actually play MP3s or WMAs stored on any USB mass storage device), and how you could listen to whatever music you liked during gameplay.
    The controller itself felt good in the hand and that button in the middle brings you straight to Xbox Live. You can jump instantly in and out of Xbox Live from any game without messing things if you want to check your messages.

    The graphics and textures of Condemned were amazing, and Need For Speed Most Wanted was one of the most photorealistic games I’ve ever seen. Project Gotham Racing 3 was pretty sweet, too, the level of detail in each city was mind-blowing.
    Somehow managed to repeatedly kick Major Nelson’s ass at Dead or Alive 4 (the game’s graphics were a bit too glossy for my taste).
    Couldn’t get past practice mode in NBA Live 06 because of a bug in the build (we were playing on dev units), but it seems like they’ve managed to eliminate much of the herky-jerkiness in previous generation basketball games.
    Kameo was a bit disappointing (supposedly it gets better once you’re in deep). Call For Duty 2 was engrossing, but like Dead or Alive 4, it also seemed like it could use a bit more texture.
    The Xbox 360 doubles as Windows Media Center Extender and the demo I saw ran flawlessly, it was as if a copy of Windows XP Media Center Edition was running natively. They showed the Xbox streaming high def video off of a PC and it was perfect.
    They also showed off Elder Scrolls IV: Oblivion, Perfect Dark Zero, and King Kong, all of which I wouldn’t mind spending more time with.

    Yeah, so the PS3 will probably have the edge over the Xbox 360 in graphics and sheer computational power, but after actually playing some of these games it’s hard to imagine all but the most diehard Sony fanboys holding out for the 5 - 7 months that’ll pass before Sony introduces their console. And at the end of the day that’s what Microsoft is after — to grab as much of the market before Sony enters the scene. Hate to say it, but as of November 22nd the Xbox 360 is going to be only game in town. ...
    by Published on October 11th, 2005 18:25

    I found this site while looking for info on DS homebrew stuff. I'm about to take the plunge and buy some crap, but I'm not sure which crap I need.

    On your site, it has the 4 gadgets that I need. Is that it? Everywhere I go to buy the Superpassme, I see these other NDS Flash Cart Kits, that supposed to have everything in it. But they seem different from what your site said I need.

    Overall, I'm confused. If someone could shed some light on the difference between the Flash Cart Kits and the SuperPassMe route, I'b ppreciate it.

    Thanks! ...
    by Published on October 11th, 2005 17:49

    Ccm304 has updated the PDF and Document Reader for the PSP, heres whats new:

    Changelog for 0.6.0:

    Added a bookmarks menu with support for multiple user bookmarks.
    Added a fast scroll mode for PDF files.
    Added selectable font, font size and colors for the plain text viewer.
    Supports any TrueType font.
    Fixed centering of landscape PDF files. Only available in fast scroll mode.
    Minor UI enhancements, like scrollbars for long menus and error and warning
    popups.

    Download Here --> http://psp-news.dcemu.co.uk/bookr.shtml ...
    by Published on October 11th, 2005 17:37

    News from Eurogamer

    Sony's taken the first step in its plan to roll out downloadable PSP demos nationwide in Japan, introducing the first "PlayStation Spot" deployment pod on the sixth floor of its showroom in Tokyo's Ginza district.

    Sony typically uses its Ginza building to showcase all of its electronics for the public. You can walk in and pick up everything from PSPs and its new T7 digital cameras to AIBO robotic dogs and incredibly expensive professional video cameras. All the laptops are out to play too, and the big-screen TVs. So it's no surprise to see the PlayStation Spot getting its first installation here.

    Judging by the pics, it's basically the same model that was stationed (ha) just off the Sony stand at the Tokyo Game Show, and continually swamped by quiet Japanese people who didn't seem anywhere near as pissed off as we were that it was being completely hammered and failing to give up any software.

    PlayStation Spot. Probably yesterday and all.
    When it does work, anyway, it should allow fans to download demos of Byte Hell 2000, Loco Roco, MegaMan, Ape Academy 2 and Portable Resort. They don't remain on the Memory Stick after downloading, sadly, but there's no limit on how many people can try out in a row.

    For more pictures of the PlayStation Spot in action in Ginza, head to Game Watch, or check out the Sony Japan website.

    Any plans for Europe? "We have lots of new and exciting content for the PlayStation Portable in the upcoming future and will continue to look at new ways of extending sampling and gamesharing opportunities for games, movies and music for the handheld. It's having great success in Japan so we will keep you up to date for Europe," is what Sony said the other day. ...
    by Published on October 11th, 2005 17:35

    Sony isn’t likely to cut the price of its PlayStation 2 console in an attempt to trip Microsoft’s Xbox 360 launch, but there’s a “slight chance” that the PSP will drop from $249 to something a bit more reasonable as a result of slowing PSP sales, according to a research report by Shawn Milne and Todd Greenwald, analysts at Friedman, Billings, Ramsey & Co., Inc.

    They write: “We do not expect a PS2 price cut due to solid sales at $149 and, perhaps, a price umbrella (due to the high price of Xbox 360 hardware and bundles). However, we believe there is a slight chance for a PSP price cut from $249, as sales have slowed somewhat and the Nintendo DS received a shot in the arm with the release of Nintendogs.”

    Source - Joystiq ...
    by Published on October 11th, 2005 17:31

    Another article about the soon to become reality Hard drive for the PSP:

    from GI.BiZ

    Datel is to launch a new bundle that is designed to increase both the battery life and the storage capacity of Sony's popular PlayStation Portable handheld.

    The bundle will include a hard disk drive which slots into the handheld's memory stick port to offer 4GB of extra space - enough for around eight movies, more than a thousand MP3s and a huge number of pictures and game saves.

    It will come with the X2 Battery, which replaces the PSP's default battery and is said to last for twice as long - up to eight hours on a single charge, according to Datel. The bundle will also include a USB cable for connecting the PSP to a PC.

    There's no word on pricing as yet, though the X2 Battery is already on sale in the UK for GBP 34.99. Online retailer Lik-Sang is taking preorders for USD 249.99 but warns customers that "The current price is only the best bet available at our bookmaker right now, it could go up or hopefully down."

    Datel has yet to confirm a European release date for the bundle. ...
    by Published on October 11th, 2005 14:00

    Has anyone been able to hack action replay codes for X-men legends II for the gamecube, because It would be greatful If anyone can post them. I checked codejunkies for 2 to 3 week and no codes, gscentral has'nt been updated In months. So If would be really greatful If you can post them ? ...
    by Published on October 11th, 2005 10:16

    I've just aquired Slayers auto installer 2.6. I would like to know how i use this disc to retore my original ms dash?

    I've softmodded my xbox with EVOX but half-way down the page there is a MS dash button but when i scroll down to it, it just goes over it and onto the next one, as if it has been disabled.

    My xbox is a UK release 1 and the dash has never been updated. Could this have something to do with?

    Thats why I have the auto installer disc, i've heard it can restore your original MS dash so you can swap between EVOX and Ms dash.

    Anybody know how to?

    Thanks

    Chris ...
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