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  • DCEmu Featured News Articles

    by Published on October 4th, 2005 19:01

    Source - Gamespot

    Last week, Piper Jaffray analysts Anthony Gikas and Stephanie Wissinck released a report with some surprising forecasts for the gaming industry, not the least of which included a prediction that the Revolution's sales wouldn't live up to its name and the expectation of a new hard-drive-equipped model of the PSP to hit shelves next year.

    Today, GameSpot caught up with Gikas for a bit of explanation on his analysis, starting with the forecast that the Revolution would have no significant impact (positive or negative) on Nintendo's place in the console market through 2008.

    "As a starting point, that's essentially what we're looking at," Gikas said. "Nintendo will have the same 15 percent plus or minus market share."

    As shocking as the Revolution controller might have been for many gamers, Gikas didn't think it would substantially affect Nintendo's fate in its first couple of years of release. "I don't think that the controller's a big enough deal that it's changing [Nintendo's] place in the market," Gikas said.

    As for the hard-drive-equipped PSP, Gikas considers it a natural choice for Sony for a couple of reasons. "If it really is going to be a multidimensional entertainment device," Gikas said, "it's going to need a hard drive so you can store greater amounts of data in it."

    Beyond fulfilling the company's vision for the handheld gaming gadget, a hard-drive-equipped PSP would also let Sony reprice the hardware (possibly selling the base PSP for $199 and the new model for the original price point of $250) and stem the losses that come from regular price cuts on gaming platforms. It's a tactic Gikas said he expects to see from more console makers in the future.

    "They're not making much money on these hardware devices to begin with, and to the extent that [systems] go historically from $300 to $200 to $150 to $99 to $79, you're just losing more and more money as the cycle progresses," Gikas said. "I think you're going to see smaller upgrades to these hardware devices as we move into this next cycle, and that will give the hardware guys an opportunity to reprice and keep those price points higher."

    While multiple hardware configurations and upgrades have failed in the past (from the Sega 32X to the PlayStation 2 hard drive), the trend of regular hardware upgrades doesn't necessarily mean developers and publishers have to worry about which particular system configurations their customers might be using.

    "There are things you can do to the box along the way that don't disrupt the development process for the publishers," Gikas said. "I'm not talking about a change to the underlying technology of the box itself. There are ways to upgrade that box that really don't interfere with anything the publishers are doing."

    For instance, if Microsoft were to unveil an Xbox 360 model in the future with a larger hard drive or a high-definition DVD drive, publishers wouldn't have to worry about whether gamers had a 20-gig or a 50-gig hard drive. And as for upgrades that would impact the core functionality of a system, Gikas says there's just no call for them in the first years of a system's life span.

    "For this first round of games on the Xbox 360, the publishers are only going to be utilizing half of the technology of that box," Gikas said. "It takes a couple generations of these products for the publishers to really ramp up to utilize the full potential of the technology of these systems."

    Finally, Gikas expounded a bit on the growth of nontraditional software markets composed of in-game advertising, direct console downloads, and mobile gaming.

    "We do project that [combined] market at about $900 million in 2007, so when you add that on top of the almost 9 billion in software from console, handheld, and PC, it's a big chunk. All of a sudden it's 10 percent of the industry in 2007."

    That would make those nontraditional markets bigger than PC gaming by 2007. But while Gikas fully expects that sector to experience significant growth, the markets are so new and so small as yet that he expects that individual projections for all three of them will change dramatically in coming years.

    "The point is there are real dollars there, they're coming, and they're coming over the next few years," Gikas said. ...
    by Published on October 4th, 2005 19:01

    Source - Gamespot

    Last week, Piper Jaffray analysts Anthony Gikas and Stephanie Wissinck released a report with some surprising forecasts for the gaming industry, not the least of which included a prediction that the Revolution's sales wouldn't live up to its name and the expectation of a new hard-drive-equipped model of the PSP to hit shelves next year.

    Today, GameSpot caught up with Gikas for a bit of explanation on his analysis, starting with the forecast that the Revolution would have no significant impact (positive or negative) on Nintendo's place in the console market through 2008.

    "As a starting point, that's essentially what we're looking at," Gikas said. "Nintendo will have the same 15 percent plus or minus market share."

    As shocking as the Revolution controller might have been for many gamers, Gikas didn't think it would substantially affect Nintendo's fate in its first couple of years of release. "I don't think that the controller's a big enough deal that it's changing [Nintendo's] place in the market," Gikas said.

    As for the hard-drive-equipped PSP, Gikas considers it a natural choice for Sony for a couple of reasons. "If it really is going to be a multidimensional entertainment device," Gikas said, "it's going to need a hard drive so you can store greater amounts of data in it."

    Beyond fulfilling the company's vision for the handheld gaming gadget, a hard-drive-equipped PSP would also let Sony reprice the hardware (possibly selling the base PSP for $199 and the new model for the original price point of $250) and stem the losses that come from regular price cuts on gaming platforms. It's a tactic Gikas said he expects to see from more console makers in the future.

    "They're not making much money on these hardware devices to begin with, and to the extent that [systems] go historically from $300 to $200 to $150 to $99 to $79, you're just losing more and more money as the cycle progresses," Gikas said. "I think you're going to see smaller upgrades to these hardware devices as we move into this next cycle, and that will give the hardware guys an opportunity to reprice and keep those price points higher."

    While multiple hardware configurations and upgrades have failed in the past (from the Sega 32X to the PlayStation 2 hard drive), the trend of regular hardware upgrades doesn't necessarily mean developers and publishers have to worry about which particular system configurations their customers might be using.

    "There are things you can do to the box along the way that don't disrupt the development process for the publishers," Gikas said. "I'm not talking about a change to the underlying technology of the box itself. There are ways to upgrade that box that really don't interfere with anything the publishers are doing."

    For instance, if Microsoft were to unveil an Xbox 360 model in the future with a larger hard drive or a high-definition DVD drive, publishers wouldn't have to worry about whether gamers had a 20-gig or a 50-gig hard drive. And as for upgrades that would impact the core functionality of a system, Gikas says there's just no call for them in the first years of a system's life span.

    "For this first round of games on the Xbox 360, the publishers are only going to be utilizing half of the technology of that box," Gikas said. "It takes a couple generations of these products for the publishers to really ramp up to utilize the full potential of the technology of these systems."

    Finally, Gikas expounded a bit on the growth of nontraditional software markets composed of in-game advertising, direct console downloads, and mobile gaming.

    "We do project that [combined] market at about $900 million in 2007, so when you add that on top of the almost 9 billion in software from console, handheld, and PC, it's a big chunk. All of a sudden it's 10 percent of the industry in 2007."

    That would make those nontraditional markets bigger than PC gaming by 2007. But while Gikas fully expects that sector to experience significant growth, the markets are so new and so small as yet that he expects that individual projections for all three of them will change dramatically in coming years.

    "The point is there are real dollars there, they're coming, and they're coming over the next few years," Gikas said. ...
    by Published on October 4th, 2005 19:01

    Source - Gamespot

    Last week, Piper Jaffray analysts Anthony Gikas and Stephanie Wissinck released a report with some surprising forecasts for the gaming industry, not the least of which included a prediction that the Revolution's sales wouldn't live up to its name and the expectation of a new hard-drive-equipped model of the PSP to hit shelves next year.

    Today, GameSpot caught up with Gikas for a bit of explanation on his analysis, starting with the forecast that the Revolution would have no significant impact (positive or negative) on Nintendo's place in the console market through 2008.

    "As a starting point, that's essentially what we're looking at," Gikas said. "Nintendo will have the same 15 percent plus or minus market share."

    As shocking as the Revolution controller might have been for many gamers, Gikas didn't think it would substantially affect Nintendo's fate in its first couple of years of release. "I don't think that the controller's a big enough deal that it's changing [Nintendo's] place in the market," Gikas said.

    As for the hard-drive-equipped PSP, Gikas considers it a natural choice for Sony for a couple of reasons. "If it really is going to be a multidimensional entertainment device," Gikas said, "it's going to need a hard drive so you can store greater amounts of data in it."

    Beyond fulfilling the company's vision for the handheld gaming gadget, a hard-drive-equipped PSP would also let Sony reprice the hardware (possibly selling the base PSP for $199 and the new model for the original price point of $250) and stem the losses that come from regular price cuts on gaming platforms. It's a tactic Gikas said he expects to see from more console makers in the future.

    "They're not making much money on these hardware devices to begin with, and to the extent that [systems] go historically from $300 to $200 to $150 to $99 to $79, you're just losing more and more money as the cycle progresses," Gikas said. "I think you're going to see smaller upgrades to these hardware devices as we move into this next cycle, and that will give the hardware guys an opportunity to reprice and keep those price points higher."

    While multiple hardware configurations and upgrades have failed in the past (from the Sega 32X to the PlayStation 2 hard drive), the trend of regular hardware upgrades doesn't necessarily mean developers and publishers have to worry about which particular system configurations their customers might be using.

    "There are things you can do to the box along the way that don't disrupt the development process for the publishers," Gikas said. "I'm not talking about a change to the underlying technology of the box itself. There are ways to upgrade that box that really don't interfere with anything the publishers are doing."

    For instance, if Microsoft were to unveil an Xbox 360 model in the future with a larger hard drive or a high-definition DVD drive, publishers wouldn't have to worry about whether gamers had a 20-gig or a 50-gig hard drive. And as for upgrades that would impact the core functionality of a system, Gikas says there's just no call for them in the first years of a system's life span.

    "For this first round of games on the Xbox 360, the publishers are only going to be utilizing half of the technology of that box," Gikas said. "It takes a couple generations of these products for the publishers to really ramp up to utilize the full potential of the technology of these systems."

    Finally, Gikas expounded a bit on the growth of nontraditional software markets composed of in-game advertising, direct console downloads, and mobile gaming.

    "We do project that [combined] market at about $900 million in 2007, so when you add that on top of the almost 9 billion in software from console, handheld, and PC, it's a big chunk. All of a sudden it's 10 percent of the industry in 2007."

    That would make those nontraditional markets bigger than PC gaming by 2007. But while Gikas fully expects that sector to experience significant growth, the markets are so new and so small as yet that he expects that individual projections for all three of them will change dramatically in coming years.

    "The point is there are real dollars there, they're coming, and they're coming over the next few years," Gikas said. ...
    by Published on October 4th, 2005 18:59

    The rubber's about to meet the road for next-gen motorcycle racing, thanks to THQ and Climax Group.

    The publisher and developer today announced that they're bringing their popular motorcycle sim series, MotoGP 2006: Ultimate Racing Technology, to the Xbox 360. Fully licensed by MotoGP rights holder Dorna Sports, MotoGP URT on the Xbox 360 will give Climax a chance to combine the sim-style gameplay on which it built the series with the power of a next-generation system.

    "The next-gen technology allows us to focus on developing an incredible visual experience with the unparalleled sensation of speed and adrenaline that is an inherent part of MotoGP," said THQ executive vice president of worldwide publishing Kelly Flock, "while also retaining the depth of realism that our relationship with Dorna awards us."

    The most recent installment in THQ's MotoGP series, MotoGP 3: Ultimate Racing Technology, debuted on the Xbox and PC in August to a warm critical reception. In a break from series tradition, MotoGP 3 incorporated an extreme street-racing mode with fictional tracks, bikes, and riders. The Xbox 360 installment will offer players an "enhanced extreme mode" and new tracks, bikes, and riders. ...
    by Published on October 4th, 2005 18:59

    DC Comics's iconic embodiment of the American dream has historically had only two weaknesses: kryptonite and video games. While both tend to cripple the Man of Steel and render him as unimpressive as a kitten, Electronic Arts announced at Microsoft's X05 conference in Amsterdam today that it is aiming to rectify one of these problems. Next summer will see the release of EA's Superman Returns: The Video Game, due out on current-generation platforms and the Xbox 360 to coincide with the big blue boy scout's theatrical rebirth from Warner Bros. Pictures. Electronic Arts has put the project in the hands of EA Tiburon, the development studio behind the nigh-invulnerable Madden NFL franchise.

    "We are creating a game that allows players to experience a real sense of flying, and master Superman's unrivaled super hero powers in order to save Metropolis," said EA Tiburon vice president and studio manager Steven Chiang. "Only Superman can meet challenges of this scale."

    Developed in conjunction with Warner Bros. Interactive and DC Comics, the game will not only draw from the events of the Superman Returns movie, but will also incorporate storylines from the character's extensive comic book mythos.

    "EA is capturing the rich mythology of Superman and the visual excitement of our latest film to build a uniquely thrilling videogame for our fans," said DC president and publisher Paul Levitz. "We are all working together to bring players as much of the Superman experience as possible." ...
    by Published on October 4th, 2005 18:57

    Robbie Bach says that Bill Gates' widely reported comment about Halo 3 launching against PlayStation 3 next spring was a philosophical one rather than a specific pledge.

    Speaking in an interview with the IDG News Service this week, the head of Microsoft's entertainment and devices division said, "Halo is something we'll ship when it's ready".

    Last May, Bill Gates said in an interview with Time magazine that the second wave of 360 titles would arrive in time to cause Sony problems. "It's perfect," he said. "The day Sony launches, and they walk right into Halo 3."

    Bach argues that his boss was using Halo as an example. "Philosophically the point Bill was trying to make is that we’re not just going to ship and not have great stuff coming up," he told IDG.

    Bach also commented further on the decision to offer the Xbox 360 hard disk as an optional extra, indicating that it may have been influenced by price sensitivity in parts of Europe.

    Speaking ahead of X05, which takes place in Amsterdam today and tomorrow, Bach said of the decision not to include a hard disk as standard: "It's particularly important in Europe where parts of Europe are very price sensitive and the channels where games consoles are sold are predominantly mass merchants which again are very price sensitive... One size doesn't fit all." ...
    by Published on October 4th, 2005 18:56

    Electronic Arts has announced that it will showcase five Xbox 360 launch titles at Microsoft's X05 event in Amsterdam today and tomorrow, and has named three more titles in development for the platform.

    The five launch titles are Need For Speed: Most Wanted, FIFA 06: Road to FIFA World Cup, NBA Live 06, Tiger Woods PGA Tour 06 and Madden NFL 06. All five will be available alongside the console in the US from November 22nd and in Europe from December 2nd.

    EA also stated that The Godfather, Battlefield 2: Modern Combat and Burnout Revenge remain in development for the Xbox 360 as previously stated, although release dates have yet to be confirmed. GamesIndustry.biz understands that Burnout Revenge is a port of the PS2/Xbox title released last week with Xbox 360-exclusive content additions, and should be released in early 2006.

    EA Executive Vice President and General Manager of International Publishing Gerhard Florin called X05 "a great moment for us". "The visual richness and engaging gameplay are just two of the many reasons that gamers all over the world have something to look forward to this autumn with the Xbox 360 launch."

    X05 takes place in Amsterdam today and tomorrow (October 4th/5th) and is expected to see Microsoft cement its launch line-up of between 10 and 15 games for Xbox 360, with new software announcements also on the cards. ...
    by Published on October 4th, 2005 18:55

    IGN is reporting on The State of the Xbox 360, detailing information on the next-gen console since this past E3. From the article: "Coming into the home stretch here, it's clear Microsoft has had its fair share of problems. The MTV event, though brilliantly conceived, was a hype-without-substance infomercial that impressed nobody, especially the most important people -- gamers. At the actual MTV event, I did an informal poll which revealed that three-fourths of the people attending were there only to see the Killers. E3 was underwhelming to put it mildly, and the summer months proved to be vacant of everything but rumors, leaks, and more rumors and leaks. The Tokyo Game show helped Microsoft's cause a little, and Microsoft finally revealed its Japanese pricing and the worldwide release dates, leaving one major news announcement left open - the day-and-date launch games. Apparently, Microsoft and friends are still working on these last details." ...
    by Published on October 4th, 2005 18:54

    New Commercial GBA Game:

    Gunstar Heroes, one of the most critically acclaimed 2D games of all time, is finally receiving a sequel, and it's being developed by Treasure, the legendary team responsible for the original. In this intense side-scrolling shooter, Blue and Red (the lead characters) must once again keep a crystal of great power from falling into the hands of an evil empire intent on resurrecting the God of Ruin.



    http://www.yesasia.com/?/info.php?cat...ucts_id=7389&# ...
    by Published on October 4th, 2005 18:53

    New Commercial Gamecube release:



    A familiar legendary Pokémon named Lugia has been turned into a new type of Shadow Pokémon, one that can’t be purified. Using Shadow Lugia, the evil organization Cipher has stolen the Pokémon-carrying cargo ship, the S.S. Libra, to help fulfill their grandiose plan of world domination. Only you can save the Shadow Pokémon from a life of evil deeds and thwart Cipher’s plans before it’s too late. As Michael, a young trainer, you must seek to unravel the mystery behind Shadow Lugia. During your journey you will be helped by numerous friends, and fight against even more foes as you race against time to snag and purify the Shadow Pokémon and save the world.

    http://www.yesasia.com/?/info.php?pro...3&lsaid=219793 ...
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