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    by Published on September 11th, 2011 15:26
    1. Categories:
    2. PC News
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    Perhaps the most un-secret 'secret' game in history, EA's remake of Bullfrog classic Syndicate, has leaked online via the publisher's Origin download service.
    Developed - as previously rumoured - by Swedish Chronicles of Riddick studio Starbreeze, the reboot is described by a now-removed Origin listing as "a unique action shooter set in a not too distant future, where Business is War."

    The new game takes the form of a "visceral" first-person shooter and will include 4-player co-op and "clip enhanced gameplay."

    Players take on the role of Miles Kilo, corporation Eurocorp's latest prototype agent, and embark on "a brutal action adventure of corruption and revenge". The plot is scribed by Crysis 2 writer Richard Morgan.

    The remake has been strongly rumoured for what seems like forever now, and last yearStarbreeze confirmed that it had canned its other project, based on Jason Bourne, to focus on one game.

    CVG was of course among the first to out the remake, as we exclusively reported back in 2008 that the Bullfrog original was indeed getting a current-gen makeover.

    The Bullfrog original was released in 1993 and later followed up in 1996 by Syndicate Wars.

    The game put players in charge of a militant global corporation, and tasked them with leading cyborg agents around a gritty cyberpunk world rescuing captured allies and assassinating rival syndicate executives. It was awesome.

    Here's the Origin listing (via NeoGAF) in full:

    Syndicate is the re-imagination of a cult classic franchise from 1993 - a unique action shooter set in a not too distant future, where Business is War.

    2069 - No longer governed by politicians, the developed world is divided up into regions controlled by megacorporations known as Syndicates. These Syndicates have revolutionized how the consumer interacts with the digital world. No longer does the consumer require a device to access the worlds data and control their technology, they can do this at the blink of an eye via neural chip implant. Civilians flocked to be chipd and enjoy all that their selected Syndicate has to offer; housing, medical, banking, insurance, education, entertainment and jobs. One complete package. One complete lifestyle. In return, the Syndicates gained unprecedented insights, and control, over the individual and their behaviour. With little governmental oversight, business has become war. The Syndicates will stop at nothing for ultimate market dominance. At the front line of this war are the Agents, the Syndicates bio-engineered and chip-augmented enforcers. They can breach anything in the wired world including their enemies, their weapons and the environment that surrounds them, making them the most efficient and deadly technological weapons in the world.

    Take on the role of Miles Kilo, Eurocorps latest prototype agent, and embark on a brutal action adventure of corruption and revenge.


    Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision - A neural DART6 chip implant that allows you to interface directly with the Dataverse.


    4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate.


    Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.


    Sci-Fi Fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.
    http://www.computerandvideogames.com...reens-details/
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    by Published on September 10th, 2011 22:46
    1. Categories:
    2. Xbox 360 News

    Pinball FX developer Zen Studios has rejected Sony's claim that Microsoft's Xbox 360 content policy is an attempt to "protect inferior technology".
    Last month Eurogamer revealed Microsoft reserves the right to refuse to publish games on Xbox Live Arcade if they launch on PlayStation Network first.
    Microsoft may refuse to publish retail games if they do not feature content parity on-disc.
    Sony then criticised the policy, accusing Microsoft of "protecting inferior technology". "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray, or you have extra content above 9GB, or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that," Sony's senior VP of publisher relations Rob Dyer said.
    "So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs.
    "So from a creativity standpoint and what we are doing to try to make it better for the consumer, our view is Microsoft's doing everything they can to eliminate that because they have an inferior technology."
    According to Zen Studios, maker of XBLA exclusives Pinball FX and Pinball FX 2, PSN and iOS game Zen Pinball, and multiplatform game Marvel Pinball, Microsoft's content policy benefits developers.
    "It's their [Microsoft's] culture," Mel Kirk, Zen Studios Vice President of Marketing and Public Relations, told Eurogamer. "Sony, Nintendo and Microsoft all have very different cultures. Microsoft has a very specific way of managing Xbox Live Arcade. It makes for a more successful platform for everybody who gets a game up there. Those things are in place to as a real gatekeeper for quality content.
    "I'll be perfectly honest, you're going to do better on XBLA than you will on PSN. The policies they have in place really enable that. They don't stifle creativity because, you look like a game like Pinball FX, we did some groundbreaking things there for a free-to-play with in-app purchasing game on console. They let us take those risks. They were there. They wanted to work and help us develop them even further and gave us a lot of good input on that. That just hasn't been our experience.
    "If they're [Microsoft] holding back features in games because they can't do what PlayStation does, I would agree with you. But I really don't understand that. Is there an actual specific title we can talk about?"
    Kirk pointed the finger at Sony in an attempt to counter what he believes has been Microsoft bashing in recent weeks. "If we're going to give Microsoft a hard time, especially recently, with other things Sony said about them trying to inhibit creativity because they don't have powerful enough tech to do things and their technology is lacklustre, if we're going to focus on all these things then we need to then look across the board at everyone and criticise everything," he said. "It just doesn't seem fair to be lopsided one way or the other."
    He recounted the experience Zen had following the PSN outage earlier this year. "When PSN went down, of course it was a huge story. But then the fallout from that got taken away. E3 came and it was all gone and forgotten about.
    "We missed two releases in the PSN outage. Then there was a lot of talking between account managers. Hey, when do you guys want to release? Here are potential dates. We were like, oh man, this is really good, and we'll know when we're coming out and it's not going to be so bad.
    "But the Thursday night before E3, all of the games just got released. Anybody that missed their date got pushed out and was published. We found out about it over Twitter and Facebook. Hey! Fantastic Four is available! We were like, what? Totally caught by surprise. It was hard for us to figure that one out.
    "We've talked about it. We have good dialogue about it. They're not exactly apologetic. They're like, OK, next time - hopefully there's not a next time - we'll try to do it differently. We're happy with that."
    While Sony has had its troubles with PSN, XBLA remains the "holy grail" for digital publishing.
    "They want to be first to market," Kirk said. "That's totally a business strategy and company philosophy. If you want to get your game on XBLA, yeah, don't put it out anywhere until you get it there. But XBLA right now, Steam is rivalling, but XBLA is the Holy Grail for digital publishing.
    "Steam changed things very recently, but up until the last six months, 12 months, you ask a developer, hey, where do you want to publish your game? The first answer they're going to say is XBLA. Now it's changing. Steam and XBLA are fighting and jockeying for number one destination."

    http://www.eurogamer.net/articles/20...ior-tech-claim
    ...
    by Published on September 10th, 2011 22:37
    1. Categories:
    2. Xperia Play News
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    Sony's Xperia Play smartphone will be available through AT&T on September 18, complete with PlayStation gamepad and running on Android's Gingerbread (2.3.3) platform. The Xperia Play has been available through Verizon since May 26, and AT&T is offering some exclusive content for its customers' patience, including 4G capability, a "stealth blue" paint job, and the Sony Ericsson Multimedia Dock DK300 and music cable.

    AT&T's Xperia Play will come with seven pre-loaded games, in a slightly different lineup than we saw with Verizon's release:
    Dungeon Defenders: Second Wave
    Asphalt 6 Adrenaline
    Star Battalion
    Madden NFL 11
    The Sims 3
    Tower Bloxx: My City
    Crash Bandicoot
    The Xperia Play will cost $49.99 with a new two-year agreement through AT&T, which is drastically less than Verizon's initial offer of $199.99 with the same agreement. However, AT&T's Xperia Play doesn't come pre-loaded with Tetris, which is totally worth the extra $150, in our opinion.

    http://www.joystiq.com/2011/09/09/so...ndt-customers/ ...
    by Published on September 10th, 2011 22:18
    1. Categories:
    2. DCEmu
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    id Software just released the source codes for iOS titles Wolfenstein 3D Platinumand Doom Classic in the newest batch of updates (2.1). If you're into it, grab the source code for Wolfenstein 3D Platinum right here, the source code for Doom Classic right here, and the trailer for the 2011 sci-fi thriller starring Jake Gyllenhaal, Source Code, here.

    If you don't care how your games work, so long as they just work, update 2.1 features a revised user interface, remastered HUD, improved framerate forWolfenstein and the removal of multilayer, which id will integrate later in a "more robust fashion."


    http://www.joystiq.com/2011/09/10/id...m-and-doom-cl/ ...
    by Published on September 10th, 2011 22:11
    1. Categories:
    2. Xbox 360 News
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    Valve Xbox 360 rumours have burst into roaring digital flames this morning, after Steam users discovered an 'Xbox support' section buried inside the platform's online support forums.
    Currently Steamworks - Valve's developer suite with online matchmaking, friends list and cross-platform play support - is only available on PlayStation 3, but the Half-Life house hasn't been shy in stating it'd love to make the move to Xbox.

    Valve's Erik Johnson told CVG last year: "We think customers would like [Steam on Xbox 360]. We think, anyway. We'd love to try that."

    It's been made clear in the past however, that Valve believes the decision is "not up to us". The studio would like Microsoft to relax its closed regulations on Xbox Live, which don't allow outsiders to put their own content onto the service (so mods, quick patches etc).

    Our heads tell us the listing on Steam Support is quite likely an innocent mistake - or in reference to Valve's non-Steam Xbox titles - but it wouldn't be the first time something like this has leaked online.

    Isn't there a large Japan-angled trade show happening next week too? In a territory in which Microsoft could do with a big announcement to boost sales? Hmmm...

    http://www.computerandvideogames.com...e-360-rumours/ ...
    by Published on September 10th, 2011 22:08
    1. Categories:
    2. Xbox 360 News
    Article Preview

    As predicted by analysts, Xbox 360 retained its position at the top of the US hardware sales rankings in August, despite the mid-month introduction of a PS3 price cut.
    Xbox 360 sold 308,000 units in August, according to NPD data passed along by Microsoft, representing the 14th month out of the last 15 the platform has sold more units than any other console.

    Citing the likes of Gears of War 3, Forza Motorsport 4, Kinect Sports: Season Two and Halo: Combat Evolved Anniversary, Microsoft said in a statement: "With a massive portfolio of new blockbuster and Kinect titles coming this holiday as well as new partnerships like Disney and UFC, Xbox 360 is well-positioned for continued success.

    "Additionally, the highly-anticipated release of Call of Duty: Modern Warfare 3 will launch on November 8. All of the entertainment, partner support, record growth and sales momentum give us confidence that Xbox 360 will notch another record year."

    According to NPD analyst Anita Frazier, all platforms saw unit sales increases over July. "The PS3 price cut also drove a notable uptick in sales of that platform," she said.

    While no PS3 sales figures were released, Sony Computer Entertainment America corporate communications boss Patrick Seybold said in a statement: "Despite inventory constraints at retail during the first half of August, PS3 hardware sales were very strong the last two weeks of the month following the $50 price cut and the new InFamous 2 bundle.

    "The new PS3 price point, combined with PlayStation Move and the industry's strongest lineup of exclusive titles, including Uncharted 3 and Everybody Dance, positions us for an amazing holiday season."

    Rob Dyer, SCEA's senior vice president of publisher relations, admitted earlier this week that Microsoft has a "massive lead" on the hardware side in the US, selling 1.6 Xbox 360 consoles to every PS3 sold.


    http://www.computerandvideogames.com...ps3-price-cut/ ...
    by Published on September 10th, 2011 22:06
    1. Categories:
    2. DCEmu

    US retail spend on games dropped to $669.9 million in August, marking a 23 percent year-on-year decline, according to market research firm NPD Group.

    It's the fourth decline in as many months in a year that has only seen growth at retail twice.

    NPD noted that, despite increased unit sales, hardware spend fell 12 percent year-on-year. Handhelds, however, saw growth thanks to a significant rise in 3DS sales.

    Meanwhile, software sales fell 37 per cent to $285.9 million, with Deus Ex: Human Revolution topping the monthly chart.

    Despite the slump, NPD remains optimistic for the remainder of 2011. Analyst Anita Frazier said: "More than half of industry sales are still to be realised in the back four months of the year. Given the strong release schedule in the coming months, new physical sales could still be flat to slightly up once full-year sales are tallied."

    http://www.computerandvideogames.com...ine-in-august/ ...
    by Published on September 10th, 2011 21:53
    1. Categories:
    2. PS3 News
    Article Preview

    GameStop is bringing the white PS3 model to the UK in time for Christmas.
    It'll be the exclusive retailer offering the 320GB console, which launches on November 1 for £249.97.

    The white PS3 was previously exclusive to Japan, having released in Sony's home territoryback in July 2010.

    PS3 is comfortably outselling its rivals in mainland Europe, but that isn't the case in the UK, where "we have to do better", European PlayStation boss Jim Ryan said last month.



    http://www.computerandvideogames.com...ite-ps3-model/ ...
    by Published on September 10th, 2011 21:45
    1. Categories:
    2. Nintendo DS News
    Article Preview

    While it was announced today that GameStop's to release a snazzy white PS3 model in the UK on November 1, the US is to get a new DSi XL colour on September 18.
    It's Metallic Rose, which is "an eye-catching shade of pink with a luminous modern sheen", according to Nintendo.

    "For kids eager to head back to school in style or busy adults with an appetite for on-the-go entertainment, this new colour option rolls fun and fashion into one irresistible package," the platform holder adds.

    If pink's not your bag, DSi XL is also available in other colours including Bronze, Midnight Blue and Burgundy, at a suggested retail price of $169.99.


    http://www.computerandvideogames.com...c-rose-dsi-xl/ ...
    by Published on September 10th, 2011 21:37
    1. Categories:
    2. Playstation Vita News

    Sony Computer Entertainment Asia has extended a deal with Nanyang Polytechnic in Singapore which gives final year students on game design courses access to Sony development kits to create projects.
    The deal began in 2009, giving rise to the jointly supported NYP Games Resource Centre - an arrangement which has now been extended by five years, reports GameStop.
    The resource centre is currently the only PlayStation development and educational facility in South East Asia, and has given rise to two fully fledged games due for release on the PlayStation network: PhaseShift: Threat Beyond the Network and Spell Weaver.
    The extension of the deal will also give students the opportunity to create code for the forthcoming PlayStation Vita, with SCE Asia president Tetsuhiko Yasuda hoping to use the program to encourage more students to become professional developers for PlayStation platforms in the future.

    http://www.gamesindustry.biz/article...ng-polytechnic

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