mouse support enhanced
much more robust (fixed a bug regarding non-32-bit aware Amiga apps, includes WB 1.3)
screens with 320 pixel width are centered
memory and speed (frameskip) configurable
"Wings" runs
fixed joystick handling
keyboard enhanced
less busy waiting, should save your batterie...
So it seems that the screen-flip implementation in .3b was immensely buggy; maybe the bottom screen moved to the top, but it happened all the time, and what should be on the bottom screen went missing. It turns out I was using a subtract instead of an XOR to flip. A small thing, makes quite a difference. Flip should work fine now.
Interface issues, and I mentioned that Normmatt had a config editor ready to go. Well, it was still in Visual Basic, and under the GPL, so I ended up only taking a general inspiration from its layout. The editor is available on the new Options menu; try it out.
I've been working like a madman since I got my PassMe (about 28 hours ago now), reasonably steep learning curve, but here's what I've come up with. I'll release the source once I've tidied it up a bit - its not terribly readable at the moment.
I think I'm running out of texture memory, you notice it on the later models. Theres a few bugs on the texturing of the 3rd model.
This sort of works on the IdeaS emulator, but not very well. It has z-buffer issues, texture changing doesn't work properly, and the SELECT button doesn't seem to work at all. For full effect, run it on real hardware with the PassMe![]()
Controls:
Touchscreen/D-pad = rotate
A/B = zoom in/out
Select = change model
You can get it here:
http://www.geocities.com/codefiend.geo/viewer.zip
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