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Freeciv is an open source project that aims to provide a free Civilization clone (released under the GPL).
Quote:
Welcome to Freeciv 2.3.0-RC1
Thanks again to all our developers, who continue to work so hard.
WHAT´S CHANGED SINCE 2.3.0-beta4
Server / General
Bug fix: server crash and assertion failure associated with civil war. GNA#17439
Bug fix: clients were not always updated when a city was lost (for instance, due to civil war):
The loser´s client, and anyone who shared their vision, could still show the city as owned by the losing player, leading to client crashes. GNA#17990 GNA#17860
The loser´s client could still show units in the city as owned by that player. GNA#18194
Bug fix: the server´s stack could overflow (causing a crash) with large maps, particularly on Windows (where the trouble was observed around 80,000 tiles). GNA#17962
Bug fix: the server could crash with rulesets where gold_upkeep_style=2 due to ending up with a negative gold balance. Previously, if there was not enough gold, at most one unit and one building would be sold per turn. Now, as many units/buildings are sold alternately as necessary to restore a positive balance. (This doesn´t affect the supplied rulesets.) GNA#18221
Bug fix: pillaging a road (or removing it in the editor) under a road-native unit (such as a Big Land unit in the experimental ruleset) could cause a server crash. GNA#16281
Fix a warning loading some old savegames. GNA#18209
Suppress a recently-introduced assertion failure that could show up in some circumstances. GNA#18095
Changes to the ´timeout´ setting now always have immediate effect, as in 2.0.x; previously, changes between non-zero values would not take effect until the next turn. GNA#18079
Allow the ´unitwaittime´ option to be used when ´timeout´ is 0 (disabled). GNA#17975
When global warming or nuclear winter occur, changes between land and water are now restricted to coastlines. Also, city tiles are no longer protected from climate change in certain circumstances. GNA#17953
Bug fix: inaccurate message when trying to accept an alliance pact which is invalid due to the other party´s war. GNA#18066
Bug fix: it was impossible for existing users to log in to servers with authentication enabled running on big-endian machines (such as sparc64). GNA#18170
Bug fix: more accurate reporting of network errors on Windows. GNA#18210
Bug fix: freeciv-modpack didn´t always find the user´s home directory correctly (notably on Windows). GNA#18262
Change path handling to allow scenarios to be downloaded with freeciv-modpack. GNAPATCH#2500
Clean up handling of changing default metaserver URL between versions. GNAPATCH#2764
Fix path handling of the ser and civ scripts to be consistent with the behaviour of the unwrapped binaries. GNA#17461
Apply latest lua-5.1.4 patch (9).
Fix a minor server memory leak. GNAPATCH#2540
Various internal changes which should only affect developers. GNAPATCH#2630 GNA#18091 GNA#17757 GNA#16457 GNAPATCH#2736 GNAPATCH#2772
Clients
Bug fix: the client could make invalid accesses with rulesets with variable city radii (such as the experimental ruleset). GNA#17710
Bug fix: the client could potentially behave as though it had made a successful connection to a server when in fact the connection had failed. GNA#18211
Bug fix: the client could use invalid information about the relationship between cities and tiles leading to an assertion failure. GNA#18005
(Gtk) Bug fix: cancelling the "build city" name dialog by pressing Escape could make it impossible to issue the build order again for some units. GNA#18163
(Gtk) Allocate less space to the minimap when the "Arrange widgets for small displays" option is enabled, since this area had grown since 2.2.x. GNA#17802
(Gtk) Bug fix: scrolling the minimap could cause confusion / corruption with large maps. GNA#17825
(Gtk) Bug fix: when the minimap is detached from the main window, allow it to fill its window vertically as well as horizontally. GNA#18180
(Gtk) The "Build Fortress" and "Build Airbase" entries on the Combat menu did not necessarily build the named bases (depending on the unit/ruleset). Renamed to "Build Type A/B Base". GNA#16566
(Gtk) Bug fix: reinstate the Shift+Ctrl+R shortcut to start a revolution. GNA#18296
(Gtk) Do not display hotkeys twice in some menu entries. GNA#17954
(Gtk) Allow shift-right-click-drag to add units/cities to an existing selection. GNA#18301
(Gtk) Left-click on the overview map now selects a new unit, and shift-left-click adds a unit to the existing selection, as on the main map. Previously, the overview map controls were swapped. GNA#18300
The "Sell Obsolete" button in the Economy report could never be pressed. It has been renamed to "Sell Redundant", and now lets ´redundant´ buildings be sold en masse (redundant buildings are those whose effects are entirely superseded by another, for which you may still be paying upkeep -- for instance, Power Plants are redundant in cities with a Hydro/Nuclear/Solar Plants). In the Gtk client, the "Obsolete" column in the Economy report has been
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Catherine: Full Body’s English translation for the Vita