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    by Published on July 17th, 2011 21:42
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4493-376-Cust...ta_v0.6.3.html

    New update for CustomHOME ABCanG made by coders, plug-in utility that allows you to have a touch of a button a convenient alternative to in-game menu to call up by pressing the HOME button, which will replace the classic screen to choose Yes / No to return to XMB.



    Thanks to the plugin CustomHOME we will not be limited to the choice of whether or not to quit the program running, but we choose to exit the program, restart, turn off the PSP, put it in standby or manage some options. Version 0.6.2 released today the developer is to correct the battery icon, adds brightness control and adds support to pspstates (plugins at any time to save our game sessions).
    The developers note that with each release is necessary to replace the stack of libraries prxcmlib. For the convenience of our readers, PSP-ITA repack the archive makes available ready to use
    It 'good to remember that the plugin is still in beta. [Additional Info: Features, changelog, installation and download]



    .: Features:.

    Exit the game and return the XMB.
    Restart the game (function disabled using "ISO Loader Prometheus")
    Turn off the PSP
    Put the PSP in standby
    Pause and resume play
    Ability to change settings
    Languages ​​supported English, Japanese and German
    Ability to change the assignments X / O cofermare / cancel
    Customization of video information
    Set Mute while viewing the menu
    Enable / Disable descriptions
    Ability to pause the game while the menu is open

    .: Changelog:.
    Beta 0.6.3
    - Support for FW6.39 - Model 05G
    - Changing the menu settings to the new style.
    - Change the position of the game ID, Brightness, name of the game
    - Add brightness icon. (Thanks Lock !)

    Download Via Comments ...
    by Published on July 17th, 2011 21:40
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4492-136-MP3P...er_6.20TN.html

    Special upgrade MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX who had dominated the scene until recently.



    Today's update is a " special "plum that the coder has created especially outside the normal range of releases MP3PlayerPlugin . In particular, the version discussed in this news comes here only to meet the demands of users HeNe 6.20TN, who have been deprived of the compatibility of this plugin.
    By way of exception is then restored to its compatibility with the HEN 6.20 FW TN abandoned for some problems with the above NIDResolver HEN.
    more information to follow. [Additional Info: Changelog, Download and Instructions]



    .: Changelog:.
    - Restored compatibility with HEN 6.20TN .: Directions:. + + = start / stop playback mp3 + + = Playing mp3 from 'start + + = Next Song + + = Next Song + + = Volume Up + + = Decrease volume + + = change the playback order .:

    Download Via Comments ...
    by Published on July 17th, 2011 21:36
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4487-210-CXMB..._*UPDATE*.html

    New update for CXMB, the famous and useful plugin through which you can load on our PSP custom themes for the XMB without touching directly from Memory Stick flash memory, so as to preserve the console from being annoying, and brick. The new release is the work of the creator of the plugin developer patpat.



    The great privilege of those who have a CF is definitely the ability to customize every aspect of your console. People who want custom themes achievable with simple tools official Sony turns its attention to the wide range of topics format CBC that allow you to edit icons and animations available. Thanks to the work of the coder patpat born CXMB , a plugin through which the themes will be uploaded directly from Memory Stick, thus preserving the integrity of our beloved console. The new release extends the compatibility to a range that goes from the CF to the latest 3.71m33 6:39 CF and to improve the compatibility of the plugin.

    * UPDATE *
    Taking advantage of the reporting user cnterr was added links to download CTFTool GUI v5 Beta 2 . The tool allows you to create themes in CTF format, in particular supports the firmware version mentioned 6:39, and then pull the perfect release of CXMB discussed in this news.
    Please note that from the archive of CTFTool Gui v5 Beta 2 have been removed all Sony files protected by copyright, so you must re-enter after having proceeded to extract the original firmware with the appropriate tools (eg PSARDumper ).

    Download Via Comments ...
    by Published on July 17th, 2011 21:30
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...79f590fe5c10d9

    tysong offers the beta version 1.2 of " iSmartLinux "iSmart linker plugin for MM, which can run Dingux on your Nintendo DS.

    Change log (Vbeta 1.2 (Full package)): - Speed ​​improvement Know issue: FAT Reported corruption has-been, so keep in mind this plugin Is Still a work in progress. Be sure to backup the content of your microSD iSmartLinux Before Trying the plugin. ...
    by Published on July 17th, 2011 21:29
    1. Categories:
    2. Nintendo DS News

    via http://www.nintendomax.com/portal.php

    Fantasix offers version 1.3.6 and 1.3.7 of " Lumikha "formerly called" LuaCraft "2D Minecraft adaptation for the Nintendo DS.
    Thurs coded in lua, requires the latest version of the interpreter MicroLuaDS to operate.

    Sunday, July 17, 2011 [24:58]:
    - Added time management!
    - The time has four phases: Day - Sunset - Night - Sunrise
    - Addition of tree seedlings (Sapling). These are obtained by the destruction of tree leaves.
    - The Sapling can be planted only on land or grass, and are removed if the block where it was planted was destroyed.
    - The drives trees is influenced by time: A shoot must have been planted for at least a whole day in order to grow and can grow only during the day.
    - When Sapling makes his attempt to shoot, it checks if there is enough room for the tree to grow. If this is not the case, expect a surprise Smile
    - Clear improvement of the rendering of the background (also influenced by time)
    - Fixed numerous appearances in the Inventory of BSoD / Cases / Ovens / craft table. Saturday July 16, 2011 [0:55]: - Added gold bullion (gold ores can be melted) - Modification of the image containing the blocks of the game: Best quality (128 colors), without changing the size taken in the VRAM - Change the look of the craft table - Added three blocks: the block of iron, gold block and the block of diamond. They can store more easily ingots / gems - some correction at some images Saturday, July 16, 2011 [0:02]: - Change the subject bar (the one displayed on the map), to avoid the problem up Canvas in place, and better stick with the game's graphics - Added chests! - Safes allow you to store up to 27 objects, and are saved when you exit the game Friday, July 15, 2011 [0:21]: - Reduction code - Added a menu - Add a management languages ​​(English / French / German) basic. - Added the generator maps - the maps go into 64x64 - You can choose to load the map - Added Brightness in maps - Added minerals! - Added ovens (Furnaces), allowing you to melt your minerals, stones, etc ... ! (Currently, only iron and cobblestone to be placed in the top box) - The ovens need fuel to function (bottom box). Currently, there is the Coal. - kilns remain active when you walk on the map. - The ovens are paused when you exit the game and resume the service when you reconnect. - Added various functions to certain blocks, like block drop diamond does nothing if you break it with something else that draws iron or diamond. (The same goes for the stone, if you break it with anything other than a pick). - It is now possible to open a craft table / oven by double clicking. Wednesday, June 22, 2011 [7:09 p.m. ]: - Better management of the destruction of blocks (time / Tools) - When you are on a scale, you can control your movement up / down - Remove addMod function () - Added functions addLoopMod () and addEndMod ( ): detail in Section Mods


    Download Via Comments ...
    by Published on July 17th, 2011 21:25
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/

    A new version of the Doom source port Doom Legacy has been released.


    Quote:
    FEATURES 1.44 alpha3

    Stop demos when menu opens.

    Voodoo doll damage effects upon players are restored.

    Voodoo doll mode control (Vanilla, Multispawn, Target, Auto).

    Voodoo doll telefrag instadeath control (Die, Damage, Zap).

    Remove hard limits for brain targets.

    Start game menu asks user "Abort this game. Y/N" when user is already in a game, and upon "YES" will abort the game and continue.

    Mouse will no longer change menu values without pushing a button.

    DoomLegacy demo format will have a header of version 144, and the characters "DL". DoomLegacy demos shall only use the one demo version number.
    Three later fields shall record the DoomLegacy VERSION, demoversion, and sub-demoversion numbers. Not yet enabled, alpha still writes demoversion 143.

    Changed to MBF style sector friction (from examination of Killough code in prboom), making DoomLegacy more consistent with DoomLegacy 2.0, prboom and
    other modern ports, with some fixes and differences. Water friction and Heretic friction are also converted to sector friction. Sectors get the friction and movefactor values at load time, and are updated whenever a flag or friction control changes. Finds stickiest friction on icy sector edge too. Independent friction for each 3dfloor slab. Old boom friction thinker code is compile-time conditional (FRICTIONTHINKER), and is only used for demos. Demos select appropriate friction code.
    Did not preserve perfect demo compatibility with Boom and prboom.

    Converted to independent player bob momentum of Killough, as in DoomLegacy 2.0,
    MBF and prboom, with fixes and adaptations.
    Compile-time conditional on BOB_MOM.
    Fixes many problems of previous bobbing, such as bobbing while riding conveyor, and interaction with friction.

    Monsters use same sector friction as players.
    Selection mechanism for monster friction (none, MBF, momentum).
    The MBF monster friction only gives the monster momentum on ice, and this creates surge when moving off ice, and stall when moving onto ice.
    Momentum monster friction selection accumulates momentum on every move, and fixes the surge and stall problems.
    Additional code to prevent hangups on dropoff ledges, get monster unstuck from edges, and to allow monsters to fall off conveyor belts.

    Create Adv Options menu, for monster friction, gravity, voodoo mode, voodoo insta-death, and door delay.


    FEATURES 1.44 alpha2

    Boom demo headers are now recognized and the demos play better.
    They will not stay in sync, but will no longer crash the engine.

    Revised game description tables now have three wad names for each game type, to recognize more naming variations.

    Sprites Limit: Adjust the number of sprites displayed by software renderer from 128 to 16384, depending upon where your machine bogs down.

    Removed sprite display limits in software renderer.
    The number of displayed sprites is dynamically adjusted according to the sprite count, and the user setting in the Effects menu.
    The menu control gives a soft limit from 128, upto 16384 sprites.
    The sprite display is hard limited to twice the user setting.
    When there are too many sprites, the nearest sprites have preference, the farther sprites have semi-random visibility (they flicker),
    so the player can sporatically see the sprites in the distance.

    Savegame size is now unlimited, and uses much smaller savegame buffer.

    Replaced the odd command line switches for game development with one switch that specifies the gamename.



    FEATURES 1.44 alpha1



    New Effects menu, makes room for the additional user controls.

    Gamma generation: Gamma table is generated from the selected gamma function (Gamma, Gamma_black, Gamma_bright_black, Linear).
    The Gamma function has 25 gamma setpoints.
    The Gamma_black function has gamma and black level controls.
    The Gamma_bright_black function has gamma, black level, and bright level controls.
    The Linear function has two setpoint controls, each of which has 25 positions.

    Door delay: Option control that slows doors by x1.5, x2, etc. so that player has more time to get through them.

    SoftError: Many hard errors (fatal) have been changed to soft errors, where the user will get one message, and the game will be allowed to continue.

    Voodoo dolls added. The voodoo doll was an accident of the original Doom, that many wads made use of to trigger linedef actions.
    Extra player1 starts now create voodoo dolls, with the last being the actual player1 start position.

    Demo fixes. Demos that Legacy cannot play back are now recognized and rejected, so they do not crash the engine.

    Z_Malloc allocation compile options, user selectable in z_zone.c.
    PLAIN_MALLOC: Large memory, no reclaimation.
    TAGGED_MALLOC: Will free allocations according to tags kept in the allocations.
    ZONE_ZALLOC: Improved version of original zone allocation. Allocates
    from large pre-allocation of memory, with tags, and frees allocations
    according to tags.
    GROW_ZONE: Option on ZONE_ZALLOC that grows the memory usage when free
    blocks cannot ...
    by Published on July 17th, 2011 21:23
    1. Categories:
    2. Android News

    via http://www.aep-emu.de/

    Marat Fayzullin has ported his NES emulator iNES to the Android platform: iNES for Android v3.6.1 beta


    Quote:
    iNES emulates classic NES and Famicom video game consoles. It runs NES, Famicom, DiskSystem, and VS System games right on your Android device. Save game at any time and restart from that point later.
    iNES package itself does not contain any games. You should place your own game files onto the SD card before running iNES.
    Please, do not run any software you do not own with iNES. The author cannot and will not tell you where to find free NES games.
    Please, report any encountered problems here:
    http://groups.google.com/group/emul8

    https://market.android.com/details?id=com.fms.ines ...
    by Published on July 17th, 2011 21:21
    1. Categories:
    2. Android News

    via http://www.aep-emu.de/

    Marat Fayzullin has ported his MSX emulator fMSX to the Android platform: fMSX for Android v3.5.3 beta


    Quote:
    fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card:

    MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM
    Please, do not run the software you do not own with fMSX. The author cannot and will not tell you where to find free MSX games or other software.
    This program is currently in the beta testing stage. Please, report any encountered problems here:
    http://groups.google.com/group/emul8

    https://market.android.com/details?id=com.fms.fmsx ...
    by Published on July 17th, 2011 21:20
    1. Categories:
    2. Android News

    via http://www.aep-emu.de/

    Marat Fayzullin has ported his ColecoVision emulator ColEm to the Android platform: ColEm for Android v2.6.2 beta


    Quote:
    ColEm will run software written for the ColecoVision video game console. Before using ColEm, make sure you place the ColecoVision BIOS file, named COLECO.ROM, onto your SD card.
    Please, do not run the software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
    This program is currently in the beta testing stage. Please, report any encountered problems here:
    http://groups.google.com/group/emul8 ...
    by Published on July 17th, 2011 21:18
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/

    Curse of Monkey Island (Classic Edition) is a 2d-demake of the classic title from 1997. It is still in a very early stage of development but you can download a new demo version.


    Quote:
    I have uploaded a new version with all the music, and new art and intro. I hope you all enjoy. sorry that this is so short. As Lavar Burton used to say: "I´ll see you next time"

    http://cmioe.blogspot.com/ ...
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