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  • DCEmu Featured News Articles

    by Published on July 4th, 2011 20:24
    1. Categories:
    2. DCEmu

    Electronic Arts will show Mass Effect 3 and Need for Speed: The Run at this year's Eurogamer Expo in September.

    The AAA titles join Battlefield 3, Star Wars: The Old Republic and FIFA 12 at the event.

    "We're thrilled that EA has expanded its showcase to include Mass Effect 3 and Need for Speed: The Run, two of the biggest games due out in the next 12 months," said Rupert Loman, managing director of Eurogamer. "Together with the likes of Battlefield 3 they represent an incredibly strong line up at the Eurogamer Expo."

    Konami, Namco Bandai and id Software will also be supporting the event, and Sega will present the Eurogamer Expo Indie Arcade.

    The Eurogamer Expo is predicted to attract around 30,000 attendees to London's Earls Court between September 22 - 25 and is the only expo of its size in the UK. GamesIndustry.biz will also be holding a career fair at the show.

    Further information can be found at the official website.

    http://www.gamesindustry.biz/article...eurogamer-expo ...
    by Published on July 4th, 2011 17:10
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com

    New update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing it as an alternative to the famous MusicPRX who had dominated the scene until recently.



    The coder plum back to update one of its most popular plug-ins. The v2.2 version of the plugin fixes a few bugs while improving stability. In addition, unlike previous versions is now no longer required the presence of the INI file configuration. The plug-in fact, in the absence of that file, will start with the default settings. Recall that the coder has chosen to abandon support for the HEN-TN. This decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be constantly updated. Unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance."
    Following further information. [Additional Info: Changelog, Download and Instructions]



    .: Changelog:.
    - Improved stability
    - Fixed some bugs
    - From now on the plugin no longer needs to be enabled in the INI file .: Directions:. + + = start / stop playback mp3 + + = Playing mp3 from 'start + + = Song next + + = Next Song + + = Volume Up + + = Decrease volume + + = change the playback order .:

    Download Via Comments ...
    by Published on July 4th, 2011 17:07
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com

    After some time here since the last release a new version of the PMF Player, dedicated to the world of homebrew PSP modding DJGodman made by developers, which will make possible to run on the PSP custom gameboot so as to test its proper operation before putting his hand to flash .



    The key point is the use of a custom firmware to take advantage of amateur productions, or create them ourselves. Not just about homebrew and plugins, but also to customize various aspects of our console. While Sony releases official kits for creating your own PSP themes, it is always limited to a factory setting.
    I have allowed CF to overcome these limitations by giving the opportunity to indulge in the creation of all kinds of issues. Could not miss the customization of the gameboot, ie a few seconds of that video that shows the start of PSP content.
    Since it is not always wise to take action shows on the PSP's flash memory, the developer DJGodman has worked to create PMF Player convenient homebrew to make sure the proper functioning of our custom gameboot directly from Memory Stick to be in the format provided. PMF before going to act on the internal memory of the PSP. The homebrew is compatible with any HEN / CF.
    donwload Following changelog. [Additional Info: Changelog and download]



    .: Changelog:.
    v1.4
    Bugs Fixed And Added More Info v1.3 Loader First PMF

    Download Via Comments ...
    by Published on July 4th, 2011 17:06
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/4456-350-xmbCTRL_v4+fix.html

    Djmat11 the developer releases a new update is the final version of its successful xmbCTRL plugin for CF on CF PRO compatible ME. The plugin was born as a porting of the function introduced xmbCTRL dall'HEN 6:20-TN that allows you to quickly manage settings HeNe or in this case the CF in question.

    When after a long wait Total_Noob released the much-coveted HEN TN , a sign the revolution on Homebre Enabler. 6.20 The fact proved to be a valid TN HEN with some welcome features typical of CF, and plugin support, POPS compatibility and more.
    By the time the HEN was refined and updated to the latest version, the TN-A and between 6:39 the various functions introduced a new entry in the settings menu for the configuration HeNe, a function that was rightly called xmbCTRL.
    This submenu is warmly welcomed and developer djmat11 decided now to allow its use even on CF PRO.
    The current Version 4 with Fix is considered the definitive version and integrates all the functions of the original 6:39 xmbCTRL for TN-A.
    Though not officially, the plugin is also compatible to CF ME.
    To follow the full changelog for all versions and the link to download . [Additional Info: Changelog and download]



    .: Changelog:.
    v4 fix
    - version 6.20 Fixed v4 - YES, FINALLY VERSION FOR 6:35 - Added xmbctrl Prefs - Added built-in MAC spoofer - Added option to block Normal UMD mode - Added built-in startup password protect v3.5 - Password compatiblity fixed with 6.20 plugins - Fixed Charge USB & Slim Colors option v3 - Bug fixing - Change to xx_tnsettings.txt xx_prosettings.txt - Working version 6.20 v2 - Added the Memory Stick option Speedup v1 - Initial release

    Download Via Comments ...
    by Published on July 4th, 2011 17:02
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/portal.php

    benito356 offers version 0.6.4.0 of " Tinke ", de-compiler for the Nintendo DS. Specifically, with this handy utility, you select one. Kts and the program gives you information about its content to view and extract some files nintendo (narc / NCGR / NCLR /...) which may be contained in the game

    Download Via Comments ...
    by Published on July 4th, 2011 16:59
    1. Categories:
    2. Gameboy News

    News via http://www.aep-emu.de/

    GameBoy-Online is a Game Boy emulator which runs in the browser as a HTML5/JavaScript application. It is written by Grant Galitz and open source.


    Quote:
    Fixing a regression.

    Small optimization.

    Some cleanup, plus edited out the unneeded portion of the GBC boot ROM array. Split the ROM loading into two parts: the ROM binary decoding + ROM memory mapping and the cartridge specialization.

    Changing some division ops to bit shift for optimization.

    Reordering some statements for most likely to be evaluated first.

    Palette storage system updated from a one dimensional array system to a two dimensional one where appplicable (Done for less recomputing of the offsets of the palette indices.).

    Pre-setting the bitmask flags onto the palettes themselves instead of adding them in the render path directly.

    Blocking unnecessary computations on sprite sub-palette 0 changes.

    Reverting the palette storage change.
    http://www.grantgalitz.org/gameboy/ ...
    by Published on July 4th, 2011 16:58
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    The Zod Engine is an open-source remake of the game Z from the Bitmap Brothers.


    Quote:
    The big overhaul for the new expanded production window is now done.. Also I want to make it so if you are selecting a unit you can click the portrait and a big menu showing all the choices will come up and then you just select one. The overhaul was that I had to separate the selector code so I might finish the portrait selector first.

    http://zod.sourceforge.net/ ...
    by Published on July 4th, 2011 16:57
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    "StepMania is capable of playing many game types. Currently, it supports games similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para Paradise. In the future, it will support games similar to BeatMania, Guitar Freaks, DrumMania, and more.

    The games played by StepMania are rhythm games. Notes scroll up from the bottom of the screen, and the player must hit the corresponding button on the controller in time to the. All games can be played using the keyboard, but the real fun comes when using specially designed controllers, like a dance pad or hand sensors." Quoted from the homepage. StepMania is available for Windows, Mac OS X and Linux.


    Quote:
    2011/07/03
    ----------
    * [Player] Bring mMods from OpenITG over. Also, a metric was added,
    "MModHighCap", to cap the speed mod if required for playing songs like
    Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda,
    Wolfman2000]

    2011/07/02
    ----------
    * [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ]

    2011/06/30
    ----------
    * [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the
    former BEAT equivalents. Split Timing has made this a necessity thanks to
    certain files that abuse Stops/Delays more than usual. [Wolfman2000]
    * [ScreenEdit] Add a function in the Area Menu to designate the current beat
    as the last second of the song. Please try to be smart and not use this too
    early. [Wolfman2000]

    2011/06/28
    ----------
    * [ScreenEdit] Add a function to copy/paste the TimingData of a player´s
    choice. Remember to be in the appropriate mode when copying and pasting.
    By default, the song timing is already located in the clipboard, ready for
    use. [Wolfman2000]

    2011/06/27
    ----------
    * [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000]
    * [ScreenEdit] Have Step Author up front instead of Chart Style. This is
    probably going to be better overall. [Wolfman2000]
    * [TimingData] Preserve the length of time for Speed Segment scaling when using
    beats. [Wolfman2000]
    * [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if
    we pursue beat based attacks and not just second based. [Wolfman2000]

    2011/06/26
    ----------
    * [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts
    until the Expert steps are beaten. No guarantee that this works with no
    challenge steps in the song. This defaults to false. [Wolfman2000]
    * [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the
    default behavior, false to have the AdditionalSongs folder contain
    unlockable material. This is set to true to start. [Wolfman2000]
    * [ScreenEdit] Allow jumping between all segments, not just Label segments.
    You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the
    segments. By default, it starts with Label. [Wolfman2000]
    * [PlayerOptions] No longer display StepAttacks in the player´s list.
    Instead, show NoAttacks if attacks are disabled. [Wolfman2000]

    2011/06/24
    ----------
    * [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ]
    * [UnlockManager] Add a new unlock reward: StepsType. This is similar to
    unlocking Steps, but it is targeted for one step in one stepstype rather
    than one step in all stepstypes. This needs testing. [Wolfman2000]
    * [ScreenEdit] Add the option to convert delays to beats. Just find a better
    song to use this on besides Uprock. [Wolfman2000]
    * [ScreenEdit] Fix a crash if you don´t save any steps on a new song.
    [Wolfman2000]
    * [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song
    Attacks (or rather, Step Attacks as it should be called now) are turned on
    by default instead of off. [Wolfman2000]

    2011/06/19
    ----------
    * [EditMenu] Allow all songs to work in Practice Mode, regardless of folder
    location. This fixes a crash if everyone had songs in AdditionalSongs.
    [Wolfman2000]

    2011/06/17
    ----------
    * [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored.
    Also added LifeChanged message to changing of life on holds. [AJ]

    2011/06/15
    ----------
    * [TimingData] Added many lua bindings for the other timing segments. GetWarps,
    GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
    This should cover all of them now. [Wolfman2000]

    2011/06/13
    ----------
    * [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
    * [ScreenTextEntry] Make it so only the keyboard´s Enter key can finish the
    screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ]
    * [InputMapper] Modify default mappings. Use the Hyphen key instead of the
    Numlock key for Player 2´s GAME_BUTTON_BACK. This should address some
    issues with Player 2 being unable to back out if they use a laptop.
    [Wolfman2000]
    * [NoteDisplay] Add two new metrics.
    * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
    * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
    * No noteskins should require updating, as these were placed in common/common
    for ease of use. [Wolfman2000]
    * [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ]
    * [LifeMeterBattery] Added DangerThreshold metric. ...
    by Published on July 4th, 2011 16:54
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Recent hacking advancements by groups such as Lulz Security (LulzSec) and Anonymous have caused a lot of stir in the news around the world. Companies such as MasterCard, Sony, and others have been primary targets for the AntiSec campaign that is on the loose and the damage that has come about is drastic. Personal information is at stake along with other important documents that house plans for major company's strategies and "next moves." The Wall Street Journal reports that the hacker's latest target was Apple Inc.

    According to the source, the hackers got a hold of usernames and passwords directly off the Apple server due to a security flaw. The document that was released contained over 26 administrative username and password combinations. Although small in comparison to previous attacks, the hackers have stated that "they are busy elsewhere." The question is, who is the next target? Government agencies, corporations, and even private companies have been targets for this group so one can never know where they will strike next. In response to the hacking of Apple, no respective spokesperson made any comment about the situation.

    http://modmyi.com/content/4814-hacke...ets-apple.html ...
    by Published on July 4th, 2011 16:53
    1. Categories:
    2. Sega Dreamcast News

    News via http://www.dreamcast.es/news.php?readmore=465#comments

    The weather was not heard anything Open Star Force , a new homebrew game alealt08 , that soon we will be able to enjoy in our Dreamcasts . comprobaréis As in the video, and music and sounds were added. Without more, in "glass".

    ...
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