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  • DCEmu Featured News Articles

    by Published on June 28th, 2011 13:14
    1. Categories:
    2. Xbox 360 News

    x360ce SVN r432 is released. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.

    x360ce SVN Changelog:
    r432
    Upps, commit new detours libs

    http://www.emucr.com/2011/06/x360ce-svn-r432.html

    download via comments ... ...
    by Published on June 28th, 2011 13:12
    1. Categories:
    2. Nintendo 64 News

    1964 SVN r96 is released. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 SVN Changelog
    r96
    [~] Tryed and cleaned up the code a bit more
    [~] Switched some of our code more over to code RiceVideo Linux UseShadeForConstant

    Slowly cleaning up the code -.-

    http://www.emucr.com/2011/06/1964-svn-r96.html

    download via comments ... ...
    by Published on June 28th, 2011 13:09
    1. Categories:
    2. Snes News

    bsnes v080 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v080 Changelog:


    This release adds low-level emulation of the Hitachi HG51B169 DSP, which was used in Mega Man X2 and Mega Man X3 as the Cx4 chip. It also fixes a regression in both the sound core and cheat engine.

    You will now need the HG51B169 data ROM to play MMX2/MMX3. You can get that here. I will not be including it with bsnes.

    Once again, Cx4 LLE could not have been possible without the help of Dr. Decapitator, Jonas Quinn, Overload and Segher. Be sure to thank them, please!

    Changelog:
    - added Cx4 low-level emulation; removed Cx4 high-level emulation code
    - fixed S-SMP synchronization to S-CPU on CPUIO writes
    - controllers now have their own threads and classes
    - serial controller is now emulated as an actual controller, rather than as a coprocessor
    - added link coprocessor module for special chip research and homebrew
    - fixed cheat codes that target mask ROM addresses [Cydrak]
    - fixed compilation error with the latest GCC 4.6.0 beta releases
    - added flexibility to XML memory mapping file format
    - updated to mightymo's latest cheat pack (2011-06-20)

    http://www.emucr.com/2011/06/bsnes-v080.html

    download via comments ... ...
    by Published on June 28th, 2011 13:07
    1. Categories:
    2. Nes News

    Fceux SVN r2209 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

    Fceux SVN changelog:
    r2209
    RBI Baseball script written by me

    http://www.emucr.com/2011/06/fceux-svn-r2209.html

    download via comments ... ...
    by Published on June 28th, 2011 10:59
    1. Categories:
    2. Gameboy News

    via http://www.emucr.com/2011/06/news-ga...-20110626.html

    GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

    The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.



    Recent Changes:
    - Emulating an undocumented behavior: HDMA becomes GDMA when LCD is disabled. This fixes Worms Armageddon. Manual disassembly + Firebug = :3
    - Optimized the DMA code by inlining whole tile block loads. Kirby Tilt N Tumble can now boot, I will get the special gyro implementation landed soon, since it is running as an MBC type 5 cartridge for now.
    - Updated Updating the midscanline working pixel determinism.
    - Updated LYthe LY register reset write case handling.

    http://www.grantgalitz.org/gameboy/ ...
    by Published on June 28th, 2011 10:56
    1. Categories:
    2. PSP News

    via http://www.emucr.com/2011/06/tempar-...-20110627.html

    TempAR v1.63 Beta (2011/06/27) is released. TempAR is an almost complete rewrite of the popular PSP cheat device NitePR/MKULTRA by PSP Developer raing3. TempAR contains many additional functionalities as well as improvements to the existing functionalities.

    Features:
    - Supports CWCheat and PSPAR code types, support for NitePR codes was removed though codes can be made compatible using the included converter.
    - Re-written search functionality which much faster known and unknown memory search speed and less wear on the memory stick (in some cases search speed is more than 100x faster).
    - Cheats load almost instantly, no need to wait for your cheats to load on boot. It only takes ~2 seconds to parse a 2MB file.
    - Works with homebrew (uses same Game ID as CWCheat) and PSX games.
    - Supports grouping of codes into 2 types of collapsible folders, single-select folders and multi-select folders. Comments can also be grouped into folders.
    - UMD dumper to create ISO images from UMDs and PSStore EBOOTs.
    - Text viewer to view guides during gameplay, place text files in ms0:/seplugins/TempAR/text/{gameid}.txt.
    - No need to press the HOME button each time you start a game unlike other NitePR mods.

    TempAR v1.63 Beta (2011/06/27) changelog:


    [+] User can now change the maximum number of cheats/code lines which can be loaded.
    [+] Added support for loading codes from PSPAR .bin files (checksum not validated).
    [+] Added support for loading codes from NitePR .txt files (converted to PSPAR on load).
    [+] Added 0xC1 code type (call function with arguments) to PSPAR extended engine.
    [+] Added 0xC2 code type (run code from cheat list) to PSPAR extended engine.
    [+] Added 0xC4 code type (safe data store) to PSPAR engine. Depending on usage this
    code type could interfere with auto-off feature.
    [+] Added 0xC5 code type (counter) to PSPAR extended engine.
    [+] Can add search results in CWCheat format by pressing SQUARE on the search result
    instead of CROSS.
    [+] Added support for PSX GameShark codes.
    [+] Added HB blacklist file to disable HB Game ID generation in certain games. This is
    useful for shells such as Xplora, Prometheus ISO Launcher, etc.
    [+] Added PSP Utilities application which contains various cheat helper functionality
    (requires Java).
    [+] Added option to swap functionality of CROSS and CIRCLE buttons in the TempAR menu.
    [+] Added multi-lingual support for the interface.
    [+] Added Japanese translation (thanks to HARO).
    [+] Added support for folders in folders using 0xCF code type.
    [-] Removed thread list and module list from lite version to reduce size.
    [-] Removed copy to text file from Disassembler.
    [-] Removed old PC tools since the functionality they offered is now integrated into TempAR.
    [!] Fixes to the conditional code types and 0xD0 code type (thanks HARO)
    [?] Temporary data buffers are only allocated when needed to reduce memory usage.
    [?] Rewrote cheat.db file parser to make it ~1/3 faster.
    Old Parser: 62 seconds (58.9MB)
    New Parser: 42 seconds (58.9MB)
    [?] Removed autooff version, auto-off functionality is merged with both tempar.prx and
    tempar_lite.prx. To enable auto-off change "Enable Autooff" from False to True in
    the [PRX] tab, Save Settings and reload the cheat file. (once you reload a game
    auto-off functionality will be enabled by default).
    [?] Pressing LTRIGGER in cheat menu now toggles cheat engine between active/deactive.
    [?] Rewrote function used to get home screen frame buffer. Should now work with
    homebrew which doesn't use the Sony exit screen and no longer has to allocate
    RAM for custom framebuffer in PSX games.

    download via comments ...
    by Published on June 28th, 2011 10:54
    1. Categories:
    2. PS2 News

    News via http://www.emucr.com/2011/06/pcsx2-svn-r4779.html

    PCSX2 SVN r4779 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

    PCSX2 SVN Changelog:
    r4778
    SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
    r4779
    SPU2-X: Version bump.

    Download Via Comments ...
    by Published on June 28th, 2011 10:49
    1. Categories:
    2. PS2 News

    News via http://www.emucr.com/2011/06/desmume-svn-r4048.html

    DeSmuME SVN r4048 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

    DeSmuME SVN Changelog:
    r4048
    debug print how many rasterizer cores got booted up

    Download and Give Feedback Via Comments ...
    by Published on June 28th, 2011 10:45
    1. Categories:
    2. PS2 News

    via http://www.emucr.com/2011/06/spu2-x-v20.html

    SPU2-X v2.0 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.

    SPU2-X v2.0 Changelog:


    Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
    This time the changes are significant enough to do the version jump to 2.0

    SPU2-X always struggled to get the reverberation effects right.
    Now after some thorough debugging we've found and fixed the problem we had all this time!
    The resulting reverb is still not exactly like the PS2 does it but it comes very close in perceived quality.
    We'll be working on those final bits in the time to come, hopefully achieving a fully correct emulation one day.

    Note: The custom reverb option has been removed as it no longer serves a purpose.

    - Emulation improvements:
    - Next address reporting on voices improved based on tests.
    - Pitch modulation possibly fixed.
    - Status register updated in a way the spu2 library's reset function seems to want.
    - Effects area updating changed to allow writing the EEA register while effects area writing is enabled.
    - Switched two SPDIF modes which were reversed.
    - Reverb register bug dating back to the first version of SPU2-X fixed.

    Among the fixed games are titles such as:
    - God of War
    - God of War 2
    - Tales of Destiny
    - Magic Pengel
    - Grand Theft Auto: Vice City
    - Devil May Cry (PAL)
    - Gradius 3+4
    - Everything that uses digital effects

    Download and Give Feedback Via comments ...
    by Published on June 28th, 2011 10:42
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4448-206-Cust...T_&_Slim).html

    New release from developer neur0n who returns to take care of her now known CF ME bringing it to version 6:39 7. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW, also usable on the PSP version is not hackable.



    Neur0n is constantly at work on its firmware is version ME to 6:39 LCFW smooth in order to use it on the PSP is not hackable. The CF-7 ME 6:39 just released fixes some bugs that caused the crash of LEDA (for specific tools to start homebrew FW 1.50), leads from level 5 to level one type of content filter for the ISO and extends the path to 64 characters maximum supported by the PluginManager.
    CF remember that this is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
    Thanks to a good installer released by the developer, you can use that CF for all models of PSP consoles 05G excluded. The tool in question is called LCFW, and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
    Following further information from the changelog to the mini guide Installation of the CF-7 ME 6:39 .

    [Additional info: ChangeLog, compatibility testing and installation]

    .: Changelog:.
    - Fixed crash When useing Dark_AleX's LEDA.
    - Change the Parental Level iso from 5 to 1.
    - Increase Path plugin PluginManager character buffer from 32 to 64.

    .: Test:.
    Test installation made
    ​​from 5.00m33 -> OK
    From 5.50GEN-D3 -> OK (edit version.txt)
    From 5.50Prometheus -> OK (edit version.txt)
    From 6.20TN-D -> OK
    From 6.20PRO-B4 -> Error
    From 6.35PRO -B4 -> Error
    From 6.20PRO-B5 -> OK
    From 6.35PRO-B5 -> OK
    From 6.39PRO-B6 -> OK .: Installation:.



    E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
    Copy the UPDATE folder into PSP / GAME
    Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
    Start the application from the XMB

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