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  • DCEmu Featured News Articles

    by Published on February 27th, 2011 19:47
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2640

    jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.

    New / fixed:

    - Added additional return codes
    - New command parser (better than the last)
    - Moving the recovery function of the IP on its own thread (which avoids the problems of blockages, this method requires, however, still have access to internet)
    - Detects all now mount points dev_flash writable
    - Rewrite many functions
    - Added information more understandable to the display
    - Moving the passwd command and EXITAPP in the specific SITE commands (see SITE HELP)
    - Changing the format of LIST to look somewhat "ls-a-l"
    - Reduced code
    - Improved performance and stability
    - Fixed some bugs
    - Improved compatibility with FTP clients

    The archive also contains a version of the CFW Geohot and a version without a password for the connection.

    Use the IP of your PS3 to connect to your PS3, then use:

    Login: root
    Password: openbox

    Official site: https: / / github.com/jjolano/openps3ftp ...
    by Published on February 27th, 2011 19:44
    1. Categories:
    2. Pandora News

    Evil Dragon has posted yet more WIP news concerning the Pandora:

    Well, seems the cases are arriving very well in time.
    They are scheduled to arrive in UK on Monday.
    Give Craig a few days to handle customs and pick them up, but we should definately have more than enough cases needed for Batch 1 (and the beginning of Batch 2).

    http://boards.openpandora.org/index....uk-2011-02-25/ ...
    by Published on February 27th, 2011 19:38
    1. Categories:
    2. PSP News

    News via http://www.psp-hacks.com/2011/02/27/...ustom-6-37-me/

    neur0n’s got this… Based on Bubbletune’s Game Categories Light comes a slightly modified version for PSP firmware 6.35 Custom and 6.37 ME. Source code included.


    Game Categories Light Features
    • Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
    • Adds the ‘By Category’ option in the Square-button cycling.
    • Defaults to the ‘By Category’ option when you load the menu.
    • Introduces a subtitle that shows the game type and firmware limits
    Download Here ...
    by Published on February 27th, 2011 19:29
    1. Categories:
    2. PSP News,
    3. Nintendo 64 News

    Awesome news, the newest version of the Nintendo 64 Emulator for the PSP has been released, heres whats new:



    DaedalusX64 Beta 3 - 25 February 2011
    (Major changes since Beta 2 Update, See SVN log for full list)
    ----------------------
    Corn:
    Screen zoom (up to 150%) to get rid of black borders
    Show patch progress instead of black screen while patching (Corn/Salvy)
    Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
    Z-fighting Fixed
    Faster D-list processing for a speed-up
    Faster N64 Fixed Point Matrix loading and other optimizations in rendering
    Added option to use Cover-Flow or Classic GUI
    Added battery info in pause menu (Salvy/psppwner300/Corn)
    64 SaveState slots (psppwner300/Corn)
    New faster Double Display List processing
    16bit screen rendering (Using dithering for smoother colors)
    Missing HUD(heart) fixed in OoT/MM
    Faster texture check/hash
    Faster audio conversion code and optimizations, fixed left/right sound swap
    New DMA transfer mode using VFPU
    Frame-rate limiter no longer stalls CPU
    Added more patches in OSHLE GU function library using VFPU
    Added Auto Frame Skip 1 & 2
    Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
    Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
    Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
    When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
    Fixed Model-view matrices for Gex games to render properly
    Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
    Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
    Insert Matrix works -> Kirby enemies and SSB animation
    Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I - Racer
    Proper texture loading -> F-Zero, Flying dragon (menus)
    Salvy:
    New home button library (works on newer FW's 6XX + button wrapper for easy usage)
    New blender using a 16bit hash
    Generic blend-mode (handles over 70% of all inexact blends)
    Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
    Added support for uCode tables and uCode definitions
    Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashing)
    Reworked uCode detection (faster, and fixed several annoying bugs)
    Simplified greatly interrupts
    Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
    Updated Audio code base to latest Azimer's plug-in (Salvy/Corn)
    Implemented several custom uCodes (Conker, GE sky etc)
    Recursive deletion + Reset settings/oshle cache
    Deprecated RSP LLE emulation from PSP build
    Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
    Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
    Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
    Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
    Add compatibility for using gprof for profiling
    Kreationz:
    Update Screen only called once per frame (Fixes Flashing and Shaking)
    Updated clipping code to latest version from Irrlicht Engine
    Fix of IA4 textures (OoT's Trees for example)
    Fixed 4bpp texture padding
    Grazz:
    Implemented S2dex and Sprite2D
    Auto uCode detector (Grazz/Kreationz)
    Implement per game SaveState support
    Howard0su:
    Memory Access Optimization
    Move Video Memory and Graphics Context initialization into system.cpp
    Avoid strdup, use static array instead
    Other Devs and People that helped greatly:
    Added VFPU math (Zack/Corn)
    Several improvements in our makefile (Maxijac)
    Allows SaveState deletion (Maxijac)
    Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
    Cover-Flow Gui (Yamagushi)
    Recommended Settings (Yamagushi)
    Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
    Added ability to delete ROMs to GUI (psppwner300, Corn)
    :: Homepage

    Download Here ...
    by Published on February 27th, 2011 19:11
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    News via http://thatotherdev.wordpress.com/20...3-wii-windows/


    Its not quite a sequel but I suppose it is in a way a successor to Tick Tock Car Race. It certainly borrows a lot from it.
    rather than racing from checkpoint to checkpoint you are instead tasked with destroying five tanks as quickly as possible.
    Use the nunchuck analog stick to move and the wiimote point and B button to aim and shoot.
    To be honest I’m not particularly happy with it. There where a lot of things wrong with Tick Tock Car race but most of it was behind the scenes and at the least I thought the gameplay was fun. But I’m not sure that I can say the same about Tank Fight…
    The music used in the game is Biosphere by Joshua Arámbula.

    Download Here ...
    by Published on February 27th, 2011 19:04
    1. Categories:
    2. PSP News

    News via http://wololo.net/wagic/2011/02/27/p...s-compo-entry/

    Kinow joins the PSP Genesis competition with a nice little application, that allows you to do pixel art directly from your PSP. This homebrew has been around for a little while, but this new version ships with a few updates, and now supports English.
    Features

    • French/English support
    • RGB Color selection
    • Keeps 2 pre-selected colors in memory, to allow easy switching
    • List of “Most used” colors to easily switch back to your recently used colors
    • Save/Load menu improved (allows to open and save any file in picture/pspixel)
    • Change pen size
    Download Here ...
    by Published on February 27th, 2011 18:51
    1. Categories:
    2. Nintendo Wii News

    Ctr-Gcs-DacoTaco-Edition 0.1 released by DacoTaco

    Ctr-Gcs : DacoTaco Edition is a tool built to create or restore full, raw memory card backups and GCI save files just like the GC application Ctr-gcs did. These dumps can be saved to restore later or be used in emulators like Dolphin-emu. Unlike ctr-gcs however, this utility can read or write to unofficial memory cards; no matter what its size is.
    The program will read & write the dump to the SD card (in the ctr-gcs folder) as card_dump.raw
    Also please note that if you restore a corrupt dump to a memory card, or if the program shows an error while creating or restoring a dump, you may end up with a corrupted memory card.
    Todo list

    • Fix CARD_Create error -6 (failure to create cause previous delete didn't free the allocations correctly) on GCI restore
    • Do another attempt to get nintendo cards working flawless (no need for GC game or SM to unlock card)
    • Make code nicer to look at
    Download here ...
    by Published on February 27th, 2011 18:38
    1. Categories:
    2. Nintendo 3DS News
    Article Preview


    You won't be able to snap one up at your local GameStop for a full month, but the Nintendo 3DS had a solid launch in Japan today, reportedly liquidating nearly its entire initial shipment of 400,000 spiffy stereoscopic gaming handhelds by the end of the day. Some of those sales were to customers waiting in a few lines up to 2,000 persons long, but those lines were exceptions to the norm -- several publications note that very few stores actually had any lines to speak of, as most Japanese electronics retailers sold out when the 3DS went on pre-order over a month ago. Get a refresher on what to expect from the system here (and here) or read all about the surprisingly orderly Japanese launch at our source links.

    http://www.engadget.com/2011/02/26/n...ugh-initial-4/
    ...
    by Published on February 27th, 2011 18:35
    1. Categories:
    2. PS3 News
    Article Preview

    PS3's security has been hacked, potentially opening the door for pirate games, with huge implications for publishers, developers, retailers and the games we play.

    The hack is said to be irreversible, with little Sony can do - but is it really the apocalyptic situation it first sounds? We dig deeper to unearth the history of the PS3 hack - and what it means for the future of your console.

    Back in January 2010, hacker George Hotz hacked the PS3. He opened the door for homemade code on the PS3 with an exploit which relied on the PS3's OtherOS function.

    Sony responded with Firmware 3.21, removing OtherOS from the console altogether. Sony's castle had been built strong enough to withstand attacks from everything hackers threw at it for almost five years but by removing OtherOS they drew the attention of hackers more capable than any who had attempted to break the PS3's security before.




    Hotz abandoned work on the PS3 in July but one month later Australian modders released the PSJailbreak dongle - a USB stick which opened the Playstation to unsigned software and 'backup' copies of games.

    Within weeks Sony had blocked sales of the original device and rendereded it useless by Firmware 3.42's security update. Sony had been here before. The PSP had been hacked with a simple exploit early in its life and the company learned a valuable lesson; PS3 was built to resist exploits.

    PlayStation had modchips, the Dreamcast was easily broken without any hardware modification, PS2 was chipped, and the Xbox 360's disc drive firmware was altered so it couldn't tell the difference between a copied game and the real thing. Hacking happens, but not to the PS3.

    KEYED IN
    Before Christmas 2010, every attempt to run homemade software on the PS3 had been an exploit or hack - tunnels beneath the castle's walls and ladders over them.

    Then, at December's Chaos Computer Conference, the hacker group failOverflow publicly demonstrated homebrew code running on PS3 without modification or exploitation.

    Two years earlier the team had hacked the Wii with intentions of using it to run homebrew code but the PS3 was a far bigger catch.

    Their route through PS3's security took them straight in the front door. The team were able to overflow PS3's bootup and nose around, where they soon found Sony's signing keys freely available on the system.

    Enter George 'Geohot' Hotz, picking up where failOverflow left off and releasing the Metldr rootkey to the public - keys which encrypt every piece of code running on PS3 and let the console know the code is authorised by Sony.




    With PS3 now unable to tell the difference between what's real and what's not, hacker KaKaRoTo made the first custom firmware for PS3 on January 4 to allow installation of homebrew files without the need for a jailbreak.

    Hotz followed up two days later with his own custom firmware, adding extra functions for coders and PS3 users, and made it public. Hotz's firmware installs via Sony's usual update process from an ordinary memory stick.

    Emulators and apps developed for the earlier PSJailbreak were soon up and running but backup loaders were locked out. The stated aim by both Fail0verflow and George Hotz was to restore Linux functionality to PS3.

    Piracy requires a full 'level two' hack that gets you into the GameOS - something Hotz excluded from the custom firmware to prohibit pirates from running copied games.

    However, hacker Riku.kh3ran worked around that and ran a backup copy of Castlevania: LOS straight from the hard drive, modifying the game's main executable to make the PS3 treat it like a legit PSN game.

    God of War 3, Heavy Rain, Killzone 2, Hot Pursuit, and others soon followed. Sony's official response was brief. "We are aware of this, and are currently looking into it" they said, in a statement.

    "We will fix the issues through network updates, but because this is a security issue we are not able to provide you with any more details."

    Their response, according to hackers, is optimistic. "The complete console is compromised" explained failOverflow member Pytey to the BBC, "There is no recovery from this."

    If you change the lock on your front door every existing key stops working; if Sony were to change the PS3's rootkey, every existing game on PS3 would stop working. It is, without question, the most catastrophic security failure in video game history.




    BARELY LEGAL
    On January 12 Sony launched their lawsuit against Hotz and the failOverflow team, suing the hackers for modifying Sony's software, circumventing PS3's protection, and distributing the means to do it.

    If granted, the orders would force the hackers to hand over all tools and information to Sony's legal team, but it's not yet clear whether hackers have even broken the law.

    Apple tried to stop hackers jailbreaking the iPhone and were blocked by US courts. The American Digital Millenium Copyright Act makes it illegal for a user to circumvent a company's protection on their electronic devices, but an exception was made for phones after Apple's case.

    There's no similar exception for games consoles; with their new case Sony will either close or open the door to homebrew console developers and will change the way you can use the games consoles you've paid for.
    ...
    by Published on February 27th, 2011 18:30
    1. Categories:
    2. PC News

    In a three and a half minute video, Microsoft may have shown the world what it has in store for the eagerly awaited Windows 8. In the video Microsoft showed a radically different interface from past versions of Windows — even Windows 7. Running on Surface 2, the touch-screen successor to the original Microsoft Surface, the device accepts input from a Windows Phone 7 handset (HTC HD7). Gone are the icons that drive Windows, OS X, and Linux operating systems of past and present. In their place are 'bubbles' that interact with files and post streaming information off the internethttp://tech.slashdot.org/story/11/02...d-In-Windows-8 ...
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