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    by Published on February 22nd, 2011 01:04
    1. Categories:
    2. PC News
    Article Preview

    News via AEP

    A new beta version of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    Quote:
    1.1.0-RC1 (2011-02-1
    ------------------------------------------------------------------------
    - Feature: [NewGRF] Test all possible industry layouts during construction and prospecting [FS#4131] (r22012, r22010)
    - Feature: Wheel scrolling in the console (r21982)
    - Feature: Console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. ´fix´ scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though (r21975)
    - Feature: Add a setting to enable/disable funding local road reconstruction (r21974)
    - Feature: Introduce ´minimal´ number of industries as a replacment for the old ´none´ setting in the new game window (r21969)
    - Change: When loading old savegames with long trains set the maximum train length to the length of the longest train (r22061)
    - Change: Always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well [FS#4471] (r22004)
    - Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
    - Fix: The server list did not get sorted with one item in it, so the ´position in the list´ variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
    - Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
    - Fix: [Windows] If fullscreen fails with current resolution, use desktop resolution [FS#4489] (r22081)
    - Fix: The owner view of the smallmap was not updated after a company colour change (r22079)
    - Fix: Maximum train length interfered with wagon replacement when wagon removal was turned on [FS#4499] (r22078)
    - Fix: NewGRFs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes [FS#4501] (r22075)
    - Fix: Immediately update the train weight when you change the multiplier for train cargo weight (r22073)
    - Fix: Some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus (r22071)
    - Fix: Crashes when disconnecting after requesting the map [FS#4503] (r22070)
    - Fix: Delete all savegame packets, not just the first one (r22069)
    - Fix: Return ´connection lost´ instead of ´okay´ when SendPackets closed the connection, so we do not try to do anything else with the closed socket (r22068)
    - Fix: Do not hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again (r22067)
    - Fix: Verify we can allocate an Order, OrderList, CargoPacket, CargoPayment, and others before we actually try to do so (all corner cases) [FS#4468] (r22066, r22057, r22047, r22042, r22040, r22033, r22031, r22026, r22025, r22024, r22023, r22022)
    - Fix: Crash when disconnecting and reconnecting while the server is still saving the savegame [FS#4497] (r22064)
    - Fix: Memory leak when saving with LZMA or zlib fails mid-way (r22062)
    - Fix: Make the send chat message window follow the position of the status bar (r22059)
    - Fix: Metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP [FS#4408] (r22056)
    - Fix: [Squirrel] Some invalid squirrel code caused the squirrel compiler to crash [FS#4490] (r22055)
    - Fix: The land area information window was not updated after a language change (r22053)
    - Fix: Roads under road stops would get a wrong owner after overbuilding (r22051)
    - Fix: In ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has [FS#4496] (r22050)
    - Fix: [NewGRF] Company 0 does not always exist, so put temporary vehicles in a valid company (r22048)
    - Fix: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders [FS#4487] (r22046)
    - Fix: Update the consist cache when a part of a train is flipped in the depot [FS#4493] (r22044)
    - Fix: Invalidate the right windows when a part of a train is flipped in the depot (r22043)
    - Fix: Tab completion in chat did not cycle through all possible options (r22038)
    - Fix: Crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 [FS#4488] (r22034)
    - Fix: The server list got not resorted/redrawn after NewGRFs were downloaded [FS#4482] (r22029)
    - Fix: When paused and having the allowed actions while paused setting on ´no actions´ cheating ...
    by Published on February 22nd, 2011 00:48
    1. Categories:
    2. Gameboy News,
    3. Nes News

    News via AEP
    A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.

    Quote:
    21/02 - DSP Emulator 0.11b1 WIP 20/02
    Another release of DSP 0.11b1 WIP binary and source.
    Added new CPU MCS51 serires.
    Added MCU i8751 to Black Tiger (removed protection patches).
    Added ´Repulse´ driver with sound.
    :: Homepage ...
    by Published on February 22nd, 2011 00:40
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/



    The open source Singstar simulator UltraStar was released in a new version.


    Quote:
    Stable UltraStar 0.8.3 edition has been released. The game runs with new skin, uses chessboard mode by default and requires powerful graphics card to play on the high quality settings due to heavy pixel shader usage compared to the previous edition. Enable high quality settings in the game graphics options. The voice pitch detection is also improved resulting in much more dynamic changes in displayed singbars. Song loading, movie rendering and online function are improved compared to the 0.8.2 edition.

    Changes in UltraStar 0.8.3 stable since beta version:
    - New skin
    - Three quality settings: low (default), medium and high
    - Pixel shader on medium and high quality setting profile
    - Very heavy pixel shader usage on highest quality setting profile
    - Improved voice pitch detection technology
    - New high resolution fonts
    - Shift + up/down keys change sorting in the chessboard mode
    - A lot of minor fixes

    Changes in UltraStar 0.8.3 beta:
    - Improved chessboard mode display
    - Page up, page down, home and end keys are working on the chessboard song display mode
    - Plus and minus keys zooms in and out chessboard song display mode
    - Song can be quit with mouse
    - Improved video playback
    - Improved colors
    - Fixed crashing when retrying network connection

    Changes in UltraStar 0.8.3 alpha:
    - Roulette and Chessboard song display mode can be selected in the game options
    - Music is playing after end of singing
    - Movies with over 50 and up to 100 FPS can be played
    - Song sorting speed improved by +100%

    Changes in UltraStar 0.8.3 pre-alpha:
    - Game Mode selection screen
    - Experimental chess song display mode available with -chess parameter
    - Experimental and very buggy Direct3D mode available with -direct3d parameter
    - FPS limiter can be turned off with -nolimit parameter
    - A lot of game engine optimizations ...
    by Published on February 22nd, 2011 00:38
    1. Categories:
    2. PS3 News

    As we reported yesterday, well-known hacker Geohot sought help from our community this weekend in his ongoing legal skirmish with Sony. In the wake of Geohot's brewing courtroom travails, the iconic hacker established a "legal defense fund" via PayPal to help offset legal costs, which - according to Geohot - have already topped $10,000. Well, help was sought and help was given. Today, Geohot updated his blog with the following message:


    Quote:
    First round of donations is closed. Thank you so so much for all of your help, things are
    ... [Read More]

    http://modmyi.com/forums/mac-news/75...ogram-now.html ...
    by Published on February 22nd, 2011 00:33
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Dolphin Team have released a new version
    of the Gamecube and Wii Emulator for Windows, heres whats new

    Changelog for 7223
    Some fixes for the "Cheat Search" feature :
    - Replace ToLong() with ToULong(), as to allow values in the [0x80000000..0xFFFFFFFF] range to be parsed correctly without failure.
    - Remove the "val_base" hack, as it breaks hexadecimal values beginning with '-'.
    Simply passing 0 as the second parameter to ToULong() is enough, as mentioned on this page: http://msdn.microsoft.com/en-us/libr...VS.100%29.aspx
    - Changed the error message (and some of its translations) to reflect that octal values are now auto-detected ("supported") as well.
    To users:
    Note that values beginning with '0' (not "0x" nor "0X") are now interpreted as octal values instead of decimal values. So be careful when using those!
    Download Here --> http://www.dolphin-emulator.com/download.html ...
    by Published on February 22nd, 2011 00:27
    1. Categories:
    2. Nes News
    Article Preview


    Annoyed that the new lights he bought for his apartment lacked power switches, Instructables user [p.arry.drew] decided on install a pair of wireless light switches. Not content to use the remotes separately, he decided to see if he could cram them both into an old NES controller, making for a nice all-in-one wireless light commander.
    He disassembled the light switch remotes, cutting off a bit of the battery contacts to ensure they fit in the game pad. He then pulled apart his NES controller, removing the cord and adding some foam padding to ensure that the buttons fully contacted the wireless switches when pressed. A few bits of wooden dowel were added to keep everything in place, then the controller was reassembled.
    His creation makes for a very convenient method of controlling several light switches from once source, plus the packaging is pretty handsome as well. These remote light switching solutions seem to be all the rage lately, so keep them coming!
    Read on for a quick video of his remote light switches in action.
    Read the rest of this entry »

    http://hackaday.com/2011/02/21/nes-g...ght-commander/ ...
    by Published on February 22nd, 2011 00:15
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. Sega Dreamcast News

    Lavalit have released a new version of Openbor for the Wii, Dreamcast and PSP
    OpenBOR
    ----------------------
    OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.

    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.
    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.

    Not sure whats new with this edition.

    Download Here
    ...
    by Published on February 21st, 2011 22:25
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/other...-charge-81569/

    For those wondering what's been happening with the OtherOS lawsuit... Sony Computer Entertainment America (SCEA) filed a motion to dismiss. The court granted the motion but only partially. It has dismissed all claims against Sony except for one... the allegation that SCEA violated the Computer Fraud and Abuse Act. This means Geohot and Sony are now both charged with the same thing in separate cases!

    Quote:
    The claims against Sony in the ongoing class-action lawsuit dealing with the removal of the "OtherOS" functionality in the PlayStation 3 hardware have all been dropped, save for one: a claim that Sony violated the Computer Fraud and Abuse Act by removing the ability to run Linux. This is the same law under which Sony is suing George Hotz for hacking the PS3, in fact.

    One of Sony's defenses is rather interesting, as the company claims that it had no way of knowing gamers who bought the hardware would want to use these functions for the life of the system, and the multiple warranties and Terms of Service all said that Sony had the right to remove functions from the hardware. From the court documents filed by Sony:

    To establish the implied warranty of fitness existed, Plaintiffs must allege that SCEA had “reason to know” of their special purpose, i.e., to use the PS3 in perpetuity for all advertised features and functions including the Other OS; that Plaintiffs relied on SCEA’s expertise; and that SCEA had “reason to know” of their reliance on the continued availability of all features and functions. Plaintiffs have not only failed to allege these requisite facts, they indeed cannot due to the explicit language of SCEA’s Warranty, SSLA, and Terms of Service. Specifically, because SCEA had the right to terminate or alter any feature or function, it had no reason to believe that Plaintiffs purchased their PS3s particularly with the expectation and belief that all features, including the Other OS, would be available for the “life” of the PS3.

    Sony is arguing that your system needs to keep all the features it was sold with for the length of its warranty, and then after that time, removal of any function is fair game. "I think the problem is that in order to accept the notion that Sony made an unauthorized intrusion onto the plaintiffs' PS3s, you have to start with the assumption that what was 'disabled' was something that the plaintiffs had an ownership interest in..." Sony's laywer argued.

    He continued, saying that gamers had a choice. "We're talking about if you are so interested in keeping this one feature, then you're not going to be able to access the PSN anymore. You may not be able to play some games. But that is not hacking into somebody's computer, which is the essence of the [Computer Fraud and Abuse Act]." This isn't a matter of accepting or declining a software update, it's the problem of Sony placing consumers in a position where they lose functionality no matter what they do. That may be a tough sell to the court.

    Groklaw has a great article
    on the entirety of the court case, and we urge you to read it. The ins and outs of this case deal with much more than gaming consoles and Linux, and go into the idea of a warranty, and what's expected of modern electronics. We'll continue to follow the story as it develops.
    News Source: ArsTechnica ...
    by Published on February 21st, 2011 22:21
    1. Categories:
    2. Retro Consoles/Translation News

    News via http://www.romhacking.net/forum/inde...pic,12227.html

    That’s right folks – the initial release of the Lufia & The Fortress of Doom SRAM Guide is upon us! This project that was initially started over one year ago is finally starting to gain some traction.

    Current Features:
    • The SRAM Division Into Save Slots
    • Checksum Algorithm and Value Storage (thanks to KingMike for his assistance on this one)
    • SRAM Locations for Character Data including Party Inventory and Learned Magic Spells
    • Listing of all 254 items in the game (including some “dummy” items) and their hex values
    • Listing of all 55 magic spells in the game (including previously unobtainable spells) and their hex values
    • Discussion on binary and hexadecimal numbers and how to convert them to decimal.
    Any information that you have that I may have missed or gotten wrong, please speak up. Your contributions would be most welcome!RHDN Project Page
    Relevant Link: (http://www.romhacking.net/docs/) ...
    by Published on February 21st, 2011 22:06
    1. Categories:
    2. PSP News
    Article Preview

    news via wololo

    The first Game to join the psp genesis competition is a frustrating yet fun game. Each level is an intermediate between a joke, an enigma, and a “do it as fast as you can” type of challenge. Replayability might wear off after a few attempts, but the game is surprisingly fresh And it’s our first game entry in the competition, so many thanks to (|EcLiPsE|) for that. (Don’t get me wrong, I love utils, but I also love games!)

    ...
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