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  • DCEmu Featured News Articles

    by Published on January 20th, 2011 14:57


    By now, we all know about Geohot's 3.55 Custom Firmware that enabled homebrew only. All have been waiting patiently for someone to incorporate the ability to play backups on 3.55 along with homebrew and playing on PSN. With Geohot and KaKaRoTo release of their 3.55 jailbreak, release of Root Keys, it was bound to happen and the flood gates have been opened.

    Within the past week or so, there have been 3 different custom firmwares (CFW) that enabled homebrew and backups. The 3 are:

    • Wutangrza (based off of flukes1 - enabled ONLY if you use Kmeaw's lv2 patch (needs to run everytime at startup) - https://github.com/kmeaw/lv2patcher)
    • Waninkoko (*Note: This version is known to brick PS3 Phat's with 256MB NAND Flash. See below for list)
    • kmeaw (based off of Wutangrza - also has a lv2 patch for Wutangrza)

    - Wutangrza's CFW is basically what flukes1 released it just has peek/poke enabled but you can't install PKG's.
    - Waninkoko's CFW is his own CFW that installs over Sony's Official Firmware (OFW) 3.55.
    - Geohot's CFW can be installed over the top on Wutangrza's CFW and allows you to install special signed PKG's.
    - kmeaw's CFW has peek/poke and allows you to bypass PKG checks, like how it used to work on 3.41. Therefore you don't need to sign stuff like Geohot's CFW.
    - kmeaw's lv2 patch is basically a simple PKG you need to launch before running any backup manager. It will patch lv2 and add syscalls in memory. They are removed once you power off. Safe and efficient! First run the PKG, then run the Backup Manager. When rebooting, you need to repeat the process...kind of like the jailbreak dongles.

    The following are NAND sizes of PS3's. If your PS3 models is in red do not install this Waninkoko's CFW until a fix is available:

    * FAT NAND SIZE
    o CECHA = 256MB
    o CECHB = 256MB
    o CECHC = 256MB
    o CECHE = 256MB
    o CECHG = 256MB

    o CECHH = 16MB
    o CECHJ = 16MB
    o CECHK = 16MB
    o CECHL = 16MB
    o CECHM = 16MB
    o CECHP = 16MB
    o CECHQ = 16MB

    * SLIM NAND SIZE
    o CECH-20..A = 16MB
    o CECH-20..B = 16MB
    o CECH-21..A = 16MB
    o CECH-21..B = 16MB
    o CECH-250.A = 16MB
    o CECH-250.B = 16MB
    o CECH-250.A = 16MB
    o CECH-250.B = 16MB
    o CECH-251.A = 16MB
    o CECH-251.B = 16MB

    Some Backup Managers have even been updated to work on 3.55 CFW such as Multi-Man and GAIA Manager.

    Due to legal reasons, we will not be posting links to these Custom Firmwares as they contain Sony copyrights. There are plenty of sites to find more information about this. DO NOT post links to downloads. This post is basically for informational and news purposes only. We do not condone piracy. ...
    by Published on January 20th, 2011 03:36


    At Nintendo 3DS press conferences in New York and Amsterdam, Nintendo officially stated the release date and price of the Nintendo 3DS in the North America and Europe markets. Europe will get the device first, on March 25 at a price of roughly £229.99 and America will follow two days later on March 27 at an MSRP of $249.99. The European price point is officially open to interpretation by retailers. The system will launch in two colors, Aqua Blue and Cosmos Black.

    Nintendo streamed the event on their website, the same day they launched the official Nintendo 3DS section online. The 3DS launch site features in depth information about the system, featuring much of the information fans already knew about the system but a few minor details either unknown or unexpanded previously.

    The focus of the conference revolved around 3DS's unique communication features. The Street Pass feature received an in depth overview, including the reveal of a four color LED that will notify you whether friends are online and the current level of connectivity for your 3DS. The 3DS also features a revamped friend code system that should make playing and finding friends much easier than before, plus live viewing to watch friends play remotely.

    The 3DS also comes preloaded with software similar to the 3DS and Wii, including a home menu to easily navigate system functions. Other software includes a preloaded game Face Raiders, an activity log similar to the Wii Fit, an internet browser and e-shop, and picture editing software similar to the DSi. Pictures can even be imported to create Mii characters.

    The conference can be viewed at Nintendo's 3DS website along with a five minute virtual tour of the system and its features plus numerous videos showcasing launch titles, fan reaction and more. Nintendo also promises to tour Europe and America with interactive demos before the launch. ...
    by Published on January 20th, 2011 00:35

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16230.html

    The beta version of the NES emulator Nintendulator has been updated again.


    Quote:
    January 18, 2011

    As it turns out, my code changes from October 29, 2010 violated relevant guidelines - the appropriate place to store data is indeed within Application Data. This change has thus been reverted, and any data in My Documents will automatically be moved back to Application Data when Nintendulator is opened.

    In order to properly accomodate for the difficulty of actually locating the savestate folder, a new menu option "Browse Save Files" has been added to the File menu which will open an Explorer window to the appropriate path; similarly, if any files could not be migrated to the Application Data folder, Explorer will browse to the old location to simplify cleanup.

    http://www.qmtpro.com/~nes/nintendulator/ ...
    by Published on January 20th, 2011 00:32

    News via http://0xff.akop.org/2011/01/18/spar...s-new-widget/\

    A new version of Spark 360 is now available on Android Marketplace – it includes a new 4×1 widget, and various bug fixes and stability improvements.


    Gamerstrip widget
    Thanks to those of you who file post-force close “crash reports” – these reports are immensely helpful in finding and resolving issues. This release includes fixes addressing various crashes reported.

    Finally, translations will be coming in future releases – if you would like to translate the application to your language, please let me know. ...
    by Published on January 20th, 2011 00:31

    News via http://www.psp-ita.com/?module=news&...6&view_reply=1

    The PSP scene has recently been enriched by HEN, tools, homebrew signed and CF. Just between them there is a project that began to be perfected through the crowd with each release, but far of being perfect. Let's talk about CF 6:35 Custom v4 by the developer neur0n . Currently this new CF to 6:35 can be considered a beta, has many limitations but also the promise. Its main limitation is to use it only on PSP 2000 with the exception of TA-088v3 (8C or higher) . It 'is interesting to note that this new release of 6:35 Custom introduces support for the Prometheus ISO Loader (attached to the archive), which expands, albeit slightly, the features.
    At the present state of things, the utility to install the CF is reduced to the mere possibility of access to and use of the contents of the NDP, unlike the other ways of "hacking" at this moment.
    The project is therefore to be considered still in beta, and therefore subject to future improvements.

    NB: Please note that the 6:35 Custom can be installed not only on the PSP 2000 TA-088v3 . ...
    by Published on January 20th, 2011 00:29

    News via http://www.psp-ita.com/?module=news&...0&view_reply=1

    New update from DELC oder raing3 on his time , the plugin that allows PSP owners Raplay of Action to improve the functionality and use the codes in cwcheat . This new version is compatible with HEN 6.31/6.35 provided you use the vesion lite attached archive.

    Changelog
    - Change default button to Select and add user customizable delay
    - Finish adding the cwcheat code types to the readme.
    - More fake addresses (PSP Model, Random Number, PSP Specific Number).
    - Test the 0x06 (pointer) code types (Especially offset negative ones) to As They May Not Work Properly ...
    by Published on January 20th, 2011 00:27

    News via http://www.psp-ita.com/?module=news&...1&view_reply=1

    After months of development, was finally released from the version 1.65 of developer Hellcat Recovery Flasher , we remember the famous homebrew is capable of dealing with partial brick and is useful for backup / recovery flash. Today's release fixes a compatibility problem with the 6.20TN and introduces several new features (including the downgrade 6.35PRO-> 6.20 of which we have shown a ' preview ).
    A complete changelog and follow the link to download.

    Changelog v1.65:

    Quote:

    - Fixata compatible with the 6.20TN
    - Added check for 6.20TN and 6.35PRO
    - It is now recognized if it is security enabled on the flash0 6.20TN
    - Are now detected and PSPgo PSP-4000
    - It 's now possible to restore the flash for firmware 6.00, 6.10, 6.20. E 'can also perform a clean installation of the firmware itself
    - Added hidden decryptazione modules, allowing downgrade 6.35 +
    - Added a new firmware pack: 6.20
    - Added to the main pack to release the firmware 5.50GEN ...
    by Published on January 20th, 2011 00:24

    News via http://www.psp-ita.com/?module=news&...7&view_reply=1

    If the recent release dell'HEN 6:35 PRO has given new hope to the holders of official firmware 6.35, hrimfaxi also looks at the "past" simplifying the lives of those who believe that change to its PSP to ChickHEN , best known for HEN Firmware 5.03, realizing a signed version.
    It will now almost instantly activate the HEN, leaves behind the awkward "picture" now has a single EBOOT to launch via XMB. ...
    by Published on January 20th, 2011 00:17

    News via http://wololo.net/wagic/2011/01/19/6...-from-the-xmb/

    Since we started signing homebrews, we’ve been seeing a continuous flow of releases (by the way, check this thread in which you’ll find a bunch of signed homebrews, thanks to toBsucht)

    As reported by many sites already, liquidzigong released a signed version of 6.35Pro, the Homebrew enabler made by developers Virtuous flame and coldbird. In simple words, if you’re on 6.35, you don’t need to run the Hen through the sukkiri Demo, you can run it directly from the XMB, which, let’s admit it, is extremely convenient.

    Now, I see questions coming. Yesterday, I did say that homebrew signing was only for user mode applications. But the Hen gives you kernel access… Did I lie yesterday? Not at all. The Hen is a user mode application that uses a Kernel exploit in order to gain Kernel access (if the Hen was a Kernel application in the first place, we couldn’t run it from HBL…). So, the signature allows devs to run a Usermode application which triggers the Kernel exploit, and returns directly to the XMB in Kernel mode.

    Another question is: why would we use the Hen now that we can sign homebrews? Well, here the answer is the same as “why would we use a Hen rather than HBL”? Some homebrews require Kernel access and won’t run even if we sign them. Some people want plugins. Some people want isos…

    Also for those who wonder, although the “signing” bit will be tricky to patch for Sony, the Kernel exploit used in the Hen (it’s the same exploit in TN Hen and 6.35Pro, of course) is extremely easy to patch, and if Sony take the time to release a new firmware update, the Hen will not work on it anymore, signed or not.

    I tested it on my PSP 3000 in 6.35, and it works fine, although some PSP2000 owners have reported some failures running this version of the Hen. ...
    by Published on January 20th, 2011 00:11

    News via http://wololo.net/wagic/2011/01/18/r...ty-on-the-psp/

    Things are going very fast. For those who are just joining us: until now there were basically two solutions to run homebrews on a PSP. Either you had a hackable PSP on which you could install a “Custom firmware” (CFW), or you owned one of the new models (basically every PSP that was sold since summer 2008), and had to rely on some “exploits” such as the Patapon exploit, which was used to run HBL (a homebrew loader), and later on a HEN (Homebrew Enabler).

    CFW or HEN, that was basically the choice we had so far to run homebrews.

    Then came fail0verfl0w, and Mathieulh. A group of developers found a critical security issue in the PS3 system, which led to a full analysis of the PS3 firmware, in which some keys used for PSP Game encryption were found. After a few weeks of hard work involving many developers, tools started to emerge. I’ll spare the details for now, but it is basically possible to sign your own games (I’m talking here about games you created, not games you get on the PSN), and run them directly on a PSP without any “classic” hack, or without a Custom Firmware.


    Yeah, we're superheroes, you love us
    In the video below I’m showing Wagic running on a 6.35 PSP3000. Note that I cold reboot the console, to show that no exploit is running there.


    The tools to sign your homebrews, although not entirely user friendly yet, can easily be found with our friend google (and if not now, tomorrow they will be). I used prxEncrypter by bbtgp and fix-relocations by JJS.

    These signing techniques still rely on some external data, and Sony could probably fix this in further firmwares by creating a whitelist of allowed Eboots. Will they actually do it, or are they now focusing on the PSP2? For now, this is only user mode (yes, liquidzigong did sign his Hen, but this Hen still relies on a kernel exploit to work, and that’s easy to fix…), which should keep us away from any form of piracy, at least for now (and, alas, from plugin support or CFW as well)


    Download and Install Wagic for OFW
    1.Download Wagic from the official Wagic download page
    2.Unzip the archive at the root of your PSP
    3.Replace PSP/GAME/WTH/EBOOT.PBP with the EBOOT.PBP in this file
    4.Run the game on an official firmware
    Signing tools used
    •PrxEncrypter by bbtgp
    •fix-relocations by JJS
    How to sign your homebrew
    This assumes you have access to your homebrew’s prx. If you only have the EBOOT, you can extract the prx with pbp unpacker (data.psp == your prx)

    1.if your prx has relocations type 7, run fix-relocations on it (fix-relocations mygame.prx) (if you don’t know, run that anyways, it shouldn’t hurt)
    2.run PrxEncrypter on your prx (prxEncrypter mygame.prx)
    3.run pack-pbp the way you usually do it in a makefile (pack-pbp EBOOT.PBP PARAM.SFO icon.png NULL pic0.png pic1.png NULL data.psp NULL )
    4.That’s it
    There are still lots of limitations (no kernel mode, prx should be less than 5MB, no static elf support,…), but tools are being progressively built to make this easier, so I’m sure that as I type this, more convenient tools will already be available. I spotted some tools that allow to sign static elfs by embedding a loader inside of the eboot.

    Enjoy
    . ...
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