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    by Published on October 29th, 2010 23:03

    EA and BioWare’s Mass Effect 2 is the big winner of this year’s 28th Annual Golden Joystick Awards, claiming two prizes including the coveted Ultimate Game of the Year gong – at the expense of pre-event favourite Call of Duty: Modern Warfare 2.
    Other winners include Assassin’s Creed II (action/adventure), Guitar Hero 5 (music), Forza 3 (racing), Street Fighter IV (fighting) and FIFA 10 (EA).
    However, as is very much fitting with the modern face of digital gaming it was the casual sector that made a big breakthrough this year.
    PopCap’s Plants vs Zombies was the only title apart from Mass Effect 2 to claim two awards – Download Game of the Year and Strategy Game of the Year. Indie favourite World of Goo claimed the Puzzle prize while Jagex beat off some high-profile competition to claim the best developer award.
    Here are the winners in full:
    * Action/Adventure Game of the Year
    Assassin’s Creed II

    * Download Game of the Year
    Plants Vs Zombies
    * Fighting Game of the Year
    Super Street Fighter IV
    * Music Game of the Year
    Guitar Hero 5
    * Online Game of the Year
    League Of Legends
    * Portable Game of the Year
    Pokémon Heart Gold/Soul Silver
    * Puzzle Game of the Year
    World Of Goo
    * RPG of the Year
    Mass Effect 2
    * FPS of the Year
    Call of Duty: Modern Warfare 2
    * Racing Game of the Year
    Forza 3
    * Shooter of the Year
    Call of Duty: Modern Warfare 2
    * Soundtrack of the Year
    Final Fantasy XIII
    * Sports Game of the Year
    FIFA10
    * Strategy Game of the Year

    Plants Vs Zombies

    * UK Developer of the Year
    Jagex
    * One to Watch
    COD: Black Ops
    * Ultimate Game of the Year
    Mass Effect 2

    http://www.mcvuk.com/news/41566/Gold...inners-crowned ...
    by Published on October 29th, 2010 23:02

    Inks deal with local firm for wireless gaming device.
    US connected console startup Zeebo has announced a deal with China Digital TV, which could see its technology sold in China.
    Zeebo started life as a Qualcomm spin-off, making a console that would download games over 3G, and be sold in emerging markets.

    So far, it has launched in Brazil and Mexico, but CEO John Rizzo tells VentureBeat that it has been working on a China deal for nearly a year.
    "China is one of our largest opportunities and also the most complex because of regulations," says Rizzo.
    Zeebo is apparently working with local Chinese developers to create games for the device, including Nebula Soft.
    Zeebo isn't a mobile device, but it is relevant to Mobile Entertainment readers. Its 3G downloads and hardware features make it appealing for mobile games developers looking for new revenue streams in emerging markets - places where consoles like Xbox 360 and PlayStation 3 (and their digital stores) have low penetration.
    When Zeebo launched in Brazil, a number of mobile games publishers were on board.

    http://www.casualgaming.biz/news/307...hina-hopefully ...
    by Published on October 29th, 2010 21:28


    Brandon Wilson, known for releasing the jailbreak for TI-84 has just tweeted that its possible on the Texas Instrument TI-89 TITANIUM (89TI) Graphing Calculator!

    Here's what he tweeted:

    I have to admit, I didn't think it was going to happen but...folks, the jailbreak works on the 89Ti. Proof, source, and release coming soon.


    Source: Brandon Wilson (Twitter) / PS3JB ...
    by Published on October 29th, 2010 00:03

    Way of the Samurai 3's North American release was handled in an unorthodox manner, with Agetec publishing on PS3 and UFO Interactive publishing on Xbox 360. That may not be an issue with the newly-announced fourth entry in Acquire's free-roaming samurai action series, because it's been revealed as a PS3 exclusive. Of course, the Xbox 360 port followed the PS3 version in Japan by four months, so Xbox players may still see the way.

    According to Siliconera, the exclusivity was announced in a Famitsu article, which also offered some details about gameplay. You'll be able to choose your samurai's age, and then, through actions, choose to align them with one of three feuding groups. You'll also have more available actions within event scenes. Of course, during the gameplay scenes you'll always have the "slash" action.

    http://www.joystiq.com/2010/10/28/wa...lusive-to-ps3/ ...
    by Published on October 29th, 2010 00:00



    A bumper crop of circumstantial evidence surrounding the Android-based PlayStation Phone is starting to come together today -- when it rains, it pours, as they say -- and one particularly interesting thread suggests that the ecosystem surrounding the device might be called "Z-System." An astute tipster notes that the term appears in the upper left of one of our shots, which maps to a domain -- z-system.com, naturally -- that's owned by Sony Ericsson. Turns out the company also holds trademarks for Z-System in the US and Benelux trademark offices (among others, presumably) that were filed (and approved) this year, and the filing category includes "software for interacting or playing with electronic or video games," not hardware, so that strongly suggests we're looking at a platform here. We suppose it's possible that this specific device will be called Z-System, but we're going to float the theory that its actually underlying gaming platform that'll bear that name -- possibly a premium game store and set of software libraries that together will earn a device the Z-System badge. As we already saw with the BlackPad / SurfBook / PlayBook fiasco, trademarks don't mean much until a device is actually announced -- but it's something to keep an eye on.

    http://www.engadget.com/2010/10/27/s...ming-platform/ ...
    by Published on October 29th, 2010 00:00

    It's easy to forget at this point, but Android wasn't a Google creation. Google bought the company in 2005 for an undisclosed sum (estimated to be around $50 million) and, well, let's just say things worked out pretty well for them. How well? Google's vice president of corporate development, David Lawee, told attendees at the Stanford Accel Symposium this week that the acquisition was quite simply Google's "best deal ever." Lawee further went on to note that he did have some initial skepticism about the deal, and recalls saying "I hope this guy does something" after seeing Andy Rubin around the building for two years. The fact that Rubin actually stayed after the acquisition eventually did inspire some confidence, however, with Lawee adding that it's obvious when a deal doesn't work out "because the people leave."

    http://www.engadget.com/2010/10/27/g...est-deal-ever/ ...
    by Published on October 28th, 2010 23:58

    Peter Dille -- Sony's Senior Vice President of marketing at SCEA -- sat down for a "fireside chat" with CNN, and made some interesting comments regarding the PlayStation Phone. Despite kinda / sorta sticking to the company's policy of refusing to discuss rumors, Dille allegedly said that the lack of a cellular data component in current PSP devices could be holding the line back. "The PSP is a Wi-Fi device," he said. "People are used to having always-connected devices." Dille also noted that current smartphone platforms don't give users a hardcore experience, instead providing "Time-killers," which "gamers aren't satisfied with."

    While the CNN article certainly includes some healthy speculation, Dille (and a company spokeswoman who told the publication that Sony "has relationships with Google") was pretty talkative when it came to the PSP and more specifically the PlayStation Network. Apparently, Dille alluded to the fact that the current PSP doesn't fulfill Sony's goal for creating a content delivery hub that's always accessible, saying "I don't think we fully realize that vision with a Wi-Fi device... If it's not connected [to a cell network] then it does sort of limit people." Of course, we're not taking this as any kind of confirmation from the company, but Sony seems awfully talkative about a device that they won't comment on.

    http://www.engadget.com/2010/10/28/s...lar-data-conn/ ...
    by Published on October 28th, 2010 23:58

    Monday Night Combat, one of the highlights of Xbox Live's Summer of Arcade, is set for a free batch of DLC, developer Uber Entertainment has revealed.

    The questionably-titled Spunky Cola Special pack adds a new Crossfire Arena, a new Blitz Arena and a new Blitz Mode. No word on what that entails other than that it will see you facing "the deadly, the intense, the incredibly frantic Super Sudden Death Blitz!"

    The DLC, fully detailed on the developer's blog, also includes a number of new customisation options for private games.

    Expect the new content to land some time in November.

    The tower defense/shooter hybrid muscled its way onto Xbox Live Arcade in August, securing a well-deserved 9/10 from Eurogamer's Simon Parkin.

    http://www.eurogamer.net/articles/20...-gets-free-dlc ...
    by Published on October 28th, 2010 23:57

    The PSP2 will have no UMD drive and will feature processing power roughly equivalent to an Xbox 360, according to sources close to Sony.

    Kotaku has reported that trusted sources confirmed that the PSP successor will ditch the UMD format and follow the PSPgo's digital-only delivery model. Sony is apparently still deciding on whether the content will be stored on internal memory or on a USB or SD device.

    Sources also told the site that Sony's new handheld will boast 1GB of RAM – nearly twice that of the Xbox 360.

    Reports earlier this year stated that the portable will have a touch-sensitive control pad on the rear of the device, two cameras and dual analogue sticks.

    It's turning into quite the week for Sony hardware leaks, what with this and the PlayStation Phone brouhaha.

    http://www.eurogamer.net/articles/20...drive-for-psp2 ...
    by Published on October 28th, 2010 23:56

    A comprehensive update hits the PC version of EA's FPS Battlefield: Bad Company 2 tomorrow, the publisher has announced.

    The patch takes into account requests posted in the 'My biggest issues' thread of the game's official forum. Alas, "Girls don't want to go out with me" isn't addressed but a bunch of other important stuff is.

    The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.

    The update means that the game's servers will be down on Friday between 6.00am and 10.00am GMT, so no breakfast headshots tomorrow.

    There's no word on whether the update will be applied to console versions at any point in the future.

    Battlefield: Bad Company 2 came out on PC, PlayStation 3 and Xbox 360 back in March. Eurogamer's Dan Whitehead gave it an impressive 9/10.

    All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
    Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
    Blue box chat window removed.
    The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.
    3D vision fixed.
    Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
    Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
    Fixed a bug on PC where the G3 would do less damage than intended.
    Fixed VADS turning sensitivity on PC so it performs like the ZU23.
    Reduced VADS push back and damage to balance it with the ZU23.
    Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
    Reduced the reload time for vehicle countermeasures.
    Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
    Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    Reduced all weapon damage to the MCOM by 50%.
    Fixed an C4 vs MCOM exploit on Atacama Desert.
    Fixed a bug with FOV when aiming the M1911.
    Lowered the close range damage of the AN94 to highlight its long range role.
    Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
    Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons
    Slightly increased the damage of the UH60.

    http://www.eurogamer.net/articles/20...patch-incoming ...
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