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    by Published on September 29th, 2010 22:06

    As some analysts begin to criticise Nintendo for what they see as a delayed February launch of the 3DS, EEDAR's Jesse Divnich has praised Nintendo for giving longer development time to its launch partners.

    Jay Defibaugh, research director of MF Global FXA Securities, told the Wall Street Journal the release window was "a worst-case scenario" and he expected a ¥20,000 price point and 3G network connection.

    But this ignores features of the 3DS, said Divnich, suggesting the hardware can match the multifunctionality of tablet, smartphone and other handheld technology on the market.

    "The higher price point allows Nintendo to incorporate new features such as 3D movies, camera, and game support as well as incorporating a more robust online network to aid Nintendo in evolving their product from a single-use, games only platform to supporting the plethora of media and entertainment options that consumers have become accustom to using on their handheld devices such as the PSP, smart phones, and tablet computers."

    The WSJ suggested Nintendo president Satoru Iwata told press today that the company wanted to get the system on shelves in time for Christmas, but decided it wouldn't be able to supply enough units if it launched in 2010.

    Divnich doesn't believe the February launch has anything to do with manufacturing issues, instead it's part of Nintendo's strategy of ensuring the system goes to retail with as much content as possible.

    "We believe that a 2010 holiday launch would severely impact both the quantity and quality of titles that could be made available by November 2010," he noted.

    "EEDAR believes there is both a short term benefit (by not placing a third new device into the holiday line-up for consumers) and a long-term benefit (by allowing publishers and developers additional time to create compelling content) in the selected launch timing for the 3DS platform."

    "Historically, third-party launch titles have underperformed compared to their first-party counterparts, which is almost entirely due to the limited development schedules available to third-parties. By allowing additional development time through March 2011, a superior product line-up should be available at launch, something all gamers can appreciate."

    Nintendo cut its projected sales forecasts earlier today, and reduced estimates for Wii and DS hardware sales for the financial year.

    However, it did say it expects to sell around four million 3DS units globally in its first month of release.

    http://www.gamesindustry.biz/article...-party-content ...
    by Published on September 29th, 2010 21:56



    Hi All,

    Caprice32 is one of the best emulator of the Amstrad CPC home computer series
    running on Windows and Unix, written by Ulrich Doewich.
    This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
    (see http://sourceforge.net/projects/caprice32)

    Here is a port on Caanoo of the version i've previously ported to Gp2x-Wiz.

    I haven't any Caanoo, and i would like to thanks Pedro De quintana
    for his help on Caanoo beta-testing !

    What's new compared to original Caprice32 project :

    - Cheat support !
    - Memory monitoring engine to find your own cheat code !
    - Text editor to modify the global cheat.txt file
    - Text editor to write your own comments on games
    - Display first comment line while browsing game files
    - Auto disk startup support
    - Save state in gzip format
    - etc, etc ...

    How to use it ? Everything is in the README file.

    This package is under GPL Copyright, read COPYING file for more information about it.

    it's available on my blog

    Enjoy,

    Zx. ...
    by Published on September 29th, 2010 21:21

    This autumn's Xbox Live update will allow Xbox 360 owners to video chat with PC owners using Kinect. Suddenly, £130 seems like pennies.

    Marc Whitten, Xbox Live general manager, was "excited" to confirm the feature in an open letter published today.

    But most of his address concerned the big-ticket additions of ESPN telly (for the US) and Zune music (for UK, US, France, Italy and Spain).

    Announced last week, Zune music offers millions of songs for stream or download providing you cough up £8.99 for a monthly Zune Pass. That's on top of your Gold Xbox Live subscription. We later found out that if your Zune Pass sub lapses, all of the songs you've downloaded will be locked and inaccessible until you reactivate.

    Incidentally, while part of the Zune Marketplace, Zune music will be separate to Zune video. A Zune Pass offers unlimited access to music, and music only.

    Also coming in this autumn's XBL update will be a "refreshed" dashboard and new Xbox Live Family Settings, for those of you that use them.

    "Every year we've pushed ourselves to deliver the best games and entertainment," wrote Whitten, "and I'm incredibly proud of my team and what we're delivering to Xbox Live this fall."

    "Our goal is to continue innovating and delivering experiences that are meaningful to you. So you can enjoy the entertainment you want, with the people you care about, in a simple way. Keep playing, keep sharing, and keep pushing us."

    http://www.eurogamer.net/articles/20...-msn-messenger ...
    by Published on September 29th, 2010 21:19

    A slew of well known and probably very rich developers have remembered the first PlayStation console on this, its 15th birthday.

    Industry icons such as Lorne Lanning (Oddworld), David Braben (Elite, LostWinds, Kinectimals), David Perry (Gaikai, Earthworm Jim, MDK) and Guillaume de Fondaumiere (Heavy Rain, Fahrenheit) all offered GamesIndustry.biz a glimpse at what life was life back then; what it was to be a developer pitched to by the towering Phil Harrison of Sony Worldwide Studios.

    "From a developer point of view, it turned a business that felt a little amateurish, into something that felt slick," recalled David Braben, now chairman of LostWinds and Kinectimals developer Frontier.

    "I remember the original presentation from Phil Harrison to developers, of the new 'PSX' machine. It felt a little like unveiling of a new car. It was slick, professional, polished (with great imagery of an animated T-Rex).

    "We haven't looked back since."

    David Perry agreed: "It changed everything. Suddenly 3D wasn't just kind of possible (like the Genesis 32X), it was real and in every console.

    "After that dinosaur demo the energy was incredible and Sony jumped in with both feet firing up all marketing cylinders. My hat also goes off to Phil Harrison who got on the road and really made sure everyone paid attention.

    "Great hardware, great support, great games, it's no surprise that even 15 years later you still want to write about it."

    And so we ask you, Eurogamer reader, what you were doing 15 years ago; what your favourite PlayStation games were; and what you feel the legacy of the PlayStation has been.

    http://www.eurogamer.net/articles/20...ones-15th-bday ...
    by Published on September 29th, 2010 21:18

    Hot on the heels of its Japanese 3DS launch date and price announcement this morning Nintendo has confidently predicted it'll shift a whopping four million units of its handheld wonder during its first month on sale.

    In the same breath, however, it cut its profit forecast for the rest of its financial year, which ends in March 2011.

    Nintendo now expects $1 billion in profit for the year, down from an initial projection of $2.4 billion profit. How will it live?

    The 3DS will go on sale on 26th February in Japan and March in Europe and the US.

    This morning's news came as some disappointment to fans who were hoping for Santa to drop a 3DS down their chimneys this Christmas.

    While Nintendo failed to reveal European pricing, some have already baulked at the UK cost suggested by the Japanese price: 25,000 yen (£189 at current exchange rates).

    Nintendo said the strong yen, which reduces profits from overseas sales when brought back to Japan, and the timing of the 3DS launch were behind its decision to lower projections for the fiscal year.

    Nintendo expects to sell 23.5 million DS machines, including four million 3DS consoles, for the year to March 2011, down from its earlier forecast of 30 million. It sold 27 million DS machines the previous fiscal year.

    http://www.eurogamer.net/articles/20...in-first-month ...
    by Published on September 29th, 2010 21:17

    Nintendo's later than expected launch of the Nintendo 3DS could cause supply constraints in the West, says industry analyst Colin Sebastian.


    Speaking after Nintendo's big press conference this morning, the Lazard Capital Markets man seemed less than impressed that Nintendo's chosen to miss this Christmas with 3DS.

    "Given the later launch of the 3DS in Japan, we note that shipment quantities to the U.S. next spring might be more constrained than originally anticipated," he said.

    Nintendo says it expects four million 3DS units sold by the end of March, so we know they'll probably be that many on the streets worldwide around launch.

    In the same period, the company predicts 15 million software units will be sold for 3DS.

    That'd all come as fantastic news for Nintendo, as retailers such as GAME are reporting that sales of Nintendo consoles are down 40% year-on-year.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on September 29th, 2010 21:16

    The PlayStation 3 is more complicated to develop on than the Xbox 360 - and it's harder to get games "running fast" as a result.

    That's according to Enslaved dev Ninja Theory, which has created its new action adventure for both systems - and made PS3 exclusive Heavenly Sword.

    "We have found that it's usually harder for us to get things working fast on the PS3," A Ninja Theory dev going by the name of Lusty posted on the studio's forums.

    "It's a really powerful piece of kit but it's a little more complex to work with than the 360."

    "So maybe there is slightly more work being done on the PS3 as we can be pretty sure that if we get it working at a decent FPS on PS3 then it's going to work on 360 too."

    The rest of what Lusty had to say is much more neutral and mitigating.


    "We're actively developing day to day on both PS3 & 360; we have the same number of PS3 and 360 kits in the studio. A lot of work is also done on a PC build as we don't have enough kits for everyone..."

    "We've also got a load of automated tests which we run on all platforms. These are not just to find bugs but also to check on performance issues. We know that it's really important to maintain a high FPS with absolutely no slow-down or spiking and this helps us to do that."

    "... all platforms get equal love."

    We're sure they do Lusty, we're sure they do.

    Microsoft is sure that the 360 is going to get a boost from Kinect, claiming that Kinect's launch can be bigger than that of every console in history - including Xbox 360 itself.

    Enslaved is due for release in the UK next Friday (October 8).

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on September 29th, 2010 21:15

    Kinect’s launch line-up provides no foretoken to the wild ideas that the peripheral will provide in the future, a tech executive at Rare believes.
    Nick Burton admitted that Kinect’s software launch line-up has an understandable air of predictability – with its sports and family titles – but insisted the tech had too much potential for it not to summon bold ideas from developers.
    “With the launch of Kinect it was obvious to make the sort of heart-on-sleeve titles. Sports, family games, and so on,” he told Develop.
    “But six months after the obvious games are done, that’s when the crazy ideas will come through.
    “I think now we’re just waiting to see what people are hooked by, what they’re amazed by. We’re waiting for people to have that ‘holy shit’ moment. Even people that are tech savvy, we’re waiting for them to go ‘how the hell does that work?’”

    Turning the subject to Rare itself, Burton suggested the studio was raring to get the green light on some of its own Kinect ideas.
    “Just because we’re working on a sports title doesn’t mean that we don’t already have really bonkers ideas waiting to be worked on,” he said.
    Burton insisted that the motion-tracking feature of Kinect was “the tip of the iceberg”.
    “It can track twenty-odd points of a person’s body, but then you’ve got the depth information, the colour information, the audio stream – you put all these together and there are so many possibilities,” he said.
    “The example I always use is working out who’s speaking in a room. Kinect has an array microphone – which works out where noises are coming from quite easily. But also, using the depth, colour and tracking information, Kinect can work out the size and appearance of who’s speaking, and suddenly it can mark a certain voice to a single person.
    “That’s a few lines of code.
    “It’s pretty exciting to think about the possibilities in joining all this tech together; figuring out what you can do.
    “And I suppose what’s key is that these ideas, these techniques, will over time become easier for developers to implement.”

    http://www.develop-online.net/news/3...s-family-games ...
    by Published on September 29th, 2010 21:14

    Apple will launch a second-generation iPad in early 2011, featuring upgraded specs and a slightly smaller screen size, reports suggest.
    According to Bloomberg, sources told analysts at Goldman Sachs that the new device will be launched in spring.
    It will feature a 9.7-inch display, a built-in camera and mini USB port, and will probably be thinner and lighter, analysts Henry King and Kevin Lu said. They added that Hon Hai Precision Industry Co will likely be the supplier.
    Despite rumours in the Taiwanese press, a smaller, seven-inch version of the iPad has not been finalised, King and Lu claimed.
    Apple has declined to comment on the reports.

    http://www.pcr-online.biz/news/34743...a-and-mini-USB ...
    by Published on September 29th, 2010 21:14

    A whitepaper published by UK research group Juniper has claimed that the North American app market will be worth around $10 billion by 2015, an increase of $4 billion from its 2009 valuation.

    Chief among the reasons for the increase is the market shift toward the use of smartphones, although improving coverage and uptake of 4G networks is also seen to be an important factor.

    "Carriers are at last recognising what developers want: the ability to publish their application across a wide variety of platforms while making those applications far more accessible to the end users," said report author Daniel Ashdown.

    Whilst the change in phone capabilities has lead to a sharp decline in the mobile ringtone market, other areas have improved to increase the sector's overall revenue. Mobile gambling and adult applications were seen as the two biggest new areas, although established content genres such as games and entertainment had increased also.

    http://www.gamesindustry.biz/article...D10-bn-by-2015 ...
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