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    by Published on August 20th, 2010 17:48

    seanpaul223 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Roland Yonaba (SeanPaul223)
    Projet name: Age Of Nations (RC1)
    From: Burkina Faso
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Age Of Nations is a basic Real Time Strategy game, entirely coded in LUA. It uses graphics from the Official PC Game Age of Empires.Actually, this is a work in progress.This release is just a release candidate to make an official entry to this contest.It contains a tutorial Campaign, and a free-play scenario to discover the game features.
    It has many interesting features, and the whole game engine was coded using object oriented patterns.

    Features:
    - Map Scrolling & Minimap
    - Units creation, Pathfinding for single unit and grouped units moves.
    - Build/Repair tasks
    - Collecting ressources
    - and many others features.

    How to use:
    All commands are detailled in the homebrew game itself while playing the tutorial campain.
    Have a look at the README file provided for Menu commands.


    Special Thanks:
    Homemister for LuaPlayerHM
    Fabrice Y. (for beta testing)
    Philip S. (for material support)
    Pleaser for Eboot Art
    Seb,Geecko (on Devsgen Forums)
    Shaolan, Sabbator (on XtreamLua Forums)



    http://www.neoflash.com/forum/index....ard,139.0.html ...
    by Published on August 20th, 2010 17:33

    LaPatateInc has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: OBJECTION! (Aka LaPatateInc)
    Projet name: Super Extreme Smile
    From: Quebec, Canada
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Last year, I've entered with You Have to Burn The Rope DS, which was a remake of a flash game. I've added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
    In this game you are a Smile. A rolling smile... It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity. Now the fun thing :
    You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
    The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :

    -Development started June 28th, I'm alone on this project.
    -59 tiles. Each tiles should explain itself. If you don't understand it, try it !
    -You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn't (shouldn't) care about your name
    -Maps are 124x60 tiles. Yes, this is a lot of place
    -Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn't work, tell me. Else, try to think of another way (More space between ?)
    -Options contains : Change language (English or French), Flash or not, if it hurts your eyes, Pause = mostly for debugging but decided to leave it there so you can see more things, Music loudness, Music tempo (pretty fun =P ), Music changing automatically when you change mode, current music playing. You can change between musics in-game. There are 6 different and original one, and if you want one smoother, slow it down ! =D
    -There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.

    There is 15 campaign maps, 6 music.
    All musics are from my sister, except : Main Menu and Rythmic Music, by me
    Maps 1-2-4-5-11-13 are from my Brother, the others from me.

    I highly recommend playing on a flashcard because it won't save on a emulator. When you exit it, you lose all progress. Since some achievements are only available for flashcard, you CANNOT get them all on a emulator.

    Video :
    http://www.youtube.com/watch?v=iE9PXbI7d64

    Screenshots :



    How to use:

    Extract the file directly on the root of your DS or
    Copy the .nds file wherever you want, then place the smile folder on the root of your card. You need the "data" folder inside your "Smile" folder.

    CONTROLS :
    Select - Change mode.

    The game :
    Touchscreen - Move
    L or R - Stop Time (Use this)
    Motion - Move (While time is Stopped with L or R (not with Touchscreen), DS must be vertical )
    Down or B - Restart from checkpoint
    Up or X - Restart from start
    Start - Pause

    The editor :
    L or R Unpressed :
    Arrows or ABXY - Move
    Start - Change language in rotation
    Touchscreen - Place tiles.

    L or R Pressed (Top screen swapped) :
    Touchscreen - Every control (Change tile, save, load, zoom, move around faster)


    I would like some feedback at : [email protected]
    You can also send me some maps, I would love it ^^

    Thanks, I hope you'll have fun !



    CURRENT VERSION : Release
    Download Link : http://www.mediafire.com/?sharekey=tmpm6coq1ig8i

    Changelog
    (Beta 1 -> Release)
    -Fixed the 14th map in the campaign

    (Alpha 0.31 -> Beta 1)
    -Red door graphical fix.
    -Music implemented
    -Simple campaign done.
    -50 achievements. Everything loads and save.

    (Alpha 0.3 -> Alpha 0.31)
    -French achievement correction.
    -Switch Tile fixed when restarting.
    -Added another map ^^

    (Alpha 0.21 -> Alpha 0.3)
    -Options Loading/Saving
    -Graphics for coins and keys.
    -Achievement system with 20 achievements (One unobtainable right now)
    -3 new tiles : Time Travel. When passing through it, you have 10 seconds to move, then you teleport back to the place. The second tile is the same, for 30 seconds. The third is a fake green block
    -8 maps which will be included in the campaign. I intend to have around 30-40 maps which will explain how to play, mostly. I people send me some before the deadline, I can include their map in the game and give credits =P Obj01-04 are my maps. Bro01-04 are my bro's maps.
    -Bug fixes, as always...

    (Alpha 0.2 -> Alpha 0.21)
    -Neo Compo Splash Screen at the beginning.

    (Alpha 0.1 -> Alpha 0.2)
    -Main Menu implemented.
    -Bug fixing : Black Hole fixed when on 90 and 270 degrees, sample ...
    by Published on August 20th, 2010 17:28

    miguel28 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: miguel28
    Projet name: DSPaintball v1.0
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO



    Download Link
    http://www.mediafire.com/download.php?604t36bt10w212f

    Project description:
    The objective of this game is to draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels (as their first version) in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.

    How to use:
    It has four menus:

    1. Start game (starts the game from the first level)
    2. Select level (you choose the level at which you want to start)
    3. Create levels (menu for the creation of levels)
    4. Play levels created (menu and play levels created earlier)


    The level editor espesificar only need a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD, then play them.

    Rar is included in the version of flash cart that works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, you can only create levels and then play them, and that closing the emulator such deletion.

    http://www.neoflash.com/forum/index....ic,6278.0.html ...
    by Published on August 20th, 2010 17:23

    TreyB has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Trey
    Project Name: Epic Caveman
    From: U.S.
    Division: Retro GAME
    Platform: NDS
    Original Entry: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project Description:
    This caveman is very hungry. Help him survive but a mere 60 seconds so that he may find nourishment in the form of a delectable steak.


    How to use:
    I've had trouble running the game in No$Gba. I've also tried the game on hardware using an R4 and GBAMP without any troubles. Desmume works great, too.

    (A) Button to jump.
    That's about it
    rom:
    http://www.mediafire.com/file/9rudo0...picCaveman.zip
    video:
    http://www.youtube.com/watch?v=FD56RMI_7fE



    http://www.neoflash.com/forum/index....ic,6277.0.html ...

    Puzzli 

    by Published on August 20th, 2010 17:21

    Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Alekmaul
    Projet name: Puzzli
    From: France
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    A great 'not so much arcade retro game' from Metro and Banpresto.
    Puzzli is a puzzle game where you need to remove all fish from board. You win the game when all the 30 levels are finished.

    30 levels x 3 game types, so you have 90 levels. Original music from arcade version. Original graphics from arcade version.

    How to use:
    START : Pause the game
    SELECT : Nothing
    A : Drop fish
    B : Swap fish with cat's fish
    X : During Pause, quit game
    Y : During Pause, restart level
    LEFT & RIGHT : Move boat ... left & right

    I hope you will enjoy it !



    http://www.neoflash.com/forum/index....ic,6276.0.html ...
    by Published on August 20th, 2010 16:45

    Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Alekmaul
    Projet name: LodeRunner Return
    From: France
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    What is more retro that the fantastic Lode Runner game (remember, it was on AppleII Computer ) !
    The story is :
    The Bungeling Empire has confiscated gold chests. It's up to you to rescue them !
    The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

    150 levels x 2 game types, so you have 300 levels. 2 different speeds (easy / difficult). Original music from arcade version. Original graphics from Apple II version.

    How to use:
    START : Pause the game
    SELECT : Nothing
    A/Y : Dig right
    B/X : Dig left
    X : During Pause, quit game
    Y : During Pause, restart level
    PAD : Move the character :-)

    I hope you will enjoy it !



    http://www.neoflash.com/forum/index....ic,6270.0.html ...
    by Published on August 20th, 2010 16:41

    s_hansse has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: s_hansse
    Project name: Scribble Jump DS (demo1f2)
    From: germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    homepage: http://cojobo.net/~s_hansse/download...ndex.php?lg=en
    download: http://cojobo.net/~s_hansse/download...download&lg=en
    blog: http://s_hansse.drunkencoders.com

    Project description:

    Initially I wanted to make a Doodle Jump for the DS, but LimaSky (the maker of Doodle Jump) forbid that
    So I made up my own graphics and my own sounds.

    Some people helped me to translate this game into seven languages:
    - german
    - english
    - frensh
    - italian
    - spanish
    - netherlands
    - swedish

    How to use:

    Go to http://cojobo.net/~s_hansse/download...version=latest and download the scribblejump.zip.
    Extract it and follow the REAME_en.txt for more instructions.

    If you have DSMotion, you can control the Scribble (the blue thing) by rotating your DS (like in Doodle Jump for the IPodTouch).
    If you do not have DSMotion you have to use the Pad or the Stylus to control the Scribble.

    For those who don't know Doodle Jump:
    The Scribble jumps constantly. You can move it to the right or to the left and have to get as high as possible by jumping on different platforms.
    There are also items which help you to jump higher or prevent monsters from hurting you.

    You should start with the "help" - level in the main-screen.


    There is also a leveleditor which you can use to make your own levels. (which will appear in the data/sj-level folder).
    You can download new levels (and upload your own, if you register) here: http://cojobo.net/~s_hansse/download...on=level&lg=en.

    I hope you like this game as much as the over 300 people who downloaded it yet.

    Edit:


    Quote
    Changelog:
    - there are now three modes:
    - adventure mode: unlock the next level by getting through
    - infinite: the "play all"-mode
    - own levels: play your own levels
    - if you only play one level (everything except infinite), the time is your score
    - each level has its own highscorelist
    - you can play the level direct in the leveleditor
    - added an easier Stylus-Control (the second in option-menu)
    - slower scrolling (if you need to scroll further, press UP)
    - italian translation by Nhoya
    - spanish translation by fincs
    - fixed some other bugs and improved other things

    I also changed the folder structure:

    new levels are now in sj-levels
    missions are in sj-missions
    highscores are in sj-highscores
    Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;

    http://www.neoflash.com/forum/index....ic,6239.0.html ...
    by Published on August 20th, 2010 16:37

    PypeBros has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: PypeBros
    Projet name: Bilou : Apple Assault
    From: Belgium
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:



    Bilou and Bouli have crashed on a strange planet. While Bouli is repairing the Astrocruiser's repellor shield, Bilou (the blue ball) has to keep hordes of crazy applemen away ! The game feature the four fields surrounding the cruiser that you must clean up so that Bouli can finish his job and provide you a safe retreat for further exploration. Stun the applemen by stomping them (A). That will provide you more punch power to dispatch the assaulters further away (B).
    In each assault wave, the applemen will come back with reinforcement. How long will you stand ?

    How to use:
    - download the game
    - Control Bilou with the D-Pad, jump with (A), punch with (B).
    - you can build up your punch power faster if you press (A) again when bouncing on applemen
    - yellow worms can't be dispatched, but they can "help" Bilou building punch power while staying at safe distance from apples
    - once you've gathered enough power (stars will start appearing on your punch bar), you'll shoot a devastating shuriken instead of merely punching.
    - the more bounces you chain without touching the ground, the more you'll score.
    - visit the "apple assault thread" if you need more instructions.

    http://www.neoflash.com/forum/index....ic,6275.0.html ...
    by Published on August 20th, 2010 16:35

    Below are images of a gutted PS Jailbreak that we posted news about yesterday. The PS Jailbreak has been gutted and torn apart. Such a little device can open a whole new world.




    Is this just a normal USB stick with files installed or is there something more to it and looks are deceiving?

    Source: PlanetDeJuego

    Images via comments ...
    by Published on August 20th, 2010 16:35

    Below are images of a gutted PS Jailbreak that we posted news about yesterday. The PS Jailbreak has been gutted and torn apart. Such a little device can open a whole new world.




    Is this just a normal USB stick with files installed or is there something more to it and looks are deceiving?

    Source: PlanetDeJuego

    Images via comments ...
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