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    by Published on August 20th, 2010 16:34

    miguel28 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: miguel28
    Projet name:Super Smash Bros Crash! DS (Demo7)
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 21 characters, 14 stages, 2 CPUs, good music and sounds that accompany us throughout the game and two game modes. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.

    Characters:

    * Diddy Kong (Super Mario)
    * Fox (Star Fox Adventures)
    * Ichigo (Bleach, anime)
    * Link (The Legend of Zelda)
    * Luigi (Super Mario)
    * Mario (Super Mario)
    * Pikachu (Pokémon)
    * Sanji (One Piece, anime)
    * Yoshi (Super Mario)
    * Sonic (Sonic the Hedgehog)
    * Capitán Falcom (F-Zero)
    * Toon Link (The Legend of Zelda)
    * Sasuke (Naruto, manga y anime)
    * Kirby (Saga Kirby)
    * Peach (Super Mario)
    * Falco (Star Fox Adventures)
    * Marth (Fire Emblem)
    * Marco (Metal Slug)
    * Meta Knight (Kirby Adventures)
    * Young Link (The Legend of Zelda)

    Stages:
    * Princess Peach Castle (Super Mario)
    * Hyrule Temple (The Legend of Zelda)
    * Yoshi Story (Super Mario)
    * Metal Fight (Super Mario)
    * Battlefield (Battlefield)
    * Final Destination (Super Smash Bros.)
    * Corneria (Star Fox)
    * Pirate Ship (The Legend of Zelda)
    * Jungle DK (Donkey Kong)
    * Dream Land (Kirby Adventures)
    * Safron City (Pokémon)
    * Konoha (Naruto, manga y anime)
    * Sociedad de Almas (Bleach, manga y anime)
    * Sky (Princess Peach´s Castle)


    How to use:

    First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.

    Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).

    For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
    Controls:

    * Pad Up: Jump.
    * Pad Down: Crouch.
    * Pad Right: Move to the right.
    * Pad Left: Move left.
    * A Button: Attack, when combined with the pad out separate attacks.
    * B Button: Special Attack.
    * Button Y: Final Smash (Only when you have caught).
    * R Trigger: Protect Yourself.
    * Start: Pause. In the pause menu, R + L + Start: End game.

    Tested on flash cards and the following firmwares:

    * Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
    * Flash card TTDS (Top Toy Ds) with firmware 1.17a12
    * Flash card M3 DS Real with unknown firmware
    * Flash card with firmware 1.45 M3i Zero
    * Flash card DS ONE Super Card with unknown firmware
    * Super Card DS Flash card with firmware ONEi EVOLUTION OS
    * Flash card Acekard AKAI 2i with firmware 1.5.1
    * Flash EZ Flash V card with firmware 2.0 RC10
    * Flash card ITouchDS with firmware 3.3c
    * Flash card R4 DS and R4i SDHC with firmware 1.24b


    Download Link
    https://sourceforge.net/projects/ssb...7.zip/download

    Blog
    http://ssbcrashds.blogspot.es/



    http://www.neoflash.com/forum/index....ic,6256.0.html ...
    by Published on August 20th, 2010 16:27

    corenting has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: corenting
    Projet name: DSLamp
    From: France
    Division: APP
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It's a simple torch for the Nintendo DS. There is 6 colours.

    How to use:

    Download it here : http://www.corenting.fr/dl/dslamp.nds
    Source code : http://code.google.com/p/corenting-a...vn/trunk/Lampe

    New version (2.0) with touch screen controls...

    http://www.neoflash.com/forum/index....ic,6247.0.html ...
    by Published on August 20th, 2010 16:07


    The Pandora is a mixture between a PC and a gaming console. That's why it has gaming controls (Buttons, DPad and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet via FireFox and play games such as Quake3. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the Nintendo DS.

    The screen is an impressive 800*480 resolution LCD and the battery life is a sensational 10+ hours. But the most interesting part is probably that it isn't designed by a large company, it was designed by the suggestions and requests of hundreds of people on the gp32x forums. Over several months those suggestions were fine tuned in to what you see today, a completely new open source handheld.

    The Pandora is running an OpenSource OS: it's basically Ångström-Linux with some Pandora-specific changes. The source code is here: (git.openpandora.org).

    Specs:
    • Texas Instruments OMAP3530 processor at 600MHz (officially)
    • 256MB DDR-333 SDRAM
    • 512MB NAND FLASH memory
    • IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)
    • ARM® Cortex™-A8 superscalar microprocessor core
    • PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware
    • integrated Wifi 802.11b/g (up to 18dBm output)
    • integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)
    • 800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)
    • Dual analog controllers
    • Full gamepad controls plus shoulder buttons
    • Dual SDHC card slots (up to 64GB of storage currently)
    • headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)
    • TV output (composite and S-Video)
    • Internal microphone plus ability to connect external microphone through headset
    • Stereo line level inputs and outputs
    • 43 button QWERTY and numeric keypad
    • USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device
    • USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)
    • up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.
    • un-brickable design with integrated boot loader for safe code experimentation
    • Power and hold switch useful for "instant on" and key lockout to aid in media player applications on the go
    • Runs on the Linux operating system (2.6.x)
    • Dimensions: 140x83.4x27.5mm
    • Weight: 335g (with 4000mAh battery)

    We had a chance to ask Michael Mrozek of the Pandora development team to answer some of questions. We ask questions ranging from, what is Pandora, is there support, how long its been in production, what is their goal and many other hard questions. So whether you're interested in just reading the interview, a BIG fan homebrew/open source or just curious about what Pandora is...I'm sure this will grab your interest:

    Please introduce yourself, your role and a little bit of information as to what Pandora is.
    I'm Michael (known as EvilDragon in the community). And I guess I have - as everyone else - multiple roles in the Pandora project. I am one of the initiators and do a lot of support and talking to the community. But I also do some things like repairing broken units, soldering the LCD cables, etc. I am also helping out with the software, doing some scripts, working on updates and so on.

    So yeah, I do various things here

    To those who don't know what the Pandora is:
    Basically, it's a small mini gaming computer handheld slightly bigger than the NDS Lite (it's just one cm wider and a bit thicker). It runs using Linux, features gaming controls as well as a keyboard and a hires touchscreen.

    What are the teams goal(s) for Pandora?
    The basic idea was to create a gaming handheld which is perfectly suited to emulate an Amiga - since we all grew up with it. So we needed perfect gaming controls, mouse support as well as a keyboard and a hires display. And it needed to be powerful enough.

    During development, we realized it was much more than just a handheld which can be used for gaming: It was fast enough to easily run a full Linux X Server. Therefore, you basically have full computer desktop in your pocket. You can run FireFox together with built-in WiFi and browse the web - or you can play Quake 3 or emulate Mario64 or classic consoles and computers. Or play various Linux games, like Battle for Wesnoth, FreeCiv, SuperTux, etc. Basically, it has become a mixture of an UMPC combined with a gaming console.

    Another primary goal was keeping it completely open: You can download the software for the OS and send us patches, if you want to improve it. Everyone who wants to help out can do so

    What kind of support or feedback have you gotten from both gamers/supporters?
    Most of them really like what we're doing. We received a lot of eMails from people who received their units already that it really was worth the long wait! Of course there are also some who are angry that the development and production took so long (or still takes so long) - but we're no pros, we are doing ...
    by Published on August 20th, 2010 16:07


    The Pandora is a mixture between a PC and a gaming console. That's why it has gaming controls (Buttons, DPad and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet via FireFox and play games such as Quake3. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the Nintendo DS.

    The screen is an impressive 800*480 resolution LCD and the battery life is a sensational 10+ hours. But the most interesting part is probably that it isn't designed by a large company, it was designed by the suggestions and requests of hundreds of people on the gp32x forums. Over several months those suggestions were fine tuned in to what you see today, a completely new open source handheld.

    The Pandora is running an OpenSource OS: it's basically Ångström-Linux with some Pandora-specific changes. The source code is here: (git.openpandora.org).

    Specs:
    • Texas Instruments OMAP3530 processor at 600MHz (officially)
    • 256MB DDR-333 SDRAM
    • 512MB NAND FLASH memory
    • IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)
    • ARM® Cortex™-A8 superscalar microprocessor core
    • PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware
    • integrated Wifi 802.11b/g (up to 18dBm output)
    • integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)
    • 800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)
    • Dual analog controllers
    • Full gamepad controls plus shoulder buttons
    • Dual SDHC card slots (up to 64GB of storage currently)
    • headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)
    • TV output (composite and S-Video)
    • Internal microphone plus ability to connect external microphone through headset
    • Stereo line level inputs and outputs
    • 43 button QWERTY and numeric keypad
    • USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device
    • USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)
    • up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.
    • un-brickable design with integrated boot loader for safe code experimentation
    • Power and hold switch useful for "instant on" and key lockout to aid in media player applications on the go
    • Runs on the Linux operating system (2.6.x)
    • Dimensions: 140x83.4x27.5mm
    • Weight: 335g (with 4000mAh battery)

    We had a chance to ask Michael Mrozek of the Pandora development team to answer some of questions. We ask questions ranging from, what is Pandora, is there support, how long its been in production, what is their goal and many other hard questions. So whether you're interested in just reading the interview, a BIG fan homebrew/open source or just curious about what Pandora is...I'm sure this will grab your interest:

    Please introduce yourself, your role and a little bit of information as to what Pandora is.
    I'm Michael (known as EvilDragon in the community). And I guess I have - as everyone else - multiple roles in the Pandora project. I am one of the initiators and do a lot of support and talking to the community. But I also do some things like repairing broken units, soldering the LCD cables, etc. I am also helping out with the software, doing some scripts, working on updates and so on.

    So yeah, I do various things here

    To those who don't know what the Pandora is:
    Basically, it's a small mini gaming computer handheld slightly bigger than the NDS Lite (it's just one cm wider and a bit thicker). It runs using Linux, features gaming controls as well as a keyboard and a hires touchscreen.

    What are the teams goal(s) for Pandora?
    The basic idea was to create a gaming handheld which is perfectly suited to emulate an Amiga - since we all grew up with it. So we needed perfect gaming controls, mouse support as well as a keyboard and a hires display. And it needed to be powerful enough.

    During development, we realized it was much more than just a handheld which can be used for gaming: It was fast enough to easily run a full Linux X Server. Therefore, you basically have full computer desktop in your pocket. You can run FireFox together with built-in WiFi and browse the web - or you can play Quake 3 or emulate Mario64 or classic consoles and computers. Or play various Linux games, like Battle for Wesnoth, FreeCiv, SuperTux, etc. Basically, it has become a mixture of an UMPC combined with a gaming console.

    Another primary goal was keeping it completely open: You can download the software for the OS and send us patches, if you want to improve it. Everyone who wants to help out can do so

    What kind of support or feedback have you gotten from both gamers/supporters?
    Most of them really like what we're doing. We received a lot of eMails from people who received their units already that it really was worth the long wait! Of course there are also some who are angry that the development and production took so long (or still takes so long) - but we're no pros, we are doing ...
    by Published on August 20th, 2010 11:25

    mrfyda has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: mrfyda & D4NnY
    Project name: PSPokémon
    From: Portugal
    Division: RETRO GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    This project was started by a group of friends as a small test for the PSP.
    Based on our colleagues feedback and our growing curiosity on the platform the game evolved up to a pokémon clone.

    How to use:
    Analog or D-pad: Movement
    X button: Action button
    O button: Cancel button
    Square: Run
    Start: Menu and pause

    Features:
    Battle System
    Online Score
    Multi-Language
    Installation as an ISO game
    *Still lots to be done. Anyone who wants to contribute w/ a translation is welcomed.

    To publish your score online:
    * Get a pokémon
    * Fight at least one trainer
    * Go to the computer on the 2nd floor of the first house

    Acknowledgments:
    Thanks to Dark_Shark for letting us his backgrounds - original work here: http://bit.ly/cKEZay
    Thanks to KiNG_DAViD and xGhOsTkiLLeRx for the endless hours of testing



    v0.16
    * Fixed: Error while submiting online score
    v0.15
    * Fixed: Collision issues
    v0.14
    * Added: UTF-8 support
    v0.13
    * Fixed: save/load bug
    * Fixed: Pokémons in grass appear right after a battle
    * Fixed: Removed flickering when fighting w/ trainer
    * Fixed: You can now update when using Game Categories plugin
    * Added: Deutsch translation - Thanks to xGhOsTkiLLeRx for translating and reporting bugs
    * Added: French translation - Thanks to killtoo
    v0.12
    * Added Spanish Translation - Thanks to Raxco
    v0.1
    * Initial release

    http://www.neoflash.com/forum/index....ic,6251.0.html ...
    by Published on August 20th, 2010 11:17

    kukulcan has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Kukulcan
    Projet name: 24. Swap-DS
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    PROJECT DESCRIPTION:
    After creating many sliding puzzle, i come back with this little SWAP puzzle. The game contain 4 modes :
    - Easy, grid 4*3
    - Normal, grid 4*4
    - hard, grid 8*4
    - Very hard, grid 8*6

    In option menu, it's possible to choose :
    - View good piece (on/off)
    - Don't move good piece (on/off)

    if "View good piece" is at ON, the bad piece using SEPIA color and good piece the true color.

    if "view good piece" is at OFF, all piece using the true color and it's difficult to see the piece is at the good place.

    HOW TO USE:
    Download : 24_Swap_DS(DLDI).zip
    Copy the file at the root of the linker.

    24_Swap_DS.nds
    kukulcan/24/*.jpg (pictures for the swap-ds)

    Using STYLUS on the game.
    START = quit.
    Touch one piece and second piece, the two pieces Swaped. The target is to take all piece at the good place.



    http://www.neoflash.com/forum/index....ic,6271.0.html ...
    by Published on August 20th, 2010 11:13

    ds has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: ds
    Projet name: Breakout
    From: Germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO
    Download: here

    Project description:
    A multi-language (currently English and German, depending on User's preferences) 3D-Breakout clone with little in-game manual...
    Some people out there might think that there is no need for another breakout clone... but I like them.

    How to use:
    Download...Unzip...Copy...Play...

    Additional Hints:
    If you want Highscores to be saved, you have to create a /data/breakout folder on your flash card.
    You can rotate the Game freely by pressing R + (A,B,X,Y) while playing.



    http://www.neoflash.com/forum/index....ic,6267.0.html ...
    by Published on August 20th, 2010 11:11

    DisizDream has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: DisizDream
    Projet name: Sam and Max The Hangman Game DS
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion:NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Sam n Max The Hangman Game v1.1
    code : DisizDream
    gfx : Angele (my sister)

    This is a very simple game but kids in my family enjoy it !

    - contains 50 words related to the Sam and Max universe
    - play 68 quotes in both languages from Sam and Max hit the road
    - coded with PAlib070717 and DevkitARM r20 : http://www.palib.info/
    - gfx from Sam And Max Hit The Road and the Effigy Mound artbook
    - qwerty keyboard for english users and azerty for french users

    How to use:

    Just touch the screen on the main title (be sure to wait a little to see the little animation) and the game start.
    Then.... You all know the rules... There is a keyboard to pick a letter and the hangman will draw if you make errors.
    There are 4 set of specific quotes for each 4 cases : wrong letter, good letter, won the game, lost the game.

    Hope you guys enjoy it !



    http://www.neoflash.com/forum/index....ic,6257.0.html ...
    by Published on August 20th, 2010 10:57

    Linoma has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Lino (aka linoma)
    Projet name: fb4nds
    From: Italy
    Division: APPlication
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    It's a simple Facebook's chat client.

    How to use (CONTROLS):
    L - Like TAB on Windows
    R + (directional keys) - Move the active window
    Select - Click on the current window or 2 times as double click on left mouse button
    X - Close the active window or Clear Text Box
    L + R - Swith the screens.

    Source Code
    http://code.google.com/p/fb4nds/source/checkout

    Final version for my homebrew,

    there are many fixes and new features like the avatars with the local ram, you must restart app after the changes.

    http://www.neoflash.com/forum/index....ic,6226.0.html ...
    by Published on August 20th, 2010 10:55

    BassAceGold has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: BassAceGold
    Projet name: Etch build 3137
    From: Canada
    Division: Retro APP
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: YES

    Project description:

    Etch is a paint app mainly focused towards pixel art with loads of features which surpass many other paint apps currently released for the DS.

    Current Features Supported:
    -Creation and Saving of 24,16 and 8 bit bitmaps
    -Creation and Saving of Etch Project File (epf) formats (24,16 and 8 bit)
    -creation and saving of images up to 1280x1024 (without external ram)
    -partial layer support
    -external ram and ram overclocking support (ez flash, supercard, etc..) for up to 32 mb memory use
    -customizable options, controls and program colors via ini file
    -zooming with configurable grids
    -ttf font support in keyboard menu with Anti-Aliasing
    -dynamic tool bar
    -mini view on top screen
    -standard tools (pencil, bucket, eraser, line and shape tools, color picker)
    -editable 8bit color palette when in 8bit mode
    -full file browser which can delete and compress files

    Not finished or working Features
    -R button is not customizable, it is reserved for Debug
    -keyboard menu is incomplete
    -need to optimize font rendering in kb menu
    -selector tools
    -Layer drawing is still basic, more time is needed to add the advanced features of layer drawing (alpha blending handling is missing so although you're drawing below a layer with alpha it won't show up)
    -needs basic menu for creating new images etc...

    Known Bugs:
    -There are some issues undoing the fill tool
    -possibly a few others

    How to use:
    A NITROFS COMPATIBLE CARD IS REQUIRED TO RUN ETCH, OR USE HOMEBREW MENU TO LAUNCH.

    -copy Etch.nds to anywhere on card
    -copy etch.ini to the same folder as Etch.nds
    -ensure picture directory (as specified in etch.ini) exists
    -ttf fonts go in directory as specified in etch.ini

    Controls can be customized via etch.ini file



    http://www.neoflash.com/forum/index....ic,6294.0.html ...
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