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  • DCEmu Featured News Articles

    by Published on May 17th, 2010 21:10

    News via http://www.psp-ita.com/?module=news&...0&view_reply=1

    Modified version of the Music PRX, plugin that allows us to hear our songs stored on the Memory Stick or UMD all games up for the occasion executable suitable for use on the new custom firmware revision Jan upto 5:50 D3.
    The controls are the same as the classic version, is installed as a normal prx and weighs a few kb, also worth remembering that among the functions is also a convenient shortcut to toggle the audio of the game running, so to hear the songs without the sound effects even at high volume.
    To follow the link to download.

    Controls:

    Quote:

    SELECT + square: Shows the menu

    SELECT + Circle: reset all settings

    SELECT + triangle increases the CPU clock

    SELECT + cross: it decreases the CPU clock

    SELECT + to: raise the volume

    SELECT + Down: Volume Down

    SELECT + Left / Right: changes track

    SELECT + home: turn off the audio of the game running

    SELECT + start: Enable the repetition

    SELECT + L: pause / resume playback

    SELECT + R toggles shuffle ...
    by Published on May 17th, 2010 21:08

    News via http://www.psp-ita.com/?module=news&...5&view_reply=1

    Almost four months since the last release, an update is available for CTFtool GUI application designed by the developer patpat PC, allowing you to create themes for the CXMB PSP-compatible addition to allowing the extraction of files from format issues. Ctf ready. This new release, although it is still in beta, introduces new features and fixes some bugs in previous versions.
    Following the full changelog and download link.

    Changelog v4 Beta 5.9:

    Quote:

    Note: The following files were removed from the archive:
    - 5:50 Folder: game_plugin.prx, game_plugin.rco, msvideo_main_plugin.rco, music_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx, common_gui.prx
    - Folder basis (3.71 - 4.01): common_gui.prx, vshmain.prx, paf.prx
    - Base Folder 5.00: common_gui.prx, vshmain.prx, paf.prx, msvideo_main_plugin.rco

    These files have been removed because, for a variety of domestic politics PSP-ITA, are not allowed to post on the forum.
    To find them, you must use the PSARDumper and extract them from their firmware.

    Changelog v4 Beta 5.9
    - Added Windows Explorer context menu support for RCO | PRX | CTF | PTF | PMF | MPS | TTF | PGF | VAG | WAV | GMO | GMO | GIM | TGA | BMP | PNG | JPG | GIF | ICO | PSD | BIN | GZ | ZL file format right-click menu
    - Join the PGF, gim, vag, omg, gmo, mps, zl file type association, direct double-click to open
    - Added image processing functions, support GIM | TGA | BMP | PNG | JPG | GIF | ICO | PSD format for the rapid conversion, reset the resolution, indexed color
    - Join OMG wave model image extraction / Import module
    - Added random picture QUICKLY generated / replace omg wave pattern (wave patterns Have Been ball, boot style wave, wave tilt style, classic style wave)
    - Added vag / wav audio Mutual Convert function
    - Added mps / pmf Mutual Convert video function
    - Added ttf / font PGF Mutual Convert function
    - Floating-point value added prx extract / Import function
    - Added rco function of conventional resource extraction
    - Added boot sound extract / Import function
    - Added PGF font information extraction capabilities
    - Added PTF package features (CBC special, picture format open only over the two pictures into a folder you can right-fast packaging. Recommend the picture to pi, bp, bg, 01,02,03 or open name, Corresponding preview icon, preview maps, wallpapers)
    - Added 01-12.bmp/13-27.bmp pack / unpack functionality (picture format not limited to one or more into the folder with the right to QUICKLY pack)
    - Automatically Theme pack in the 01-12.bmp Amendment vshmain.prx the size of the function parameters
    - Added theme pack psp Automatically sent to the function and Automatically Detect Whether the installed plug-ins and open CXMB
    - Added gzip compression / decompression
    - Added zlib compression / decompression
    - Fixed 500 rpm led 550 rooms, networking crash bugs
    - Added tray bubble tips
    - Optimized code to Improve processing speed
    - Fixed CTF-extracting file records HAVING empty bug Caused decompression failure ...
    by Published on May 17th, 2010 21:04

    Guitar Hero 6 will not feature playable celebrity likenesses.

    Maybe legal arguments with No Doubt and Courtney Love have swayed Activision.

    The game will instead allow real-life legends like Metallica founder (and drummer) Lars Ulrich to be recruited in Quest mode, according to Official Xbox Magazine (thanks VG247). Complete their songs and you'll unlock a uniquely-powered alter-ego. Character Warrior Lars has a maximum 6x multiplayer.

    Kiss hero Gene Simmons will narrate the Quest mode.

    Guitar Hero 6 aims to return to the series' foundations, reinstating the old characters and focusing more on Rock n' Roll.

    Streakers, Momentum and Do or Die will be available in online modes, and all DLC will be carried over into the new game.

    Glam rockers Queen, Kiss and Black Sabbath have been confirmed

    Guitar Hero 6 hasn't been officially unveiled but has been talked about by Activision in financial reports gone by. Expect full word soon, especially with E3 around the corner.

    http://www.eurogamer.net/articles/gu...playable-stars ...
    by Published on May 17th, 2010 21:03

    Capcom has revealed that PlayStation 3 owners playing Lost Planet 2 will soon be able to download Helghast skins for the game for free.

    The Helghast Assault and Helghast Scout troopers will both be made available at the end of June, according to the official PlayStation Blog. Check out the video below to see them in action.

    The Helghast are exclusive to the PS3 version, obviously, as were the Monster Hunter skins.

    Xbox 360 owners needn't cry though, because they got their own exclusives in the shapes of Marcus Fenix and Dominic Santiago, courtesy of the Microsoft-published Gears of War series.

    Capcom has been pretty keen with the old downloadable skins and cross-series exchanges - Frank West from Dead Rising is also lurking in Lost Planet 2 somewhere, and Albert Wesker from Resident Evil was a pre-order incentive.

    http://www.eurogamer.net/articles/he...-lost-planet-2 ...
    by Published on May 17th, 2010 21:01

    News via http://forums.xbox-scene.com/index.php?showtopic=710285

    Icepir8icepir8 released a new revision of Xbox 360 Commander, a Windows utility to backup/restore, transfer on and format Xbox 360 hard drives.

    What's new/fixed:
    * Made several changes to deal with the corruption of larger hard drives. Can't really test the changes so I would like to here from the people having problems.
    * Also cleaned up some of the progress bar issues. ...
    by Published on May 17th, 2010 20:58

    Developer Treyarch believes Call of Duty: Black Ops will finally put the studio on level pegging with IP pace-setter Infinity Ward.

    "We've taken some creative risks," studio boss Mark Lamia told Official Xbox Magazine (scanned by WePlayCOD and picked up by VG247). "We want to do something different than we've done before.

    "It's time," Lamia added. "We want the game to speak for itself."

    Those creative risks Lamia mentioned included letting players pilot helicopters and empty rounds of missiles (the series has previously limited players to manning a mounted mini-gun).

    Other vehicles will return but "not in the way you remember them from [World at War]," according to the preview.

    In Black Ops, you're an elite soldier on a hush-hush mission with orders to get the job done under any circumstances. The magazine preview mentioned that you will come into contact with North Vietnamese troops at some point.

    Another headline new feature is four-player co-operative play. Treyarch revealed that there will be dedicated co-operative servers to power this.

    Multiplayer will of course return, and Treyarch appears keen to gain ground in this area. Internally multiplayer was up and running very early, and feedback from World at War has been fastidiously researched.

    Matchmaking has apparently been altered to make playing with friends easier, and character creation will use kit and perks to offer more customisation than before.

    Treyarch changed the subject when OXM asked about a wave-based Nazi zombie mode.

    A multiplayer beta is being "considered".

    Last week USA Today took us through a similar opening portion of Black Ops. Details spilled from that preview include the double-viewpoint storyline, revelation of a crossbow weapon and a spot of cliff-hanging.

    Call of Duty: Black Ops is due for release on PC, PS3 and Xbox 360 on 9th November.

    http://www.eurogamer.net/articles/tr...ck-ops-details ...
    by Published on May 17th, 2010 20:58

    Developer Treyarch believes Call of Duty: Black Ops will finally put the studio on level pegging with IP pace-setter Infinity Ward.

    "We've taken some creative risks," studio boss Mark Lamia told Official Xbox Magazine (scanned by WePlayCOD and picked up by VG247). "We want to do something different than we've done before.

    "It's time," Lamia added. "We want the game to speak for itself."

    Those creative risks Lamia mentioned included letting players pilot helicopters and empty rounds of missiles (the series has previously limited players to manning a mounted mini-gun).

    Other vehicles will return but "not in the way you remember them from [World at War]," according to the preview.

    In Black Ops, you're an elite soldier on a hush-hush mission with orders to get the job done under any circumstances. The magazine preview mentioned that you will come into contact with North Vietnamese troops at some point.

    Another headline new feature is four-player co-operative play. Treyarch revealed that there will be dedicated co-operative servers to power this.

    Multiplayer will of course return, and Treyarch appears keen to gain ground in this area. Internally multiplayer was up and running very early, and feedback from World at War has been fastidiously researched.

    Matchmaking has apparently been altered to make playing with friends easier, and character creation will use kit and perks to offer more customisation than before.

    Treyarch changed the subject when OXM asked about a wave-based Nazi zombie mode.

    A multiplayer beta is being "considered".

    Last week USA Today took us through a similar opening portion of Black Ops. Details spilled from that preview include the double-viewpoint storyline, revelation of a crossbow weapon and a spot of cliff-hanging.

    Call of Duty: Black Ops is due for release on PC, PS3 and Xbox 360 on 9th November.

    http://www.eurogamer.net/articles/tr...ck-ops-details ...
    by Published on May 17th, 2010 20:56

    Demonstrating it's not just about Flash, Apple has officially rejected for the first time another alternative iPhone development environment following its controversial iPhone SDK Agreement changes. Even though RunRev proposed to retool its HyperCard-style development environment to directly expose all of the iPhone OS's APIs, Steve Jobs still rejected its proposal. The strength of RunRev's business case, with a large-scale iPad deployment project in education hinging on the availability of its tool, does not bode well for projects that have less commercial clout. Salient point: at last February's shareholders' meeting, Jobs went on the record saying that something like HyperCard on the iPad would be great, 'but someone would have to create it.

    http://developers.slashdot.org/story...yperCard-Clone ...
    by Published on May 17th, 2010 20:28

    via MCV


    A number of retail listings emerging from Sweden over the weekend – including GAME – have pegged a KR 1,400 price tag on a standalone SKU of Microsoft’s Natal motion controller – that translates to around £133.

    As Kotaku points out, early retail listings are never accurate measure of price, though the fact that the prediction is so much higher than previous estimates will surely raise eyebrows.

    Last November MCV revealed that sources had pinned a sub-£50 price for the device, reflecting Microsoft’s desire to get the device plugged in to as many Xbox 360s as possible.

    Bundling of the device with consoles has also been predicted this Q4, along with possible discounting of the base Xbox 360 hardware. ...
    by Published on May 17th, 2010 19:49

    Eurogamer has learned that the PSP2 can be compared to "iPhone on steroids".

    Our informant corroborated what VG247 learned earlier today: that the PSP2 has a touch-screen and two cameras (one facing in, one out).

    Eurogamer also understands that the likelihood of PSP2 being at E3 - on public display, at least - is slimmer than Cheryl Cole at an emotional low.

    VG247 went on to claim that PSP2 games were in development in Britain right now and are being made with a 2011 release in mind. The PSP2, like the PSPgo, will probably drop physical media.

    Digital Foundry revealed last July that the PSP2 will have a quad core PowerVR graphics chip.

    Richard Leadbetter also put his knowledge of the PSP2 and DS2 together for a theoretical showdown.

    http://www.eurogamer.net/articles/ps...teroids-report ...
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