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  • DCEmu Featured News Articles

    by Published on May 14th, 2010 00:18



    [Pikipirs] developed an app that lets you connect a Wii remote to an Android phone. After the break you can see it used with a Sega emulator. The button presses seem very responsive, making for a nice gaming addition if you care to carry around the Wiimote in addition to your phone. It certainly seems to work better than the Wii remote + iPhone hacks we’ve seen. Pick it up from the Android store or download the APK from the thread linked at the top. This is an alpha version so don’t be shocked if it’s buggy.

    http://hackaday.com/2010/05/13/wii-r...es/#more-24032 ...
    by Published on May 14th, 2010 00:13

    Sony Europe has confirmed a new budget range of PSP games called PSP Essentials that will retail for £9.99 from this summer.

    The initial line-up of 20 games are to include Ratchet and Clank, FIFA 09, Wipeout Pulse and Ben 10 Alien Force, and more will be made available every three months following their release.

    Essentials will launch this June in Europe and PAL territories, said Sony.

    "Releasing PSP Essentials makes sure that every PSP gamer – and younger newcomers in particular - can get their hands on the best portable gaming experiences at affordable prices," said Isabelle Tomatis, European product marketing manager for hardware and platforms at SCEE.

    "Combined with the other things PSP can do, like music, movies and chat, this makes PSP a really attractive choice for handheld entertainment."

    The full list of games featuring in the PSP Essentials range at launch will be the following:

    Daxter
    Everybody’s Golf
    LocoRoco
    Medievil Resurrection
    Pursuit Force
    Ratchet & Clank: Size Matters
    Harry Potter and the Goblet of Fire
    Burnout Legends
    Ben 10 Alien Force
    NARUTO: Ultimate Ninja Heroes 2
    Secret Agent Clank
    WipEout Pulse
    Patapon 2
    Buzz! Master Quiz
    FIFA 09
    Fight Night Round 3
    Sims 2
    Cloudy with a Chance of Meatballs
    F1 2009
    Spongebob Yellow Avenger

    http://www.gamesindustry.biz/article...s-budget-range ...
    by Published on May 14th, 2010 00:11

    Consumer advocacy group the Entertainment Consumers Association (ECA) is to submit an amicus brief and gamer petition to the US Supreme Court ahead of its upcoming violence in video games case, Schwarzenegger v. EMA.

    "The Supreme Court has agreed to hear the State of California's infamous 'violent video game case' later this year, or early next," explained Jennifer Mercurio, VP and general counsel for the ECA.

    "At that time, the Court is going to listen to oral arguments on whether to agree with previous federal court findings or not. Agreeing would mean that they believe that video games are, and should continue to be, First Amendment protected speech; just like movies and music.

    "The Court disagreeing would mean that video games should be treated differently, which the ECA strongly believes to be unconstitutional and could lead to new bills and laws curtailing video game access in states across the country."

    The association is currently encouraging gamers to sign the online petition in order to establish an authoritative collective petition by US consumers of interactive entertainment.

    "The gaming sector, as a whole, has arrived at perhaps the single most important challenge it has ever faced in the US," said Hal Halpin, president of the ECA.

    "The medium itself and how it, the trade, and its consumers will be perceived for the long term is at stake. Anyone who cares about gaming should feel compelled to both sign the petition and encourage their friends and family to do similarly.

    "These documents will provide the court with one clear collective voice with which to vocalise our position and reinforce that we agree with the lower court findings: games, like music and movies, are protected free speech."

    http://www.gamesindustry.biz/article...ideo-game-case ...
    by Published on May 14th, 2010 00:07

    Ubisoft's Splinter Cell: Conviction topped US software sales in April.

    The stealth action title was the only new release to enter the US software chart top ten, ahead of Nintendo's Pokemon SoulSilver and New Super Mario Bros. Wii.

    Pokemon HeartGold and God Of War III rounded off the top five.

    While US sales monitor the NPD Group usually releases sales figures for the top ten games, it only specified hard numbers for the top five in April.

    01. Splinter Cell: Conviction (360, Ubisoft) - 486,000
    02. Pokemon SoulSilver (DS, Nintendo) - 242,900
    03. New Super Mario Bros. Wii (Wii, Nintendo) - 200,300
    04. Pokemon HeartGold (DS, Nintendo) - 192,600
    05. God Of War III (PS3, Sony) - 180,300
    06. Wii Sports Resort (Wii, Nintendo)
    07. Battlefield Bad Company 2 (360, EA)
    08. Wii Fit (Wii, Nintendo)
    09. Just Dance (Wii, Ubisoft)
    10. Super Street Fighter IV (PS3, Capcom)

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 13th, 2010 20:20

    via Eurogamer


    Sony CFO Bill Glaser has called PSP sales "a little bit of a disappointment" for the huge electronics company.

    He was speaking in a Sony earnings call this afternoon. His comments come after full-year FY2010 earnings (for the year ended 31st March) showed flagging PS2 and PSP sales.

    "PS2 is entering its 11th year this year, and it's amazing it is still contributing," said Glaser. "PSP was a little bit of a disappointment to us last year."

    The PSPgo has been a commercial flop for Sony, although some rumours suggest it was an experiment ahead of a PSP2. Digital Foundry explored the possibilities recently.
    PS3 performed better for Sony, although its results Glaser said were "offset" by the other platforms.

    Talking of other platforms, Glaser revealed that Sony was already pumping money to researching new key gaming hardware.

    "We're always looking into future platforms as well. Very premature to talk about future platforms, but R&D is continuing," he said.
    Don't get too excited: Sony has talked long of a 10-year PS3 plan. It will take more than a giant crab to change that. ...
    by Published on May 13th, 2010 20:09

    The Boy's are at it feuding again today
    Adobe launched an advertising campaign Thursday that takes an unexpected tack in its ongoing feud with Apple: proclaiming, in huge letters, Adobe’s love for the computer giant.

    Make no mistake, though, it’s not a make-nice ad campaign by Adobe. In the ads, which are running in traditional newspapers and major news and technology sites online, Adobe also says it loves Flash — the Adobe software at the heart of the dispute with Apple. And Adobe makes it clear that it is unhappy with Apple’s decision to limit the software that can run on its iPhone system, which Adobe alludes to as “anybody taking away your freedom to choose what you create, how you create it, and what you experience on the web.”

    The ads are accompanied by a site that touts choice and openness in technology and by an essay from Adobe’s founders, Chuck Geschke and John Warnock in which they say they “believe open markets are in the best interest of developers, content owners, and consumers.”

    The ads themselves don’t make it immediately clear, though, what Adobe is hoping to get out of the campaign. At this point, it seems unlikely that Apple will change its policies unless it is forced to. The Journal has reported that the Federal Trade Commission and the Department of Justice are considering an investigation of Apple’s contract with developers, in which it prevents them from using the sort of software that would allow them to build their products in Flash and have that converted to run on the iPhone operating system. Apple’s argument is that such middleman software makes for a poorer experience for users.

    In addition Microsoft has said that although it is supportive of Flash, there are problems with the software, which is currently responsible for running most video on the Web. As the Web transitions to a new coding standard called HTML5, there may eventually be less need for Flash to run videos.

    But Adobe says the campaign is targeted not at Apple but at Adobe’s customers, employees and partners, including software developers, ad firms and media companies, which are heavy users of Adobe’s creative software.

    “The intent of the campaign is to give us an opportunity to formally state our position,” said Ann Lewnes, Adobe’s senior vice president of global marketing, in an interview with Digits. Adobe employees have made statements about the issue, but the company has not put together a formal effort to counter claims begin made by Apple, and Ms. Lewnes said employees and customers have been asking for such an effort.

    Adobe, she said, wants “people to really pause and think about whether they’re comfortable having one company control the overall Web.”

    Whether Apple could control the overall Web is up for debate. The current argument involves its iPhone operating system, and the company has only about 25% of the overall market based on handset operating systems, according to comScore. Ms. Lewnes said Adobe is “confident in the competition” in the mobile area but wants to address Apple’s actions in part because Apple “has great products and they’re first into market.” Even if customers have increasing choices in smart phones “we still don’t believe that restrictions should be imposed on creativity,” she said.

    She added that the campaign, which will be expanding, also calls attention to the benefits of Flash specifically. Adobe has a number of other programs available, but the ads are mentioning Flash specifically because so much attention has been focused on that software. Ms. Lewnes said more than 3.5 million developers are using Flash and that this number was up 59% in 2009.

    On the Adobe site, a page is devoted to countering claims made about Flash itself. In particular, Adobe emphasizes that Flash “has full support for working on touch-based devices” and that, according to tech security firm Symantec, Flash “had the second fewest number of vulnerabilities of all Internet technologies listed” in 2009.

    UPDATE: Apple says it believes “in open Web standards too.” But “Flash is not an open Web standard like HTML,” said Apple spokeswoman Natalie Kerris. “It is a proprietary Adobe product. Just ask the W3 consortium that controls Web standards. They have chosen HTML5 as the open web standard to move forward with.”

    Source link=(http://blogs.wsj.com/digits/2010/05/...ve-not-really/) ...
    by Published on May 13th, 2010 01:24

    Newly announced on Preorder at Ishopvideogame.com



    The New PSP Lookalike Dingoo is now on preorder, heres the details

    Still get Video game and multimedia portable all-in-one! Dingoo With the A330, player can check more DivX movies, music MP3, play original games and homebrew, especially emulate older consoles that have the happiness with families and friends!

    Features-Game: Play games in (8 bit/16bit/32bit). support thousands of GBA/SFC/SNES/FC/NES/MD/MVS/NEO- GEO/CPS1/CPS2/LynGOO/GBC/SmsGGOO games.
    -AU-out: AV-out technology gives you DVD output quality . Console can be connected with TV thus you either enjoy playing games or watching movies.
    -Wireless receiver: with 2.4GHz wireless receiver module built-in, equipped with specialized 2.4GHz wireless game controller.
    -Video player: Video function supports in various formats such as RMVB,RM,AVI,WMV,FLV,MPEG,DAT,MP4,ASF and help user encold video files in easy and convenient way.
    -Mp3 player: Audio function supports MP3, VMA, APE, FLAC audio format, synchronous lyircs display function multiple EQ options, 3D virtual sound field, surround sound effect and play mode options. Music can keep playing while using other application.
    -FM radio: Wide channel rang from 76.0 MHz~108.9 MHz, support manual/auto channel scanning. FM recording and can keep playing while using other application. User can save up to 40 channels.
    -Digital recorded: HI-FI voice recording and supports MP3/WAV formants.
    -mage Browser: Image browsing format includes JPG,BMP GIF,PNG, with zoom ,rotate and image slide show function.
    -E-book: Further functhons includes bookmark, auto browsing, font sizing, TTS oral reading and can open with mith music player application.
    -U-disk virus protection: Build in anti-virus software protect and keep the system at its best perfomance.
    -USB2.0 Transmission Interface : Suppot WIN2000/XP/VIST/ MAC/ WINDOS 7.0 Operation system.
    -Capacity : 4GB intern memory, support insert MINI SD card to expand capacity. ...
    by Published on May 13th, 2010 01:22

    Newly announced on Preorder at Ishopvideogame.com



    New flash cart coming soon for all DS Versions with built in GBA and Snes Emulator:

    Heres the details:

    The Supercard DSTWO Card for Nintendo DS, DS Lite, DSi & DSi XL is a high-end slot-1 flash cart solution that allows you to launch games, run applications and play media directly from the device. Simply place your files onto either a micro SD or SDHC memory card (sold separately), insert the micro SD into your Supercard DSTWO, your cart into your DS, and turn the system on. Playing games and media has never been easier!

    The Supercard DSTWO, with its beautiful Evolution (EOS) operating system and a powerful on-board processor offers unique and exciting features that you won't find anywhere else. Features such as full GBA emulation, a powerful new GUI, a real-time guide, an integrated auto-patch database, as well as being one of the few flash carts that allows users to upgrade the core firmware. If you're in the market for a sleek and feature-rich flash cart for the Nintendo DS, DS Lite, DSi or DSi XL, the Supercard DSTWO is the one for you.

    Pay attentnion before ORDERPRE-ORDERS: The Supercard DSTWO is currently available for pre-orders only, the dispatch date was not revealed yet but we expect it to be in the coming weeks. If you purchase this product now, you will be notified as soon as we can confirm the dispatch date! You may also subscribe to our newsletter to make sure to receive the latest information about the SCDSTWO. Note that the image above is of the Supercard DSONEi and is not indicative of the product.

    The Supercards DSTWO is supposed to be released by May 18 2010.It is suggested NOT to order this item together with another products before May 16 ,2010.You are supposed to make the order separately.

    FeaturesThe exact feature list for the Supercard DSTWO has not yet been made available, but from previous announcements we know the Supercard DS TWO will feature the following:

    -RealTime Functions: RealTime Save, RealTime Game Guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and DSTT now)
    -Multi Saves (Up to 4 slot), Easy to backup and restore saves.
    -Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
    -Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
    -Built-in GBA & SNES Emulator.
    -Action Slow Motion (4 levels,).
    -File Management System (Copy, Paste, Cut and Delete, long file name support).9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
    -Perfect support for long file names;.br /> -Real-time save slot increase to 4 slots. (Exclusive built-in automatic detection of 3D game engine technology, stability, greatly enhanced).
    -Give up cheat-code slow motion game play method, improved use of CPU to do operations, "precise control of CPU speed" Achieving the action slowed down, stability / compatibility and better.
    -Real-Time Game Guide will support txt formats without conversion, beautify the font is more beautiful; -New UI interface design. Easier-to-use.
    -Advanced multimedia playback: native DivX/XviD playback as well as other major formats, similar to the iPlayer.
    ...
    by Published on May 13th, 2010 01:12

    News via nmax

    News/release from Sylux

    Hello
    I'm new to this forum. Amateur programming, and wanting to improve myself, I thought that starting a project NDS was the best way to learn while developing its first homebrew

    Description:

    So my first homebrew SheepSOS, is born by a simple desire to create. So it's no real ambition that I present it to you. It resumes at the same conundrum the fold, then something very well known: three sheep, three wolves, a raft ... The other guess after
    I then said I would bring this to the others, I warn that the life of this homebrew is bone short time of an enigma Do not see this game the next hit

    History:

    24/04/10 - The development of version 0.1 is completedExit provided the evening
    15/04/10 - Project final development phase
    13/04/10 - This project is half finished, the progress is slow
    31/03/10 - Setting up the game system (the most difficult tasks lie ahead )
    28/03/10 - Creation of sprites and backgrounds completed
    24/03/10 - Development in progress ...

    Downloading :
    v0.1 http://www.mediafire.com/?mfzikmmn1dw
    v0.2 http://www.mediafire.com/?mttwyn2mgcy


    Code:
    +++++++++++++++
    + + + + + + CHANGELOG
    +++++++++++++++
    0.2:
    - Added a screen and Victory GameOver
    - Change sprites
    - Fixed a boggue with sprites at a restart of the game
    - Added a move counter ...
    by Published on May 13th, 2010 01:07

    Ant512 has released a new version of Woopsi for the DS

    Woopsi version 0.47 is now available:

    http://www.sourceforge.net/projects/woopsi

    This version adds support for a "drop" event to enable drag-and-drop functionality. The ScrollingPanel has been refactored to fix the bugs spotted by DoZ. It includes a new ColourPicker gadget supplied by Mark Adamson that allows a colour to be chosen by manipulating RGB sliders. It is built with devKitARM r30 and includes the usual set of bugfixes.

    Fixes:
    - Removed Woopsi::startup() call from template.
    - Fixed bug in Gadget::checkCollision(x,y,width,height).
    - Renamed CalendarDayButton to StickyButton.
    - WoopsiKey inherits from StickyButton instead of Button.
    - ScrollableBase no longer contains implemented methods or data; all moved to ScrollingPanel.
    - Child gadgets of ScrollingPanel no longer get drawn to wrong screen if scrolled out of top of panel; Gadget::getPhysicalScreenNumber() is more intelligent.
    - Graphics::scroll() returns correctly-sized rects in revealed rects array.
    - Replaced WindowBorderBottom, WindowBorderTop and WindowBorderSide classes with more elaborate drawing code in AmigaWindow class.
    - Replaced ScreenTitle class with more elaborate drawing code in AmigaScreen class.
    - Made ScrollableBase a base class of ScrollingTextBox; implemented all pure virtual functions.
    - ScrollingListBox raises value changed, action, click, release, release outside and double-click events correctly.
    - RadioButtonGroup raises value click, release, release outside and double-click events correctly.

    New Features:
    - Added x and y parameters to Gadget::stopDragging().
    - Added drop event (drag-and-drop).
    - Added Gadget::isBeingDragged().
    - Added PipeDream demo.
    - Built with devkitARM r30.
    - Added ScrollbarPanel gadget.
    - Added ColourPicker gadget (contributed by Mark Adamson).
    - Added ColourPicker test.
    - Added ScrollingPanel::isContentScrolled() and setContentScrolled() to allow DMA copying of panel contents to be disabled if not needed.

    Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. ...
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