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    by Published on February 26th, 2010 19:48

    Tomy set April 22 as the release date for Naruto Shippuden: Full Throttle Ninjutsu! Chakrush. Visually, the sprites give it a Jump Ultimate Stars feel, but the battle system is quite different.

    Tomy calls Naruto Shippuden: Full Throttle Ninjutsu! Chakrush a “high speed ninja battle action game” and created a rock-paper-scissors style fighting system. Guarding blocks attacks. Attacks shatter a guard crash. And guard crash slams a defending character. Every character also has ouigis and a chakrush, a hyper combo that the game is named after.

    Playable characters include: Naruto, Sai, Sakura, Kakashi, Jiraiya (in Toad Sage form), Sasuke, Shikimaru, Deidara, Itachi, and Pain. Battle them in fights with the computer or up to three friends via local Wi-Fi.

    http://www.siliconera.com/2010/02/26...ores-in-april/ ...
    by Published on February 26th, 2010 19:40

    via Eurogamer


    Hideo Kojima's shift to PSP development raised questions about what platform the Metal Gear Solid series will continue on. Thankfully, the man himself has signed up to Twitter in order to provide an answer.

    "It's not that PSP is the main platform for the future MGS series. Peace Walker is a test to see what type of expansions are there if MGS is brought to a portable. We're not just rising vertically with development on next generation systems, but also horizontally, trying to expand gameplay," Tweeted Kojima, translated by Andriasang.
    An old logo for MGS: Peace Walker revealed recently that the game had once been known as Metal Gear Solid 5, and added fuel to the fire.

    Hideo Kojima will be the hands-on leader for Metal Gear Solid: Peace Walker, which has dazzled crowds - Eurogamer included - with four-player co-op and impressive production values. Kojima says you really have to see it to believe it.

    "It's difficult to show the interest and freshness of PW through video," he Tweeted. "Cameron's Avatar was a huge hit because of the 3D video. That can't be communicated through text and a trailer. It's something you won't understand unless you experience it for yourself in the [cinema]."
    Kojima Productions does already have a new Metal Gear Solid game for consoles in development, called MGS: Rising. Kojima, however, will take a back-seat on the project and allow other team members to call the creative shots.

    Metal Gear Solid: Peace Walker will be released on 28th May. Metal Gear Solid: Rising has no release date. ...
    by Published on February 26th, 2010 19:37

    Today is Friday and it's almost the weekend. It's also the time when the latest console sales figures from Japan are published, seen below as follows:


    Playstation Portable: 32,796
    Playstation 3: 32,130
    Nintendo Wii: 31,652
    Nintendo DSi LL: 24,388
    Nintendo DSi: 15,380
    Nintendo DS Lite: 5,053
    Xbox 360: 2,453
    Playstation 2: 1,883
    Playstation Portable Go: 1,371


    In rough figures, the PSP tops the list again, down 6,500. The PS3 goes up by 7,300, overtaking the Wii which slides by 5,900 and the Nintendo DSi LL, down 3,200. 5th place is held by the DSi original, down 2,700. Next up is the DS Lite, up 600. Xbox is 7th, down 1,000. Last up is the PS2 and PSP Go with sales that stay about the same as last week. Figures from Media Create. ...
    by Published on February 26th, 2010 19:22

    via Eurogamer


    Sony America boss Jack Tretton has said that PlayStation 3's position now proves what the company was saying all along about a 10-year console cycle.

    "I'd love to flashback to 2006 and bring people forward to 2010 and say, 'Now what do you think about Blu-ray? About the technology?'" Tretton told Fast Company.

    "We've just passed the third year of the PlayStation 3 and we're just hitting our stride. And I don't think anyone is saying, 'This is a five-year cycle; what's new on the horizon?'

    "I can't even imagine what can be done technically beyond the PlayStation 3 in the near future.

    "A question I often get is when we are going to see PlayStation 4. When somebody can craft the technology that exceeds what we're able to do on the PS3, but we are still just starting to harness it."
    Speaking of which, Tretton also compared the company's PS3 motion controller plans with those of Microsoft on Project Natal and found the latter wanting.

    "We introduced motion gaming with the EyeToy for PlayStation 2. It was an incredible experience," he said.

    "But it was somewhat limited in terms of the type of gaming experiences..."

    "You have to tip your hat to Nintendo for introducing the motion gaming using their controllers, doing it in a more social fashion. I'm not an expert on Microsoft's technology, but we all know that it was not homegrown. It's certainly technology that we worked with before. We had the experience with the PS2 and EyeToy."
    Having a controller in your hand makes the difference, Tretton argued.

    "We're able to take advantage of the camera, take advantage of the ability to identity yourself in 3D space, but then have controls in hand to do things like shooting and swinging an object, and much more accurately than ever done before," he said.

    "You can have it as an element of a game, you can do it as a dedicated game, you can do it in a social gaming atmosphere. There is no game where you say, 'Our control isn't going to apply there.'"
    ...
    by Published on February 26th, 2010 19:20

    via MCV


    The iPad will cost as little as £389 when it eventually arrives in the UK – that’s the claim being made by Geeky Gadgets which says it has received leaked launch price information from a mystery source.

    The site says that the base 16GB model will cost £389, with the 32GB costing £439 and the 64GB coming in at £489.

    If correct, UK consumers do indeed face a premium compared to their US counterparts. Across the pond the 16GB will cost $499 (£308), the 32GB $599 (£370) and the 64GB $699 (£433).

    The site doesn’t yet have any information concerning the top-of-the-range 3G models.

    The source also claims that the first shipments will arrive in the UK in April and not in March as Apple had previously suggested. ...
    by Published on February 26th, 2010 19:17

    via IGN


    Square Enix Inc., the publisher of Square Enix interactive entertainment products in North America, announced today that two RPG classics, FINAL FANTASY and FINAL FANTASY II, are available now for the iPhone and iPod touch. The games can be downloaded from the Apple Store priced $8.99.

    Originally released for the NES in Japan back in 1987 and 1988, these two classic adventures return for a new generation to enjoy, available for the first time ever on the iPhone and iPod touch, featuring graphics, sounds and controls that utilize the capabilities of the new host systems.

    In addition, to celebrate the releases, for a limited period only, five additional Square Enix apps will be available at new lower prices.

    Both FINAL FANTASY and FINAL FANTASY II feature optimized control systems specifically developed for the iPhone and iPod touch interfaces, enabling users to play the game as intuitively as possible by simply touching the screen. Both games also feature extra dungeons, not available in the original 1987/1988 versions, allowing players to continue these epic adventures after completing the main story. ...
    by Published on February 26th, 2010 19:11

    via Kotaku


    The Xbox 360 of multi-platform role-playing game Final Fantasy XIII is shipping on three discs. For those curious as to how much space installing the game on the Xbox 360, read on.

    According to website Ve3tro.com, the totally optional install for all three discs is:

    • Disc 1: 5.9GB
    • Disc 2: 5.8GB
    • Disc 3: 6.6GB
    That's a grand total of 18.3GB. In comparison the PS3 version, the game data is 38GB. ...
    by Published on February 26th, 2010 19:08

    via Computer and Video Games


    Five new screenshots of Gran Turismo 5 have emerged on the internet.

    They showcase Ferrari, Dodge, Mercedees and Lexus as some of the super cars featured in the game and look absolutely beautiful. (Thanks GTPlanet)

    The last word from Sony on GT5 was that it was expecting a release date somewhere in Autumn, but with all the delays the racing sim has had so far Sony may as well just throw a calendar at us and say, "It's one of them".

    Hopefully the images here will keep you going in the meantime. ...
    by Published on February 26th, 2010 19:06

    via Eurogamer


    Zipper has released a big patch for MAG.

    Changes were described on the European PlayStation blog as "dramatic" and include revamps for every single weapon as well as sped-up gear and weapon swapping and a clamp-down on various exploits. You'll also be given more warning when a BOOM! - bomb is about to explode.

    This update is patch 1.03, and the entire contents are listed below.

    Gameplay
    • Overhauled tuning of multiple weapons of all types (see "Weapon" section below)
    • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
    • Fixed bug in SVER's Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
    • Added a "solid tone" sound effect near the end of a charge's beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
    • "Medium Improved" Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
    • Changed resuscitated player's camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
    • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
    • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
    • Lowered the amount of damage necessary to kill an incapacitated enemy.
    • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
    • Mines that haven't been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
    • Fixed bug that prevented "fully-resuscitated" players with more than 100 health points from receiving their full HP.
    • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
    • Players no longer lose leadership points after entering "Veteran Mode."

    Weapons
    • "From the hip" firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
    • Tuned weapon damage for all three factions.
    • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they're less effective at long distances.
    • Made Battle Rifles more effective.
    • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren't intended to do so.
    • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
    • Shooting through thin materials (fences, tents, etc.) will be more consistent.
    • Increased spread on shotguns.
    • Improved animations for rocket launchers.

    Graphics
    • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
    • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
    • Added realistic fogging effects to sky-domes.

    Technical
    • Fixed most conditions that caused players to be caught in a "respawn loop" which kept restarting the respawn queue when the countdown clock reached 0.
    • Changed in-game conditions to make it less likely to experience in-game freezes.
    • Improved client-side stability.
    [*]Improved client-side stability.[/LIST] ...
    by Published on February 26th, 2010 16:46

    Konami has a lineup of armored female figures with movable joints called Busou Shinki in Japan. They’re linked to a cash-op MMO and soon a PSP game.

    A teaser site for Busou Shinki: Battle Masters popped up on Konami’s servers with little information. We know its PSP game and it’s slated for summer.

    As a point of reference, the PC game has players train and battle Busou Shinki. No word if the upcoming PSP game is going to be the same or a Busou Shinki meets Love Plus dating sim.

    http://www.siliconera.com/2010/02/25...asts-onto-psp/ ...
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