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    by Published on February 25th, 2010 20:17

    Palm has warned that its revenues for its 2010 fiscal year will be "well below" its previous estimates of $1.6-$1.8 billion, due to sluggish sales of its smartphones.
    In a statement, the company lays the blame on lower than expected order volumes from mobile operators.
    "Driving broad consumer adoption of Palm products is taking longer than we anticipated," says chairman and CEO Jon Rubinstein.
    "Our carrier partners remain committed, and we are working closely with them to increase awareness and drive sales of our differentiated Palm products."
    Palm will give further details in its third-quarter financial conference call on 18th March, but says it expects its Q3 GAAP sales to be between $285 and $310 million.

    Today's announcement will only increase speculation that Palm may become an acquisition target for rival handset makers in 2010.

    http://www.mobile-ent.biz/news/36178...artphone-sales ...
    by Published on February 25th, 2010 20:07

    via Examiner


    As we reported earlier in the week, Heavy Rain is having some problems with freezing, locking up, and glitches. In the comments section of that article, you'll find many who experienced some kind of problem. At first, it was thought to be due to the 230MB patch, but it appears that may not be the case after-all. The issue has finally been addressed by a Sony developer on the PlayStation forums. He reassures everyone that this problem is only occurring in a low population of machines, Sony is working on a solution to release to the public so everyone can enjoy the game without a problem.

    One thing he does make note of, is do not shutoff the system if the screen goes black. Wait 5 minutes before acting on this black screen and then make a decision from there. It doesn't mean the game crashed.

    He posts:
    Hi folks, this is just to let you know that the issues reported in this thread and elsewhere are being looked into. We're currently trying to establish any common factors for people who are experiencing game freezing so if you are having trouble please be as thorough as possible with regards to your PS3 setup - are you using a launch version of the console or a brand new slim, playing in standard or high definition (I'm not suggesting that these are potential causes, just making the point)... any information you can give may help to find where the issue lies.

    One word of advice we've had already is to avoid switching off your PlayStation while the game is in black screen as this may be affecting your save game. There have been a few reports of incidents where game saves have taken longer than would normally be expected - and with a black screen present it may leave the assumption that the game has crashed. In these circumstances we recommend you wait at least 5 minutes before rebooting - while it's highly unlikely a save will take this long, it's better to be safe than sorry.

    While incidents of problems with the game are very low we're working to ensure that everyone gets the Heavy Rain experience they expect. As soon as there is any further information we'll update further.
    The same developer then left this response on the forums offering a possible fix. Remove all peripherals from the system. It may not fix the problem, but it's worth giving it a try.

    Thanks for the responses so for, I'll pass these on to the right people to help in establishing potential causes for these issues. Obviously I'll keep you up to date with all further information that comes along, and please do continue to post any findings you have and I'll make sure the team are informed.

    One other thing to try, that I mention purely because I've seen it happen in another game, is to try removing any peripherals to have assigned to your PS3 - Blu-ray remotes, Buzz! controllers, guitar controllers etc - while it's unlikely that this is the cause I'm keen to rule out the obvious to begin with.
    Let us know if you are still experiencing any problems. With Sony now working on a solution, we should see some kind of patch, hopefully, within a week's time. Once an official solution if released, we'll let you know. ...
    by Published on February 25th, 2010 20:04

    via 1up


    Bungie is currently focusing on Halo Reach, but there's no doubt that they're also looking ahead to the day when they really go independent. For now though, the studio remains vague about their future projects, including whether or not they will be going multi-platform.

    Asked by Computer and Video Games whether or not the studio is planning to work with the PlayStation 3, Bungie community manager Brian Jarrard said, "I mean, I think our whole future's kind of undefined right now and it's definitely not something we're going to be comfortable getting into too much detail about.

    "We've had another team internally [other than those making Reach] for quite a while now - they've been working on the genesis of what will become our next big thing.

    "It's a little premature to get into specifics, but you know I think we have a really good mix of old blood and new blood in the studio."
    Bungie announced its independence from Microsoft back in 2007, but they've continued developing exclusively for the Xbox 360 over the past few years. Unsubstantiated rumors suggest that they will be working with Activision.

    It'll probably be a bit before we he hear anything concrete, if only because Microsoft will want Bungie to focus on Halo Reach. We'll see what happens after it arrives this fall. ...
    by Published on February 25th, 2010 19:52

    via MCV


    The reliability of the numbers can certainly be called into question, but a new report from Digital Battle claims to have identified the ten most expensive video games of all time – and it’s Grand Theft Auto IV that tops the pile.

    With a rumoured budget of $100m, Rockstar’s game finishes above the likes of Polyphony Digital’s Gran Turismo ($80m), Sega’s Dreamcast epic Shenmue ($70), Microsoft’s commercial flop Too Human ($60m) and PS3 hit Metal Gear Solid 4 ($60m).

    Here’s the list in full:

    1. Grand Theft Auto 4: $100 million
    2. Gran Turismo: $80 million
    3. Shenmue: $70 million
    4. Too Human: $60 million plus
    5. Metal Gear Solid 4: $60 million
    6. Halo 3: $55 million
    7. APB: $50 million
    8. L.A. Noire: $50 million
    9. Final Fantasy XII: $48 million
    10. Killzone 2: US$45 million ...
    by Published on February 25th, 2010 19:49

    via Engadget


    An Adobe employee over in the company's official forums dropped a bomb earlier this month that they've now decided to pass on releasing Flash 10.1 for Windows Mobile 6.5, instead moving straight to 7. The official explanation is that "WinMo6.5 does not support some of the critical APIs that we need," but frankly, this sounds like a load of crap -- since the project was announced last year, there's no way it took them this long to figure out that an official cut for 6.5 wouldn't be technically possible.

    If we had to guess, the real justification also explains why Adobe has been so quiet on the matter: 6.5's now viewed as a dead-end platform since 7 represents a clean break for Microsoft, and the company feels like it can't be bothered to invest the necessary time, energy, and money to see the project through. In all likelihood, Adobe was briefed on 7 prior to its official announcement at MWC, and that's when the decision was made. Of course, that's all pure speculation on our part -- but regardless, don't get your hopes up, HD2 owners (unless you get an upgrade, that is). ...
    by Published on February 25th, 2010 19:41

    via Kotaku


    The Wii was released in November 2006. The GameCube was released in 2001. About time for a new home consoles, right? Um, no.

    "I don't think it'll [Wii successor] be any time soon," Nintendo of America exec Cammie Dunaway told GameSpot at the recent Nintendo Summit.

    "Even though our installed base it, at this point, 5 million households larger than the PS2 was at the same point in its lifecycle, [Wii] still has a lot of room to grow."
    There has been 50 million PS2s sold in America, Dunaway points out. Currently the Wii has sold nearly 28 million units. Does that mean there won't be a new Nintendo home console until 20 million or so more Wiis are sold?

    "That said, part of Nintendo's heritage is to always be looking at innovation, and to always start working on the next hardware every time we launch a platform, so we'll have it ready when the time is right." Ah, the future!
    ...
    by Published on February 25th, 2010 19:39

    via Eurogamer


    One date that slipped under the radar earlier was a summer launch for Dragon Quest IX: Sentinels of the Starry Skies.

    Nintendo's picked the same time-frame for the US [23rd May].

    Japan, however, has been playing since last summer. There, the DS RPG has been lauded by critics - Famitsu awarded the game 40/40 - and snapped up by a hungry public, which has bought 4.15m copies to date.

    Nintendo's eyebrow-raising decision to plop a fully-fledged Dragon Quest instalment exclusively on DS appears to have paid off. ...
    by Published on February 25th, 2010 19:39

    via Eurogamer


    One date that slipped under the radar earlier was a summer launch for Dragon Quest IX: Sentinels of the Starry Skies.

    Nintendo's picked the same time-frame for the US [23rd May].

    Japan, however, has been playing since last summer. There, the DS RPG has been lauded by critics - Famitsu awarded the game 40/40 - and snapped up by a hungry public, which has bought 4.15m copies to date.

    Nintendo's eyebrow-raising decision to plop a fully-fledged Dragon Quest instalment exclusively on DS appears to have paid off. ...
    by Published on February 25th, 2010 19:37

    via Computer and Video Games


    Nintendo's just confirmed that Monster Hunter Tri will be released on April 23 and, better yet, there will be no online subscription fee.

    Count yourselves lucky because our Japanese friends had to part with hard earned cash for their online privileges.

    Nintendo confirmed the news at its European media summit today where it also announced the UK release dates for Metroid: Other M and Super Mario Galaxy 2.

    We brought you some Monster Hunter Tri screens yesterday. ...
    by Published on February 25th, 2010 19:35

    via Eurogamer


    Nintendo Europe has announced European dates for Super Mario Galaxy 2 and other titles at its London press event.

    Super Mario Galaxy 2 will be released on 11th June in Europe. It's out in the US on 23rd May.

    It will be preceded by Monster Hunter Tri on 23rd April and Sin & Punishment 2 on 7th May.

    Metroid: Other M has only been given a Q3 date for now, despite the 27th June US date handed down overnight. ...
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