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Apple has told a software developer that its application cannot be included in the iPhone App Store if it mentions Google Android. The developer just wanted to mention that the app was a finalist in Google's Android Developer's Challenge."
The developer complied with apparent good humor. Here is their blog post, which includes the text of the iPhone store's not-quite-rejection.
Obviously still sore from Apple’s ongoing strategy of locking Flash out of its iPhone OS products – including the new iPad – Flash creator Adobe has once again launched a scathing attack on the Mac platform holder.
“Some have been surprised at the lack of inclusion of Flash Player on a recent magical device,” begins a fresh blog post from Adobe CTO Kevin Lynch.
“We are now on the verge of delivering Flash Player 10.1 for smartphones with all but one of the top manufacturers. Flash in the browser provides a competitive advantage to these devices because it will enable their customers to browse the whole Web.
“So, what about Flash running on Apple devices? We have shown that Flash technology is starting to work on these devices today by enabling standalone applications for the iPhone to be built on Flash. This same solution will work on the iPad as well.
“We are ready to enable Flash in the browser on these devices if and when Apple chooses to allow that for its users, but to date we have not had the required cooperation from Apple to make this happen.”
As entertaining and the public bickering between the two companies is, the consumer remains the real loser in this face-off. Enabling Flash on iPhone would arguably represent a larger step forward than any of Apple’s previous hardware revisions.
One of Xbox Live's most-requested features, the raising of the 100-friend cap, could be about to happen as Microsoft's unveils plans to discontinue the Original Xbox's online service.
Microsoft's gone on record in the past that the Xbox 360 friend cap is mostly down to backwards compatibility with the old console. Now that's not an issue, the platform holder's seemingly free to let us expand our mate roster.
Xbox group product manager, Aaron Greenberg said of raising the cap back in 2007: "There's some interdependencies. Some things like original Xbox games have friends lists hard coded in, so there's things we gotta work through, but we'll get it figured out, it's something we want to do."
He then updated us on the feature last year: "I can't commit to when that will happen, but that is something we want to do," he said. "It's definitely something we're looking at expanding and, as this social network grows, we've absolutely heard the pleas for that. It's on the list."
Possibly good news for popular people like those OXM chaps then, but the average Xbox Live user surely has about 20 friends anyway?
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Sega has confirmed that the Collector’s Edition of upcoming Japanese gangster title Yakuza 3 will be the only SKU released in PAL regions.
Kotaku reports that, despite the extras, the game will carry a standard RRP.
Included in the package will be a copy of the PS3 game on Blu-ray, a CD soundtrack, interactive beginner’s guide to the series’ history and four pieces of DLC.
The game will be released in the UK on March 12th.
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When SEGA pulled back the curtain on Project Needlemouse yesterday and revealed its actual title to be Sonic the Hedgehog 4, the company did so with a new website dedicated solely to the game -- and overflowing with countdown timers. Though the debut trailer and some small bits of additional info were available, much of the site's content was -- and still is -- locked down by ticking clocks that seem poised to further pull back that curtain, little by little, over the coming days and weeks.
Well, the first countdown's done.
The timer set to expire at 8 a.m. Pacific Time today has done so, revealing an "Intro" section of the site that sets up the storyline for the upcoming sequel. Most of the text within is a recap of the events featured in the first few Sonic games from the Genesis days, but there's a hint or two thrown in near the end. Here's the text, as it appears over on SonicTheHedgehog4.com:
Story in spoiler below
Spoiler!
It began as Sonic's animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure - The Chaos Emeralds. Sonic decides it's up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman's Mecha fly's away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.
Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon - The Death Egg! Teaming up with the newly met, Miles 'Tails' Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.
Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.
Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.
Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.
Sonic manages to jump on Death Egg just as it's flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.
Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman's fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.
Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it's power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.
But this humiliating defeat only serves to further Eggman's rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits - and improves - the very best of his creations to defeat our spiked hero.
And so a new Adventure begins...
That's not a lot to go on there, but that tidbit at the end about Eggman revisiting and improving the very best of his creations seems intriguing. We already know some of the classic stage enemy Badniks are making a return, but could we also be facing classic bosses from Sonic 1, 2 and 3 in new, reimagined form in Sonic 4? And, if so, which ones?
Sound off in our Comments box below if you've got ideas on the issue, and whether or not you agree with the move -- should Sonic 4 be packed with old bosses given updates, or would you prefer that
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Perfect Dark, remastered for the Xbox 360's Live Arcade with a 60 framers-per-a-second framerate, is making an appearance at next week's Xbox 360 X10 gaming summit in San Francisco.
Rare tells us that the game will be playable at the event, and that we can expect to "find out some more tidbits" concerning Perfect Dark's unveiling next week on Rare's Twitter feed.
You can also follow the news as it happens on my Twitter feed next week... and read about what I'm currently drinking, eating, thinking because I have a serious Twitter problem.
Now, then. What would you like to see come packaged in a remastered version of Perfect Dark?
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A second instalment in the EyePet series is on the way, according to Gamekyo.
Our new best friend Cyrille from Eurogamer France has done the translation for us. "After enchanting babies (a lot) and adults (a little less), EyePet will return on PlayStation 3 - probably this year," the article says.
"George Fornay (vice president of Sony Europe) made the announcement in a recent interview, saying we can expect the launch of a second episode, which is still a work in progress, soon."
The much hyped MMO Allods Online is entering its fourth beta test and DCEmu has been given 20 beta keys to give away to its readers.
Astral Ships are now available with a massively reduced build time for this phase of testing, also there is double EXP to help new players and those who participated in previous phases of testing.
If you want a Beta key just reply to this thread (or click the comments link at the bottom of this story if you reading from the main page) asking for one!
First come, first served. One per person. The keys will be sent via pm (through the forums)
update
The beta is now a open beta, Keys are not needed anymore
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In the hardware chart, little changed from last week. The PSP continued its rein on first position with sales of 47,875 - down slightly from last week's 52,909, while the Wii held second place.
The DSi LL swapped places with the PS3, climbing to third position and sales of the PSPgo sunk further from last week's 1773 to 1645 this week.
The hardware chart is as follows:
01 PlayStation Portable - 47,875
02 Nintendo Wii - 42,309
03 DSi LL - 34,863
04 PlayStation 3 - 34,431
05 Nintendo DSi - 24,783
06 DS Lite 6811
07 Xbox 360 - 4089
08 PlayStation 2 - 2182
09 PSP go - 1645
Glu Mobile has launched an innovative location-based game for iPhone, which uses GPS and Google Maps around a Pokemon-style collecting dynamic. The game is called 1000: Find 'Em All! and it launched on the App Store last night - the title has shades of Nintendo's 'Gotta Collect 'Em All!' slogan from the past.
Players guide a character around the game world, trying to find 1,000 special items.
However, it's the location features that are interesting. One involves sprinkling items on a Google Map of the player's current location, and getting them to physically walk to the items to find them.
Meanwhile, another feature involves 'gifter' characters appearing from local Wi-Fi hotspots - I found one from Chicago Rock Cafe in Bishop's Stortford last night, for example - who offer more items.
It's an intriguing game, and certainly far removed from the big brands that Glu made its name with. It's the latest sign of how iPhone is re-stimulating the creativity of mobile games firms.
Catherine: Full Body’s English translation for the Vita