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    by Published on January 20th, 2010 16:16

    Microsoft VP of games Phil Spencer has said the company's decision to launch motion control hardware is "a huge investment" and one that's fraught with risk.

    "If there isn't risk in Natal then I don't know what's keeping me up at night," said the exec, in an interview with Eurogamer. "We're trying something completely new where there's no device in your hand. We're trying to build a set of new games, new experiences that will have the same quality metrics of our past games, but really entice both existing 360 customers and new people. It's a huge challenge, a huge investment and it's fraught with risk."

    Responding to accusations that Microsoft has historically taken fewer risks than Sony when it comes to first-party development, Spencer pointed to both Natal and Xbox Live as examples of the company pushing forward new ideas.

    "When I look at Live and I think about the innovations in the XBLA space and the games that we've pushed forward, I actually would have agreed that a couple of years ago I thought some of the things we were doing online were not differentiated enough," he admitted.

    "But when I look at the last year and the set of games that has come out from us in the Live space - we brought that XBLA focus into the first-party studios about a year ago, and I think the change in the quality of games that have come out is remarkable."

    The studio currently has a number of creative people working on Natal titles, he said, adding that it was not being "overly-prescriptive" in the kinds of experiences that were being built, instead letting key creative talent experiment with the technology.

    Resulting games would not naturally end up being casual ones, he said - instead he expects the Natal experience to feature in almost all games in the future.

    "In terms of segmenting by genre or hardcore vs. non-hardcore, you should expect that over the years you'll see Natal experiences show up on almost all of the games - similar to the way you do with Live today. At the beginning of Live it was all about sports, racing and shooting games. Now if you found a game that didn't have some kind of Live functionality it would seem like it wasn't a complete game. I think Natal is likely to get there as well."

    Earlier this month, it was revealed an internal chip had been dropped from Natal's final spec - predicted to be a result of cost-cutting.

    Spencer refused to be drawn on how exactly that had affected the games in development for the platform, but did say Microsoft was nothing but positive about the current technology.

    "As you can imagine, there have been hundreds of decisions made on the technology," he said. "The goal is always to make the games better and the experiences better. In no way have we had to cut back on the development of the games we're doing - they're more feature-rich today than when we started them a year ago."

    He also couldn't confirm whether Natal would retail at the rumoured price of below £50. But he pointed out how aware Microsoft was of the importance of pricing.

    "We know that price is important. Xbox 360 has shown that we're conscious of price points, and I think the price drops we've done have resonated very well. The momentum we've had in '08 and '09 is a combination of the value of our platform and the content we have.

    "We understand, going into Natal, it's the same equation - we have to offer experiences and hit price points which really resonate with consumers. This is a broad consumer product. It's for the entire audience which has 360s today and the millions of people who will buy 360s because of Natal. We understand that only works if we hit consumer price points."

    http://www.gamesindustry.biz/article...ught-with-risk ...
    by Published on January 20th, 2010 16:15

    Wii Play has been revealed as the biggest selling console game in the US over the last 15 years, followed by Guitar Hero III: Legends of Rock and Grand Theft Auto: San Andreas.

    Three Call of Duty titles have made it into the top ten - Call of Duty: Modern Warfare 2 sits just beneath San Andreas at number four, Call of Duty 4: Modern Warfare is at number seven, and Call of Duty: World at War is at number nine.

    It puts the number of Activision best-sellers at four, while Nintendo has three in the top ten - the aforementioned Wii Play, Wii Fit and Mario Kart Wii.

    EA had just one title - Madden NFL '07, and there was one surprise entry at number ten in the form of Namco Museum.

    The figures were calculated by IndustryGamers using NPD data from when the company first started tracking sales in 1995 and take into account sales from all SKUs, in the case of multi-platform titles.

    "I like the number of non-traditional games on the list. It shows that non-traditional content can be lucrative and have wide appeal. From Wii Play to Wii Fit to Guitar Hero, these are all games that don't fit in the traditional gaming 'box' yet have enjoyed great success," commented NPD industry analyst Anita Frazier.

    The full top ten was as follows:

    01 Wii Play
    02 Guitar Hero III: Legends of Rock
    03 Grand Theft Auto: San Andreas
    04 Call of Duty: Modern Warfare 2
    05 Wii Fit
    06 Mario Kart w/ Wheel
    07 Call of Duty 4: Modern Warfare
    08 Madden NFL '07
    09 Call of Duty: World at War
    10 Namco Museum

    http://www.gamesindustry.biz/article...ndo-activision ...
    by Published on January 20th, 2010 16:13

    Microsoft's Project Natal is the most anticipated technology to be released this year, according to a survey of games industry professionals.

    49.8 per cent the GamesIndustry.biz Network members taking part in an exclusive poll backed Microsoft's motion control device, due for release around the Christmas season this year.

    In comparison, only 6.9 per cent of respondents voted for Sony's PlayStation 3 motion controller, while a further 4.5 per cent highlighted motion control technology in general as a significant step forward for the industry this year.

    Publisher support for Project Natal has been more significant, although notably very little software has been shown publicly. Activision, Capcom, Konami, Bethesda, Disney, Square Enix and Sega are all on board, and Ubisoft has said that it has twice as many games in development for Natal than for Sony's peripheral.

    THQ has pledged day-one support for both devices, and in an interview with GamesIndustry.biz today, EA's Jens Uwe Intat said that EA Sports Active – originally a Wii exclusive – will "extend to the other two platforms."

    The PlayStation motion controller – rumoured to be called Arc – has been confirmed for a worldwide autumn release this year, meaning both systems are likely to go head-to-head during the Christmas sales period.

    While only two 3D console games were released last year (Ubisoft's Avatar and Namco's Invincible Tiger), the future of stereoscopic gaming also piqued interest in the annual survey (7.1%), as did the future possibilities of cloud gaming services such as Gaikai and OnLive (3.8%).

    Other technology mentioned included the rumoured Wii HD, a true successor to the DS console, the evolution of gaming on Facebook and other social networking sites, DX11 for PC gaming and games built using Crytek's CryEngine 3 console engine.

    The GamesIndustry.biz Network currently consists of 11,414 members.

    http://www.gamesindustry.biz/article...-project-natal ...
    by Published on January 20th, 2010 16:13

    Bolt Creative's Pocket God has become the first paid iPhone app to reach over two million downloads.

    Since its release, the $0.99 game has received nearly 30 free updates and grown its community size significantly. Its most successful day saw sales of 53,000, and it was downloaded over 100,000 times a week during the 2009 holiday season.

    "We couldn't be happier with the turnout we've seen at the island," said Bolt's CEO Dave Castelnuovo."The community has been absolutely incredible embracing this game. From the thousands of YouTube videos to the homemade Halloween costumes to the valuable user feedback we've received, we can't thank our community enough for our success."

    Earlier this month, Apple revealed that the App Store had reached three billion downloads in its 18 months since launch.

    http://www.gamesindustry.biz/article...2-million-mark ...
    by Published on January 20th, 2010 16:11

    Sony has confirmed that the PlayStation 3 motion controller has been delayed from spring and will now be launched in the autumn this year.

    The company promises an "extensive line-up" of software and a worldwide release in North America, Europe, Japan and the Asian regions.

    "We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users," offered Kaz Hirai, president and group CEO of Sony Computer Entertainment.

    "We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with.

    He added: "We look forward to soon unveiling the exciting software line-up that further expand and define the PS3 platform as the ultimate entertainment system for the home."

    A fall release puts the PlayStation 3 peripheral much closer to Microsoft's tentative release for Project Natal, due this "holiday".

    The PS3 motion controller was originally due for release in spring when announced at E3. Rumours suggest that the device will go by the official name of Arc when released, but Sony has so far declined to comment.

    The PS3 motion controller will require the PlayStation Eye camera peripheral to work.

    http://www.gamesindustry.biz/article...motion-control ...
    by Published on January 20th, 2010 01:11

    We have supported C4E and Team Jungle for some time now and it is so ridiculous to us when we see so much garbage and drama being posted around on different forums. First we see some sites trying to sell iXtreme LT for stupid amounts of money, then the price goes in half then it doubles then it shows as out of stock? Then of course everyone bitches about C4E even though this wasn't his idea and these guys also forget that the iXtreme firmwares are his work and no one else's - he owes nothing to no one. He should be lauded with credits and support not with bitching and whining, I'm surprised he even bothers any more but we also know how much he loves to do this work. It really is pathetic to see some fools post crap like that, but i guess the console scene never changes does it.

    Now we see attempts at "cracking" a pre-release demo version of the LT firmware and people trying to gain credits and "pats on the back" for this work. All we can say is - we've looked at both firmwares - the real Lt and the leaked one. Take our advise - don't use the leaked incomplete version and connect to Xbox Live.

    We developed bios's for many years and know how much time and effort it takes to do this kind of work - we fully support C4E in all the work he does and as members of the scene we thank him for it.

    Anyway the guys at Team Jungle have updated their Twitter page with this info:
    "iXtreme LT will release shortly as promised for free. Unofficial files are incomplete and unsafe. Protection was to prevent unofficial use!"

    Maybe you should start giving a few posts of appreciation - then maybe you will see Benq, Samsung & Hitachi versions too - because they won't come from anyone else we can assure you of that much.

    http://team-xecuter.com/ixtreme-lt-t...rtly-for-free/ ...
    by Published on January 20th, 2010 01:05

    News via http://www.nintendomax.com/

    Copper offers a version of its emulator NIFI "Pang DS" which emulates 8 roms for MAME games & Pang Super Pang with the support of multi-player please.

    History:
    V2.0: 19/01/2010
    * Version NIFI
    * Version compiled with devkit pro libnds R27 and 1.4 + (FIFO optimized)
    * Reversal of game screens added
    * Screen enhancement resized

    List of supported sets:
    -------------------------------------------------- ------------------------------
    Pang (World)
    Pang (bootleg, set 1)
    Pang (bootleg, set 2)
    Buster Bros.. (U.S.)
    Pomping World (Japan)
    Super Pang (World 900914)
    Super Pang (Japan 901023)
    Super Buster Bros.. (U.S. 901001)
    -------------------------------------------------- ------------------------------
    Games 2 NIFI
    -------------------------------------------------- ------------------------------
    Launch the server:
    * Select the set
    * Press A to start the game normally
    * Once the rom initialized, press SELECT to start the server
    * A screen waiting player appears
    * The B button allows to return to normal mode if necessary

    Launch Customer:
    * Select the same set as the server
    * Press START to start the game client mode
    * A selection screen players waiting appararaît (Name + DS MAC address)
    * If necessary (several players waiting) to select the right player with the PAD
    * Press A to start the game with 2 players
    * The B button returns to the menu if necessary

    Confirmation server:
    * When a player wants to play a confirmation message appears
    * Press Y to start the game with a player or X to deny a player
    * If the server has been launched on the title screen with at least 2 tokens the game starts automatically

    In 2 players mode:
    * Each player can then press START to join the party
    * Each player can add chips by pressing X
    * The DS server controls the player and the blue DS client controls the red player
    * In case of deadlock over a second, it is possible to go solo mode by pressing SELECT
    * Once back in solo mode 2 players control the blue player (the red is still present on the screen but uncontrollable)
    * The loading condition is not available in 2 player mode but the state backup is available

    http://www.dev-fr.org/index.php?topic=4430.new#new

    Download and Give Feedback Via Comments ...

    Yeti3D 

    by Published on January 20th, 2010 00:58

    Newly released for Dingux:



    Yeti3D is a fully 3D game engine

    Download here ...
    by Published on January 20th, 2010 00:56

    Updated release for Wiz:



    Shoot Red ! You are Blue !
    Controls:

    X - Accelerate
    Y - Suicide (if oyu ran out of gas)
    L - Shoot
    R - Bomb

    Left - Steer left
    Right - Steer right

    Fix:
    Volume / Buttons work now

    Download Here ...
    by Published on January 20th, 2010 00:49

    Takara Tomy made an actual Mario Kart toy. This is more than Mario in a remote control go kart. We’ve seen that before. The Choro Q Hybrid! Mario Kart Wii Vs. series has cars, a racetrack, and a system where you can use items during the race.

    Classic items like mushrooms, Koopa shells, and banana peels are in the game. The controller has LEDs that let you know which of the five items you have.

    - Mushroom – gives the driver a speed burst.
    - Banana peel – attacks an opponent behind you.
    - Koopa shell – attacks an opponent in front.
    - Thunder – freezes your opponent.
    - Star – protects the driver from an attack.

    Items actually effect cars so you’ll see Mario zip along straightaways after chowing down on a mushroom. The Mario Kart Wii Vs. set has cars for Mario, Luigi, Yoshi, Bowser, and Wario. Head over to Inside Game’s report from Toy Forum 2010 to see more photos of the vehicles and racetrack. The Choro Q Hybrid! Mario Kart Wii Vs. cars are scheduled to go on sale in June.

    http://www.siliconera.com/2010/01/19...ure-race-cars/ ...
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