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    by Published on January 14th, 2010 22:14

    Summary of ruling

    On its December 3rd 2009 ruling, the 13th chamber of the Paris High Court (intellectual property specialist) found Divineo SARL France not-guilty in a case opposing Nintendo France and Japan. This case was related to the distribution of ‘linkers’ (Cyclo Evolution etc) for Nintendo DS and DS Lite. This decision follows other similar rulings in lower courts in other regions including Canada and Spain.

    This decision has very promising far reaching implications that go beyond this specific case and defends the rights of all individuals as well small to medium sized companies in various industries.

    Background of industry and parties involved

    Nintendo is one of three main producers in the video game console market which also includes Sony and Microsoft. However, out of the three producers, both Microsoft and Nintendo have recently been found guilty of abusing their dominant market positions in exerting monopolistic market actions. It is acknowledged that attempts to establish total control of any market is an anti-competitive practice and can result heavy fines for those companies involved in such practices.

    Divineo is a major player in the distribution of videogame accessories, with the same customer base as Nintendo, i.e. all the major retailers in this sector. Divineo is also a partner to a number of video game software producers who create games for Nintendo console and has also contributed to the success of some of the biggest third party game launches on the Nintendo DS.

    Divineo SARL was sued by Nintendo in Hong Kong for the sale of linkers. However, Nintendo did not sue the biggest retailers at the respective time who were also selling linkers. These retailers included but are not limited to Amazon.com (U.S.A) and Yahoo.co.jp (Japan). Unable to defend itself due to a lack of finances which focused on such a remote destination, Nintendo managed to obtain a decision by default to fine Divineo SARL a fee of approximately 50 Million Euro’s. The respective amount was obviously absurd and lacked any objectivity as no sales took place to or from Hong Kong.

    Nintendo appears to commonly deploy a tactic in which its selects to sue companies in remote jurisdictions as the opposing party usually lacks the financial means to defend itself. This can result in Nintendo gaining a decision by default and avoids the company having to face European law in which the opposing party can defend itself and be represented fairly.

    Understanding the benefits of Linkers

    Linkers (also known as flash carts) are accessories for Nintendo DS consoles that allow the loading of ‘homebrew’ software (games, applications) created by independent developers. Thousands of homebrew applications are available by development communities, making the homebrew catalog wider than the one offered by Nintendo. The respective catalog features a far more diverse range of software and functionality than offered by the game focused catalog of Nintendo. For example, the homebrew catalog enables functionalities such as multimedia playback, GPS, agenda and diary setting, various utilities and original game concepts.

    Arguably seeing the benefits of the homebrew developments (such as media viewing), Nintendo produced an accessory largely inspired by linkers called the DSVision which is distributed solely in Japan. However, this product is not as powerful as linkers and the majority of software choice is controlled by Nintendo. Unfortunately, it also fails to provide compatibility with software created by individuals who are not working for Nintendo, not paying licensing fees or simply those applications deemed unwanted by the Japanese firm. Moreover, Nintendo also added functions that were first available on linkers, MP3, and video players to its new console (DSi) by default. Thus, Nintendo explicitly appreciate the value of homebrew functionalities by effectively offering their own versions by default on their new console.

    Nintendo failing to respect inter-operability exception

    Although it was obvious that none of the defendants were pirates, Nintendo constantly accused the defendants of piracy during its communication on the case. However, despite these false claims of piracy, the main charge filed from Nintendo was that the linkers sold by the defendants are breaking security protection on the console that prevents access to programs not approved by Nintendo. However, Divineo stated that if this protection exists from Nintendo, then it is illegal and abusive. The reason being is that the respective protection does not support European laws that prohibit a security protection from preventing a legitimate owner of a product from using independent software as they wish. Even if producers of linkers broke an eventual protection to access the console, they are entitled to do so to allow the inter-operability of their device with Nintendo console.

    Based on this logic, it is clear Nintendo does not respect aspects of the French and European law especially in relation to the inter-operability exception. Instead of protecting its games, Nintendo simply blocked the access to its console. Its goal ...
    by Published on January 14th, 2010 21:48

    The DaedalusX64 Team have released a new version of the N64 Emulator for the Sony PSP.

    Quote:
    Changelog

    Revision 452

    Allows savestate deletion

    Revision 451

    Apply the stick deadzone set in the preferences in the ROM selection menu.

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2010 21:44

    News via http://emu-russia.net/en/

    Super Nintendo Entertainment System emulator has been updated recently. Changes:
    - fixed bugs of previous version.

    http://sites.google.com/site/bearoso/ ...
    by Published on January 14th, 2010 21:39

    Sony has just announced that the PS3 with a 250GB hard disk drive will launch in Japan next month.

    Releasing on February 18, the console will be priced at ¥34,980 (US$381). A 250GB PlayStation 3 has already been released in Japan as part of the white and pink PS3 bundle Sony released for the PS3. The system launched in North American last fall on November 3.

    http://kotaku.com/5447865/250gb-play...ated-for-japan ...
    by Published on January 14th, 2010 21:37

    The DS Lite is now two hardware iterations old. It launched back in 2006, and was a major redesign *of the original DS, from 2004. In 2010, Nintendo says it's not quite ready to part ways with the Lite.

    "Our current plans are to continue manufacturing Nintendo DS Lite globally", a Nintendo spokesperson told website MCVUK. "The DS Lite has been a highly popular handheld console and has brought fun to an expanded audience of gamers — male and female; young and old — and sales remain strong. That said, it is true that our key focus in the UK for 2010 will be the Nintendo DSi and DSi XL."

    The DS Lite will get support just like the Game Boy Advance did in 2005 or 2006. No, we imagine it will get less support. Why ever would Nintendo continue to support the DS Lite? The console can easily run R4-type devices that can be used to run pirated video games. The newer DSi would not initially run R4 cartridges. It has since been cracked, but the DSi has a layer of protection that just does not exist on the DS Lite. The DS Lite is the wild west, do whatcha like.

    So why would Nintendo, a company who is spearheading a lawsuit to take down R4s, want to support hardware that can play R4 devices no problem? Why would Nintendo, a company that has an online store for its DSi, want to support the DS Lite?

    None of this is to say the DS Lite is bad hardware — hinge cracks aside, it's Nintendo quality.

    The DS Lite costs US$129.99, while the DSi is priced at $169.99. The recently launched and considerably larger sized DSi XL is priced at approximately $220 in Japan.

    http://kotaku.com/5447930/nintendo-n...ch-the-ds-lite ...
    by Published on January 14th, 2010 21:36

    Nintendo of Europe will release the Nintendo DSi XL on March 5. Compared to a Nintendo DSi, the system has a 93% larger screen and will be available in two colors: wine red and dark brown at launch. Each Nintendo DSi XL comes pre-loaded with Dr. Kawashima’s: Little Bit of Brain Training: Arts Edition, Nintendo DSi Browser and Dictionary 6 in 1 with Camera Function.

    On the same day, Europe also gets Picross 3D, also known as Rittai Picross in Japan. Picross 3D is a multi-dimensional nongram puzzle where players chip away at a cube to reveal objects like dogs and flowers. Players can also design their own Picross 3D puzzles and submit them over Nintendo Wi-Fi to Nintendo. Periodically, Nintendo picks puzzles and releases them as free downloadable content.

    Picross 3D was on Nintendo of America’s E3 list, but no release date has been announced. We played the Japanese version last year and wrote impressions of it.

    http://www.siliconera.com/2010/01/14...ntendo-dsi-xl/ ...
    by Published on January 14th, 2010 21:35

    There have been rumors for years that Microsoft planned to buy Japanese game maker SEGA. But did you know SEGA hoped to make the original Xbox compatible with Dreamcast games?

    The SEGA Dreamcast was launched in late 1998 to great fanfare. The console — featuring dial-up online — was years ahead of its time. Then the Sony's PlayStation 2 launched, and the SEGA console never recovered.

    SEGA Chairman Isao Okawa was not willing to go down without a fight. "Before Mr. Okawa passed away," tweets former Microsoft exec Sam Furukawa, "he visited Gates several times, to see if it would be possible to add Dreamcast compatibility into the Xbox." According to Furukawa, Okawa was offering the SEGA assets to Xbox, it seems, which would create a path for Dreamcast customers to migrate to the Xbox.

    Even if the Dreamcast was dying, this move would keep the platform alive and maybe even give it a second wind.

    Okawa insisted that internet was indispensable for the Dreamcast games, it seems, but Microsoft didn't want an internet connection for the Dreamcast titles and negotiations fell apart.

    (Of course, Microsoft pushed online gaming for its own Xbox titles; however, one has to wonder what expenses it would incur by not only making its Xbox play DC games, but play them online.)

    Furukawa says that Okawa negotiated with Gates himself, but he was unable to work out a deal to pass on the Dreamcast customers. Before Okawa, Furukawa adds, he gave over roughly US$ 900 million from his personal fortune to SEGA in order to keep the company afloat.

    Okawa passed away in Tokyo on March 16, 2001 due to heart failure. He was 74. The Dreamcast went out of production later that year. The chairman who followed Okawa decided that SEGA should focus on software production.

    SEGA of America exec Peter Moore, the man who has admitted to making the decision to stop producing the Dreamcast, joined Microsoft in 2003.

    CSK Holdings, the company Okawa created, owned the major stock share in SEGA until 2004 when CSK's shares were bought by Sammy, a pachinko company. And Microsoft continues to struggle in the Japanese market.

    Furukawa is currently a professor at Japan's Keio University.

    http://kotaku.com/5447897/how-xbox-c...amcast-survive ...
    by Published on January 14th, 2010 21:30

    The biggest bombshell of the 2008 E3 gaming expo was the announcement that then PS3 exclusive Final Fantasy XIII would be released on the Xbox 360.

    Final Fantasy XIII, which was released only on the PS3 last December in Japan, will be released as a multi-platform title this spring in the West. While many games these days are multi-plat, many of these titles also have a "lead" platform.

    Take Bayonetta. It's available on both the PS3 and the Xbox 360, but the lead platform is the Xbox 360 — comparison here.

    In the case of Final Fantasy XIII, the lead platform is the PS3 — the game was originally conceived and designed as a PS3 title. That's not good or bad, it's just the way things are. But does that mean Xbox 360 users will be getting an inferior version?

    Not necessarily so, says game site 1Up. The site was able to check out the Xbox 360 Final Fantasy XIII demo and had this to say:

    It was...a pleasant surprise when I discovered FFXIII runs just as smoothly on 360 as it does on PS3. It's a brisk, action-packed RPG with tons happening on the screen at any given time (and the series' requisite flashy visuals cranked up to full throttle), yet I didn't see a hint of slowdown or choppiness or screen tearing or any of the other visual hiccups that serve as hallmarks of a sloppy port. Admittedly, I didn't see the two versions running side-by-side — the bus set them apart with a looping trailer dividing the kiosks — but I honestly saw no tangible difference from my time with the PS3 version.

    That disclaimer is important. Both versions were not compared running side-by-side; however, according to 1Up, there does not seem to be noticeable differences between the two versions to the naked eye. Does that mean there are differences? There could be. There just doesn't seem to be.

    Smart of Square Enix not to run the machines right next to each other.

    In the coming weeks and months, stay tuned he inevitable side-by-side comparison.

    http://kotaku.com/5447977/report-xbo...-as-ps3-ffxiii ...
    by Published on January 14th, 2010 21:27



    Developer The Game Atelier delivers the first screenshots for The Flying Hamster, the first horizontal hamster shooter for the Sony PSP. I am filled with joy beyond words.

    http://kotaku.com/5448257/you-will-b...n-fly/gallery/ ...
    by Published on January 14th, 2010 20:46

    We're not usually prone to listening to analysts' speculation—especially when it comes to Apple products—but this latest, previously unheard-of rumor could see the iPhone experience reinvented completely if proven to be true. Still, please do BYO salt bag.

    http://gizmodo.com/5448003/rumor-iph...he-magic-mouse ...
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