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    by Published on November 24th, 2009 15:22



    Ant512 has today ported over his Amigaesque windows system to the GP2X, heres what he says:

    Continuing the bitmap changes released in Woopsi 0.40, I’ve altered the bitmap and graphics classes so that all interaction with a bitmap’s data must occur through the bitmap class’ accessor methods. This has enabled me to change the FrameBuffer class so that it includes the SDL code that was previously floating around in the woopsifuncs files.

    Instead of Woopsi mimicking the DS’ framebuffer with an intermediate array of u16s, the FrameBuffer class accesses the SDL surface directly. The FrameBuffer class still includes a u16 array, but that is used as a way of avoiding lengthy 24-bit to 16-bit conversions every time a pixel is read or written. Woopsi therefore maintains a 24-bit SDL surface and a 16-bit array and keeps them in sync by making changes to both whenever one is altered. This has resulted in a massive speed increase. Whereas the entire framebuffer simulator array was previously written to the SDL surface every VBL, only changed pixels are now written.

    As a test of the new system I’ve compiled it in Xcode (no noticable change) and Code::Blocks for Windows. In the latter Woopsi is now far too fast to be usable; I probably need to put a call to SDL_Delay in there somewhere.

    I’ve also compiled it for the GP2x F-200. I ported it a while ago but gave up because the GP2x’s touch screen is utterly atrocious. At the time Woopsi was too slow to be usable due to the extra copying the SDL version was performing. Now it runs at the same speed as the DS version.

    Here’s a pre-compiled binary and the sourcecode for Woopsi2x. Note that this is simply a test; I have no intention of maintaining a GP2x port because of the hopeless touchscreen. I’m hoping to make a Pandora port when the hardware is released.

    Try it for yourself to find out just how bad the GP2x touch screen is!

    Download and Give Feedback Via Comments ...
    by Published on November 24th, 2009 15:15

    Play Asia are doing yet another of their Weekly Specials and to be honest this is where i get my xbox360 games from, who can fault the price with shipping, for the Uk it works out to about 14 dollars (basically 10 Quid), but anyway heres the spiel from play asia:



    From the publisher: Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives.

    In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

    Action and adventure in an exotic land where danger lurks in every shadow. FarCry 2 is available at an unbeatable bargain price of US$ 9.90. Our weekly special is region free and supports English, French, Spanish, Italian and German.

    http://www.play-asia.com/SOap-23-83-...-28i-84-n.html ...
    by Published on November 24th, 2009 15:00

    Strong debut for Nintendo’s super-sized version of its twin-screened handheld console
    Having launched in Nintendo’s homeland of Japan on November 22nd, numbers from stats body Enterbrain show that the DSi LL sold 103,524 units in its first two days on sale, according to Kotaku.
    By comparison, Sony’s PSPgo sold 28,000 units in its first 48 hours on the market.
    Still, the DSi LL failed to trouble the numbers boasted by the DSi, which shifted a huge 170,000 in its opening weekend.
    The DSi XL, as it will be known outside of Japan, is scheduled to launch iN Europe some time in Q1 2010.
    http://www.mcvuk.com/news/36641/JAPA...LL-shifts-104k ...
    by Published on November 24th, 2009 14:59

    First week sales figures for Ubisoft’s Italian-based stealth romp revealed
    It may have failed to grab the top spot in the ELSPA GfK-ChartTrack All Formats Top 40 this week, but Ubisoft’s Assassin’s Creed II has comfortably bettered the performance of its predecessor at retail.
    The publisher has revealed that the game sold 1.6m units worldwide in its first seven days of availability.
    That represents a 32 per cent improvement over the performance of Assassin’s Creed in 2007. That game still holds the record for the fastest selling new IP in the US.
    By comparison, Activision's recent Call of Duty: Modern Warfare 2 sold 1.78m units in its first week in the UK alone.

    http://www.mcvuk.com/news/36640/Assa...d-II-sells-16m ...
    by Published on November 24th, 2009 14:56

    South Australian Attorney-General Michael Atkinson is to appeal the 15+ age rating given to Call of Duty: Modern Warfare 2 by the Australian OFLC (Office of Film and Literature Classification).

    One of the most outspoken critics of video games in Australia, Atkinson has consistently blocked moves to institute an 18+ mature age rating. This has meant that 15+ is the highest rating that can be given, with games that exceed its guidelines either being banned or censored.

    Although Modern Warfare 2 was given a 15+ rating Atkinson commented on radio show National Interest (reported by newspaper The Age), that, "The Classification Board in Australia does everything to try to get games in under the radar, and film, generally.”

    Replying to consumer website GameSpot AU's reporting of the story, Atkinson commented: "I worry about any game that encourages gamers to perpetrate extreme violence and cruelty on screen, but this game allows players to be virtual terrorists and gain points by massacring civilians. Expecting game designers to be responsible by not glorifying terrorism will always lead to disappointment."

    If Atkinson's appeal is successful Modern Warfare 2 could effectively be banned from sale in Australia, until Activision can submit a censored version of the game - something the publisher has already done for the title's release in Russia.

    Appeals can be mounted for the opposite effect, but only last month the unedited version of Left 4 Dead 2 was refused a 15+ certificate and EA were forced to release a specially edited version of the game in Australia.

    http://www.gamesindustry.biz/article...ing-under-fire ...
    by Published on November 24th, 2009 14:38

    Ant512 has released a new version of his Amiga-esque Windowing System for the Nintendo DS:

    Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

    Heres the rather long whats new:



    Version 0.41 is now available.

    This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release - I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.

    New features are limited to some more graphics functions. It is now possible to draw bitmaps in greyscale, and convert a region of a bitmap to greyscale.

    Downloads available from SourceForge:

    http://www.sourceforge.net/projects/woopsi

    - Fixes:
    - Removed Gadget::unregisterChildrenFromVBL() declaration from gadget.h as the function does not exist.
    - Graphics::dim() draws to correct dimensions.
    - GraphicsPort::dim() clips properly.
    - BitmapButton::getPreferredDimensions() returns the correct size.
    - AnimButton::getPreferredDimensions() returns the correct size.
    - Anim button animation continues playing correctly when clicked if disabled.
    - ListBox::getPreferredDimensions() returns the correct size.
    - ListBox::draw() clips more effectively.
    - Removed getEditableData() bodge from bitmap classes; all interaction with bitmap data happens through bitmap methods.
    - Moved IK bitmaps out of demo folder/NDS into animbutton test.
    - ScrollingListBox::getPreferredDimensions() returns the correct size.
    - SliderHorizontal and SliderVertical produce correct values when they are showing a range of values large enough for the grip to be artificially enlarged.
    - Scrollbar buttons scroll by amount based on max/min values and height of slider rather than arbitrary value.
    - Removed ScrollbarVertical and ScrollbarHorizontal setButtonScrollAmount().
    - AnimButton animations pause when the button is disabled.
    - DMA copying function uses DMA for RAM->VRAM copies.

    - New Features:
    - SDL framebuffer code merged into FrameBuffer class.
    - Added label test.
    - Added button test.
    - Added DOS batch files to build examples and tests.
    - Added grayScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
    - BitmapButton greys out when disabled.
    - Added bitmapbutton test.
    - Added drawBitmapGreyScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
    - AnimButton greys out when disabled.
    - Added animbutton test.
    - Added listbox test.
    - ListBox greys out when disabled.
    - Added scrollinglistbox test.

    Download and Give Feedback Via Comments ...
    by Published on November 24th, 2009 14:34

    Jayenkai has today released a new game for the DS, heres the info from his release page:



    A simple game with a Munky in it.
    What could possibly go wrong!?

    Level editor included.

    Download and Give Feedback Via Comments ...
    by Published on November 24th, 2009 12:08

    Ishopvideogame has just started selling the PSP Slim Cracked Edition, now the crack isnt anything to do with the screen (ive already got a cracked screen on my star wars PSP) but it is to do with Custom Firmware already being preinstalled, great for you homebrewers who dont want to mess around and for those of you who want a console thats homebrew compatible.

    Heres the info from the page:

    This Used PSP Slim (PSP 2000 Refurbished) Cracked Edition has its own unique feature, that\'s, this is a Cracked Edition of the Used PSP Slim or PSP 2000 Refurbished. So you can play all the games with no more money. Also it has the same features as the original PSP 2000, because it\'s just based on the original PSP Slim and made a few adjustments. Every PSP Slim Used (Refurbished PSP 2000) is strictly tested by our supervision department before shipping.
    The Used PSP Slim (PSP 2000 Refurbished) Cracked Edition Features are as follows:

    MemoryStick Pro Duo slot (memory stick sold separately)
    Use as a MP3 audio and MP4 video player
    See movies on UMD
    WiFi capability
    Internet access
    Price: $199.99

    More...

    Could this be the first online site to have custom firmware preinstalled on a PSP? you tell me ...
    by Published on November 24th, 2009 11:59

    Ishopvideogame have got on sale yet more refurbed DSLite Consoles, this time in a green colour, prices start at around $90 and theres a lot of special edition DSLite Consoles too.

    Nintendo DS lite refurbished Green

    Based on original used DS lite, nintendo DS lite refurbished just makes a few adjustments (motherboard is not included), such as the screen, axis of rotation and shell. But the refurbished ones have the same functions and appearances as the original ones.
    Notice: We guarantee the quality of the products we sell on ishopvideogame. Every Refurbished DS lite is retested by our quality supervision department before sending.
    Product Details

    Refurbished DS Lite Green has the same features as the original console:
    1. Original motherboard and chips
    2. Same size and appearance
    3. Nothing different from the original one when using
    4. Available color: Green
    5. Weight: 0.45kg
    6. Based on original DS lite US Edition
    Please feel free to contact us within 7 days if there is any questions of the console from the date of receiving.


    More...
    ...
    by Published on November 24th, 2009 11:43

    TPN have released a new podcast for the psp:

    A little bit different today as I take on some of the first batch of Mini Games from Sony. Normal service, including the news and a review of GTA: Chinatown, will be resumed in the next show.

    For now, it’s time to look at Kahoots, Vempire and Tetris. One of the reminded me of the Clangers, one was a bit of a letdown and one was the surprise of my recent gaming life. Can you guess which? You’ll have to listen to the show to find out if you’re right!

    http://psp.thepodcastnetwork.com/200...-tetris-minis/ ...
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