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    by Published on November 17th, 2009 01:08

    Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores.

    The perception that high scores are crucial to sales is a myth, said EEDAR's Jesse Divnich speaking at the Montreal International Games Summit today, and developers should realise the cold fact that a poor quality game shipped with a big marketing spend will sell much better than a great game with little financial support behind it.

    "You can make the greatest game and it won't even matter. I know that's discouraging to developers at first but it's very true," Divnich told the audience.

    "Marketing influences game revenue three times more than quality scores. There's a giant myth out there that reviews scores are the most crucial to a videogame. The reason why that is is the information is readily available – we can go to Metacritic – and we see games like Grand Theft Auto and Call of Duty succeed and we see they have a high quality score and we make that correlation. But the truth is, marketing actually has much more of an influence to game sales than high scores."

    Looking at all games released between 2007 and the end of 2008, and comparing as many different configurations as possible – single format exclusives, handheld releases, Xbox 360, PS3 and Wii only – the research came to the same conclusion; marketing is more important than game quality.

    Nintendo DS titles came out the worst, "this basically means that review scores for the Nintendo DS don't matter. If you're making a DS game don't even bother on quality, just ask for a bunch of marketing dollars," he said. "This actually suggests to developers that if you can, sacrifice quality to get a higher marketing budget."

    For its first three months on sale, BioShock, which had $5.5 million in US marketing behind it, sold twice as many copies of EA's Dead Space, which had a budget of $2 million. The same results were found for EA Sports Active, which sold around 720,000 copies with a marketing budget of $5.6 million, compared to My Fitness Coach, which shifted an estimated 250,000 units backed with a $50,000 budget.

    Divnich said that the research took in all variable costs and looked at whether the games drove more profits simply because they had more marketing spent on them.

    "Looking at the gross margin, BioShock made $15 million more in the first three months than Dead Space, even when you take into consideration that Take-Two spent more money on marketing," he detailed. "EA Sports Active made $22 million more."

    However, Divnich admitted that publishers can't just rely on marketing to sell their game – it has to be targeted correctly to sell the product.

    "There are times when marketing fails, you can spend so much money but it doesn't matter. Sony spent $150 million globally on the launch of the PlayStation 3," said Divnich before showing the PlayStation 3 baby commercial first shown in 2006.

    "They honestly thought they could release any type of commercial and it would sell. It truly is a WTF moment in marketing history. It creeped people out. Sony got complacent, they were on top of the world and they thought they could say 'here's the PS3 go out and buy it'."

    "A lot of people want to blame the high price points for the PS3's failure, but I don't think so, I blame the marketing, it impacted the success of the PS3 much more than the price."

    Divnich compared more recent PS3 commercials that accompanied this year's price cut, and suggested these were more of a driver to sales for the console than a cheaper retail price.

    "Sales went through the roof and a lot of people attributed that to the price drop. I disagree, I actually think it's the marketing. It's how you distribute that message to your consumers. I truly believe Sony's success in late 2009 had less to do with the price drop and more to do with how they delivered their message," he offered.

    "Unfortunately now you have the burden of knowledge," he told the audience. "You can work as hard as you want on your game to make it as high quality as possible, but if the marketing is not there it will fail.

    "You know your target market better than anyone. Most agencies that make videogame commercials come from outside the industry. I honestly believe that more level designers and even low level programmers can make a better marketing plan than most marketing managers," he concluded.

    http://www.gamesindustry.biz/article...an-high-scores ...
    by Published on November 16th, 2009 23:15

    So, as you may have noticed, I have been a bit of a ghost around here lately.
    This was to do with stuff at work, however there is more....

    Christmas is our busiest time of year, and we are already seeing an increased volume of customers... So this means less time at home and more time at work. To go along with that, less time at home = more tiredness, more tiredness = less enthusiasm. So getting into any big projects this month (that means pretty much all of them with the exception maybe of LuaPlayer) simply isn't going to happen.

    I also feel like taking a step back from the PSP scene for a while and focusing more on learning some programming aspects that I have been avoiding up until now due to my current projects. My health still isn't great so I am going to have to cut some things out of my life to relieve some of the stress and this unfortunately will be some of my big projects.

    I'm going to pretty much just come out and say it, Snes9x Euphoria probably wont be seeing another release, and if it does it is going to be a long way off (I am talking months not weeks). Daedalus is something I may contribute to on occasion (like I did), LuaPlayer Euphoria however will see periodic updates from time to time, since it can be worked on, with a feature by feature basis.

    Aside from these I have a few projects that I am or will be working on myself (a game and a few applications for Windows and PSP + Maybe more), and a lot that I want to learn. I really do not feel I possess the skill to make huge strides with Snes emulation at the present time so just use those Italian guys version if you want. I'm not going to sit here and lie and say that it will be all perfect in a while, it will but it's going to take more time and experience than I possess at the present time.

    So ya, I will still be around, posting and viewing. Just not contributing as much as I previously have.

    Note : I am not leaving the PSP Scene or anything like that, just taking a little break

    Thanks for all your support! ...
    by Published on November 16th, 2009 22:40

    Hello I wan't to present you a new Homebrew

    This is the french presentation :

    It's translated there :
    Google Traduction
    or here official website :
    http://translate.google.fr/translate...%3DSnow_Light_

    Bonsoir, je viens présenter mon prochain jeu, qui j'espère aura plus de succès que le premier.

    Présentation- Snow Light


    -Date de sortie : 2010
    -Genre : Action
    -Support : Téléchargement
    -Licence : Gratuite
    -Résolution du jeu : 480*272 pixels
    -Plateformes : PSP
    -Langues : Français, Anglais (Recrute traducteur Espagnol)

    Jaquette de Stanby n°2(du 29/08/2009 22:44 au 16/11/09 20:40)

    Jaquette de Stanby n°3(du 16/11/09 20:40 au ??/??/??)


    -Développeur : West Dragon Productions
    -Site Web : :: OG-Zone :: Actualité Jeux Vidéos, Mangas/Animes et WDP -
    -Blog : :: AxelTheAs le Blog-
    -Programmé en C
    -Graphismes : AtA Style 4.0©


    [color=#00BFFF]Synopsis :

    Nous sommes en en 2053, donc dans un univers futuriste. La planète Terre est surpeuplée, donc certaines nations s' entre tuent pour un morceau de terre tandis que d'autre s'allient et travaillent à la colonisation spatiale. C'est ainsi que naissent l'USE ou EUE (United States of Europe/Etats-Unis d'Europe) et l'UNCS (Union des Nation pour la Colonisation Spatiale). Le terrorisme est devenu la plus grande menace de ce monde.
    En 2047 les États Unis d'Amérique vivent leur plus grande tragédie. Le terroriste le plus recherché du monde, aussi connu sous le nom du Masque Blanc , lance une attaque meurtrière envers les USA en faisant exploser 5 têtes nucléaires à faible fission réparties dans les principales villes.
    En réponse à cette menace Shinpachi Hidejirō l'un des deux créateurs de la synchronisation et du programme Professional Assassins, décide de prêter main forte à l'USE avec l'OMS et créent ainsi les forces spéciales
    ''Black Ghost'' composées d' élèves ayant terminé la formation du programme Professional Assassins.

    De retour en 2053 , le Masque Blanc n'a pas refait surface depuis 6 ans, mais certains de ses anciens collègues redeviennent dangereusement actif. Pour éviter le pire Shinpachi aussi appelé le Great Master, charge son meilleur élément, Snow Light, d'éliminer la menace.

    Gameplay :

    Des niveaux de shoot en 2D ainsi qu'un nouveau genre de gameplay, encore jamais utilisé par les West Dragon Productions (dévoilé prochainement).

    N'hésitez pas à donner vos impressions sur le topic, si cela vous intéresse.

    NEWS :
    (Ici je trierais les nouvelles infos qui vous seront fournie pour vous éviter de chercher dans le topic )

    Rejoignez la première communauté Facebook sur l'univers D&W !



    News:


    News16/11/09


    Médias :


    Screens simulés

    Novembre 2009

    ...
    by Published on November 16th, 2009 21:29

    News/release from poedel

    primary it was not intended for public use, but some of my german pals wanted to have it. No problem indeed, but it currently in german language. If there is demand internationally I will surely make a translation. That so far.

    What it does:
    you got 4 counters in the shape of a rhombus like the keys /\ [] O X on your psp. These keys start and stop the corresponding counter. With the L & R trigger you choose clockwise or vice versa the rotation direction of the selector, a light grey rectangle around the timer.
    The one you choose you can set with the direction keys on your digipad:
    left is the hour, up is the minute and right are the seconds. It always counts one up until you change the direction by pressing start. To reset the counter to zero simply press down on your digipad.
    Pressing O X [] or /\ will start or stop the counter. If you stop a counter when reaching of before time limit it will be reset to the values you entered before starting.
    Reaching zero makes an alarm with audio, a wave file and visually by letting the box behind the counter flash up to let you recognize easily which counter is ringing.
    The Counter itself is coloured corresponding to its status:
    white - not set
    yell0w - set, but on stand-by
    green - counting
    red - reached time limit and alarming

    The sounds are delivered in a second archive, so you do not have to download them each time again, if there is an update.
    Sorry for the gentoo linux´er to make tar.gz archives *G*
    Windows users can simply deflate them with winrar.
    The ingridients have to be copied to /psp/game/ you should know, I suppose.
    Also the sounds. You can try your own sounds, but they have to be in a special format I do not quite know, but mine do work.

    Here the two downloads:
    mc102 - http://psp.force-net.de/dl/mc/mc102.tar.gz
    Soundfiles - http://psp.force-net.de/dl/mc/mc-sounds.tar.gz

    Thanx for tryin´. ...
    by Published on November 16th, 2009 21:26

    News via pspita/ http://www.pspgen.com/lua-mp3-v0-1-a...te-190939.html

    The coder ac-portugal has released the first version of LUAMp3 a player file format. Mp3 developed programming language LUA. The homebrew also allows you to change the CPU speed and displays the time. All with graphics inspired by the famous iPhone / iPod Touch.
    Following the full changelog and the link to download.

    Changelog - Screenshots:

    Quote:

    - Use dell'IntraFont
    - Time
    - E 'can display the current folder name
    - E 'can display the artist name, song title and album name
    - Rod load
    - Displays the duration of the song
    - Function Pause
    - Shuffle
    - E 'can change the CPU frequency in the Options menu

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 21:19

    News via http://www.nintendomax.com/index.php...56&format=news

    Petite mise à jour correctionnel pour WinDS PRO DSi, application PC regroupant plusieurs émulateurs dont 3 pour la Nintendo DS (No$gba/DeSmuME/iDeaS) et 1 pour la Gameboy Advance (VBA-M) ainsi que des outils (émulateur customisable/zoom/etc...).

    Citation:
    WinDS PRO DSi 2.3.6a (EN)
    - New VBA-M SVN 926
    - New ShellDS Trimmer / .nds roms right click menu "Trimm ROM"
    - Fixed NO$PMP & NO$WTT
    - New DeSmuME SVN 3046

    http://windspro-en.blogspot.com/

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 21:18

    News via http://www.nintendomax.com/index.php...50&format=news

    blabla announces the end of the development of its RPG-coded lua, "Digimon μArena.

    Quote:
    With the Beta-1, we could only play a beta 1 with MLS.
    -Only Works Nano 2.4.
    "You can not beat that Peckmon, Koromon, DarkAgumon, Tsunomon. (Because of the larger images)

    Unfortunately, the game will not continue, see my website: http://www.gameblabla.netai.net/index.php?p=1_10

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 20:55

    News via http://www.eurasia.nu/modules.php?na...ticle&sid=2483

    modrobert writes: "GodzIvan strikes again, this time with a diagram which simply write protects the NAND flash in the Xbox 360 by connecting WP to ground pin (if the flash type has different pinout, just find the datasheet to locate WP). This modification does not stop the ban from M$, but it prevents deletion of the HD installation certificates required by games which means you can still install them on the hard drive. In order to update the kernel this mod must be disabled; a simple switch solution comes to mind."

    http://www.eurasia.nu/modules.php?na...ticle&sid=2483 ...
    by Published on November 16th, 2009 20:53

    News via http://www.wii-addict.fr/forum/Arkan...0-t16322.html&

    the_marioga updates its homebrew ArkanoidFWii, as its name indicates it is an adaptation of the game Arkanoid for Wii.

    Usage: Move the bar with the cross [directional] of the wiimote and touch the ball.

    Unfortunately, no changelog was provided

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 20:48

    Slappy has released Quadrax (Multiplayer) v0.5

    "Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)

    Just only that way you can succeed in solving all the ninety levels, which the game has."

    Version 0.5

    Released: 16 November 2009

    + Multiplayer game added!!!
    + Characters are now controlled by Nunchuk joystick
    + Camera is controlled by D-pad
    + Better loading times
    + Engine log is created (file Quadrax.log)

    Download and Give Feedback Via Comments ...
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