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    by Published on October 16th, 2009 21:39

    New from Superufo.com



    Beautiful, compelling, and at times unforgiving, Demon's Souls is the hardcore RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features define your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Unprecedented in its depth and subtlety, peerless in its relentlessly challenging gameplay, Demon's Souls is the ultimate action RPG. The game features: - A hardcore RPG challenge - In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered. Are you strong enough to face up to the impossible and win? - Ground-breaking online capabilities - Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another's game. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience. - Freeform and flexible - The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment. ...
    by Published on October 16th, 2009 21:05

    Over at IndustryGamers, everyone's favorite video game predicterer (we're still working on that one) Michael Pachter has taken the reigns of the site and offers his own extensive diatribe on the future of Sony and Microsoft's upcoming new tech: Project Natal and the PlayStation Motion Controller (rumored to be called Sphere). Pachter's assertion is that price will be Natal's biggest selling point and Microsoft will try to expand upon its market of established Xbox 360 owners by offering the device for $50. For Sony's doodad, Pachter says the company is "trying to create an answer to the success of the Wii."

    Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.

    For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."

    [Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]

    http://www.joystiq.com/2009/10/15/pa...l-be-over-100/ ...
    by Published on October 16th, 2009 21:04

    Rockstar is throwing some support behind PSP's digital distribution initiative and has added several titles in with today's PSN update, with more soon to follow. The initial offering included Manhunt 2 ($29.99), Midnight Club L.A. Remix ($19.99) and Midnight Club 3: DUB Edition ($19.99).

    1UP reports that soon the entire Grand Theft Auto PSP line-up (including Chinatown Wars at launch) will make its way to the PSN, along with The Warriors and Beaterator. The publisher also plans to launch a Rockstar storefront on October 22, just to show it's as serious about supporting PSP digital distribution as a guy sticking a gun in your face and stealing your car.

    http://www.joystiq.com/2009/10/15/ro...nces-storefro/ ...
    by Published on October 16th, 2009 21:03

    What do Undead Knights, Naruto Shippuden: Legends: Akatsuki Rising, NBA 2K10, Star Wars: The Clone Wars: Republic Heroes and Cars: Race O Rama have in common? All of these are PSP games released on UMD after the PSP Go's October 1 launch -- and all are currently without a digital equivalent. Owners of the Go system are unable to play these games because they simply aren't available on the PlayStation Store.

    Once again, Sony's hands-off approach to the PlayStation Network means third parties are responsible for getting their content on both UMD and the PlayStation Store. "It's up to individual third parties to decide if and when to publish their UMD releases on PSN. Most, if not all, are on board, as this is a revenue opportunity for them," we were told by Eric Lempel, SCEA's director of PlayStation Network operations. Namco, the one publisher that returned our request for comment, noted specifically that "there are currently no plans to release Akatsuki Rising on PSN right now," despite its October 6 release on UMD.

    We highly encourage Sony to make simultaneous digital releases of PSP games a requirement for publishers, not merely a suggestion. The company previously issued a mandate for PS3 games to include trophies in 2009 -- a similar policy must be enforced on the PSP. Without it, there's no guarantee that all future PSP games will ever be playable on the PSP Go.

    http://www.joystiq.com/2009/10/16/th...playstation-s/ ...
    by Published on October 16th, 2009 20:56

    And the Telefonica rollout of the GSM Pre continues. Starting today, those gorgeous people populating the sinking, but still glorious, isle of the United Kingdom can get their hands on a Palm Pre by hitting up their nearest O2 store. And by hitting up we mean becoming customers, not robbing the place. Anyway, the cheapest (or least expensive) 18-month tariff on which the Pre can be had for free is £44.05 ($71) per month, which throws in 1,200 free minutes and "unlimited" data and WiFi. That monthly price drops to £34.26 ($55) if you go for a two-year contract, but the bundled minutes are also fewer at 600. There's also an option to pay £96.89 ($157) for the handset upfront, which cuts the cost of the subsequent price plans, full details of which can be found at the read link.

    http://www.engadget.com/2009/10/16/p...able-on-o2-uk/ ...
    by Published on October 16th, 2009 20:55



    That, friends, is a darn good representation of what a Heckler and Koch MP5 sub-machine gun looks like. And contrary to popular belief, there's no real ammunition in there -- unless you consider the kind required to shoot digital clay pigeons "real munitions." Spotted at a nondescript trade show over in Hong Kong, this here Wii controller actually comes with Wiimote, nunchuck and MotionPlus functionality built right in (wild, right?), so there's no need to slip your own Wii controller in before greasing up your face, jumping in the fatigues and mashing that diminutive power button on your console. Who knows if this thing will actually ship Stateside, but man, can you imagine the line at your local GameStop if it does?

    http://www.engadget.com/2009/10/16/h...roller-nuff-s/ ...
    by Published on October 16th, 2009 20:54

    When T-Mobile started selling the G1 handset last October in the US and UK, expectations were high. It was the first smartphone to run Google's Android operating system, which was widely heralded as having the potential to provide stiff competion for Apple's iPhone.
    Has it? Not yet, but as the year has gone on, there have been more signs that Android is picking up traction with handset makers, operators and application developers.
    As we approach its first birthday, it looks set to become an important platform for mobile entertainment firms and the wider mobile industry.

    Or, as Google CEO Eric Schmidt put it in its Q3 financials conference call: “Android adoption is literally about to explode. You have all the necessary conditions. You have the vendors, you have the distribution, and so forth.”
    The key to the optimism around Android right now is handsets. It was a slow start, with the G1 quickly selling a million units, but precious few handsets following in its wake. Mobile World Congress this year – predicted to be an Android-fest – yielded only one significant new Android phone, HTC's Magic.
    However, that too went on to sell a million units in just four months, thanks to a deal with Vodafone. Since then, the pace of new handset announcements has picked up. There are now 12 Android phones available through 32 operators in 26 countries, with more already announced.
    They include HTC’s Hero and Tattoo, LG’s GW620 and Acer’s Liquid smartphone. Meanwhile, Motorola is hoping its Dext handset will help it make a comeback, while social handset maker INQ has confirmed that its first Android phone will go on sale in 2010.
    Earlier this year, analyst Strategy Analytics predicted that eight million Android handsets will ship by the end of 2009 – an estimate that could prove conservative given Google's own claim that 18-20 new Android phones will have been announced by then.
    There was even a rumour this summer that Nokia was preparing to unveil its first Android handset, although this has turned out (so far) to be untrue.
    Don't forget that Android can be used for other devices too. Acer is one of the companies putting it in netbooks, while Archos recently showed off its Archos 5 Internet tablet, which runs Android and comes with its own dedicated AppsLib app store.
    There is even an Android-powered handheld gaming device, Hardkernal's ODROID, which is looking to take on PSP and DS.
    One of the reasons handset makers like Android is the way they can customise it by layering their own user interfaces on top.
    Motorola's MOTOBLUR, which will debut in the Dext, is a good example. It syncs people's contacts, posts, messages and photos from social networking sites including Facebook, MySpace, Twitter, Gmail and Last.fm, delivering them to the homescreen of the phone. It's an Android handset, but MOTOBLUR is all Motorola.
    HTC has also rolled out its own souped-up Android UI, called Sense. Available on the Hero (with the Tattoo to follow), it includes widgets, 'scenes' to offer different homescreens based on the time of day, more social network aggregation, and a visually arresting 'perspectives' content interface.
    Meanwhile, Sony Ericsson has shown off its own beautiful Android UI, codenamed Rachael. This ability to customise Android shouldn't be underestimated – it lets handset makers take advantage of Google's smartphone OS while retaining some control over the user experience.
    However, it's also true to say Android isn't the only smartphone OS that's capable of this - HTC is taking Sense to Windows Mobile too.
    In time, operators may also launch their own customised Android handsets too. Verizon Wireless announced a major partnership with Google this month to start selling Android phones, although Vodafone opted for Linux for its new Vodafone 360 initiative, which seemed tailor-made for the Android treatment.
    There is excitement around Android phones, but what about its App Store. Here, Google has faced more criticism, particularly from developers.
    The topline stats released by Google look good enough: 10,000 apps are now available on the store, with users having downloaded an average of 40 apps to their handsets. 80% of Android users download at least one app per week.
    However, there are problems, summarised neatly by AdMob's estimate that Android Market is only generating $5 million of paid app sales a month, compared to iPhone's App Store's $200 million.
    Free apps are doing very well on Android, but paid apps are not. Puzzle game Trism, for example, famously made $250,000 in two months on iPhone for its developer, but has sold less than 500 copies on Android, meaning a paltry return of $1,500.
    It's partly down to billing, as unlike Apple, Google doesn't get credit-card details from every user when they activate their handset. In the additional absence of operator billing, Android Market requires users to pay via the Google Checkout system instead.
    Meanwhile, developers complain that their paid apps are swamped by freebies, and that the ...
    by Published on October 16th, 2009 20:44



    While Android 1.6 is still writhing around in amniotic fluid, BGR had the nerve to publish shots of version 2.0 "Eclair," which doesn't even have a formal due date yet. They look great. Sorry, 1.6: I'm already over you.

    http://gizmodo.com/5383485/android-2...ace-sick-speed ...
    by Published on October 16th, 2009 20:43

    The PlayStation Portable continued to outsell both the PlayStation 3 and Wii in Japan this week following the price cut of the 3000 model.

    Sales were down slightly on last week however, to 40,100 from 51,215. The cheaper, slim PlayStation 3 held its number three position in the hardware chart with 30,896 units sold, and the lower priced Wii sold 30,741.

    Still holding onto the top spot was the DSi, with 50,144. Sales of all platforms were down this week on last, and all of the consoles held their retrospective positions from last week.

    In the software chart, Pokemon Heart Gold and Soul Silver retook the top position, despite a 29 per cent slump in sales. Last week's number one, Wii Fit Plus, dropped to second place with an even more significant sales drop of 55 per cent.

    The one new entry into the top ten was Atlus's Shin Megami Tensei: Strange Journey, which made its debut at number three.

    Inazuma Eleven 2 dropped from number two to four and Gran Turismo Portable from four to six.

    DS games Love Plus and Dragon Quest IX: Defenders of the Starry Sky moved from their respective 13 and 12 positions into the top ten at nine and ten.

    Further down in the chart, Blue Dragon: Ikai no Kyoujuu on DS entered at number 17, White Knight Chronicles at number 19, Valhalla Knights: Eldar Saga at number 22 and Phantasy Star Portable Best at number 29.

    The full Media Create Japanese hardware chart for the week October 6-12 is as follows:

    01 Nintendo DSi - 50,144
    02 PlayStation Portable - 40,100
    03 PlayStation 3 - 30,896
    04 Nintendo Wii - 30,741
    05 DS Lite - 5,454
    06 Xbox 360 - 3,326
    07 PlayStation 2 - 2,133
    The full games chart for the week October 5-11 is as follows:

    01 Pokemon Heart Gold/Soul Silver (DS)
    02 Wii Fit Plus (Wii)
    03 Shin Megami Tensei: Strange Journey (DS)
    04 Inazuma Eleven 2: Threat of the Invaders (DS)
    05 Tomodachi Collection (DS)
    06 Gran Turismo Portable (PSP)
    07 Wii Sports Resort (Wii)
    08 Macross Ultimate Frontier (PSP)
    09 Love Plus (DS)
    10 Dragon Quest IX: Defenders of the Starry Sky (DS)

    http://www.gamesindustry.biz/article...d-ps3-in-japan ...
    by Published on October 16th, 2009 20:41

    40 per cent of game buyers have purchased a game on impulse in the last six months, according to a new Canadian study conducted by The NPD Group. These impulse purchases, it speculates, are attributable to creative packaging, online accessibility and a rise in the availability of low cost pre-owned games.

    The large percentage of shoppers buying on impulse coincides with a rise in used games, which has flourished during the recession to be worth USD 65 million in sales.

    "Clearly gamers are becoming much less reluctant to spend on games," said Matthew Tattle, group manager of The NPD Group. "One would think it is a little unusual to see impulse purchases during a recession but it's clear that hardcore gamers will find a way to satisfy their need for something new, different and enjoyable."

    The majority of impulse buyers selected low price as the primary driver behind their purchases with the average spend totalling USD 27.19 compared to USD 42.97 for planned purchases.

    Packaging and merchandising were also key factors, with 40 per cent saying game packaging - either images or the game's description - was very or extremely important to them, and 25 per cent indicating in-store demonstrations of the game swayed them into buying.

    Additionally, the study, entitled The Canadian Video Game Purchase Process, found that females were more likely to buy on impulse than males, and that 15 per cent of the impulse purchases were made through online transactions.

    http://www.gamesindustry.biz/article...buy-on-impulse ...
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