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    by Published on October 16th, 2009 20:40

    Microsoft's Aaron Greenberg has said that he fully expects the PlayStation 3 to have outsold the Xbox 360 in September, but Microsoft will still outperform its console rival in the long-term.

    Speaking ahead of the release of NPD data for the month – since moved back until Monday due to processing issues – Greenberg also said that price cuts on rival hardware was of no concern to Microsoft.

    "It is not a real concern to us – in fact, I can tell you to that when NPD releases September sales... we fully expect PlayStation 3 will come in as the console with the most units sold for the month," Greenberg told Game Informer.

    "This is frankly not a real surprise to us or the analysts that follow this industry, as it is typical to see a short term bump following the introduction of new hardware and pricing into the marketplace."

    Since Sony introduced a new slim PlayStation 3 and a price cut, the company sold over one million units in three weeks. The entire industry in the US is expected to have rebound during September, after six months of slumping sales.

    Despite being outsold in September, Microsoft is looking at the long-term view, said Greenberg.

    "What I can tell you is we remain confident that Xbox 360 will not only outsell PS3 for the full calendar year, but for this entire generation."

    Greenberg pointed to Sony losing money on sales of PlayStation 3 hardware, asking if it was a sustainable business, and stating that Microsoft has diversified to attain profitability.

    "It’s about the entire ecosystem and investing in the future; something we are very focused on," he said.

    "There is also the whole financial side of the equation that people rarely seem to pay attention to. Sony, for example, has publicly noted that they lose money on every console they sell and with the price cut, they’re now losing even more money – so even with the PS3 in the market today at $299, you have to question if their business model is sustainable.

    "I believe this generation Microsoft has really diversified the business model and the economics of the industry today is that our business is about not just hardware, but also software and services.

    "These multiple revenue streams provide not only economies of scale for us and our partners, but award us the benefit of having a profitable business, which in turn allows us to continually invest in the future and remain focused on delivering new experiences and expanding our audience," he added.

    http://www.gamesindustry.biz/article...hort-term-bump ...
    by Published on October 16th, 2009 20:40

    Microsoft's Aaron Greenberg has said that he fully expects the PlayStation 3 to have outsold the Xbox 360 in September, but Microsoft will still outperform its console rival in the long-term.

    Speaking ahead of the release of NPD data for the month – since moved back until Monday due to processing issues – Greenberg also said that price cuts on rival hardware was of no concern to Microsoft.

    "It is not a real concern to us – in fact, I can tell you to that when NPD releases September sales... we fully expect PlayStation 3 will come in as the console with the most units sold for the month," Greenberg told Game Informer.

    "This is frankly not a real surprise to us or the analysts that follow this industry, as it is typical to see a short term bump following the introduction of new hardware and pricing into the marketplace."

    Since Sony introduced a new slim PlayStation 3 and a price cut, the company sold over one million units in three weeks. The entire industry in the US is expected to have rebound during September, after six months of slumping sales.

    Despite being outsold in September, Microsoft is looking at the long-term view, said Greenberg.

    "What I can tell you is we remain confident that Xbox 360 will not only outsell PS3 for the full calendar year, but for this entire generation."

    Greenberg pointed to Sony losing money on sales of PlayStation 3 hardware, asking if it was a sustainable business, and stating that Microsoft has diversified to attain profitability.

    "It’s about the entire ecosystem and investing in the future; something we are very focused on," he said.

    "There is also the whole financial side of the equation that people rarely seem to pay attention to. Sony, for example, has publicly noted that they lose money on every console they sell and with the price cut, they’re now losing even more money – so even with the PS3 in the market today at $299, you have to question if their business model is sustainable.

    "I believe this generation Microsoft has really diversified the business model and the economics of the industry today is that our business is about not just hardware, but also software and services.

    "These multiple revenue streams provide not only economies of scale for us and our partners, but award us the benefit of having a profitable business, which in turn allows us to continually invest in the future and remain focused on delivering new experiences and expanding our audience," he added.

    http://www.gamesindustry.biz/article...hort-term-bump ...
    by Published on October 16th, 2009 20:39

    The NPD Group has delayed the release of September's US game sales data following last minute processing issues.

    The market research firm will now release the awaited hardware and software sales figures, due out today, on Monday October 19.

    NPD's August data revealed some good news for the industry as unit sales of all hardware (with the exception of PlayStation 2) increased month-on-month following price cuts.

    However price cuts for PlayStation 3 and Xbox 360 came late in August and - although they still made an impact on sales - their full effect wasn't expected to be seen until September. The Wii price cut - actioned at the end of September - is also likely to have impacted on sales of the Nintendo platform.

    http://www.gamesindustry.biz/article...-sales-figures ...
    by Published on October 16th, 2009 20:38

    Sony has confirmed a new stand alone 250GB PlayStation slim model, to be released next month.

    The new hardware will launch on November 3, and will sell for $349.99 in North America.

    "The PS3 platform is poised for a tremendous holiday season," offered Scott Steinberg, vice president of product marketing for Sony US.

    "The new 250GB PS3 provides consumers with another compelling hardware option and speaks to the growing consumer appetite for digital content from the PlayStation Network – particularly high-definition content that showcases the power of the PS3 system."

    The new model is the same form factor as the recently released 120GB slim model, and is aimed at consumers looking for more storage for digital content.

    http://www.gamesindustry.biz/article...3-for-november ...
    by Published on October 16th, 2009 02:15

    News via Dingoo scene

    G17 has released a new version of the Snes emulator for the Dingoo, heres whats new:

    Compiled with optimization tips in the comments received in a way Snes9x.

    I improved 10% frame rate place.

    Download and Give feedback Via Comments ...
    by Published on October 16th, 2009 02:11

    News via Dingoo scene

    News/release from Uli

    I just released something that might be of interest to some:

    http://github.com/uli/psx4all-dingoo

    This is a port of psx4all to the Dingoo A320 (Dingux), with acceptable performance, at least on some games. I recommend 2/3 frameskip. I have tested the following games:

    Brave Fencer Musashi
    Chrono Trigger
    Cotton
    Cowboy Bebop
    Crime Crackers
    Driver
    Einhänder
    Final Fantasy Origins
    Grand Theft Auto
    Gran Turismo
    Legend of Legaia
    Parasite Eve
    Nectaris
    R-Types
    R-Type Delta
    Syphon Filter
    Tetris Plus
    The Hunter
    ThunderForce 5
    Tomb Raider II
    I remember that Driver and Tomb Raider didn’t work, but I think all others did, at varying speeds.

    The emulator supports a compressed file format I christended “CBIN”, which is essentially CISO with a different frame size (to accommodate raw CD images). A tool for converting BIN files to CBN comes with the emulator.

    Download and Give feedback Via Comments ...
    by Published on October 16th, 2009 02:08

    News via Dingoo scene

    News/release from the_gama

    Hi there, i just ported NESEMU for dingux based on NESEMU v0.2.3 by James Holodnak
    Download NESEMU for DINGUX v0.1
    DIGUX Specific changes/features:
    - FDS is working .
    - changed video mode from 32 to 16 bpp
    - added dingoo cpu clockspeed option
    - sound support
    - changed audio sampling frequency to 16 khz
    - NTSC palette is only generated once and saved to
    a file called 'nes_ntsc.pal' to reduce loading time.
    - screen buffer is updated directly to speed up
    rendering
    - removed video filters and scalers
    CONTROLS:
    PAD -> DINGOO_PAD
    A -> DINGOO_A
    B -> DINGOO_B
    SELECT -> DINGOO_SELECT
    START -> DINGOO_START
    CONFIG GUI -> DINGOO_LSHOULDER
    GUI_CURSOR_XY -> DINGOO_PAD
    GUI_CURSOR_CLICK -> DINGOO_RSHOULDER
    EXIT SHORTCUT -> SELECT + START
    NOTES:
    - There is some lag during gameplay, maybe to some bug in dingux?
    - It seems the nsf player is not working.
    - Emulation speed is kinda slow with dingoo's default clockspeed, works almost fullspeed
    above 400 Mhz.
    - There isn't a bit of asm in the code so there is still room for improvement ...
    - There is no fullscreen support yet.
    - FDS emulation is working, but you have to supply an fds
    system bios, wich could be official disksys.rom or the custom NESEMU
    hle_fds.bin, and put them in /home/.nesemu folder.
    - Please read the official README for more info!.
    Please post any comment or suggestion here !

    Download and Give feedback Via Comments ...
    by Published on October 16th, 2009 01:46

    Nintendo designer Shigeru Miyamoto may not play many of his competitor's games, but he does see a future where games like LittleBigPlanet will become increasingly commonplace. After demoing a few levels from the upcoming New Super Mario Bros. Wii, we asked Miyamoto if he'd ever consider giving everyday players the tools to make their own Mario levels. "This is an area that I have a lot of interest in, and I think that the side-scrolling Mario games in particular are well suited to that idea," Miyamoto said (as translated by Bill Trinnen).

    Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the Mario vs. Donkey Kong series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."

    Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."

    http://www.joystiq.com/2009/10/15/mi...in-the-future/ ...
    by Published on October 15th, 2009 20:37

    While we may be nervous about Microsoft's Project Natal branding strategy -- remember, that's just a codename -- the suits in Redmond share no such concern. That's because the Natal project is following Nintendo's lead in more ways than just easy-to-play, motion-based technology. It's also following Nintendo's branding strategy.

    On May 11, 2004 Nintendo president Satoru Iwata announced the "Nintendo Revolution" to the E3 audience and, while he didn't show off the motion-based controller (we wouldn't see that for another sixteen months, at TGS 2005), he did promise "an unprecedented gameplay experience." The Revolution would offer "something no other machine has delivered before." The following May, over two years after first announcing the "Revolution," Nintendo revealed the product's final name just before E3: Wii.

    When we asked Microsoft's Robbie Bach, "When can we stop calling it Natal?" at a recent Open House event, the exec wasn't shy about comparing the company's strategy to Nintendo's. "When Nintendo came out with the name 'Wii,' people sort of said 'Oh gosh, that's kind of a goofy, weird name.' I haven't heard a comment about it being a goofy name since the week after they announced the name," Bach said. "And suddenly, people just called it the 'Wii' and moved on." And, specifically, they've moved on to buying them en masse.

    http://www.joystiq.com/2009/10/15/mi...ding-strategy/ ...
    by Published on October 15th, 2009 20:35

    Sony's back to the two-SKU configuration with PS3 "slim," today announcing that the 250GB model of the system previously announced for everywhere but the US will be coming to these shores on November 3. The machine will sell for $349, which is just $50 more than the $299, 120GB model. 50 bucks for an extra 100GB ain't too bad, considering Microsoft's hard disk pricing.

    There's still not a peep about whether we can expect any of the 250GB bundles other territories will be getting here in the States, but we're activating full-on Pester Mode, target: SCEA.

    http://www.joystiq.com/2009/10/15/so...for-us-at-349/ ...
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