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    by Published on October 8th, 2009 03:26

    PSP minis are supposed to introduce bite-sized iPhone-esque games to Sony's handheld. While minis feature small file sizes and reduced functionality, they certainly don't carry smaller price tags. The first batch of minis have all been priced between $4.99 and $9.99, making them no cheaper than the average PlayStation Network exclusive. Which sounds like the better deal for $9.99? Yet another version of Tetris ... or the 3D online multiplayer shooter Syphon Filter: Combat Ops?

    Even worse, many of these minis are priced higher than their iPhone counterparts. While Hero of Sparta costs $1.99 on iPhone, it costs $5.99 on PSP. Fieldrunners costs $2.99 on iPhone, but $6.99 on PSP. We chatted with SCEA's Eric Lempel to talk about the lack of apparent value in the minis program. He explained that Sony has no hand in determining the prices of minis. "As far as pricing goes, the publisher of the title sets the pricing," he explained. When quizzed if publishers were allowed to create a $1.99 game on PSP, he told us: "Yes, absolutely."

    Lempel agrees that publishers must seriously think about the kind of prices they're setting on the Store, to ensure their content offers the same value as other PSP titles. "I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say 'I'd rather just go for this kind of stuff instead of minis.'"

    http://www.joystiq.com/2009/10/07/sc...prices-compet/ ...
    by Published on October 8th, 2009 03:24

    Last Friday, a blog entry at Capcom Unity (that was mysteriously pulled) revealed the names and dates for a number of "UMD Legacy" titles for re-release on the PlayStation Store:

    October 8: Darkstalkers Chronicle: The Dark Tower October 15: Street Fighter Alpha 3 Max October 22: Capcom Puzzle World October 29: Maverick Hunter X November 5: Megaman Powered Up This list completes the lineup of un-UMD'd games promised three months ago (and tosses in Capcom Puzzle World for good measure). While Capcom has neglected to price any of these titles, previously released Legacy games are currently $19.99 each on the PlayStation Store. Unsure of the veracity of the pulled info, we confirmed with Capcom's Chris Kramer who told us that the "titles are correct and the dates should be fairly accurate" though he did admit that it's "hard to pin down digital release dates almost until they happen."

    Still unaccounted for? Those PS1 old-timers you've been waiting forever to buy again: Dino Crisis, Resident Evil 2 and Resident Evil 3.

    http://www.joystiq.com/2009/10/07/ca...legacy-titles/ ...
    by Published on October 8th, 2009 03:17

    Sure, Android is a brand new operating system at a seemingly huge disadvantage to other, more entrenched household names like Windows Mobile or Symbian. Well, all that could change -- at least according to research just released by Gartner, Inc. The company's report claims that Android could claim upwards of 14 percent of the global mobile operating system share by 2012 (it now has less than 2 percent). This would make it the number two (behind Symbian OS) phone OS in the world. The main factors behind this surge, according to Gartner's report, are the fact that Android is a Google-backed proposition, a company which will continue to offer more cloud-computing services and apps which will increasingly draw users into its web. They also note Android's "blend" of app heaviness (making it like the iPhone) combined with the task-mastering of Windows Mobile and BlackBerry smartphones. We'll let you know when Grandma Elly has a Sholes -- that's the real test of success and popularity in our world.

    http://www.engadget.com/2009/10/07/a...systems-by-20/ ...
    by Published on October 8th, 2009 03:07

    News via nintendomax

    M! K, author of several applications for the DS, offers a first draft of "TheSmsCenter" which will allow you to send SMS (Short Message System) for free from your Nintendo DS. An inclusion in the service in question is required in advance to benefit only in France and Italy.


    Quote:
    In a preview .. big news and production / dev homebrew that term has arrive .. (more 10mois of dev though)

    Purpose: Sending SMS from your DS / DS Lite / DSi ... not a fake but a reality thanks to Mik and homebrew called TheSMSCenter

    homebrew will be release soon .. it will be downloadable for free .. it's going to need beta testers .. so go there happily and make up any bugs / problems to correct and improve service

    The service will be available for sending SMS in France and Italy ... other "roads" will open (USA, UK, Spain, Netherlands, Belgium, etc ...) based on feedback from users and if support is obtained .. (is not won, or the time I submitted this project to the engineer in orange .. I was kindly sent to competitors .. history kicked into touch ... ImagePost sankyou Orange France)

    short despite having received no support ... the achievement of that homebrew was possible ... to send free SMS is possible here is the proof .. now the various lobby / operators may not wish to be that this is spread .. they still count you sell at high prices sms

    To use the service must be registered, have a valid email address and mobile number as well (you can tell me that it's no good but then we have to do it otherwise there would be abuse and this allows identify the cases or those who would / could try to be malicious using this service)

    The user may decide to send sms on mobile in France or Italy .. every 3 minutes .. yeah have to put "safety net" to prevent spammers .. useless to try to send sms a premium-rate numbers .. it will not work ImagePost

    In short this homebrew is just a demonstration of the interaction between the mobile and handheld console Big N.. I will not dwell on the technical side .. ya just a little SMPP, GSM Modem, SMS Server Routing , Database SQL, etc ...

    Operation:
    DS / DS Fat / DSi ---- --- BASIC SQL Server Routing SMS
    !----------- SMPP ----------------- Mobile Phone
    !------ -------------- Modem GSM Mobile Phone

    Wifi Connection between homebrew and SQL Base, SIM card and GSM modem (not legal) or SMPP Service (backup day or GSM service this project will be sadly cut by the mobile operator) for connections between server routing SMS and the mobile network

    In short, a true gas plant ImagePost .. the big question will be tested to the load and ensure that we can maintain the free service .. so functional as it is an amateur project be indulgent.

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2009 21:11

    via Computer and Video Games


    Nicolas Doucet, a producer and art director at Sony Computer Entertainment's London Studio, has suggested that PS3 titles The Getaway and Eight Days have not been completely axed but instead "just put to one side".

    The title's had been presumed cancelled after Sony said in June 2008 that production of both games would "cease immediately due to the redistribution of resources and budget". At the time, a Sony UK representative assured CVG that both titles had been "completely cancelled" and wouldn't be resurrected at a later date.

    "I would not say they have been abandoned, just put to one side," Doucet, who's currently wrapping up work on EyePet, told GameKult (via GameSpot). "The studio just wanted to focus on its strengths, EyeToy and SingStar. Given the potential of EyePet, priorities have been changed, but the other projects aren't dead yet."

    Doucet added that "much work had been done" on the titles. "I think they were just over halfway through. They had a plan, everything was ready... Most importantly, The Getaway and Eight Days are still there."

    We've contacted Sony for further comment. ...
    by Published on October 7th, 2009 20:48

    via Games Industry


    Sony Computer Entertainment America has begun selling PlayStation Network content via online retailer Amazon.com.

    The service is so far only available in the US, and features over 200 items including new games such as Fat Princess and classics including SOCOM and Twisted Metal.

    "We are excited to expand our current library of videogame platform downloads," said Paul Ryder, vice president of consumer electronics for Amazon.com.

    "PlayStation Network games are an important addition and we plan to continue making it easier for customers to instantly enjoy new content as well as their favourite games from the comfort of their living rooms."

    Amazon already sells WiiWare and Xbox Live titles through its online store. ...
    by Published on October 7th, 2009 19:18



    Platforms: Xbox 360, PlayStation 3, Wii, Nintendo DS, P.C
    Release: February 10, 2010 ...
    by Published on October 7th, 2009 14:47

    Mary Jo Foley over at ZDNet is reporting some interesting tidbits of information she gleaned from the Microsoft Open House today. Foley spoke with Jose Pinero (Director of Communications for Microsoft's TV, Video and Music Business), who confirmed that Zune's next step will be to mobile phones, but that a "timeline for when that will happen" hasn't been discussed. Really? Not even discussed yet? Now, we've been hearing about (and hoping for) Zune on Windows Mobile phones for quite a spell now, so while we're glad to hear it's still a priority, the lack of a timeline is a bit disappointing. Foley also questioned Pinero about about the possibility of Zune Pass subscription services showing up on Apple devices (and others) at some point in the future. He indicated that Microsoft is "evaluating a lot of options in terms of platforms," which is basically a reiteration the company's Zune-stance all along -- that it's a media service, rather than merely a device. So we're not going to freak out over that yet, though we have to say we'd love to see Zune cropping up all over the place.

    http://www.engadget.com/2009/10/07/z...eline-in-plac/ ...
    by Published on October 7th, 2009 14:47

    It's been what, five whole days since we've heard any fresh rumors on the Apple Tablet. That ends today with DigiTimes claiming that Foxconn (aka, Hon Hai Precision) not Quanta has secured manufacturing rights to Apple's "tablet PC." Its sources claim that the device will focus on "e-book functionality" and hit the market in Q1 with initial shipments set in the 300,000 to 400,000 range -- a modest, but healthy number when you consider that Apple sells about 2.6 million Macs per quarter. DigiTimes claims it will have a 10.6-inch panel (not 10.7- or 9.6-inch) and that the panels could be sourced from Innolux Display, not WinTek. If nothing else, at least the Taiwan-based rumor monger has quit calling the device a netbook as all these rumors coalesce around a Q1 launch.

    http://www.engadget.com/2009/10/07/a...hipping-in-q1/ ...
    by Published on October 7th, 2009 14:44

    Sony Amercia's Jack Tretton has said that the company is willing to take more risks than its competitors, although he sees both Microsoft and Nintendo's financial positions as enviable.

    "We like to see ourselves somewhere in the middle. We don't have unlimited money, we cater to a more mass market audience, we're willing to take a little bit more risk than a competitor like Nintendo," Tretton said in an interview with Forbes.

    "We like to say the environment where PlayStation wins is best for this industry, because we have a brand that can play on a worldwide basis - young and old, male and female - where our competition tends to be relegated to either select regions or select consumer audiences."

    Nintendo has been catering to the same audience for 20 years, according to Tretton, and reaps the financial benefits of knowing its consumer.

    "[Nintendo] know what they do well and they stick to it," said Tretton. "They deliver a casual, youth-oriented entertainment experience, it's very enjoyable after 20 years, and they make money. They print money. Their profitability is their key focus. I think that's enviable."

    Microsoft has time to be patient in the long-term with its videogame business, said Tretton, in part due to the amount of money it can afford to pump into the console market.

    "I love their money. I mean, they've got more money than God," he said.

    "They can afford to be more patient. We're very profit-driven. We're interested in a return on investment in a fairly short period of time. I think Microsoft's will to go at it from a much more steep curve in terms of profitability."

    http://www.gamesindustry.biz/article...-than-nintendo ...
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