• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on October 6th, 2009 03:22

    emukidid posted this interesting article over at the emulatemii site:

    Since that first post I made, all the way back on the 27th of May 2007 over at tehskeen.com .. the emulator sure has progressed! Back at the time which I created that thread, I considered myself a rather experienced coder, but nothing could’ve prepared me for the long road of development we had ahead of us. Looking back, I think we were all a little naive at how quickly this could be done. It wasn’t until we had an alpha version out that we realized what hard work lied ahead of us. Wii64, then known as mupen64gc simply because we only thought it would ever run on a Gamecube, would soon change my knowledge of N64 hardware, coding and debugging forever.

    It was only a few months after that post in which tehpola (mainly) and I quickly got together a mupen64 port which would actually do something on a GC. One of the first games we ever saw emulated in mupen64gc was Rampage World Tour. I remember it would run with bad graphics, no sound, very bad input, direct saving (which would take up to a minute each time a single byte wanted to save), and on top of all that, it wouldn’t even reach past 4 or 5 FPS before eventually crashing anyway due to a limited software rendering graphics plugin. We eventually got Super Mario 64 to work with the software rendering plugin at around 4-5FPS too, but we soon realized we would need a better hardware accelerated plugin.

    A little bit of trivia, we actually emulated the public domain ROM “Fire Demo by LaC” before anything but we didn’t see it running as the software graphics plugin was rendering the screen too dark

    Very shortly after our initial work and after our search for a graphics coder, sepp256 joined the project. He was keen to learn about the N64, and showed us quick results by porting the mupen64 software rendering graphics plugin to work with some GX hardware acceleration and Super Mario 64 was running at around 35% of the speed. Around this time (October 2007), we released the first alpha for the general public to see, known as the “Basic GX Build” which was followed shortly by the “DVD Loading Build”, enabling users to load ROMs from their Gamecube DVD drive. These builds had quite a large number of graphical glitches, extremely screechy audio, and general lack of features, however the emulator was starting to show positive progress.

    As time progressed and we entered the new year of 2008, there was new hope on the horizon, Wii homebrew would soon be possible thanks to Team Twiizers, so we were quite motivated to move forward. The mupen64gc project would continue, with many bugfixes, a GUI with a menu system now slowly coming together, threaded audio emulation, a ROM cache, a TLB cache, native saves working and even more graphics plugin bugfixes and improvements than you could poke a stick at! There was yet another alpha version released for the GC at this point to show the public some more progress, labelled “New Year’s Edition”. This was the first official alpha release to feature the GX graphics plugin and the version 1 menu (pink coloured backdrop made by brakken from tehskeen).

    Shortly after this, we were given the ability of being able to load homebrew on the Wii (thx Team Twiizers!), this was great news for us as we would now have so much more CPU horsepower and memory to play with, not to mention the new peripherals. It didn’t take us long to have our code working on the Wii, and we quickly realized how much more power we had in our hands thanks to the Wii. Word got out around the scene, and we were special enough to have a build labelled “Wii64 Tiizer Edition” be included in the Homebrew Channel initial release. This alpha build was pretty far along, but used a very early port of the glN64 graphics plugin port and the Pure Interpreter for everything.

    After May 2008’s Tiizer edition release, we started to see a very large influx in the amount of unofficial builds popping up with Wiimote support, and 100’s of different button mappings and other attempts to better the emulator. As a result of this, we were bombarded with bug reports which weren’t even ours to fix, and even more so, there were bugs introduced in the unofficial builds because of bad tool chains people were using to build the emulator which took us a while to track down the causes of (thinking they were problems in our code too). After that, things went a little quiet for a bit as we all continued on with our real lives, but development continued to trickle into the public googlecode repository as we made changes.

    Shortly after this time, sepp256’s port of Orkin’s glN64 graphics plugin work was showing major progress and we would soon have a working port on the GC/Wii with hardware acceleration via GX. Although, this was never yet marked with a milestone alpha version as there was a silent boom of progress in another part of the emulator we were awaiting to happen. Around early January 2009 and after a few rewrites, the dynamic
    ...
    by Published on October 6th, 2009 03:19

    news via gxmod

    Walar proposes a homebrew 3D PHYN3D. The goal is simple, find Suzanne (a monkey's head) through the six levels of play

    Download and Give Feedback Via Comments ...
    by Published on October 5th, 2009 21:10

    Team XCM is gearing up to release two new products. The first product is the XCM Multi-Charger that allows you to charge multiple USB devices at the same time.


    XCM Multi-Charger for cool consoles, unlike another brand of multi-charger, XCM Multi-Charger not only can be used on iPhone™, PSP™ series (from 1000-3000 series), NDS™ series (NDS, NDSL, NDSi) but also the Xbox 360™ controller, PS3™ controller and more...(all device which uses USB 5v input will be supported, such as the Nokia™ mobile phone series etc).

    The second product is an updated version of the Cross Battle Adapter. (no picture of product available yet)


    The Cross Battle Adapter 2.0 is an adapter to allow you to connect your Xbox 360 wired controller to your PS3 console for use with PS3 games.

    The XCM Cross Battle Adapter 2.0 is built with a new function for swapping the controller’s triggers and bumpers. You can also swap the functions of A, B, X, Y buttons (Example: Set the function of A button to the X button or set the function of B button to the Y button, etc) and swap the functions of 2 analog sticks as well! The PS3 Six Axis mode is also supported.

    Both will be available shortly from Play-Asia, Console Source, Extreme-Mods

    For more pictures of the XCM Multi-Charger, see comments. ...
    by Published on October 5th, 2009 20:55

    via Computer and Video Games


    Square Enix has passed over a localised version of the Japanese Final Fantasy XIII trailer, which was showcased at the Tokyo Game Show a few weeks ago. It's the perfect excuse to watch the glorious seven-minute long trailer all over again. But if you don't like the sound of English boys and girls, hit this link to watch it in Japanese. We won't hold it against you.


    English trailer at CVG right here ...
    by Published on October 5th, 2009 20:39

    Eurogamer reports that five UK retailers have cut the price tag of Sony's PSP Go handheld after its initial launch. Argos is selling it at £220 while Amazon UK, GAME, HMV and Play.com have cut it down to £200.


    Astounding but not surprising, still would this price drop tempt any of you to get one? Leave feedback via comments. ...
    by Published on October 5th, 2009 20:29

    via Games Industry


    Sony has told GamesIndustry.biz that sales of PSP hardware are up over 120 per cent in the UK, following the launch of the PSPgo.

    Sales of the PSP-3000 have also grown, as the hardware benefits from the release of the long-awaited Gran Turismo for PSP on UMD and EA's FIFA 10, which this weekend broke records for the franchise.

    "PSPgo has performed in line with our expectations, driving 100 per cent incremental volume for the category and has benefited the broad PSP portfolio with PSP-3000 also enjoying a big lift," said SCEE in a statement.

    "PSP software sales also having been a standout with both new releases GT PSP and FIFA 10 performing well."

    The new PSPgo launched last Thursday and sells in the UK for around GBP 224.99. Early adopters are able to download a free copy of Gran Turismo PSP until October 10, and UK consumers can also access a deal which allows them to download another three games for free if they register with Sony online.

    When contacted by GamesIndustry.biz this morning, Chart-Track in the UK said it would not reveal any independent sales data for the PSPgo.

    "It's a new format and we are simply not revealing the figures for public consumption," said director Dorian Bloch.

    Update: Sony has clarified that sales of the PSP hardware are up over 120 per cent compared to the previous week. The PSPgo sold as many units as the PSP-3000 during the period. ...
    by Published on October 5th, 2009 18:00

    Oct. 2 (Bloomberg) -- Sony Corp.’s PlayStation 3 video-game console outsold Nintendo Co.’s Wii for the first time on a monthly basis in Japan in September, after a price cut, according to market researcher Enterbrain Inc.

    From Aug. 31 to Sept. 27, 309,939 PS3s were sold, a monthly record for the console in Japan since it became available in November 2006, the Tokyo-based research firm said in a faxed statement today. Nintendo’s DS Lite and DSi handheld players came a close second with a combined 297,060 units.
    Source: Bloomberg.com ...
    by Published on October 5th, 2009 14:15

    Newly released:



    features
    Craft your own unique sound like the professionals
    Arrange full-length songs in minutes using Timbaland's library of loops and sounds
    Perform professional-sounding music right out of the box

    description
    BEATERATOR brings the power of music-creation to the PSP (PlayStation Portable) system, PSP (PlayStation Portable) go system and PlayStation Network. ROCKSTAR GAMES and multi-platinum selling producer TIMBALAND have designed an incredibly simple to use and portable music making application that allows everyone to create their own music anywhere.

    http://www.play-asia.com/SOap-23-83-...j-70-3kq6.html ...
    by Published on October 5th, 2009 14:14

    Newly released:



    features
    All inputs are performed using the stylus on the Touch Screen, including a revolutionary new trackball that controls Dorothy’s direction and speed based on how the trackball is rolled with the stylus
    Turn-based combat can be automated with computer suggested moves for easy, one-touch implementation. For experienced RPG players, actions can be customized manually and additional hidden boss battles await
    A new interpretation on one of the most beloved tales of all time, showing what happens after Dorothy and her friends reach the Emerald City
    Ranking among some of the best visuals seen on a DS, the brilliant colors of the Land of Oz come to life, while the original soundtrack captures the spirit of the magical land

    description
    Dorothy, together with her dog, Toto, has been swept away from her home in Kansas by a tornado, only to realize that she has touched ground in an unfamiliar new land. A voice calls out to her to follow the Yellow Brick Road if she wishes to return home, but that path is an arduous one with multiple obstacles and foes. Three of the foes bested by Dorothy on this path; Scarecrow, Lion, and Tin Man, offer to join Dorothy on her journey. As the four new friends complete the journey to the end of the Yellow Brick Road, they encounter the larger than life Wizard of Oz within his magical castle. Despite his almost limitless power, there are four witches running amuck within his land that he just can’t control. Dorothy and her friends are tasked with defeating the witches with a return trip to Kansas as the reward, but is this new mission beyond the Yellow Brick Road everything it appears to be?

    http://www.play-asia.com/SOap-23-83-...j-70-3iay.html ...
    by Published on October 5th, 2009 14:12

    Newly released:



    track listing
    A-Punk - Vampire Weekend
    All Along The Watchtower - Bob Dylan
    Back Round - Wolfmother
    Cigarettes, Wedding Bands - Band Of Horses
    Deadbolt - Thrice
    Demon(s) - Darkest Hour
    Fame - David Bowie
    Gamma Ray - Beck
    Gratitude - Beastie Boys
    Hurts So Good - John Mellencamp
    In My Place - Coldplay
    L.A. - Elliott Smith
    Lonely Is The Night - Billy Squier
    Lust For Life (Live) - Iggy Pop
    Make It Wit Chu - Queens Of The Stone Age
    Runnin' Down A Dream - Tom Petty
    Sex On Fire - Kings Of Leon
    Six Days A Week - The Bronx
    Sneak Out - Rose Hill Drive
    Song 2 - Blur
    Woman From Tokyo ('99 Remix) - Deep Purple
    No One To Depend On (Live) - Santana
    Done With Everything, Die For Nothing - Children Of Bodom
    Scatterbrain (Live) - Jeff Beck

    description
    Living room legends will rock any way they want in Guitar Hero® 5.

    The entire set list is at your finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan, Johnny Cash, Santana and Vampire Weekend.

    You will take complete control as Guitar Hero 5 allows you to personalize and customize how you experience music by being able to play with any in-game instrument combination -- multiple vocalists, guitarists, bassists and drummers, in any game mode.

    With the game’s all-new Party Play Mode, getting the band back together has never been easier. You can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.

    http://www.play-asia.com/SOap-23-83-...j-70-3eq3.html ...
  • Search DCEmu

  • Advert 3