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    by Published on September 21st, 2009 19:13

    New from Divineo China



    Portable rechargeable iPhone external Li-Ion battery is an easy plug-in power solution to maximize usage. Despite adding a little extra bulk to your iPhone, it will end the inconvenience when iPhone runs out the battery, ideal for long flights, outdoor activities, business trip. It will offer extra hours of standby time and hours of talk time, also providing more hours of video and audio playback. ...
    by Published on September 21st, 2009 19:08

    New from Divineo China



    Nothing better than providing your favourite iPhone with a metal case protection. It has a nice padded interior, comes in multiple color options and has convenient openings for camera, headphones and docking cable.

    Comes in Many Colours ...
    by Published on September 21st, 2009 19:04

    This morning, Joystiq received two images, from an alleged Norwegian GameStop employee, in which multiple PlayStation 3 250GB game bundle SKUs are visibly on display. In one image, claimed to be an internal email to all Norwegian GameStop employees, instructions on the difference between the rumored 250GB PS3 bundles and the current 120GB PS3 are found. The email "there is no difference" aside from storage space and posits four possible "PS3 250GB" bundles: One paired with "NFS" (presumably Need for Speed: Shift); another with "FIFA" (presumably FIFA 10); a third with Uncharted 2; and the final one with Assassin's Creed 2.

    In the second image, our anonymous tipster supposedly snapped what looks to be the familiar GameStop clerk inventory screen, albeit with commands in Norwegian. It suggests yet another 250GB PS3 bundle, this time with "Ratchet" (presumably Ratchet & Clank Future: A Crack in Time) attached. If we're to trust these images, the bundles will be priced at 3799 kr ($644.16), a 500 kr ($84.78) increase from the current price of a 120GB PS3 Slim at Norwegian GameStops. No release dates are given.

    We were told last week by Sony of America that an image of an Uncharted 2 PS3 250GB bundle was a "complete fabrication," and as such we've contacted Sony of America as well as Sony of Europe for comment on these images. We'll update this post as we hear more.

    http://www.joystiq.com/2009/09/21/ru...ing-to-europe/ ...
    by Published on September 21st, 2009 16:07

    Lord of the Rings Online maker Turbine has revealed the thinking behind its forthcoming console MMO, saying that PS3 and Xbox 360 offer a "superior MMO platform" with an untapped market worth an estimated USD 2.3 billion.

    In his presentation at GDC Austin, Eurogamer reports, VP of product development Craig Alexander revealed that Turbine has targeted PlayStation 3 as the lead platform for its console endeavours, saying that while the Xbox 360 is the more tempting and easy-to-work-with format, the PS3 presents a number of technical challenges that once overcome result in better code for all platforms.

    The MMO maker hasn't really told us anything we don't already know in this respect - citing the slower access times on the Blu-ray drive as an issue, as well as the PS3's split memory pool and its tricky performance monitoring and debugging tools. In short, in common with many developers, Turbine said that migrating code from PS3 to Xbox 360 is far less challenging than doing things the other way around.

    Perhaps more surprising is just how committed the company is to bringing its next MMO project to console. While many believe that the PC is the natural home to the genre, Turbine disagrees. Alexander mentioned that the same arguments were made about in-depth sports sims and the FPS genre, but now market leaders like Madden and Call of Duty all have far larger installed bases of players on the consoles.

    Alexander said that the evolution of the PC games market is being mirrored on console, and it is only a matter of time before the MMO development scene shifts to PS3 and Xbox 360.

    Lending weight to his argument, Alexander reeled off a number of RPG-related facts: namely that Mass Effect, Fable II and Fallout 3 have all sold in excess of three million units, and that, at launch, Oblivion sold to over 50 per cent of the Xbox 360 installed base. In Turbine's view, the appetite for adventuring is there on console, and MMOs are the last piece of the puzzle.

    While the notion of "pay to play" subscriptions may introduce unwelcome friction for the gamer, Alexander offered that the platform holders have systems in place to make this element as easy to work with as possible, and said that over 50 per cent of Xbox 360 owners pay an annual USD 50 subscription - so the precedent and the payment mechanisms are already in place.

    The LOTRO maker also revealed some of the philosophy behind its new forthcoming console game, suggesting that PC ports to console don't work, and need to built from the ground up for the platform. This in itself presents a number of challenges. First of all, the tech behind the game requires a 10-year lifespan - it needs to be ultra-scalable to accommodate the creation of additional content. Alexander put a USD 20 million price-tag on the development of the core tech, before even a penny has been spent on the actual game itself.

    Furthering his "ports don't work" philosophy, he also said that "grinding" is a no-no for console gamers, again suggesting that the future of MMOs is very, very different to the present. In explaining his "superior MMO platform" comment, Alexander mentioned that consoles are designed to be more accessible and playable, that they're more social, that the gaming budgets are higher and that the competition is stiffer.

    But for MMO game-makers like Turbine, he said, the potential prize simply can't be ignored. The company's revenue estimates for 2011 suggest that the PC MMO market will be worth USD 2 billion, but it will be an ultra-competitive, risky environment. Console on the other hand will still be fresh, with far fewer competing games on the market and an estimated USD 2.3 billion of revenue up for grabs.

    So, what can we expect from Turbine's first console MMO if it's not a port of one of their existing offerings? Alexander suggested an interesting formula for success: take your favourite console game, add your best MMO features, sprinkle with innovation, invest tons of money, beta-test with thousands and "stay as flexible, agile and nimble as possible, for as long as possible".

    http://www.gamesindustry.biz/article...r-mmo-platform ...
    by Published on September 21st, 2009 16:05

    Microsoft's Aaron Greenberg does not expect recent price cuts for PlayStation 3 and Xbox 360 to leave a lasting impression on the console sales race.

    "I don't believe the price cuts that both companies have made will impact the market dynamics too dramatically in the long term," Greenberg, who is director of product management for Xbox 360 and Xbox Live, told our sister site Eurogamer in an interview published today.

    "We typically see a month or two of lifts and share adjustments, but then things tend to settle back to roughly the established market ranking."

    Sony cut the price of PlayStation 3 to £249 / €299 in Europe last month and introduced a smaller, redesigned console.

    Microsoft subsequently cut the price of the Xbox 360 Elite to £199 and retired the old Xbox 360 Premium, although it said the price cut timing was a coincidence.

    Both price cuts brought their respective parent companies handsome returns, with Xbox 360 enjoying a 43 per cent sales rise in one UK bank holiday weekend, before Sony was able to celebrate a 999 per cent jump week-to-week following the new PS3's launch and platform price drop.

    And while Greenberg is sceptical about the two companies' pricing changes having a long-term effect on the market dynamic, he does see positives.

    "We do, however, expect that these new lower prices will bring in more consumers that were potentially a bit resistant to the previous pricing in place," he explained in today's interview, before reiterating that platform-specific content remains a key part of Microsoft's strategy.

    "Our focus continues to be on adding more value and more exclusive experiences across games and entertainment, so that consumers will continue to select the Xbox 360 as their console of choice," he said.

    http://www.gamesindustry.biz/article...-two-microsoft ...
    by Published on September 21st, 2009 16:04

    EA's Need for Speed: Shift has gone straight to number one in the UK chart in its debut week.

    The game, developed by the newly formed London-based Slightly Mad Studios, enjoyed high enough sales to knock last week's number one - Guitar Hero 5 - off the top position after just one week there.

    Shift's sales were split fairly evenly between PlayStation 3 and Xbox 360, with the former just pipping the Microsoft hardware with 52 per cent of the sales. Xbox 360 took 44 per cent and PC and PSP the remaining five per cent.

    Colin McRae: Dirt 2, which made its debut last week at number two, dropped to number three this week. Eidos' Batman: Arkham Asylum dropped one place this week to number four, and Wii Sports Resort gained one place to number five.

    The only other new entry in this week's top ten, alongside Need for Speed, was Bethesda's WET, which entered at number six.

    Dropping three places to number seven was The Beatles: Rock Band, while Call of Duty 4: Modern Warfare remained at number eight for a second week. Nintendo's Wii Fit fell four places to number nine and EA's Tiger Woods PGA Tour 10 rounded off the top places at number ten, after climbing one position.

    The full UK all-formats chart from Chart-Track for the week ending September 19 is as follows:

    01 Need for Speed: Shift
    02 Guitar Hero 5
    03 Colin McRae: Dirt 2
    04 Batman: Arkham Asylum
    05 Wii Sports Resort
    06 WET
    07 The Beatles: Rock Band
    08 Call of Duty 4: Modern Warfare
    09 Wii Fit
    10 Tiger Woods PGA Tour 10

    http://www.gamesindustry.biz/article...es-uk-number-1 ...
    by Published on September 21st, 2009 16:03

    A European distributor for Nintendo has revealed three new DSi colours will be made available at the end of October.

    According to Spanish site Escuadron Pikmin, the three new shades - blue, navy and red - will be released across Europe on October 23.

    While their release next month would undoubtedly be good timing for Nintendo however, coming weeks after Sony's launch of the new PSPgo hardware and in time for the festive retail season, the company is yet to confirm the new colours.

    A Nintendo spokesperson told GamesIndustry.biz it hasn't announced any new DSi colours coming to Europe and added, "this is pure rumour and speculation."

    http://www.gamesindustry.biz/article...ming-to-europe ...
    by Published on September 21st, 2009 16:02

    The head of Activision's Guitar Hero franchise, Michael Sportouch, has told GamesIndustry.biz that's he's proud of the latest edition of Guitar Hero - Guitar Hero 5, which shot to the top of the UK chart last week - and that he's certain consumers are happy with the value for money that it represents.

    At a point when criticism has been levelled at some companies for the price of the plastic peripherals on games that include multiple instruments particularly, Sportouch was clear that it's an issue that Activision always keeps in mind.

    "On the question of price, we do a lot of research on Guitar Hero - we've sold 35 million games and we have a very active fanbase," he explained. "With Guitar Hero: World Tour's music studio we've had 250,000 created songs uploaded to our servers, which subsequently generated 17 million downloads.

    "So we have active communication with our fanbase and consumers. What's the motivation behind buying Guitar Hero? Firstly it's the music selection, and secondly that it's an easy, social and fun gameplay experience.

    "When we think about the pricing of our products it's about value for money for the consumer - we think today we didn't have a negative reaction from the consumer on our price, and our value for money.

    "So it's not just about what the consumer price is, it's about what represents value for money - how many hours of entertainment are we delivering? And so far our audience has reacted very well."

    He also explained that European price points were not set by anchoring them to US Dollar equivalents, but based on that concept of value for money.

    "We don't work in US Dollar equivalents - I don't want to go into the details, but there are many reasons for that," he said. "Our P&L (profit and loss) is not always aligned with what the US is doing - even though there is communication, it's a decision that's made here.

    "If I take DJ Hero we've got 90 unique mixes that you'll never find elsewhere, but they're coming from different artists that are exclusive to DJ Hero - so even if you were buying the song individually on iTunes, for example, even without the peripheral it would cost you USD 90, or Euro equivalent.

    "When you add the peripheral to that, we're delivering an interactive experience. It's not only about listening to the music, you play with it - you create with it. We feel that we're giving the right value for money, but please be sure that we're always challenging ourselves on whether it's the right pricing, the right value for money, and are we delivering enough content?

    "But we'll always be extremely careful on the value for money," he added.

    http://www.gamesindustry.biz/article...alue-for-money ...
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