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    by Published on September 14th, 2009 16:08

    Doublesix has told GamesIndustry.biz that sales of its PSN title Burn Zombie Burn have jumped 40 per cent following the release of the 3.00 firmware upgrade for the PlayStation 3.

    The update adds the What's New panel to the system, highlighting the latest additions to the PlayStation Store without users having to go online, and offering direct links to content.

    "We're ecstatic at the 3.00 upgrade because not only have our sales gone up 40 per cent since the update but for me personally it's what I've been calling for and looking forward to for a long time," said James Brooksby, studio head at Doublesix.

    "I've always been saying that effectively when you boot up the PlayStation 3 there's a 40 inch advertising space waiting to be used. Now instead of saying to the user 'what would you like to play today' - which is the basic console offering - it's saying 'this is what we think you should play today' and that's a major step forward for the entire industry and the digital distribution sector."

    Brooksby said the latest update is proof that Sony is endorsing digital distribution, and it's important to continue educating consumers to new ways of accessing and buying content.

    "We assume that consumers are all tech-savvy but they still buy discs and assume that's how they get games. It's so good that we're going to be encouraging new people into this new world of buying games online on their console.

    "It's endorsing digital distribution as a massive part of the future. This isn't a store where you go and buy t-shirts, this is a store where games exist. Consumers make that mental leap, to not just know they are online but to go shopping for games and content. We've definitely seen a change," he added.

    "Even though we weren't featured on the frontpage of the store it's just incredibly encouraging that when we do our next game we'll know that people will turn on their consoles and be told our game is available."

    Home console manufacturers need to continue to increase their marketing for downloadable content and highlight ease of use, said Brooksby, in the same way that Apple's advertising for the iPhone and iPod Touch has educated consumers to the App Store.

    "There's obviously a lot of general marketing to the masses that this space exists. In the same way that Apple is advertising games for the iPhone and pointing out how users can easily download them.

    "I still think there's a long way to go in mass market advertising to people who still assume that the disc is the only way to get games."

    And developers need to offer quality titles for sale, said Brooksby, so as to not disappoint first-time consumers of digital content.

    "It's up to us and other developers to make sure there are quality games in that space. I am nervous about the space being undermined by bad experiences.

    "We don't want users to buy a few titles and be disappointed if it's confusing and quite a lot of games are low quality. If consumers gets their fingers burnt, it won't take much for users to not come back after an experience like that."

    http://www.gamesindustry.biz/article...rmware-release ...
    by Published on September 14th, 2009 16:08

    Guitar Hero 5 has gone straight to number one in this week's UK all-formats chart while its high profile rival The Beatles: Rock Band has entered at number four.

    The Activision Blizzard title's placing marks the first time a game in the Guitar Hero series has reached number one in the all-formats chart. Its highest placing previously had been number four, reached by both Guitar Hero III: Legends of Rock and Guitar Hero: World Tour.

    Meanwhile, EA's Rock Band only managed a number four placing, below new entry Colin McRae: Dirt 2 at number two, and former number one Batman: Arkham Asylum at number three. It was however a chart début higher than either of the previous Rock Band titles. The original Rock Band game, when released, entered the chart at number six.

    Elsewhere in the top ten, Wii Fit dropped one place to number five and Wii Sports Resort four places to number six.

    IL2 Sturmovik: Birds of Prey dropped just one place on last week to number seven with impressive second week sales that dropped just three per cent on its initial week.

    Call of Duty 4: Modern Warfare dropped to number eight, Mario Kart Wii re-entered the top ten at number nine, and Ashes Cricket 2009 dropped from number five to number 10.

    The top 40 saw six new entries in total - as well as the three top ten entries Championship Manager 2010 charted at number 13; IO Interactive's Mini Ninjas reached number 15, and SouthPeak's Section 8 debuted at number 22.

    The full UK all-formats chart from Chart-Track for the week ending September 12 is as follows:

    01 Guitar Hero 5
    02 Colin McRae: Dirt 2
    03 Batman: Arkham Asylum
    04 The Beatles: Rock Band
    05 Wii Fit
    06 Wii Sports Resort
    07 IL2 Sturmovik: Birds of Prey
    08 Call of Duty 4: Modern Warfare
    09 Mario Kart Wii
    10 Ashes Cricket 2009

    http://www.gamesindustry.biz/article...to-uk-number-1 ...
    by Published on September 14th, 2009 16:03

    New promo vid for upcoming Zune HD shows that Microsoft’s machine can run 3D games
    Ever since the Zune was first announced the industry has patiently awaited Microsoft’s move to position the device as a games machine – and that could be about to arrive at last if a new promo video is anything to go by.
    Gizmodo spotted an inclusion in the machine’s latest promo which shows a fully 3D racing game in action on the device.
    Some are predicting that this will be a port of the upcoming Forza Motorsport 3, though there’s not yet any evidence to support this.

    ...
    by Published on September 14th, 2009 16:02

    Researchers have harnessed the powerful silicon chips used in the Xbox 360 console to solve scientific conundrums.
    Academics at the University of Warwick believe they are the first to use the processors as a cheap way to conduct "parallel processing".
    Parallel computing is where a number of processors are run in tandem, allowing a system to rapidly crunch data.
    Researchers traditionally have to book time on a dedicated "cluster" system or splash out setting up a network of PCs.
    Instead, the Warwick team harnessed a single Xbox 360 Graphical Processing Unit (GPU). The chip was able to perform parallel processing functions at a fraction of the cost a traditional systems.
    Dr Simon Scarle, a researcher on the team, built the system to help him model how electrical signals in the heart moved around damaged cardiac cells.
    Dr Scarle, who previously worked as a software engineer at Microsoft's Rare studio, had first hand experience of tapping into the power of GPU technology.
    Speaking to BBC News, Dr Scarle said that the the code controlling the chip was modified, so instead of working out graphical calculations, it could perform other ones instead.
    "You don't quite get the full whammy of a cluster, but its close," he said.
    "Instead of pumping out stunning graphics, it's reworked; in the case of my research, rather than calculating the position of a structure and texture it's now working out the different chemical levels in a cell."
    Real world computing
    There has been cross-pollination between game consoles and real world computing in the past.
    Roadrunner, officially the worlds fastest supercomputer, uses the same processor technology as that found in Sony's PlayStation 3.
    However, it is thought that this is the first time an Xbox has been used to perform parallel processing, albeit on a single chip.

    Roadrunner is used in nuclear weapons research
    Dr Scarle said that linking more than one Xbox together using the techniques would not be impossible.
    "It could be done, but you would have to go over the internet - through something like Xbox live - rather than a standard method."
    "However, without development tools, it wouldn't be easy.
    Xbox live allows gamers to play against each other over the internet.
    "Sony have been into this [parallel processing] for some time, releasing development kits, and Folding@home comes as standard," he added.
    Folding@home is a project that harnesses the spare processing power of PCs, Macs, Linux systems and PlayStation 3's to help understand the cause of diseases.
    The network has more than 4.3 petaflop of computing power - the equivalent of more than 4,300 trillion calculations per second. Roadrunner, by comparison can operate at just over one petaflop.
    The results of the University of Warwick research are published in the journal Computational Biology and Chemistry.

    http://news.bbc.co.uk/1/hi/technology/8254159.stm ...
    by Published on September 14th, 2009 16:00

    Sony has pulled the curtain back on its physics effects SDK.
    At CEDEC 2009, Sony offered a playable demo of its physics simulation engine, which comes as part of the PS3 SDK, according to a diginfo.tv report.
    A video of the physics engine can be found below.
    Crucially, the physics engine is optimised for the PlayStation 3’s renowned cell microprocessor.
    Hiroshi Matsuike, of SCE’s software platform development department, stated that basing the physics engine of the cell microprocessor meant that calculations could be achieved rapidly.

    “[The PS3 Physics Engine] is a library for replicating a variety of physical phenomena, including simulations of rigid and soft objects and fluids, on the PS3,” he said.
    The demonstration, which you can see in the video below, simulated the physical properties of a rope by attaching together a string of small solid objects. It then moved on to rag-doll simulation, as well as a mock-up of interlocked gears
    Cell was jointly developed by Sony Computer Entertainment, Toshiba, and IBM. The PlayStation 3 was the first commercial device to utilise the processor.



    http://www.develop-online.net/news/3...ed-physics-SDK ...
    by Published on September 14th, 2009 15:58

    As momentum gathers for the PSPgo launch, Sony is preparing to unleash the first of its milestone releases for the re-invigoration of its handheld brand. Polyphony Digital has finally completed its much-delayed Gran Turismo for PSP, and review code was duly despatched to those deemed worthy enough last week. Having had a taster of the portable experience at gamescom a few weeks back and coming away very impressed, I was very eager to check it out. Very little in the way of actual, tangible assets have emerged, with Sony's own E3 reveal shying away from showing the actual game, and this is rather odd, because even as a non-professional video editor, armed with around 30 minutes of raw video captures, I was able to put this trailer together, showing that - at its best - GT PSP can look quite spectacular. What we have here is, in a sense, a bit of an experiment. Internet video is usually locked at 30FPS, but that's not Gran Turismo. This video is encoded at full fat 60 frames. Playback performance will vary owing to Adobe's rubbish Flash h264 decoder, so if the video lags for you, either click on the EGTV link for a traditional 30FPS encode, or else right-click and pipe down this specially prepared download for the full experience.

    Check out the awesome video here --> http://www.eurogamer.net/articles/di...deo-blog-entry

    This surely makes the PSP rock again as a video game platform. ...
    by Published on September 14th, 2009 15:58

    As momentum gathers for the PSPgo launch, Sony is preparing to unleash the first of its milestone releases for the re-invigoration of its handheld brand. Polyphony Digital has finally completed its much-delayed Gran Turismo for PSP, and review code was duly despatched to those deemed worthy enough last week. Having had a taster of the portable experience at gamescom a few weeks back and coming away very impressed, I was very eager to check it out. Very little in the way of actual, tangible assets have emerged, with Sony's own E3 reveal shying away from showing the actual game, and this is rather odd, because even as a non-professional video editor, armed with around 30 minutes of raw video captures, I was able to put this trailer together, showing that - at its best - GT PSP can look quite spectacular. What we have here is, in a sense, a bit of an experiment. Internet video is usually locked at 30FPS, but that's not Gran Turismo. This video is encoded at full fat 60 frames. Playback performance will vary owing to Adobe's rubbish Flash h264 decoder, so if the video lags for you, either click on the EGTV link for a traditional 30FPS encode, or else right-click and pipe down this specially prepared download for the full experience.

    Check out the awesome video here --> http://www.eurogamer.net/articles/di...deo-blog-entry

    This surely makes the PSP rock again as a video game platform. ...
    by Published on September 14th, 2009 15:58

    As momentum gathers for the PSPgo launch, Sony is preparing to unleash the first of its milestone releases for the re-invigoration of its handheld brand. Polyphony Digital has finally completed its much-delayed Gran Turismo for PSP, and review code was duly despatched to those deemed worthy enough last week. Having had a taster of the portable experience at gamescom a few weeks back and coming away very impressed, I was very eager to check it out. Very little in the way of actual, tangible assets have emerged, with Sony's own E3 reveal shying away from showing the actual game, and this is rather odd, because even as a non-professional video editor, armed with around 30 minutes of raw video captures, I was able to put this trailer together, showing that - at its best - GT PSP can look quite spectacular. What we have here is, in a sense, a bit of an experiment. Internet video is usually locked at 30FPS, but that's not Gran Turismo. This video is encoded at full fat 60 frames. Playback performance will vary owing to Adobe's rubbish Flash h264 decoder, so if the video lags for you, either click on the EGTV link for a traditional 30FPS encode, or else right-click and pipe down this specially prepared download for the full experience.

    Check out the awesome video here --> http://www.eurogamer.net/articles/di...deo-blog-entry

    This surely makes the PSP rock again as a video game platform. ...
    by Published on September 14th, 2009 15:55

    New evidence has been uncovered that suggests Zune HD will be Microsoft's first foray into handheld gaming.

    A promotional video, dug up by Engadget, shows a short clip of a racing game running on the device. It's little more than a red car weaving around an urban track, but means Microsoft may be ready to square-up to the iPod Touch and iPhone.

    News that Zune Marketplace will be integrated into Xbox Live beefs those claims up, as does mention of games by Zune chip-maker NVIDIA on its website.

    Given Microsoft's silence, however, gaming clearly isn't the focus for Zune HD.

    Zune HD launches across North America on 15th September for $289.99 (32GB) or $219.99 (16GB). There will be no UK release this year.

    http://www.eurogamer.net/articles/zu...vidence-mounts ...
    by Published on September 14th, 2009 15:53

    The newest iPhone 3.1 update intentionally removed tethering functionality from all phones operating in networks that are not Apple partners. This is not limited to hacked or jailbroken phones, but also includes expensive "officially supported" factory unlocked phones. To make the problem worse Apple has made it impossible to downgrade back to working 3.0 version for iPhone 3GS phones

    http://mobile.slashdot.org/story/09/...bles-Tethering ...
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