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  • DCEmu Featured News Articles

    by Published on September 5th, 2009 21:10

    News via Scenebeta

    Magical worlds, action, fighting ... this is what we find in this game, RPG DEMO, which is presented to the Scenery Beta 2009. Some graphics and control system retro, reminiscent of RPGs for the Nintendo ... Although this is a demo version in development, is perfectly playable, and allow us to taste what we can offer in the future this Homebrew.

    Author: Xteaph-N

    As is well known by all, RPGs are perhaps the most tedious Homebrew schedule, not only because of technical complications, if not by our imagination and time it takes to create a story and atmosphere with personal sites and, not forgetting the dialogues. DEMO RPG development is well under way, hopefully the author do not quit.

    Features:
    Retro graphics.
    Controls similar to the RPGs of old nintendo.
    Fights in shifts.
    Ability to run both physical and magical attacks.
    Ability to interact with different NPC `s.
    Controls:
    As I mentioned before, the controls are similar to those of the old RPGs from Nintendo:

    Digital Pad: we move around the stage.
    X: Cancel
    Circle: Accept or talk to an NPC (provided we are close to him or about him)
    Triangle: Open the inventory menu.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:10

    News via Scenebeta

    Magical worlds, action, fighting ... this is what we find in this game, RPG DEMO, which is presented to the Scenery Beta 2009. Some graphics and control system retro, reminiscent of RPGs for the Nintendo ... Although this is a demo version in development, is perfectly playable, and allow us to taste what we can offer in the future this Homebrew.

    Author: Xteaph-N

    As is well known by all, RPGs are perhaps the most tedious Homebrew schedule, not only because of technical complications, if not by our imagination and time it takes to create a story and atmosphere with personal sites and, not forgetting the dialogues. DEMO RPG development is well under way, hopefully the author do not quit.

    Features:
    Retro graphics.
    Controls similar to the RPGs of old nintendo.
    Fights in shifts.
    Ability to run both physical and magical attacks.
    Ability to interact with different NPC `s.
    Controls:
    As I mentioned before, the controls are similar to those of the old RPGs from Nintendo:

    Digital Pad: we move around the stage.
    X: Cancel
    Circle: Accept or talk to an NPC (provided we are close to him or about him)
    Triangle: Open the inventory menu.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:10

    News via Scenebeta

    Magical worlds, action, fighting ... this is what we find in this game, RPG DEMO, which is presented to the Scenery Beta 2009. Some graphics and control system retro, reminiscent of RPGs for the Nintendo ... Although this is a demo version in development, is perfectly playable, and allow us to taste what we can offer in the future this Homebrew.

    Author: Xteaph-N

    As is well known by all, RPGs are perhaps the most tedious Homebrew schedule, not only because of technical complications, if not by our imagination and time it takes to create a story and atmosphere with personal sites and, not forgetting the dialogues. DEMO RPG development is well under way, hopefully the author do not quit.

    Features:
    Retro graphics.
    Controls similar to the RPGs of old nintendo.
    Fights in shifts.
    Ability to run both physical and magical attacks.
    Ability to interact with different NPC `s.
    Controls:
    As I mentioned before, the controls are similar to those of the old RPGs from Nintendo:

    Digital Pad: we move around the stage.
    X: Cancel
    Circle: Accept or talk to an NPC (provided we are close to him or about him)
    Triangle: Open the inventory menu.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:07

    News via scenebeta

    Some say that information is power, then I can assure you that this application, we Provera almost absolute power over our PSP's, because thanks to it will be very well informed of what's happening with our bold and promises improvements in future versions. V3 version is submitted to the Scenery Beta 2009 at first.

    Author: Ðαrk_Ðrαgøn-βlαck.

    Description:
    This is an application, which will show the most important of our PSP's from the model, version, free space on the MS, to the remaining battery time, besides featuring superb graphics and intuitive to use.

    Controls:
    X: Select.
    Or: Back.
    Pad: Move from the menu.


    All PSP v3 Enhancements Info
    As you can see, there are many improvements in the homebrew.

    Improvements in the graphical environment.
    Eboot redesigned.
    Added function that tells us information of the buttons.
    Possible exit to the XMB from within the application.
    The application tells us the level of brightness of the screen we have.
    The application tells us the level of volume we have.
    Information on the remaining amount of ram.
    Information on the power supply.
    Credits redesigned.
    Fixed bug voltage.
    Change the font type.
    Several changes.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:07

    News via scenebeta

    Some say that information is power, then I can assure you that this application, we Provera almost absolute power over our PSP's, because thanks to it will be very well informed of what's happening with our bold and promises improvements in future versions. V3 version is submitted to the Scenery Beta 2009 at first.

    Author: Ðαrk_Ðrαgøn-βlαck.

    Description:
    This is an application, which will show the most important of our PSP's from the model, version, free space on the MS, to the remaining battery time, besides featuring superb graphics and intuitive to use.

    Controls:
    X: Select.
    Or: Back.
    Pad: Move from the menu.


    All PSP v3 Enhancements Info
    As you can see, there are many improvements in the homebrew.

    Improvements in the graphical environment.
    Eboot redesigned.
    Added function that tells us information of the buttons.
    Possible exit to the XMB from within the application.
    The application tells us the level of brightness of the screen we have.
    The application tells us the level of volume we have.
    Information on the remaining amount of ram.
    Information on the power supply.
    Credits redesigned.
    Fixed bug voltage.
    Change the font type.
    Several changes.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:07

    News via scenebeta

    Some say that information is power, then I can assure you that this application, we Provera almost absolute power over our PSP's, because thanks to it will be very well informed of what's happening with our bold and promises improvements in future versions. V3 version is submitted to the Scenery Beta 2009 at first.

    Author: Ðαrk_Ðrαgøn-βlαck.

    Description:
    This is an application, which will show the most important of our PSP's from the model, version, free space on the MS, to the remaining battery time, besides featuring superb graphics and intuitive to use.

    Controls:
    X: Select.
    Or: Back.
    Pad: Move from the menu.


    All PSP v3 Enhancements Info
    As you can see, there are many improvements in the homebrew.

    Improvements in the graphical environment.
    Eboot redesigned.
    Added function that tells us information of the buttons.
    Possible exit to the XMB from within the application.
    The application tells us the level of brightness of the screen we have.
    The application tells us the level of volume we have.
    Information on the remaining amount of ram.
    Information on the power supply.
    Credits redesigned.
    Fixed bug voltage.
    Change the font type.
    Several changes.


    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:04

    News via scenebeta

    Another entry for more scenerybeta 2009, and a very original indeed. In this game work in a toy factory, and we will bring those responsible for quality control of these. We will have to withdraw from the band's defective or dangerous toys.

    Author: Pakoh.

    Description
    Well as the header says, in this original game that we'll be the quality control in the manufacture of toys, we'll see a conveyor belt in front of us where they will go past the toys, we should consider removing those who are dangerous or are damaged.

    Features
    7 toys, including defective, dangerous and correct.
    Infinite levels until they lose.
    Released GPL code.
    Controls
    Painting: Remove toy defective (damaged).
    X: Remove dangerous toy
    Start: Pause.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:04

    News via scenebeta

    Another entry for more scenerybeta 2009, and a very original indeed. In this game work in a toy factory, and we will bring those responsible for quality control of these. We will have to withdraw from the band's defective or dangerous toys.

    Author: Pakoh.

    Description
    Well as the header says, in this original game that we'll be the quality control in the manufacture of toys, we'll see a conveyor belt in front of us where they will go past the toys, we should consider removing those who are dangerous or are damaged.

    Features
    7 toys, including defective, dangerous and correct.
    Infinite levels until they lose.
    Released GPL code.
    Controls
    Painting: Remove toy defective (damaged).
    X: Remove dangerous toy
    Start: Pause.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 21:04

    News via scenebeta

    Another entry for more scenerybeta 2009, and a very original indeed. In this game work in a toy factory, and we will bring those responsible for quality control of these. We will have to withdraw from the band's defective or dangerous toys.

    Author: Pakoh.

    Description
    Well as the header says, in this original game that we'll be the quality control in the manufacture of toys, we'll see a conveyor belt in front of us where they will go past the toys, we should consider removing those who are dangerous or are damaged.

    Features
    7 toys, including defective, dangerous and correct.
    Infinite levels until they lose.
    Released GPL code.
    Controls
    Painting: Remove toy defective (damaged).
    X: Remove dangerous toy
    Start: Pause.

    Download and Give Feedback Via Comments ...
    by Published on September 5th, 2009 20:17

    Doom for Dreamcast v1.1.6. This has all the goodies - mouse, keyboard, and joypad controls, force-feedback (Jump Pack), stats on the VMU LCD, load/save options and games from/to VMU, allows up to four DEH and patch WAD files (Doom patches, not Boom), NTSC, PAL, and VGA support, music, and stereo sound effects. It has networking, but that's one thing I haven't been able to test yet. So give it a try! Old School Dooming at it's finest. ...
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