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    by Published on September 5th, 2009 12:47

    In recent days, a few blogs have picked up on the fact that the battery on Sony's upcoming PSP Go will be sealed into the unit and not be user-replaceable, just as it is on all of Apple's latest portable devices and plenty of other new gadgets. The integrated battery isn't new news. But what caught people's attention was an old quote from John Koller, Sony's director of hardware marketing, which PlayStation Insider recently ripped off from a June Ars Technica article that had Koller explaining that the move to a built-in battery was a least partially designed to thwart pirates.



    The PSP Go's embedded battery is a security feature.

    (Credit: Levelup.cn)
    In case you don't know the history behind PSP piracy, it goes something like this: For the original PSP-1000 and second-generation PSP-2000, Sony had a secret "backdoor" system for resuscitating frozen or "bricked" PSPs. The process involved replacing the common PSP battery with a special one that unlocked the system.

    Alas, the secret didn't last long, and hackers developed their own custom battery (the appropriately named Pandora's Battery) and firmware that allowed anyone to run illicit "ripped" versions of UMD games along with home-brew applications and PSOne titles that had been converted to run on the PSP. Those in the home-brew community maintain that they're just interested in fully accessing the products they've purchased and that pirating games isn't what their creative efforts are about. But the offshoot of the whole movement has been a flourishing trade in pirated games.

    Nintendo faces similar problems with hacked DS systems, but a quick check of The Pirate Bay Top 100 handheld games reveals that the majority of the illegal downloads on the list are for the PSP. As I write this, more than 2,000 people are illegally downloading Dissidia: Final Fantasy, the top game on the list.

    It's also worth noting that a counter on another site says that 81,000 people have already downloaded a recent custom firmware upgrade that will potentially allow modders to play that pirated version of Dissidia. A couple of competing custom firmware upgrades are out there, both of which appear to have been created by European hackers, including the infamous Dark Alex, a Spanish programmer who hasn't been heard from for a while. Some speculate that Sony has somehow neutralized Dark Alex either through legal threats or compensation, but Sony reps tell me that while they're aware of him, they [Sony], "Really have no relationship with him."

    Although Sony hasn't said that much publicly about the piracy issue, it's acutely aware that tens of thousands of people--and quite possibly hundreds of thousands--never pay for games. Over the years, it's been trying to stay ahead of hackers with a steady stream of new firmware upgrades and additional security features incorporated into the PSP-3000 and the game discs.

    In a response to some questions I submitted to Sony for this article, Koller says that, "Piracy is an industry-wide issue that ultimately is bad for consumers. We're continuing to take proactive steps to address the issue of piracy and to minimize its impact on the PSP, from both a legal and technical perspective. For example, firmware updates enable us to apply security patches and enhance or add new features."

    Many, if not most, new PSP releases going forward will require you to install Sony's latest firmware to run the title (the firmware comes on the game's UMD disc). At this juncture, hackers appear to be a step behind Sony, though message-board posters on sites like psp-hacks.com remain confident Sony's security measures will be breached and that the real game begins when Sony releases its 6.0 firmware (Sony hasn't announced a launch date yet).

    If there's an irony in all this it's that that the UMD format was supposed to prevent piracy and now Sony is seeing the move toward digital downloads as an opportunity to keep pirates at bay. Although a bit late (many argue that the PSP should have skipped physical media from the get-go), it's the right thing to do. That said, Sony does face some serious challenges in making the transition to a UMD-less platform.

    The $250 price tag on the PSP Go is too high (this is fairly self-explanatory, but it's unclear why Sony would bring out a more expensive device unless it was actually being cautious and didn't want to sell as many PSP Gos as it could if it were priced at $179, like the current PSP-3000 is).
    It's unclear just how much people are willing to pay for downloadable games. For a UMD PSP title, you're looking at $30-$40, but the top end for a downloadable game is $29.99 max for a AAA title and $19.99 for AA stuff.
    Currently, there's no way to trade in digitally downloaded games. As it is, popular PSP titles don't fetch all that much money at Gamestop or Amazon. But they fetch something, and trade-ins are how a lot of people help finance the purchase of new games.
    From this perspective, you can see why Sony is racing toward an Apple App store model ...
    by Published on September 5th, 2009 12:47

    In recent days, a few blogs have picked up on the fact that the battery on Sony's upcoming PSP Go will be sealed into the unit and not be user-replaceable, just as it is on all of Apple's latest portable devices and plenty of other new gadgets. The integrated battery isn't new news. But what caught people's attention was an old quote from John Koller, Sony's director of hardware marketing, which PlayStation Insider recently ripped off from a June Ars Technica article that had Koller explaining that the move to a built-in battery was a least partially designed to thwart pirates.



    The PSP Go's embedded battery is a security feature.

    (Credit: Levelup.cn)
    In case you don't know the history behind PSP piracy, it goes something like this: For the original PSP-1000 and second-generation PSP-2000, Sony had a secret "backdoor" system for resuscitating frozen or "bricked" PSPs. The process involved replacing the common PSP battery with a special one that unlocked the system.

    Alas, the secret didn't last long, and hackers developed their own custom battery (the appropriately named Pandora's Battery) and firmware that allowed anyone to run illicit "ripped" versions of UMD games along with home-brew applications and PSOne titles that had been converted to run on the PSP. Those in the home-brew community maintain that they're just interested in fully accessing the products they've purchased and that pirating games isn't what their creative efforts are about. But the offshoot of the whole movement has been a flourishing trade in pirated games.

    Nintendo faces similar problems with hacked DS systems, but a quick check of The Pirate Bay Top 100 handheld games reveals that the majority of the illegal downloads on the list are for the PSP. As I write this, more than 2,000 people are illegally downloading Dissidia: Final Fantasy, the top game on the list.

    It's also worth noting that a counter on another site says that 81,000 people have already downloaded a recent custom firmware upgrade that will potentially allow modders to play that pirated version of Dissidia. A couple of competing custom firmware upgrades are out there, both of which appear to have been created by European hackers, including the infamous Dark Alex, a Spanish programmer who hasn't been heard from for a while. Some speculate that Sony has somehow neutralized Dark Alex either through legal threats or compensation, but Sony reps tell me that while they're aware of him, they [Sony], "Really have no relationship with him."

    Although Sony hasn't said that much publicly about the piracy issue, it's acutely aware that tens of thousands of people--and quite possibly hundreds of thousands--never pay for games. Over the years, it's been trying to stay ahead of hackers with a steady stream of new firmware upgrades and additional security features incorporated into the PSP-3000 and the game discs.

    In a response to some questions I submitted to Sony for this article, Koller says that, "Piracy is an industry-wide issue that ultimately is bad for consumers. We're continuing to take proactive steps to address the issue of piracy and to minimize its impact on the PSP, from both a legal and technical perspective. For example, firmware updates enable us to apply security patches and enhance or add new features."

    Many, if not most, new PSP releases going forward will require you to install Sony's latest firmware to run the title (the firmware comes on the game's UMD disc). At this juncture, hackers appear to be a step behind Sony, though message-board posters on sites like psp-hacks.com remain confident Sony's security measures will be breached and that the real game begins when Sony releases its 6.0 firmware (Sony hasn't announced a launch date yet).

    If there's an irony in all this it's that that the UMD format was supposed to prevent piracy and now Sony is seeing the move toward digital downloads as an opportunity to keep pirates at bay. Although a bit late (many argue that the PSP should have skipped physical media from the get-go), it's the right thing to do. That said, Sony does face some serious challenges in making the transition to a UMD-less platform.

    The $250 price tag on the PSP Go is too high (this is fairly self-explanatory, but it's unclear why Sony would bring out a more expensive device unless it was actually being cautious and didn't want to sell as many PSP Gos as it could if it were priced at $179, like the current PSP-3000 is).
    It's unclear just how much people are willing to pay for downloadable games. For a UMD PSP title, you're looking at $30-$40, but the top end for a downloadable game is $29.99 max for a AAA title and $19.99 for AA stuff.
    Currently, there's no way to trade in digitally downloaded games. As it is, popular PSP titles don't fetch all that much money at Gamestop or Amazon. But they fetch something, and trade-ins are how a lot of people help finance the purchase of new games.
    From this perspective, you can see why Sony is racing toward an Apple App store model ...
    by Published on September 5th, 2009 12:44

    Finally the Mortal Kombat II hack for SMD has been finished. It’s been a hard work for me and now I’d like to present result to the world. This hack has many new features such as new moves, combo-system etc. Nearly each gameplay change player can turn off or on. So you can calibrate it to be a normal MK2 but with improvements such as new sounds, stages etc. See the feature list and small description at the RHDN Hack Page. Enjoy!

    http://www.romhacking.net/forum/inde...opic,9040.html ...
    by Published on September 5th, 2009 12:42

    Darkside Translations and Zeppy have recently completed their English localization of [erka:es]’s love letter to retro gaming.

    Rosenkreuzstilette is a sidescroller that should feel quite familiar to fans of the original Megaman series. The game contains subtle hat-tips and blatant shout-outs to gaming classics - going as far back as the Atari 2600 and the Commodore 64, so old-school gamers are in for a treat.

    Rosenkreuzstilette ~Blades of the Rose Cross~ translates all of the Japanese text into English (in both Arcade Mode and Story Mode) and corrects most, if not all, of the errors in the original game’s flavor text. Minor tweaks have been made here and there to reinforce references and improve the game’s overall presentation.

    An English trial version of the game’s Arcade Mode can be downloaded from Darkside’s project page. The full game (which is now very hard to come by) has been reissued as a digital download. Separate installers have been developed to support the original pressing and the digital re-release.

    http://www.romhacking.net/forum/inde...opic,9039.html ...
    by Published on September 5th, 2009 12:42

    Greetings from Team NEMO!

    Our project officially began a few months ago with the scope to have all media related to AC3 in English. This includes: the game’s entire script, videos, guide books and booklets, the official website’s commentaries and interviews by the game developers, etc…

    We’re still a small and humble team but also one with the drive to make this gem finally accessible to English-speakers.

    Those interested are invited to check our current blog for news, updates and all kinds of content from and related to ACE COMBAT 3 electrosphere!

    You can find our latest release here! In case anyone wondered, we do plan on implementing English subtitles into the game itself but we currently lack a programmer for that, so we’ll be translating it first until we can find one.

    Thank you for reading, Team NEMO signing off!

    http://www.romhacking.net/forum/inde...opic,9036.html ...
    by Published on September 5th, 2009 12:32

    News via dingoo scene

    I took the existing ScummVM port and recompiled it with the Tinsel engine turned on. It appears to play Discworld II all right (at least the first couple screens). Should play Discworld I and anything else that uses Tinsel as well.
    It's at:
    http://www.filefactory.com/file/ah56bc6/n/scummvm_dge
    Enjoy!
    Adam
    ...
    by Published on September 5th, 2009 10:29



    Marco Tempest] has developed some software called MultiVid that allows synchronized video across multiple iPhone or iPod Touch devices. For this to work, all of the devices must be connected to the same WiFi network. Playback can be controlled from any one of the iPhones/iPod Touches or from the Mac running the controller software. There is of course the option of connecting to larger monitors through a video output cable. The app also supports OSC. We’ve embedded the example video as well as a video detailing the software setup after the break.


    The client software is available at the apps store and controller software can be downloaded from [Marco's] website. Both are free which is our favorite price point.

    http://hackaday.com/2009/09/04/multi...deo-with-ipod/ ...
    by Published on September 5th, 2009 10:27

    Should the stars align this weekend, I'll be playing Mario & Luigi: Bowser's Inside Story. But that may turn out to be an unlikely scenario, so a few back up games will have to suffice.

    That would be two PlayStation 3 games, Guitar Hero 5 and Demon's Souls, which will definitely be getting some Labor Day extended weekend attention. Reviews for both should be due posthaste, but honestly it's the promise of Bowser's Inside Story that has me most excited. Nothing about Neversoft and Atlus' offerings, but I'm a big fan of Nintendo's more casual RPG series.

    How about yourself? Any three-day weekend gaming plans?

    http://kotaku.com/5352977/what-are-y...g-this-weekend ...
    by Published on September 5th, 2009 10:25



    With a new PS3 comes a new PS3 logo, and with a new PS3 logo comes a new PS3 box. And a new PS3 box means all the cover art we've seen for upcoming games needs to be changed

    http://kotaku.com/5353069/and-the-ps...edesigns-begin ...
    by Published on September 5th, 2009 10:21

    Players frantically mashing buttons on their unresponsive controllers, wondering why all action in Uncharted has come to a bizarre (albeit visually stunning) standstill, may have become victims of the PlayStation 3's "isolated" Firmware 3.0 issues. Writing on the PlayStation Blog, Sony's Patrick Seybold has assured readers that Sony is aware of the complaints.

    "Rest assured that we are looking into the matter and will provide an update here as soon as possible," Seybold wrote. "We apologize for any inconvenience, as it's our mission to deliver the best consumer experience on all PlayStation platforms."

    Hang in there, Nate, help is on the way!

    http://www.joystiq.com/2009/09/04/so...re-3-0-issues/ ...
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