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  • DCEmu Featured News Articles

    by Published on August 31st, 2009 18:36

    News via wiiaddict

    StillAliveWii is a game developed by t4ils whose goal is to catch cakes

    Quote
    What's new?

    Added:
    - 2 player coop mode. Each player can shoot one portal and the 2nd player can join The Game at any time by pressing the home button
    - You can download new maps directly onto the Wii (Thx Morukutsu)
    - You can upload your created maps so that other people can play them.
    - When watching a replay, the laundry (1) button Allows you to take control of it
    - Particle effect when exiting a portal

    Corrected:
    - Smoother infra red cursor. No more problems in the top left corner of the screen
    - 60Hz users: The screen is no longer cut, you can see all of The Game (Thx Morukutsu)
    - Turrets: they stop aiming at you when they're dead (red line)

    Download and Give Feedback Via Comments ...
    by Published on August 31st, 2009 18:27

    News via wiiaddict

    Dimok just update the version of WiiXplorer. So it is a browser developed by Dimok Wii and R-Win. The interface uses the lib LibWiiGui created by Tantric and images Neorama. Biensur You can compile your own versions by visiting their website.

    Quote
    - Copy / move / delete files / folders on SMB / USB / SD.
    - Ability to rename files
    - Information about the files / folders
    - Exploration SD / USB / SMB
    - Address bar with the path
    - Boot files .dol / .elf via a double click
    - New style / images Neorama
    - Support files TXT/PNG/JPEG/MP3/OGG

    Download and Give Feedback Via Comments ...
    by Published on August 31st, 2009 17:41

    Slappy has released Quadrax v0.3:

    "Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)

    Just only that way you can succeed in solving all the ninety levels, which the game has."

    Version 0.3

    Released: 30 August 2009

    Less memory usage
    + Screenshots-taking is now possible (Nunchuk C button)
    Screenshots are saved in apps/quadrax/screenshots as .bmp files

    + Added level number in HUD
    - Max. unlocked level is sometimes not saving correctly (send me an email if this occurs)
    + Camera movement added (Nunchuk joystick)

    Download Here and Give Feedback Via Comments ...
    by Published on August 31st, 2009 17:39

    Sven a member of Team Hackmii posted this on his site regarding DSI Hacking:

    Lately I've been playing around with a new toy of mine - a Nintendo DSi. Since games are boring most of the time anyway I bought it with the intention of hacking it.
    I tried to solder wires to my DSi's nand flash like scanlime did, blew a fuse and repaired it just to figure out that I somehow broke more stuff - it gets stuck at a "0000FEFE" error screen now
    Since a SPI EEPROM on the wifi board is somehow invovled in the boot process I decided to dump it and compare it to others using a cheap FPGA board I bought and a FTDI chip.
    However, FTDI's mac drivers seem to behave pretty odd for me (random kernel panics, the port suddenly disappears,...) and I'm apparently not the only one having these problems.
    Luckily, there is libftdi which is a userspace library for various FTDI chips - this means no more kernel panics for me
    Apparently there's also a python binding but I was unable to find it so I just decided to write my own. It was a nice project since I also learned how Python actually works and how you can write extensions for it. After a few hours of hacking my small wrapper was already working fine.
    marcan was nice enough to host my git repository on his server - feel free to clone and test it.
    I still want to write a PySerial wrapper class so that I don't have to rewrite my Python client. (This is also the reason why the wrapper registers pyftdi._core - I want to put the emulation class inside the pyftdi namespace).

    Full article -> http://svenpeter.blogspot.com/2009/08/pyftdi.html ...
    by Published on August 31st, 2009 17:37

    In the wake of the PS3 Slim price-cut landslide of news, one small wound still lingers, and has now gotten worse: The PSPgo is still US$249.

    Now that the PS3 Slim is US$299, and the Xbox 360 Elite is well on its way to the same price, the ceiling for console gaming is finally coming down. This isn't a surprise; it happens every gaming generation. But, considering the components of multipurpose systems like the Xbox 360 and PlayStation 3, this generation of consoles has hovered at higher prices than consoles of the past. Now, however, all three home consoles are within US$50 of each other.

    The next sensible step would be for the Wii to take a price cut as well, and it most likely will happen this holiday season in some form (be it a real cut or a new bundle with Wii MotionPlus and Wii Sports Resort, for instance).

    However, while consoles have been seeing price drops, handheld game systems have been seeing an odd recent trend--price increases. The PSPgo, which was seen as Sony's handheld comeback, actually costs more than a regular PSP, despite having fewer features. At US$250, it's not just the cost of the original PSP; it's also only US$50 less than a PS3. The Nintendo DS Lite, which costs US$129, received a revamp in the form of the improved camera-equipped DSi, which can also download more affordable games... at an increased price of US$170. Nintendo's DSi.


    Handheld game systems aren't just taking hits in terms of system costs, either. While DS cartridges and UMDs at US$19.99 and US$29.99 a pop once seemed like affordable alternatives to US$50-$60 console boxed games, downloadable games on PSN, Xbox Live Arcade, and WiiWare are routinely being released for US$15 and less.

    As our own Jeff Bakalar reflected, handheld game systems are dinosaurs, in a sense. They hearken back to a time in the early 1990s when there were no smartphones or cell phones at all, no MP3 players, no portable video outside of a Sony Watchman. A handheld like the Game Boy afforded portable entertainment that nothing else could. Now, DSis and PSPs have to compete with iPhones, iPod touch units, a flurry of other handhelds, and even the occasional Zune. Many of these can also play games now, forcing Nintendo and Sony to include features like cameras, MP3 playback, and video downloads to justify the cost of purchase.

    Maybe we're calling this flatline too early here at the CNET emergency room, but are dedicated handheld game consoles on their way to extinction? We hope not. Hopefully they'll eventually be cheaper, play downloadable, affordable games from a nearly infinite back-catalog library, and be portable jukeboxes of retro gaming. We'd appreciate that, and we'd also appreciate if those systems got a little cheaper, too.

    We will credit Sony for its new "snackable" mini game releases that will be on their way to the PSP's online store, as well as the DSi's more affordable US$5 Art Style titles. But this trend needs to continue, and quickly--especially since high-quality titles for the iPhone, like Real Racing, cost US$10 or less.

    Would you like to see handheld systems lower their costs even more? Do you even use handhelds, or has the iPhone already conquered that territory? As time goes on, our phones are becoming our handheld game systems of choice here at the office, and this trend doesn't look like it's going anywhere. Should Sony and Nintendo turn their systems into smartphones as well, or simply admit the challenge and price-drop accordingly?

    All we know for sure is one thing: US$250 for a PSPgo has become even more absurd than before.

    http://asia.cnet.com/crave/2009/08/2...s-overpriced-/ ...
    by Published on August 31st, 2009 17:35

    Nice Article from Hackmii member Bushing:

    Manufacturers of consumer electronics are constantly revising their designs over the lifetime of each product, generally for four reasons:

    Yield improvements — fix flaws that caused lots of warranty returns
    Cost reduction — use cheaper or fewer parts, so that profit margin increases or the retail cost can be lowered (or both)
    Part refresh — sometimes manufacturers stop making parts (for example, 64MB memory chips), so they’ll start using “better” chips because they are the only ones now available
    Security — anti-modchip modifications
    Most people only think about the last one, but the first three are far more common. I think Sony has most actively revised their designs — aren’t there something like 30+ revs of the PS1, 15+ revs of the PS2, and several of the PSP and PS3? Microsoft had 5 or 6 revs of the Xbox1, and 3 of the Xbox360. Nintendo has had relatively few — perhaps this is because they have never sold their consoles at a loss, so they have less incentive to retool their factories to bring their costs down. (It’s rather expensive to redesign a PCB and then retool your factories to make new ones, and you add some risk of creating new hardware problems and increasing your failure rate.)

    Focussing back on our Wii, we can consider the following things as being more or less independent:

    Updates to the disc drive
    Updates to the “big chips” (Hollywood, Broadway)
    Updates to the main PCB
    We’ve seen several updates to the disc drive; these are so well-known that people even put up entire websites that track them! Off the top of my head, there was DMS/D2A, D2B (like D2A, but changed mask ROM on one of the chips — probably for reason #1), D2B with cut legs (reason #4), D2C (reason #4), D2C2 (reason #4), D2E (unknown — reason #1?), D2E + epoxy (reason #4), “D2nothing” (perhaps reason #2, but most likely reason #4). Clearly, these were mostly motivated by anti-piracy concerns.

    We have also seen a few revisions to the Broadway and Hollywood chips. The oldest photo I can find online of these chips is this one, dated November 17, 2006:

    Full article --> http://hackmii.com/2009/08/wii-hardware-a-history/ ...
    by Published on August 31st, 2009 17:33

    Nearly 11 months have passed since we started work on the translation of the marvelous (yet, unfortunately, the last one) game from Clover Studio - Okami. We’re pleased to deliver to you the first public version. The translation covers all the dialogs, menu, graphics and the outro movie. Additionally we have included a nice cracktro, which (we really do hope) everyone should find quite pleasing and entertaining (there is even drawing mini-game included and trophies/achievements to score).

    http://www.romhacking.net/forum/inde...opic,8997.html ...
    by Published on August 31st, 2009 17:33

    Recently, work was resumed on Famicom Detective Club. I am now implementing a DTE routine again after a failed attempt. I have also resumed work on the X68K Emerald Dragon, in which I’m trying to figure out how to decode the script, and on Dragon Knight, in which I am redumping the scrips due to an annoying problem.

    http://www.romhacking.net/forum/inde...opic,8993.html ...
    by Published on August 31st, 2009 17:32

    This is an automated message generated by ROMhacking.net’s RHDNBot.

    The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

    Kanon (English)(Complete)(PC)
    Sorcerian (English)(Incomplete)(GEN)
    Flashback Legends (English)(Complete)(GBA)
    Yugekitai Kakuto Hen ~Saikyou Kami Fukkatsu Yuki Kan~ (English)(Complete)(PC98)
    The Acala Legend (English)(Complete)(NES)
    Zone of the Enders (Spanish)(In Progress)(PS2)
    Shinsenden (English)(Complete)(NES)
    Spooky Kitaro in the Yokai World (English)(Complete)(NES)
    Policenauts (English)(Complete)(PSX)
    AGALTA (English)(In Progress)(PC98)

    http://www.romhacking.net/forum/inde...opic,8990.html ...
    by Published on August 31st, 2009 17:29

    News via http://www.aep-emu.de/

    JMEBoy is a Game Boy emulator available for mobile phones using J2ME. JSwingBoy runs on PCs.


    Quote:
    Changes history - JMEBoy v1.4:

    1.4 (based on HG rev. 389)

    - implemented emulator state transfer via Bluetooth (feature request ID 2806350)

    - fixed the problem that saved games could not be loaded if the scaling was changed (bug ID 2840185)

    Changes history - JSwingBoy v1.2.13:

    1.2.13 (based on HG rev. 389)

    - some changes to enable loading saved states from a mobile device that were transferred via Bluetooth

    http://sourceforge.net/project/showf...roup_id=219240 ...
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